Dex Entry
Probably some kind of coding prank. Never seen outside of box 3. Is a slob apparently.
- Pronouns
- He/Him
UCL Season 3
As with my last two times, I'm going monotype rules once again. Like before I'm rolling to see what I get, since that usually works out for me. See: S1 Dragons, and S2 Ghosts.
And of course, RNG grants me a 16. Ice, the rarest of the types.
Let's just start.
Gen 1, Pokemon Blue. We meet again.
So, what ice lines did this generation bring?
We have Lapras, Jynx, Seel, and Shellder. Four whole lines to work with, which is way more than I had in this region the last two times. So, progress?
Yup, that's me.
My natural enemy.
Obligatory free potion get.
Since there are no starters that gain an ice typing, I shall be taking one of the new ice type lines per generation at random as my starter.
Even if the rules say I can turn other gifts into ice mon for myself, I will not be doing this. Starter only. And just hope that the games have more than one designated ice type area. And it isn't always near the end of the game.
I may be soloing a good number of these for much of the game, oh well. Even if I don't plan on using a certain Pokemon, I will still try to catch them. In the last seasons I managed to own at least one of each type, and I would like to try to repeat that here. Fingers crossed.
Anyways! RNG decided to be somewhat generous.
Jynx!
Jynx is only obtainable (normally) in this game by trading a Poliwhirl for one, which is definitely not in line with the rules. So, this was the only way to get a Jynx in this game! Also, the only not water type I can use which is handy, since I rolled that I'm replacing Squirtle this time around. Also, Jynx is psychic type, which is by far the dominant type in this generation.
Gonna have to get back into the gen1isms and quick.
Come, Sorbet. We have a region to claim!
Now, what can a level 5 Jynx do? They come with pound, and lovely kiss.
Speaking of gen1isms, sleep is more dangerous in this generation. In gen 1, it takes a whole turn just to wake up. Normally you can use your move as soon as you wake, but not here. A faster opponent can just send you back to sleep the moment you wake up, without even giving you a chance to use a move, making it so that you can't do anything whatsoever.
Case in point.
With just a little luck on accuracy, Bulbasaur never had a chance to do anything. Salty could do literally nothing, but watch. Hello, sleep shenanigans.
You may be thinking this is a potential broken strategy in my hands, but it unfortunately isn't. Which I'll explain in a bit.
Grab me some more free loot. Jynx is worryingly fragile, with but a 35 def, and not enough attack to kill my enemies quickly.
Once she gets some special moves, things'll be a little more reassuring, but she doesn't learn one until level 31.
Gonna need me all the potions I can get.
For some reason all it contains are ghosts and dragons. Gonna need to add to that a little.
Not liking how much damage Sorbet took there. Lovely kiss isn't wholly reliable with its accuracy, and she can't set it up for too long without getting some damage dealt to her.
Not entirely inaccurate.
He's still Salty though.
A fair bit overlevelled for Brock, but sorta necessary. Without Lick, the only damage she'll be relying on is pound, which is hardly worth much in damage against Brock's rock types. Now, lick doesn't actually do any more damage, but it does paralyze sometimes, which is key. I can't do much to get through Brock's rock hard defenses with Sorbet's measly attacks at this level, so I'm going to have to abuse the AI slightly.
Only good news is that Brock's team doesn't know any rock moves, otherwise this would be way worse.
Bad choice of wardrobe, things are about to get a whole lot more chill in here.
And this right here is part of the reason why lovely kiss sleep shenanigans isn't really all that game breaking. You see, it get countered by another gen1ism.
Namely, trainers seem to have infinite items. I don't know if only some do, or what, but Brock here at least has a seemingly never ending supply of full heals. He went through at least 10 of the things this battle.Only us players are supposed to do that darnit.
The second part of the reason is that the smartest AI trainers all kinda cheat. They only decide what they want to do the moment after you make your move. This full healing is the instant after lick paralyzed Geodude. Brock knew Geodude would get paralyzed and immediately had a full heal ready for that moment. It means if I used lucky kiss, I'd either miss and get tackled, or hit and have the sleep instantly full healed achieving nothing.
So, plan is to spam lick so that Brock would spend 30% of his turns full healing instead of hitting Sorbet.
Which worked!
I really need to get the water gun TM in Mt. Moon for Sorbet.
As with my last two times, I'm going monotype rules once again. Like before I'm rolling to see what I get, since that usually works out for me. See: S1 Dragons, and S2 Ghosts.
A Mono Type challenge is where you play through an entire game using only one type of Pokemon (dual types and Pokemon who evolve into your type are usable). You may choose a type or have fate decide what you use. You can choose from two styles:
Naturallocke: You play with what is available in the game your playing. Choose a type that is fairly common or hope you get lucky. Natural players can do gift replacements if none of the gifts are of your type.
Randomlocke: You play a game with randomized encounters so you have better access to your type in each region. Later games (I.E Gen 6 and 7 where randomizers are not available) you can replace this with an Egglocke.
1. Only catch the first Pokemon of your type in each route or area. This also includes Pokemon that will evolve into your type. Caves count as one area. Suggestion: Make a list of Pokemon in your current region that are legit catches and keep it near you while you play
1a. Gift Clause: You may receive a gift and get a catch of your type in each area/Town/or Cave. You are limited to one gift per area though so you cannot get Eevee and Abra from Goldenrod City if your type is Psychic
1b. Dupes Clause: You may ignore all Pokemon not of your Type (unless they evolve into your type). You may keep getting encounters until you find a Pokemon you do not already have of your type. You may catch dupes if you desire (to use or hold as backups)
1c. Shiny Clause: Shiny Pokemon may be caught and used regardless of its type. This includes the Red Gyarados in Gen 2.
2. Faint =Dead
3. Nickname all the Pokemon
4. Games end as follows:
Kanto: Pokemon League Champion
Johto: Johto League Champion
Hoenn: Hoenn League Champion
Sinnoh: Sinnoh League Champion
Black/White: Stop Ghetsis
Black2/White 2: Unova League Champion
Kalos: Kalos League Champion
Alola: Alolan League Champion
Galar: Complete the Champion Cup and Defeat Leon
5. There is no Rule 5
6. Legendary Pokemon may not be used.
7. You can either choose a type or you can randomize a type using random.org and this list:
Naturallocke: You play with what is available in the game your playing. Choose a type that is fairly common or hope you get lucky. Natural players can do gift replacements if none of the gifts are of your type.
Randomlocke: You play a game with randomized encounters so you have better access to your type in each region. Later games (I.E Gen 6 and 7 where randomizers are not available) you can replace this with an Egglocke.
1. Only catch the first Pokemon of your type in each route or area. This also includes Pokemon that will evolve into your type. Caves count as one area. Suggestion: Make a list of Pokemon in your current region that are legit catches and keep it near you while you play
1a. Gift Clause: You may receive a gift and get a catch of your type in each area/Town/or Cave. You are limited to one gift per area though so you cannot get Eevee and Abra from Goldenrod City if your type is Psychic
1b. Dupes Clause: You may ignore all Pokemon not of your Type (unless they evolve into your type). You may keep getting encounters until you find a Pokemon you do not already have of your type. You may catch dupes if you desire (to use or hold as backups)
1c. Shiny Clause: Shiny Pokemon may be caught and used regardless of its type. This includes the Red Gyarados in Gen 2.
2. Faint =Dead
3. Nickname all the Pokemon
4. Games end as follows:
Kanto: Pokemon League Champion
Johto: Johto League Champion
Hoenn: Hoenn League Champion
Sinnoh: Sinnoh League Champion
Black/White: Stop Ghetsis
Black2/White 2: Unova League Champion
Kalos: Kalos League Champion
Alola: Alolan League Champion
Galar: Complete the Champion Cup and Defeat Leon
5. There is no Rule 5
6. Legendary Pokemon may not be used.
7. You can either choose a type or you can randomize a type using random.org and this list:
1. Grass
2. Fire
3. Water
4. Normal
5. Flying
6. Poison
7. Bug
8. Ground
9. Fighting
10. Rock
11. Electric
12. Psychic
13. Dark
14. Steel
15. Dragon
16. Ice
17. Ghost
2. Fire
3. Water
4. Normal
5. Flying
6. Poison
7. Bug
8. Ground
9. Fighting
10. Rock
11. Electric
12. Psychic
13. Dark
14. Steel
15. Dragon
16. Ice
17. Ghost
And of course, RNG grants me a 16. Ice, the rarest of the types.
Let's just start.

Gen 1, Pokemon Blue. We meet again.
So, what ice lines did this generation bring?
We have Lapras, Jynx, Seel, and Shellder. Four whole lines to work with, which is way more than I had in this region the last two times. So, progress?

Yup, that's me.

My natural enemy.

Obligatory free potion get.

Since there are no starters that gain an ice typing, I shall be taking one of the new ice type lines per generation at random as my starter.
Even if the rules say I can turn other gifts into ice mon for myself, I will not be doing this. Starter only. And just hope that the games have more than one designated ice type area. And it isn't always near the end of the game.
I may be soloing a good number of these for much of the game, oh well. Even if I don't plan on using a certain Pokemon, I will still try to catch them. In the last seasons I managed to own at least one of each type, and I would like to try to repeat that here. Fingers crossed.
Anyways! RNG decided to be somewhat generous.

Jynx!
Jynx is only obtainable (normally) in this game by trading a Poliwhirl for one, which is definitely not in line with the rules. So, this was the only way to get a Jynx in this game! Also, the only not water type I can use which is handy, since I rolled that I'm replacing Squirtle this time around. Also, Jynx is psychic type, which is by far the dominant type in this generation.
Gonna have to get back into the gen1isms and quick.

Come, Sorbet. We have a region to claim!

Now, what can a level 5 Jynx do? They come with pound, and lovely kiss.
Speaking of gen1isms, sleep is more dangerous in this generation. In gen 1, it takes a whole turn just to wake up. Normally you can use your move as soon as you wake, but not here. A faster opponent can just send you back to sleep the moment you wake up, without even giving you a chance to use a move, making it so that you can't do anything whatsoever.

Case in point.
With just a little luck on accuracy, Bulbasaur never had a chance to do anything. Salty could do literally nothing, but watch. Hello, sleep shenanigans.
You may be thinking this is a potential broken strategy in my hands, but it unfortunately isn't. Which I'll explain in a bit.


Grab me some more free loot. Jynx is worryingly fragile, with but a 35 def, and not enough attack to kill my enemies quickly.
Once she gets some special moves, things'll be a little more reassuring, but she doesn't learn one until level 31.
Gonna need me all the potions I can get.

For some reason all it contains are ghosts and dragons. Gonna need to add to that a little.


Not liking how much damage Sorbet took there. Lovely kiss isn't wholly reliable with its accuracy, and she can't set it up for too long without getting some damage dealt to her.

Not entirely inaccurate.
He's still Salty though.


A fair bit overlevelled for Brock, but sorta necessary. Without Lick, the only damage she'll be relying on is pound, which is hardly worth much in damage against Brock's rock types. Now, lick doesn't actually do any more damage, but it does paralyze sometimes, which is key. I can't do much to get through Brock's rock hard defenses with Sorbet's measly attacks at this level, so I'm going to have to abuse the AI slightly.
Only good news is that Brock's team doesn't know any rock moves, otherwise this would be way worse.

Bad choice of wardrobe, things are about to get a whole lot more chill in here.

And this right here is part of the reason why lovely kiss sleep shenanigans isn't really all that game breaking. You see, it get countered by another gen1ism.
Namely, trainers seem to have infinite items. I don't know if only some do, or what, but Brock here at least has a seemingly never ending supply of full heals. He went through at least 10 of the things this battle.
The second part of the reason is that the smartest AI trainers all kinda cheat. They only decide what they want to do the moment after you make your move. This full healing is the instant after lick paralyzed Geodude. Brock knew Geodude would get paralyzed and immediately had a full heal ready for that moment. It means if I used lucky kiss, I'd either miss and get tackled, or hit and have the sleep instantly full healed achieving nothing.
So, plan is to spam lick so that Brock would spend 30% of his turns full healing instead of hitting Sorbet.


Which worked!
I really need to get the water gun TM in Mt. Moon for Sorbet.