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Hello! This is an archive of my blind Colosseum run. I've been doing nuzlockes for about ten years now, and one of my favourite runs was a modified co-op nuzlocke of XDGoD I did some years ago with my brother (a disasterous run that I am surprised we ever won, mostly because of him, wish I had that logged). Recently, I decided I'd do a similar run of the prequel to my favourite 3D Pokemon game. The catch? I've never played this, and I can say I've already had a lot of close calls due to making assumptions of how Shadow Pokemon mechanics work based off of how they do in XDGoD.
Due to how the game works, I have coined something I am calling the Everylocke. It is somewhat similar to an orderlocke. I have no idea if this is a challenge that's been done before, but ah well. The Everylocke was made with the gamecube games in mind due to how wild pokemon more or less do not exist, areas are extremely limited, etc., but it can be done in mainline games as well.
I'm mostly logging this so I can adapt it later into either a comic or written story.
The Core Rules To An Everylocke:
-If a Pokemon hits 0 HP, it is considered dead, and will be boxed away permanently (as it is impossible to release Shadow Pokemon; if playing on a mainline game you can release instead if you like).
-Instead of catching one Pokemon per area, EVERY Pokemon you encounter must be caught (duplicates clause allowed). Failing to catch a Pokemon will result in a random Pokemon in your party being killed off via dice roll (roll a 1, the first slot of your party is killed, roll a 5, your fifth slot, etc.). Running out of Pokeballs does not nix this rule; if you run out of Pokeballs and can't catch a Pokemon, that still means a pokemon has to die.
-Pokemon must be used in the order they are caught. Pokemon cannot be swapped out unless they die, and they may only be swapped out with the next Pokemon in PC. (Eg: If I caught a Pidgey, Nidoran♂, and Mankey in that order, and one of my Pokemon died, I HAVE to put Pidgey in my party to replace the dead member; I have to use Nidoran♂ and not Mankey when the next Pokemon dies).
My additional rules:
-A full party wipe is a game over
-Duplicates clause (although that doesn't matter since, well, Colosseum)
-Set Mode (Although that doesn't matter since, well, again, Colosseum)
-No items in battle other than balls for catching Pokemon and held items
-
I've already started some of the nuzlocke already and I don't have screenshots of some events. Also none of my
Progress so far:
Caught in order (bolded are party members, strikethrough are dead, pokemon with a star are responsible for killing a party member.)
Umbreon (Uvite), Male, Careful nature
Espeon (Eudialyte), Male, Lax nature
Makuhita (Marcasite), Male, Jolly nature
Quilava (Quartz), Male, Relaxed nature
Quagsire (Quetzalcoatlite)
Flaffy (Fluorite), Female, ??? nature, deceased (killed by Misdreavus's Shadow Rush Crit, replaced by Skiploom)
Skiploom (Seraphinite), Female, Brave
Slugma (Serandite), Male, ??? nature
*Misdreavus (Morganite), Male, ??? nature
Noctowl (Nephrite), Male, ??? nature
Due to how the game works, I have coined something I am calling the Everylocke. It is somewhat similar to an orderlocke. I have no idea if this is a challenge that's been done before, but ah well. The Everylocke was made with the gamecube games in mind due to how wild pokemon more or less do not exist, areas are extremely limited, etc., but it can be done in mainline games as well.
I'm mostly logging this so I can adapt it later into either a comic or written story.
The Core Rules To An Everylocke:
-If a Pokemon hits 0 HP, it is considered dead, and will be boxed away permanently (as it is impossible to release Shadow Pokemon; if playing on a mainline game you can release instead if you like).
-Instead of catching one Pokemon per area, EVERY Pokemon you encounter must be caught (duplicates clause allowed). Failing to catch a Pokemon will result in a random Pokemon in your party being killed off via dice roll (roll a 1, the first slot of your party is killed, roll a 5, your fifth slot, etc.). Running out of Pokeballs does not nix this rule; if you run out of Pokeballs and can't catch a Pokemon, that still means a pokemon has to die.
-Pokemon must be used in the order they are caught. Pokemon cannot be swapped out unless they die, and they may only be swapped out with the next Pokemon in PC. (Eg: If I caught a Pidgey, Nidoran♂, and Mankey in that order, and one of my Pokemon died, I HAVE to put Pidgey in my party to replace the dead member; I have to use Nidoran♂ and not Mankey when the next Pokemon dies).
My additional rules:
-A full party wipe is a game over
-Duplicates clause (although that doesn't matter since, well, Colosseum)
-Set Mode (Although that doesn't matter since, well, again, Colosseum)
-No items in battle other than balls for catching Pokemon and held items
-
I've already started some of the nuzlocke already and I don't have screenshots of some events. Also none of my
Progress so far:
Caught in order (bolded are party members, strikethrough are dead, pokemon with a star are responsible for killing a party member.)
Umbreon (Uvite), Male, Careful nature
Espeon (Eudialyte), Male, Lax nature
Makuhita (Marcasite), Male, Jolly nature
Quilava (Quartz), Male, Relaxed nature
Quagsire (Quetzalcoatlite)
Skiploom (Seraphinite), Female, Brave
Slugma (Serandite), Male, ??? nature
*Misdreavus (Morganite), Male, ??? nature
Noctowl (Nephrite), Male, ??? nature
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