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Mafia Mafia Information Hub

Thread Description
Wanna learn what mafia's all about? Then this is the thread for you!

greenchu

Conqueror of the Ecruteak Gym
Team Omega
Pokédex No.
1253
Caught
Jan 3, 2020
Messages
304
Hello and welcome! This thread is meant to serve as a guide for new players looking to understand the game of Mafia and how we play it on the Nuzlocke Forums, as well as provide a repository of information for returning or experienced mafia players. Here you can find our standard mafia rules (in this post), our Mafia Code of Conduct, and useful tips and terms for new players to know, among other things. We foresee guides, questions/answers, tips for hosting a game, and similar types of analysis/discussion to eventually be added to this thread as it grows.

The mafia hosting list can be found here. Check out that thread if you're looking to host a game.

What is mafia/werewolf?
Mafia (also known as Werewolf), is a deceptively simple game of social deduction and manipulation. The core of the game is a conflict between an informed minority (the mafia, aka the bad guys) and an uninformed majority (the village, aka the good guys). The game progresses in 2 alternating phases: first is the Night Phase during which time the mafia selects and kills a member of the village (no talking allowed is allowed at night), and then comes the Day Phase where all players can discuss and vote to eliminate or "lynch" a player (the goal of course being to eliminate a member of the mafia). Eventually, either the village wins by eliminating all members of the evil mafia, or the mafia wins when the number of mafia members is equal to the number of village players. Can the village solve the mystery in time? Or will the mafia pull the puppet strings to perfection?

But those are just the basics, most games will have Power Roles within the village that have special abilities or can perform certain actions, as well as Power Roles within the mafia to disrupt the village even further. Some games have a 3rd-party, a person or group that is separate from both the village and mafia and has their own powers and a unique win-condition. Not only are there special roles (and sometimes special rules as well) in each game, but each game has some sort of fun theme usually involving characters and flavor from popular media like Star Wars and Pokemon.


Rules
We used to copypaste the standard mafia rules into each gamethread, but that ends up being a bit redundant as the rules stay virtually the same for all games (any changes made to these rules in a game were usually very minor).

Section 1: How to play the game
1. At the start of the game, every player will receive a role PM telling them what their role is, and mafia members will be told who the other mafia members are.
2. The game will consist of alternating night and day phases, starting at Night One. Night phases last 24 hours, and day phases last 48 hours.
3. During the night, players can send night actions by responding to their role PM with their action. In addition to night actions listed in each role description, the mafia can collectively choose one player to kill every night.
4. During the day, all living players can discuss in the thread to determine their next course of action. Anyone can post "Vote: PlayerName" to cast a vote to lynch that player. At the end of the day, if more than 50% of the living players are voting for the same player, that player will be lynched.
5. When voting for who to kill at night, the mafia member that actually performs the night kill is decided by the mafia. This is done by having the visitor of their choice include that they will be the visitor in their night action PM. If none do so, the last mafia member to vote will visit.
6. When a player dies, their role will be revealed in the thread.
7. The village wins when all mafia members are dead. The mafia wins when the number of mafia members is equal to half of the living players. All third parties have unique win conditions explained in their role description.

Section 2: What not to do
8. If you have a night action, and you don't post or send any actions for three consecutive phases, you will be inactive killed. If you don't have a night action, you'll be inactive killed after missing two consecutive day phases. Players killed by inactivity do not win, even if their win condition is met.
9. Don't do metagaming. That's when you use info like "Oh, that guy is using the PM system shortly after the night began! He must have some sort of night action!" Metagaming has many forms, so if you think something might be metagaming, check with the host first.
10. Play for your side. If your actions are obviously aiming to sabotage your team's chances of winning, that is bad. If you think something might count as playing against your side, ask the host if it is.
11. Don't post in the thread at night.
12. Don't post anything that could influence the game after you're dead. This also applies if you aren't in the game at all.
13. Don't copy and paste or screencap anything sent to you by the host or other players as a form of evidence. This is to make your information not super easy to confirm.

Note: Changes to these standards are allowed to be made at a host's discretion and must be mentioned in their game's OP. Additionally, games might also include game-specific rules (such as in a factions or "gacha mafia" game) that will be listed in the game's OP.

One other thing I want to point out is that Discord isn't required, but it is highly recommended. Discord makes communication a lot easier than just using the forum conversation system (especially for mafia members), and the #99-percent-mafia-plaza channel on the forum server is usually quite active during games. Some hosts also prefer taking night actions via Discord.
 
Last edited:

greenchu

Conqueror of the Ecruteak Gym
Team Omega
Pokédex No.
1253
Caught
Jan 3, 2020
Messages
304
  • Thread Starter Thread Starter
  • #2
Nuzlocke Forums Mafia Code of Conduct
As more new players join mafia games on this forum, we've noticed a greater need to clarify how to behave properly while a game is going on. This is in order to ensure that everyone is having a good time and that inexperienced people who might be interested in joining can feel like they can gain experience without fear of being judged or reprimanded.

In the past, this was addressed by a short mention of "don't be a dick" in the general mafia rules - but that's a very broad statement, and how that extends into the game of mafia can be a little ambiguous. So our aim with these guidelines is to make sure people know exactly what to do to make our community a welcoming place for all players.

If you have any questions about any of these, please feel free to contact @Alolan Floatzel, @pluslefan or any staff member. Repeated warnings about not following these rules could result in you being banned from playing mafia games on the forum; if you need a brief explanation of the ban system you can find it in this post.

--

1. It’s just a game. It’s not personal.

Mafia is a game based on behaviour and being social, and by the nature of the game people are going to interpret how you say and do things in a way that could be different from the way that you do yourself. Naturally, this could come off as judgmental or mean-spirited at first glance, and it’s perfectly okay to feel like it does. However, in no way whatsoever are judgments that are made on your behaviours in a mafia game supposed to reflect any judgment of your character as a person. Of course, if someone actually is coming at you personally, that is a problem - but taking things too seriously and lashing out at people who are ultimately just trying to play the game does not help to foster a fun, low-stakes environment. Mafia is at its best when players can stab each other in the back and then laugh about it at the end of the game.

Which leads into the next point: you should try to avoid making any accusation within a game too inflammatory. “I want to lynch Floatzel because he said something suspicious” is okay, “I want to lynch Floatzel because he said something stupid and dumb” is not. You also generally want to be tactful when debating someone’s opinions within the game, as mafia can be very subjective. It’s possible to disagree without belittling someone else’s intelligence.

2. Don’t attack people for making “bad” plays.

Unless someone is knowingly playing against side, every action taken by any given player in a game comes from a place of genuine belief that what they’re doing is beneficial to the side they’re playing for (even if it actually isn’t). Everyone makes mistakes; mafia can have a steep learning curve for new players, and even experienced players have lapses in judgment occasionally. If you’re frustrated with the way someone is playing the game, be constructive! That’s a much better way to ensure that they play better than talking about them behind their back or being rude about it.

This rule can also apply to hosting, as well. It can be difficult to tell if a setup is going to be fair and balanced before a host runs it through, so it’s inappropriate to attack a host for running an imbalanced setup. And again, everyone makes mistakes, so any criticism should always be constructive instead of malicious.

3. Stay on topic, even when things get chaotic.

It’s one thing to have fun and be silly, it’s another thing for a thread to be derailed because someone is posting constantly about memes instead of discussing the game itself. While it is natural and expected for crazy things to happen in mafia, try to keep your irrelevant posts in the thread from getting out of control.

4. Don’t be a sore loser.

Losing a game can be demoralizing, but a loss isn’t an opportunity to attack the host or the other players in the game. As well, getting overly upset at yourself for a loss is something you want to try to avoid. It’s understandable that you might be frustrated or salty if you lost after you tried your best to win; however, as said earlier, it’s just a game and it’s not that serious. Take it in stride and move on.

5. While we’re at it, don’t be a sore winner, either.

You’re fully allowed to be proud of a victory, but it isn’t a good look to gloat. Express your feelings of accomplishment without being obnoxious and rubbing it in the faces of those that didn’t win. Ultimately, what we’re looking for with these two rules is a sense of mutual respect between winners and losers at the end of a game, and that it was a positive experience regardless of who won.

6. Any other applicable forum rules still apply.
 

greenchu

Conqueror of the Ecruteak Gym
Team Omega
Pokédex No.
1253
Caught
Jan 3, 2020
Messages
304
  • Thread Starter Thread Starter
  • #3
Roles
In the spoilers is a moderately comprehensive list of roles copied from Random Mafia Returns, by Zaazaa.

Agent: At the start of the game, you learn which mafia and third party roles are in the game. You can PM the host during the day to send anonymous messages to any of those roles.

Arms Dealer: Anyone who visits you at night will receive a gun.

Avenger: Every night, you can visit a player, and if that player dies on the same night, you will get a gun.

Baker: Every night, you can visit two players to give them each some bread. The two targets can be the same player. If you die, a famine will begin. During a famine, players will eat one piece of bread at the end of every phase. If a player would eat bread but they have none, they will die. If you are in the game, players start the game with three bread, but won't be made aware of this.

Blacksmith: Every night, you can visit a player to give them a bulletproof vest. If a player who has a vest is targeted for a kill other than a lynch, the vest will take the hit for that player. A player can only have one vest at a time.

Bleeder: If you are killed by any means, you will survive until the end of the following day phase, at which point you will bleed out and die. This death cannot be prevented. While bleeding, you can't be killed. "The following day phase" refers to the day phase after you are attacked at night, or one full day later if you are killed during the day.

Bodyguard: Every night, you can visit a player to protect them. If your target is going to be killed, you will fight with the attacker, with a 50% chance of you killing the attacker and a 50% chance of the attacker killing you. Either way, the player you are protecting will survive. If you are protecting a Celebrity, you will always kill the attacker.

Bomb: If you are killed by any means aside from a lynch, the attacker will also die.

Bride: Once during the game, during the day, you can propose to a player. The proposal is revealed in thread, along with the name of the player you proposed to. If the other player accepts your proposal, both of your roles will be revealed in thread and you will fall in love. If they decline, it will be revealed that they declined. If you propose to a player who is already in love with someone else, they will be unable to accept.

Bulletproof: You start the game with a bulletproof vest. If you are targeted for a kill other than a lynch, the vest will take the hit for you. The vest can only block one kill.

Butterfly: If you die, every living player will be converted to the role they were at the start of the game.

Caroler: Every night, you can visit a player and sing to them. The song will reveal the names of three players, at least one of which is guaranteed to be mafia. Your action will fail if your target visits anyone on the same night. You can't visit the same player two nights in a row.

Celebrity: Your role is revealed at the beginning of the game. If you become this role later in the game, your role is revealed immediately upon conversion.

Chandler: Every night, you can visit a player to give them a candle. A player with a candle can use it at night, and anyone who visits them on the same night will have their name (not role) revealed in thread at the start of the following day. Additionally, anyone holding a candle will not have to speak anonymously during a Lightkeeper phase.

Chef: Every night, you can visit two players to invite them to a banquet. Each player will learn the role of the other player, but both players will also be hooked.

Commuter: Anyone who attempts to visit you at night will be hooked.

Confused Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you'll learn a random alignment instead. You will be revealed as a regular Cop when investigated, revealed, or killed.

Cop: Every night, you can investigate a player to determine their alignment.

Cutler: Every night, you can visit a player to give them a knife. Knives can be used during the day to stab a player, which will make that player start bleeding, meaning they'll die at the end of the following day, but will be immune to all killing actions until then. Using a knife will reveal the attacker.

Cyclist: Every night, you can choose two players. If anyone tries to visit one of the two players, they will be redirected to the other. Your action does not count as a visit.

Demolitionist: Every night, you can visit a player to attach a bomb to them for one day. If that player is killed by any means aside from a lynch before the end of the following day, the attacker will also die.

Deputy: You start the game with a gun. Once during the game, during the day, the gun can be fired to kill a player. Firing the gun will not reveal you.

Detective: Every night, you can investigate a player to determine their role.

Doctor: Every night, you can visit a player to protect them from death.

Dreamer: Every night, you'll have a dream that tells you the names of three players. At least one of those players is definitely mafia. You will only have a dream if you aren't visited by anyone.

Drunk: Every night, you can visit a player to prevent their action. If you visit a Driver, you will kill them.

Enchantress: Once during the game, you can visit a player to give them a crystal ball. The player with the crystal ball can choose a player every night. When the player holding the crystal ball dies, the player they chose will have their role revealed.

Exorcist: Every night, you can visit a dead player to Exorcise them. Exorcised players cannot participate in the game for any reason, and cannot be visited.

Forager: Every night, if no one visits you, you will obtain a random item at the start of the following day. The item will be a gun, vest, crystal ball, key, knife, snowball, or candle, chosen at random. If you are killed by any means aside from a lynch, the player who killed you will take all of your items.

Friendly Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment. The player you investigate will also be hooked. You will be revealed as a regular Cop when investigated, revealed, or killed.

Gallis: You think you are a Villager. If you have a majority vote on you for a lynch, you won't die. However, if less than half (but more than none) of the players vote for you, you will die.

Ghost: After you are dead, every night, you can visit a player to prevent their action.

Ghoul: You can choose a player every night. This is not a visiting action. If you are targeted for a kill on that night, the kill will instead be redirected to the person you chose that night. If you successfully redirect a kill, you will be informed that you were successful and will lose your ability to redirect.

Glass Man: If you are visited by anyone, you will die, even if you are protected. Once during the game, you can visit a player to hide behind them. This action will fail if the player you visit also visits someone. While hiding, you are immune to all night actions, but if the player you are hiding behind dies, you will also die. You start the game with a crystal ball.

Governor: Once during the game, during the day, you can redirect the lynch to a player of your choice. You cannot redirect a no lynch.

Granny: If anyone attempts to visit you, their action will fail and you will kill them.

Gunslinger: If anyone attempts to shoot you with a gun, there is an 80% chance that you will survive and steal the gun.

Gunsmith: Every night, you can visit a player to give them a gun. A player with a gun can use it during the day phase to kill another player. Firing a gun has a 50% chance to reveal the shooter.

Handyman: Every night, you can visit a player to turn all of their sabotaged items into regular versions of the same items.

Hangman: Once during the game, during the day, you can attempt to cancel a lynch. If the lynch target is village-aligned, the lynch is canceled. If the lynch target is mafia or third party, the lynch is not canceled and you will also die. You can't cancel a lynch on yourself.

Hunter: Choose a player every day. If you are lynched on that day, you will shoot the player you chose right before you die.

Huntsman: You think you are a Hunter. Choose a player every day. If you are lynched on that day, you will shoot the player you chose right before you die. However, if you have a majority vote on you for a lynch, you won't die and your shot won't work. Instead, if less than half (but more than none) of the players vote for you, you will die.

Insane Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you'll learn the opposite alignment instead. You will be revealed as a regular Cop when investigated, revealed, or killed.

Jailer: Every day, you can choose a player. If no one is lynched that day, you'll jail the player you chose. A jailed player is unable to perform any night actions and is immune to all night actions. The jailed player can't communicate with anyone, except anonymously with you. At the end of the night, you can choose whether or not to kill the player.

Jailkeep: Every night, you can visit a player to lock their door, making them unable to act but immune to all visiting night actions.

Journalist: Every night, you can investigate a player to receive all PMs that player receives on the same night.

Judge: Your vote counts as two votes instead of one.

Justice: Every night, you can visit two players to investigate them. You'll be told whether or not they have the same alignment.

Keymaker: Every night, you can visit a player to give them a key. A player with a key can use it at night to lock themselves in, making them unable to act but immune to all visiting night actions.

King: As long as you are alive, your vote is the only one that counts.

Lazy Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you'll get the results of your investigation one night later. When this happens, you'll be told that the player you investigated that night is the alignment of the player you investigated the night before. You will be revealed as a regular Cop when investigated, revealed, or killed.

Leader: If you die, voting will be anonymous during the following day phase.

Lightkeeper: If you die, discussion AND voting will be anonymous during the following day phase.

Loudmouth: You think you are a Villager. If you are visited by anyone at night, the name of the player who visited you is revealed. You cannot be silenced.

Martyr: Every night, you can choose a player, and if that player is killed on the same night, the kill will be redirected to you. You cannot be protected if you are killed in this way.

Mason: Every night, you can visit a player to convert them into a Mason. If there are multiple Masons, more than half of you need to vote for the same player to convert them. If you attempt to convert a mafia member, all Masons will die. If you attempt to convert a Cultist, the Cultist will die instead.

Mayor: Once during the game, during the day, you can reveal your role in thread. If you do, your vote power will increase to three. After revealing yourself, all killing actions towards you will ignore protection.

Mechanic: All sabotaged items you hold are automatically fixed and turned into the normal version of that item, and can't be sabotaged as long as you hold them.

Medic: Every night, you can visit a player to protect them from death. You cannot visit the same player two nights in a row.

Medium: Every day, you can choose a dead player. During the following night, you can speak in PMs with that player.

Miller: You think you are a Villager. You appear to be a random mafia role that is in the game when investigated, revealed, or killed.

Mimic: Once during the game, you can visit a player to steal their role. The player whose role gets stolen will become a Villager. If you attempt to steal a role from a mafia member, it will fail and you will become a Villager. If you attempt to steal a role from a third party, it will fail and you will become an Amnesiac.

Monkey: Every night, you can visit two players. If the first player uses a visiting night action that night, they'll be hooked, and YOU will use that night action on the second player.

Mortician: Every night, you can investigate a dead player to determine their role. This will ignore all forms of investigation disruption.

Mourner: Every night, you can send a yes or no question to the host. During the following day, all dead players will be able to answer. After the day ends, you will learn their responses in the form of a percentage.

Naive Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you will always be told that they are village-aligned. You will be revealed as a regular Cop when investigated, revealed, or killed.

Neighbor: Every night, you can visit a player to tell them your role.

Nurse: Every night, you can visit a player to protect them from death and prevent their action.

Oracle: You start the game with a crystal ball. You can use it by choosing a player at night. When you die, the player you chose will have their role revealed. You can change your choice as many times as you want as long as you have the crystal ball, and choosing a player does not cause you to visit them.

Paranoid Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you will always be told that they are mafia-aligned. You will be revealed as a regular Cop when investigated, revealed, or killed.

Party Host: Once during the game, during the day, you can turn the following night phase into a party phase. During the party phase, players can discuss in the thread even though it's a night phase.

Pathologist: Every night, you can visit a dead player to receive all PMs sent from the host to that player during the game, aside from their role PM.

Penguin: Every night, you can visit a player to give them information. The player will randomly receive information about a different player, chosen at random. The information, which is also chosen at random, can be the player's role, what items the player has, who the player visited that night, or who the player was visited by that night.

Priest: You will automatically visit yourself every night to learn what roles visited you. If you are killed at night while visiting yourself, there is a 50% chance that the kill will be prevented and the killer will be converted into a Villager, Traitor, or Survivor, depending on the killer's alignment.

Psychic: Every night, you can visit a player to learn their role. This will ignore all forms of investigation disruption. However, if you are visited by anyone, you will be hooked.

Resurrectionist: Once during the game, you can visit a dead player to revive them.

Robin Hood: Every night, you can visit two players to steal all items from the first player and give them to the second.

Samurai: If anyone attempts to convert you, the conversion will fail and you will kill them. You can only prevent conversion twice. If a Ninja tries to kill you, you will kill the Ninja instead.

Santa: Every night, you can visit a player to give them a gun, a bulletproof vest, a crystal ball, a loaf of bread, a key, a knife, a snowball, or a candle. You choose which item to give.

Secretary: If you are killed at night, no one can be lynched during the following day.

Sheriff: You start the game with a gun. Once during the game, during the day, the gun can be fired to kill a player. You will be revealed if you use your gun.

Shrink: Every night, you can visit a player to protect them from conversion. If you visit a Killer, you will convert them into a Villager.

Sleepwalker: You think you are a Villager. Every night, you will visit a player at random. This visit won't have any actual effects.

Snoop: Every night, you can investigate a player to learn what items they have.

Snowman: Every night, you can visit a player to give them a snowball. Snowballs can be thrown at another player during the day, and will cause the target to be hooked during the following night phase. Throwing a snowball will reveal the user. You are immune to snowballs.

Surgeon: Every night, you can visit a player to protect them from death and conversion. If anyone else visits the protected player, one of the other visitors will die at random.

Telepath: You can send anonymous messages to players during the day.

Tinkerer: Every night, if no one visits you, you will obtain a gun at the start of the following day. If you are killed at night, one player who visited you on the night of your death (chosen at random) will receive a gun.

Town Crier: You can post anonymously during the day.

Tracker: Every night, you can investigate a player to learn who they visited that night.

Trapper: Every night, you can visit a player to set a trap near them. One other player who visits your target will die. If multiple players visit the target, the one with the more hostile action will be the one to die. The effects of the night action will still go through.

Treestump: Once during the game, at night, you can turn into a tree. This will be announced in thread at the start of the following day. As a tree, you are constantly protected from normal kills, and can't be lynched or converted, but you also can't vote.

Trickster: You think you are a Villager. Every night, you'll automatically visit a player at random and give them an item. The item will be a gun, vest, crystal ball, key, knife, snowball, or candle, chosen at random.

Troublemaker: Once during the game, at night, you can stir up trouble. When you do this, the village will be able to lynch twice on the following day.

Turncoat: You think you are a Villager. If you are hit by the night kill, you will survive and instead be converted into a Traitor.

Veteran: Three times during the game, at night, you can choose to become alert. If someone visits you while you are alert, you will kill them after their action takes place. While alert, you can't be hooked or killed.

Vigilante: Every night, you can visit a player to kill them.

Virgin: If you are lynched, nobody can die during the following night. If you are visited by a Hooker, you will be converted to a Villager.

Waitress: Every night, you must visit a player, and any items that you receive on that night will instead be given to the player you chose. If you don't choose a player, your target will be randomly selected.

Watcher: Every night, you can watch a player to learn who visited that player. This is not a visiting action.
Actress: Every night, you can choose any role from the entire list. If you are investigated, revealed, or killed, you will appear as though you were the role you chose.

Apprentice: On the night after a mafia member is lynched, you can choose to convert yourself to their role. This does not count as a night action.

Arsonist: Every night, you can visit a player to pour gasoline on them. Once during the game, during the day, you can ignite a match to instantly kill all the players who have gasoline on them, regardless of protection. You don't know who the other mafia members are.

Associate: Every night, you can visit a player to give them a gun. Guns given out by you will always fail to kill mafia members, and have a 50% chance to reveal the shooter. You can't give your guns to other mafia members.

Blinder: Every night, you can visit a player to blind them. This will make their vote worth zero during the following day.

Bruiser: Once during the game, you can visit a player to convert them into a Villager. This will fail if it targets a mafia member.

Butler: You appear to be a random village role that is in the game when investigated, revealed, or killed.

Cat Lady: Every day, you can send a cat to another player. During the following night, that player can choose whether to let the cat in or not. If they do, they won't be able to act that night. If they don't, you will learn their role.

Charmer: Every night, you can visit a player, and anyone that player visits on the same night will die. You cannot visit other mafia members.

Clown: You think you are a Fool. Every night, you can visit someone to kill them. You don't know who the other mafia members are. If you are in the game, the Mafia learns that there is a Clown at the start of the game.

Crank: Every day, you can choose a dead player. During the following night, you can speak in PMs with that player.

Diabolist: Every night, you can visit one player and choose (not visit) another. If the first player votes for the second player during the following day, the first player will immediately die.

Director: Every night, you can visit one player and choose (not visit) another player to force the first player to visit the second. This will fail if the player you visit doesn't use their action, or if they don't have one. You can't choose the same player for both actions, and you can't force a player to visit yourself.

Disguiser: Once during the game, you can visit a player trade appearances with them and kill them. The target will be revealed as the Disguiser on death, and you will learn their actual role, and will appear as that role when investigated, revealed, or killed. If your kill is prevented, you will still trade appearances with them.

Don: Once during the game, during the day, you can redirect the lynch to a player of your choice. You can only do this if there is a majority vote on a non-mafia player.

Driver: Every night, you can choose two players to drive. If anyone tries to visit one of the two players, they will be redirected to the other. You can't redirect protection. Your action does not count as a visit.

Enforcer: Every night, you can visit a player to protect them from conversion. If you visit a Killer, you will convert them to a Traitor.

Fabricator: Every night, you can visit a player to give them a fake item. You can give them a fake gun, which will kill the shooter when fired, a fake bulletproof vest, which does nothing, a fake crystal ball, which reveals the target as a random role of the opposite alignment that is in the game, fake bread, which does nothing, a fake key, which protects the user from all actions except actions from mafia members, a fake knife, which reveals the attacker and target but fails to stab, a fake snowball, which hooks the thrower on the following night, or a fake candle, which reveals one person who did not visit you at random.

Filibuster: You can only be lynched if at least two thirds of the players alive vote for you, instead of more than half.

Framer: Every night, you can visit a player to attempt to frame them. If someone attempts to investigate a framed player's alignment, they will get a guilty report. If someone attempts to investigate a framed player's role, they will get a random mafia role that is in the game in their report.

Ghosthunter: Every night, you can visit a dead player to Exorcise them. Exorcised players cannot participate in the game for any reason, and cannot be visited.

Godfather: You appear to be a random village role that is in the game when investigated.

Gramps: If anyone visits you, you will learn their role. You can only be killed by being lynched.

Graverobber: Every night, you can visit a dead player to steal all their items and learn the results of all their investigations. You don't know who the other mafia members are.

Heartbreaker: Once during the game, you can visit a player to make them fall in love with you. If you die, your target will also die. If your target dies, you will NOT die.

Hitman: Every night, you can visit a player to kill them. You don't know who the other mafia members are.

Hooker: Every night, you can visit a player to prevent their action.

Illusionist: Once during the game, at night, you can choose a player. This doesn't count as a visit. At the start of the following day phase, you will receive a gun. This gun will kill the target, and will always reveal the player you chose as the shooter.

Informant: Every night, you can investigate a player to receive all PMs that player receives on the same night.

Interceptor: Every night, you can visit a player to intercept visitors. One player who attempts to visit your target, chosen at random, will be intercepted and killed, preventing their action. Every other player who visits the target will learn your role.

Interrogator: Every day, you can choose a player. If no one is lynched that day, you'll jail the player you chose. A jailed player is unable to perform any night actions and is immune to all night actions. The jailed player can't communicate with anyone, except anonymously with you. At the end of the night, you can choose whether or not to kill the player. You don't know who the other mafia members are.

Janitor: Once during the game, you can visit a player. When that player dies, only you will learn their role.

Jester: If you are lynched, the last player to vote for you will also die.

Lawyer: Every night, you can visit a player. If someone attempts to investigate your target's alignment, they will get an innocent report. If someone attempts to investigate your target's role, they will get a random village role that is in the game in their report.

Librarian: Once during the game, you can turn the day phase into a library phase. During the library phase, all players will be unable to speak in the thread or in any chat that is not a private one-on-one conversation. Voting for the lynch can be done anonymously during the library phase.

Lookout: Every night, you can watch a player to learn who visited that player. This is not a visiting action.

Mummy: After you are dead, anyone who visits you at night will be killed.

Necromancer: Once during the game, you can visit a dead player to revive them.

Ninja: If you perform the night kill, it does not count as a visiting action. In addition, as long as you are alive, you automatically perform the night kill unless otherwise specified.

Paparazzi: You start the game with a unique crystal ball. You can use it to choose a player at night. When you die, the person you chose will have their role revealed, but only to the mafia. You can change your choice as many times as you want as long as you have the crystal ball, and choosing a player does not cause you to visit them.

Paralyzer: Once during the game, during the day, you can lock the votes. This action will be announced in thread, and for the rest of the day, players will be unable to unvote or change their vote.

Plumber: Every night, you can visit a player to prevent them from talking about the game anywhere except in the thread during the following day.

Poisoner: Every night, you can visit a player to poison them. If that player is not visited by a protection role on the night they are poisoned or the night after, they will die.

Polar Bear: Every night, you can visit a player to Polarize them. You can visit yourself. If a polarized player visits another polarized player, they will both die. If a Penguin visits you, the Penguin will die. You don't know who the other mafia members are.

Poltergeist: After you are dead, every night, you can visit a player to prevent their action.

Prosecutor: Your vote counts as two votes instead of one.

Quack: Every night, you can visit a player to protect them from death. You don't know who the other mafia members are.

Queen Bee: Every night, you can visit a player to delay their night action until the following night.

Rainmaker: Once during the game, at night, you can cause it to rain. During the following day, there will be no lynch.

Recruit: Every night, you can investigate a player to determine their role. You don't know who the other mafia members are.

Reverser: Every night, you can visit a player and force them to visit themselves. This will fail if they don't use their action, or if they don't have one.

Saboteur: Every night, you can visit a player to sabotage all the items they are holding, except bread. Sabotaged items are identical to items given out by a Fabricator.

Scout: Every night, you can investigate a player to learn who they visited that night.

Shaman: Every night, you can visit a player. On the following day, if that player unvotes or changes their vote, that player will immediately die.

Sharpshooter: If anyone attempts to shoot you with a gun, there is an 80% chance that you will survive and steal the gun.

Silencer: Every night, you can visit a player to silence them. Silenced players are unable to post in thread or PM anyone except the host during the following day phase.

Slasher: Every night, if no one visits you, you will obtain a knife at the start of the following day. Knives obtained in this way won't reveal the attacker. You don't know who the other mafia members are.

Sniper: You start the game with a gun. Once during the game, during the day, the gun can be fired to kill a player. Firing the gun will not reveal you.

Snow Queen: Once during the game, during the day, you can start a blizzard. During the following night, all actions will be prevented except kills. You are immune to snowballs.

Spy: At the start of the game, you learn which roles are in the game. You can PM the host during the day to send anonymous messages to any of those roles.

Stalker: Every night, you can investigate a player to determine their role.

Strongman: Once during the game, you can strengthen the night kill, allowing it to ignore protection and hooking. Doing this requires you to be the one to perform the night kill.

Tailor: Every night, you can visit a player and choose a role from the list to give them a suit of that role. Players holding a suit appear as the chosen role when investigated, revealed, or killed. Players are not informed when they receive a suit.

Terrorist: Once during the game, during the day, you can explode near a player of your choice, killing yourself and that player. The kill on yourself will ignore protection.

Thief: Every night, you can visit a player to steal all their items.

Toreador: Every night, you can visit a player and force them to visit you. This will fail if they don't use their action, or if they don't have one.

Ventriloquist: Every night, you can visit a player. The player will be silenced, and you will be able to force them to say things you want them to say through anonymous PM.

Whisperer: You can send anonymous messages to players during the day.

Witch: Every night, you can visit a player. If they are visited by anyone who is not mafia aligned on the same night, the player you visited will die unless protected.

Yakuza: Once during the game, you can visit a player to kill yourself and convert that player into a Goon. You are immune to protection while converting.
Alien: Every night, you can visit a player to probe them. You win and leave the game if every living player aside from yourself has been probed.

Amnesiac: Every night, you can visit a dead player to convert yourself to their role.

Angel: At the start of the game, you will be told the name of a player. You win if that player is alive at the end of the game. Once during the game, you can visit that player to protect them from death for that night and the following day.

Autocrat: You win if village wins while you are alive. If this happens, village loses.

Clockmaker: Every night, you can visit a player to kill them. If you kill a village player, the clock goes forward one hour. If you kill a mafia member, the clock goes forward two hours. If you kill a third party, the clock goes back three hours. The clock starts at 6. If the clock strikes 9, you gain a bulletproof vest. If the clock strikes 3, you die, ignoring protection. You win and leave the game if the clock strikes 12. Alternatively, you win and end the game if you are one of the last two players.

Creepy Girl: You start the game with the Doll item. Every night, the player holding the doll can visit a player to give it to them. You win and end the game if the player holding the doll dies while you are alive.

Cultist: Every night, you can visit a player to convert them to a Cultist. If there are multiple Cultists, more than half of you need to vote for the same player to convert them. If the original Cultist dies, all the other Cultists also die. If the original Cultist is converted, a random Cultist becomes the new original Cultist. You win and end the game if half the players alive are Cultists.

Cupid: On the first night, visit two players. Those two players will fall in love with each other. Both players will know the name of the player they've fallen in love with. If either of those players dies, the other will also die. You win if those two players are alive at the end of the game.

Fool: Every night, you can visit a player to do nothing to them. You win and end the game if you are lynched.

Gambler: Every night, you can visit a player. During the following day, you and your target will play rock, paper, scissors. If you win, your target immediately dies. If your target wins, nothing happens. You win and leave the game if you kill two players in this way.

Gingerbread Man: Every night, you must visit a player. If that player also visits you, you die and the player you visited gets an extra life, and bread if there's a baker in the game. You can't die except in this way. You win if you are alive at the end of the game.

Killer: Every night, you can visit a player to kill them. You win and end the game if you are one of the last two players alive.

Lover: On the first night, visit a player to fall in love with them. If either of you die, the other will also die. You win if both of you are alive at the end of the game.

Lyncher: At the start of the game, you will be told the name of a player. That player is definitely not a mafia member. You win and end the game if that player is lynched while you are alive.

Mastermind: If you are in the game, you will be seen as a mafia member, but none of the mafia members' roles are revealed to the rest of the mafia. While you are alive, the night kill can intentionally target mafia members. You win if mafia wins while you are alive. If this happens, mafia loses.

Mistletoe: Every night, you can visit two players to make them fall in love with each other. You win and leave the game if all living players except you are in love with at least one other player. If you are visited by a Hooker, you will be converted into a Goon.

Monk: Every night, you can visit a player to protect them from death for that night and the following day. You win and leave the game if you successfully prevent two players from dying. You also win and leave the game if no players die for two night phases and two day phases consecutively.

Nomad: Your vote counts as zero votes instead of one. Every night, you can visit a player to change your alignment to match theirs. Becoming aligned with the mafia does not let you learn who the mafia members are. You win if the side that you are aligned with at the end of the game wins.

Old Maid: Every night, you can visit a player to trade roles with them. You lose if you are this role at the end of the game.

Phantom: You win if you are dead at the end of the game. You do not win if you are exorcised.

Politician: Your vote counts as two votes instead of one. At the start of the game, you will randomly be aligned with either the village or the mafia. Every three phases (N-D-N or D-N-D), you will switch to the opposite alignment. Being aligned with the mafia does not let you learn who the mafia members are. You win if the side that you are aligned with at the end of the game wins.

Prophet: Once during the game, at any time while you are alive, you can predict the phase that the game will end at. You win if the game ends on that phase, even if you are dead.

Sidekick: At the start of the game, you are assigned to a random third party, and will learn their name and role. You win if that player wins.

Siren: Every night, you can visit a player. If that player visits you on the same night, you will kill them. You win and leave the game if you kill two players in this way.

Supervillain: At the start of the game, you are assigned to a random third party, and will learn their name and role. You win if that player loses.

Survivor: Every night, you can visit a player to hide behind them. This action will fail if the player you visit also visits someone. While hiding, you are immune to all night actions. If the player you are hiding behind dies, you will also die. You win if you are alive at the end of the game.

Vengeful Spirit: After you are dead, every night, you can visit a player to kill them. You win and leave the game if you kill the player who killed you. Alternatively, you win if you are alive at the end of the game.

Viral: At the start of the game, you will be told the name of a role that is in the game. Every night, you can investigate a player to determine their role. Once during the game, you can kill a player, ignoring protection. You win and leave the game if you kill the player that is that role. If that role dies by other means, you lose and leave the game. You are invincible.

Warlock: Every night, you can predict a player's death by lynch. If that player is lynched during the following day, you predicted correctly. You win and leave the game if you predict correctly two times. Predicting a lynch is not a visiting action.

Werewolf: At the start of the game, you learn which roles are in the game. Every night, you can visit a player and name a role. If that player is that role, you will kill them (ignoring protection and hooking), and you will be protected from death during the following day. If that player is NOT that role, your role will be revealed. You win and leave the game if you kill three players by guessing their roles.

Some of the most common town roles are: Cop, Doctor (Doc), Drunk, Miller, Deputy, Bulletproof, Town Crier, Nurse, and Vigilante
Some of the most common mafia roles are: Godfather, Sniper, Strongman, and Hooker
Some of the most common 3rd-party roles are: Viral, Amnesiac, Cult Leader, and Survivor

For further reading on items, statuses, wills, etc. check out Zaazaa's thread on Scumhunt.


Common Terms
PR - Short for Power Role, a role that gives a player a special ability. This could be something active (like Cop, where you can investigate someone at night to determine their alignment), or something passive (like Bulletproof, who starts the game with a bulletproof vest).

Scum/scumhunt - Scum means mafia or 3rd-party that's working against village. Seeming scummy is when someone’s actions or speech makes it seem like they’re mafia, and scumhunting is when you go through everyone’s posts and actions to determine if a player(s) seems like they’re secretly mafia. Sometimes the word sus (suspicious) is used instead.

Claim/counterclaim/cc - Claiming is saying your role is X. Counterclaiming (cc) is when someone else ALSO claims their role is X. Claiming is an important way of connecting village PRs together, as if a player is confirmed to be role X then everyone else can PM said player their roles, and thus via the PRs can get in touch with each other. Meanwhile counterclaiming is an important way of slowing down or preventing altogether the village being able to privately communicate.

NK - Night kill. The kill at night, the nightly kill that mafia uses to kill someone, which happens at night. That night kill?

NL - No Lynch. When village doesn't lynch someone during a day phase, usually done on purpose.

MYLO/LYLO - Short for “Mislynch and Lose” or “Lynch or Lose”, respectively. LYLO refers to a situation where the Town must successfully lynch a Mafia member on the current day phase to avoid losing the game. MYLO refers to a similar situation, except where the Town will not lose if they decide to not lynch at all that day. A game with just 2 Villagers and 1 Mafia remaining would be a LYLO situation, because if there is no lynch then Mafia will use their night kill and win. 3 Villagers and 1 Mafia would be a MYLO situation, as the Villagers could decide not to lynch and then the next day would be the 2 Villagers and 1 Mafia LYLO situation mentioned before.

Bussing - Derived from the phrase “to throw (someone) under the bus”, the act of a Mafia member throwing suspicion on another Mafia member in an attempt to make themself look less suspicious.

Gacha mafia - A common variant of mafia on this forum started by Clockenstein. Rather than assigning PRs at the start of the game, each night a small number of living players are randomly selected to receive a PR for the rest of the game.


First-Timer Tips
There are many different strategies to playing any role in mafia, two players can have the same role in the same setup and end up acting completely differently. And while the best way to learn mafia is to simply play the game, it's nice to have some tips that might help you in your first few games until you're confident enough to try your own strategies.

Villager - As a Villager you might feel helpless at times because you can't directly help out like your PR friends can, but I'd argue that the Villagers actually have the most important role in the game. Without Villagers, a game of mafia just devolves into a numbers game and the social element is lost (a game without Villagers has to be set up very cleverly in order to be enjoyable). Generally, the only ways that a Villager can contribute are through voting and discussion, therefore it is imperative that you try to maximize these as best you can by posting often and getting the most that you can out of each day phase/lynch opportunity. As a Villager it is your job to be talkative, ask questions, and voice your opinions when you can; talkative Villagers encourage other players to post more frequently as well. The more people talk, the more easily mafia can make a mistake and say something scummy. Additionally, if you die as a talkative Villager you're leaving behind more evidence and information that can help village than you would if you were mostly silent.

Village PR - If being a Villager is all about maximizing your contributions to discussion, being a PR is usually all about maximizing your special powers. If you're too talkative or oust yourself as a PR right away that makes you an easy target for a mafia kill. You do want to be careful about letting others know that you're a PR, but if village decides to do a claim for your role, please claim it. It's difficult to give out more specific tips for PRs since there are so many and they play so differently, usually paying attention to the game and flow of discussion should help give you a good idea of how to use your abilities.

Mafia - Similar to a Village PR, as a mafia member you don't want to draw too much attention to yourself. Posting often increases the chances that you make a mistake and give away some information. At the same time, being vague or posting infrequently can make you seem scummy. So when playing as mafia it's best to find a happy medium between posting too often and posting too little in order to reduce suspicion on you. Additionally, try to keep in mind how a kill makes you or your teammates look. For example if a villager is adamant that you're scum, killing that player right away might make you look even more scummy to everyone else. And finally, remember that you can communicate with your mafia teammates at any time. Use this to your advantage so you can coordinate plans, such as bussing a mafia member or pushing the suspicion on someone else.
 

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