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Index Indicum

Thread Description
It's an index of indices innit?

Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
Good morning internet, I'm Master Bryss. Welcome to my corner of the world, the Index Indicum. All of our operators are busy at the moment. Please select a tab based on why you've come to me.

1: You're here for Bryssverse
If you are reading this introduction, you have taken your first tentative step into what I call Bryssverse.

Bryssverse is a series of interlinking creative works that tell of the trials and tribulations of people bearing the surname Bryss, their associates, and those who document their exploits (like me!). The framing device for most of these adventures is a good old-fashioned Nuzlocke run, sometimes plain, sometimes with horrible rules. I'm also a big fan of what I call rum hakes (or just hakes), so hack runs are a big part of it too. It's... not very serious. At all. Except sometimes. But mostly not. But it is long-running and complex when taken as an overall picture!

When I'm not weaving the single most complicated narrative I can form, I also do the odd Let's Play, video run, audio run, roleplaying campaign set in a boarding school for petting zoo people... basically, pies. Many. Fingers? Also many. I like to do a bit of everything, so long as I keep innovating.

The Index is a repository for the entire Bryssverse in all its forms and contains (or will contain) links to all my creative projects.

From this landing post, you can (or will be able to) access the following locations:

The Index Novum Bryssi: The run index for the ReMastered Era of Bryssverse
The original Index Indicum: The run index for the Zeta Era of Bryssverse
The Oxford English Bryctionary: Confused by an in-joke? Welcome to the club but also read this I guess?
-Maybe some other ones who knows-

2: You're here for the single most popular thing I've ever done
If you're looking for the most popular thing I've ever done, that would be Pokemon Dark Violet: A Social Experiment, an ARG that ran in 2014 and 2018 based on a hack run I did. It's technically canon to Bryssverse but is entirely self-contained for reasons explained in the OP.

3: You're here for Let's Plays and plotless runs
Oh, a list of 'read this if you want something Bryss has done that isn't complicated!' I made one of those!

Alternatively, try The Dark Side and its sequel Smoke on the Water, which are basically self-contained aside from a few things. Smoke on the Water in particular has me trying to write a run using only the 1000 most common words of the English language, which is a challenge in and of itself, especially where proper nouns get involved.

I also do a podcast, appropriately titled Podcastlocke!, with my wife Escape and our friend NagsBags. There are plans to do multiple Seasons, but the link is to the first one, where we play two type monolockes of Black and White 2!
 
Last edited:

Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
  • Thread Starter Thread Starter
  • #2
Index Novum Bryssi
Welcome to the Index Novum. This is the comprehensive guide to the multi-award-losing interconnected labyrinth of runs that is Bryssverse, in its ReMastered Era incarnation.

When I started making up the Bryssverse, it sort of spiralled into a continuity monster akin to modern-day comic books except with a conscious desire on my part to retcon (retroactively alter continuity) as little as possible. Over time, the amount of plot points originating from earlier runs has resulted in me needing to change this a bit, hence a comprehensive rework. I will keep as much canon as possible but tidy up some bits and add some linkwork, especially in the very early runs.

Unlike Bryssverse 1.0 (the 'Zeta Era'), Bryssverse ReMastered is designed to have a fixed, linear reading order. Admittedly, in order to do this I have split some runs into multiple 'episodes,' especially in the middle sector. In cases where an entirely different run is to be read midway through another run for plot reasons, this will be denoted within the contents page of that run as well as here. It's not a 100% flawless solution, but it's decent enough.

About Reference Numbers

Each run has a Bryssverse ReMastered Reference Number [BRRN] that helps with reading and with my referencing. They are found in the tags for Xenforo. The key to this reference number works thus:

In a canon run's [BRRN], the first two letters are the Origin Indicator (OI). They refer to the run's poster. Most runs are therefore [BR] runs, for (Master) Bryss (this is [ZB] for the Zeta Era runs), but there are exceptions:

[ES] is EscapeToTheSea
[AR] is Argon

If a run's [reference number] is [LP-] with letters after the hyphen, that indicates a non-canon Let's Play that has no bearing on the plot of Bryssverse at large.

If there is another letter after the Origin Indicator e.g. [BRH], the final letter is the Playerverse Indicator it indicates the run takes place in an alternative location to the 'mainstream' locations of Bryssverse. Most Bryssverse runs take place in Playerverse D and its satellite dimensions, or in the Authorverse, where Author Bryss lives. Since D is our 'D-fault' universe (ha), no extra letter is used. These 'extra letter runs' are not as tightly wound in continuity as main runs and have their own self-contained plots. Well, except Playerverse E, which is essentially the 'Earth-2' of the Bryssverse and has some bleedover.

Runs with an [X] after the [BR] are runs whose final canon status is unknown. Currently, there's only one of these. The idea is to give it a real number if and when it becomes canon.

The two-digit number after the Origin Indicator and the Playerverse Indicator (if there is one) is the Reading Number. If there is a hyphen then a letter after the Reading Number, this indicates that this 'part' of the Bryssverse is split into multiple Episodes (or Johto and Kanto Legs for Gen 2 games). This gets especially bad in [BR05] which is split into eight episodes/legs because it took so long to write Game of Chance White that the plots of several other runs became intrinsic to it midway through.[/SPOILER]

Finally, because if I don't do this these spoiler boxes will become very long, Bryssverse is divided into narrative Phases akin to the MCU (we're already drawing a lot of inspiration from comic plotting patterns so...).
THE ZETA ERA
Presented below is the order of the Zeta Era runs contained in the Index Indicum. Links are to the Xenforo ports of the threads 'as-was' at the time of the mass thread import from Tapa. Most of these runs take place in Playerverse C, the original form of Bryssverse that used to be Playerverse D before the ReMaster universe took over that designator. As such, in-universe people in the know believe they're in Playerverse D, but they're not. That's not confusing at all, right?

Runs marked with a double asterisk (**) did not get a ReMaster for various reasons, thus this version of them is the only version.

Do not click links in the contents pages of these runs, as you will be redirected to the Bad Place! (i.e. Tapatalk)

-ORIGIN SAGA-
[ZB00-A] Origin Point: Sapphire
[ZB00-B] Second Coming: Diamond

[ZB00-C] Monstrous Weapons

-NONAGON SAGA-
[ZB01-A] Game of Chance: Gold (Johto Leg)
[ZB01-B] Mirror World: The New Guy (collab)
[ZB01-C] Game of Chance: Gold (Kanto Leg)
[ZB02] Dearly Me! Life of Guardians
[ZB03] Somebody Stop Me! Marble Capslocke
[ZB04] Evil Bryss' Randomised Quartz

-TAPIR SAGA-
[ZB05-A] Game of Chance: White Edition (Parts 1-21)
[ZB05-B] Touhoumon In The Metal Generation
[ZB05-C] Xpanyol: Bryss Plays X In Spanish And Snarks About It
[ZB05-D] Detective Conchy: Pokemon Hyetology**
[ZB05-E] Game of Chance: White Edition (Parts 22-41)
[ZB05-F] Gunsteve Invades Poland
[ZB05-G] Game of Chance: White Edition (Parts 42-End)
[ZB06] Spanish Sapphire Redemption

-INTERLUDE 1-
[ZBF01] Mysterious As: A Lunatone Sololocke
[ZBF02] Smoke on the Water: A Torkoal & Corsola Duolocke
[ZBH01] Pokemon Dark Violet: A Social Experiment (this one doesn't change at all post-ReMaster though)
[ZBI01] Merluza de Ron: Iris Version

-RECLAIM SAGA-
[ZB07-A] Septo Conquest Linklocke: Build-A-Starter Workshop Edition** (collab)
[ZB07-B] Evil Bryss' Septic Conquest**
[ZB08-A] How (Not) To Write A Serious Run: A Liquid Crystal Screenshot Run (Section 1)
[ZB08-B] Dearly Me, Not Again! Ruby Destiny: Broken Timeline
[ZB08-C] How (Not) To Write A Serious Run: A Liquid Crystal Screenshot Run (Section 2)
[ZB09] Thinking About Catz

-INTERLUDE 2-
[Z-B10-A] Flat God Save Me! Arceus Version
[Z-B10-B] Won't Get Fu(e)led Igin: Fuligin Version

-BRYSS RUINS EVERYTHING SAGA-
[ZB11] Time & Space: A Sinnoh Run
[ZB12] Return to Jupiter: The Reactionlocke (preceded by >mfw Ultra Version)
[ZB13] Game of Magic: An Alt Evos Landlocke
[ZB14] France v Spain (collab)
[ZB15] Return to Mirror World: The New Guy (collab)

-Zeta Era concludes-
REMASTERED ERA
The ReMaster is made up of both entirely new runs and (mostly) remakes of the Zeta Era ones. The earliest of these runs have had significant changes made to structure, especially runs from when Zetaboards had a 50-image limit per post. Later ones have just been tidied to make continuity tighter and remove continuity snarls.

Where a run is planned to fit in but not written yet, its hypothetical BRRN and title is given. Until I get round to the remake of that run, assume the Zeta Era version is mostly still canon in terms of plot details.

-META-ARC ZERO: NEW GENESIS-

In which the ReMaster Initiative is initiated in a vain and foolish attempt to make the Bryssverse not confusing.

[BR00-A] Introduction To Bryssverse ReMastered
From: 2019
About: This is the general intro that explains everything. By which I of course mean it doesn't.

[BR00-B] Origin Points
From: 2019 (re-cut)
About: Origin Points collects both the origin of the concept of Bryssverse and the in-universe origins of the Bryss line in one place. Whilst neither is a 'full' narrative run, their details would go on to influence future plot stuff.


-META-ARC ONE: THE BALLAD OF BRYSS & NONAGON-

In which the newly-minted Ufllbcan M. 'Master' Bryss meets his nemesis, and we establish that timelines are non-linear and hakes are to be made fun of.

[BR01-A] Game of Chance: Gold Saucer Edition (Johto Leg)
From: 2019 (re-cut from 2013)
About: GoC Gold Saucer is a 're-cut' of my original Game of Chance Gold run. GoC Gold was mostly written before the idea of Bryssverse actually came into being, although the idea that the Bryss contained within was the 'same' Bryss from my Sapphire and Diamond runs was there from the start. Thus, the original Gold commentary is treated as Author-written. This new run's commentary is instead derived from voice memos that Player Bryss left the Author that he never originally used.

Whilst it is first in the reading order, the director's cut commentary contains Spoiler Boxes relating to the Bryssverse as a whole up to and including Game of Magic Book 1 (so the whole of the Zeta era). Thus, it can be read again following the conclusion of the Zeta runs.

[BR01-B] Mirror World: Remembrance
From:
2020 (re-cut from 2013 & 2015)
About: Mirror World: Remembrance is a 're-imagining' of the original Mirror World's Bryss story with some plot from the sequel brought in too. The basic premise is the same: Ufllbcan M. Bryss is forcibly dragged into a parallel world and trapped inside his own body, which is being controlled by a strange alternate personality. But things are a bit different this time. Can this long-abandoned run finally be completed?

[BR01-C] Game of Chance: Gold Saucer Edition (Kanto Leg)
From: 2019 (re-cut from 2013)
About: See [BR01A].

[BR02] Dearly Me! Bryss' Life of Guardians: The Dear-ector's Cut
From:
2019-2021 (re-cut from 2013)
About: Dearly Me! The Dear-ector's Cut is a re-cut of the first hack run in Bryssverse, through DestinedJagold's Ruby Destiny: Life of Guardians. It retains most of the jokes but is consolidated into (hopefully) fewer parts than the original. And has new jokes. Maybe. This is the run that basically sprung me into notoriety, and made me the first person to ever successfully Nuzlocke this hake (in public).

[BR03] Because Nobody Stopped Me: The Marble Retrospective
[BR04] Evil Bryss' 'Remastered' Quartz



-META-ARC TWO: THE WAR AGAINST TAPIRKIND, AND HOW IT CAME TO BE-

In which we take in the events leading up to the Great Offscreen Tapir War. Because of the complexity of these events, there are a lot of interquels. We also meet Conchita Hernandez, a Player from Playerverse C, unconnected to the Bryss family, whom the Author follows during wartime. She adventures through Spanish-speaking regions unaffected by her universe's Tapir War by reason of neutrality or geography.

[BR05-A] Game of Chance White: Episode 1
[BR05-B] Touhoumon in the Metal Generation
[BR05-C] Game of Chance White: Episode 2
[BRG01] GUNSTEVE INVADES POLAND: The Galvantino Cutsteve
[BR05-D] Game of Chance White: Episode 3


[BR06] Xpañol (Omnibus Edition)
From: 2021 (re-cut from 2013)
About: The first of three runs of Spanish-language games, now collected in a handy omnibus edition! This one is a run of X, funnily enough.

[BR07] Spanish Sapphire Redemption (Omnibus Edition)
From: 2021 (re-cut from 2014)
About: The second of three runs of Spanish-language games, now collected in a handy omnibus edition! This one is a do-over of my original, failed Nuzlocke... Sapphire. Obviously.

[BR08] Merluza de Ron (Omnibus Edition)
From:
2021 (re-cut from 2014)
About: The third of three runs of Spanish-language games, now collected in a handy omnibus edition! This time, it's the hack Iris Version! Prepare for Spanish hack plot!


-META-ARC THREE: BRYSS UNINCORPORATED-

In which we see Bryss' struggles to attain a corporeal form again post-Dearly Me. We also see the origins of his character. Meanwhile, Conchita Hernandez makes the jump into a new universe...

[BR09] Thinking About Catz... Again
[BR10-A] How (Not) To (Re)Write A Serious Run, Episode 1
[BR10-B] Dearly Me, Not Again, Again
[BR10-C] How (Not) To (Re)Write A Serious Run, Episode 2
[BR12] Return To Return To Jupiter
[BR13] Time & Space: Special Paradox Edition


[BR14] France v Spain: Under The Spanish Sun
From: 2017-2020
About: The second half of the France v Spain duology and a carry-over run from Zeta, crossing over into the ReMastered Era. It follows the same format as Xpañol with Conchita Hernandez as the Player again but it's in Sun instead of X, obviously.


-META ARC FOUR: BRYSS' LAST BOW

In which the new generation of Players make their mark on the world. Okay, Syrb debuted in Dearly Me, but it's his first solo outing. Meanwhile, Balle Masque is given more responsibility over all, and he's got a fight on his hands against the return of the ultimate crossover foe...

-[BR01A&C] Game of Chance: Gold Saucer Edition's Spoiler Boxes can now all be opened.-

[BR15] Game of Magic: An Alt Evos Landlocke

[BRE01] Game of Chance But In Red
From: 2019
About: GoC Red is the first Playerverse E run, introducing that universe's Bryss, Bethany R Bryss. Whilst it is linked to Playerverse D narratively in some ways, it does not rely on prior knowledge. As the third Game of Chance run, though, it helps have have some familiarity with the rules.
Nominated (2019-20 Extravaganza) for: Best Overall Screenshot Run, Best Main Character (Bet), Best Battle (vs Champion Nic)

[BREX1] Edge of Mirror World: The Classicist
From: 2020-
About: The Classicist is a contribution to the event series Mirror World 2 [MW2]. In it, Dark Bet is rescued from fading out of existence... and promptly put through heck. It is a direct sequel to the Zeta Era versions of Mirror World, ie. MW1 and MW1.5, but is meant to be more self-contained with all previous plot points from the past Mirror Worlds coming up in-story.

[BRE02] Game of Chance: White 2.0
From: 2019-
About: GoCW2.0 is the second Playerverse E run and a direct sequel to GoC Red. Once again, Bethany Bryss is challenged. But this time, there's even more dregs of the old world to deal with! This run also uses a singularly complicated new GoC set based on the Android: Netrunner LCG. It's AWFUL.


-EXTRA RUNS-

In which we collect all the miscellaneous runs from the middle of Bryssverse that don't have a Bryss as the Player (except Dark Violet but that's isolated plot-wise anyway). Most of them can be read independently of Bryssverse as a whole, but are canon nonetheless.

[BRF01] The Dark Side: A Lunatone Sololocke Retrospective
From: 2019 (re-cut from 2014)
About: The Dark Side is a re-cut of Mysterious As, a Lunatone sololocke done as a part of a duel. The re-cut serves to add more context to its successor run, Smoke on the Water, as well as prove I could re-edit a run originally done in less than 48 hours in the span of about 4 hours. It takes place in Playerverse F and introduces minor protagonist and moon obsessive Floyd Jensen.

[BRF02] Smoke on the Water: A Torkoal & Corsola Duolocke
From: 2019 (re-cut from 2015 with only minor edits)
About: Smoke on the Water is the sequel to the Lunatone sololocke, in which Floyd takes on his universe's Hoenn with two under-regarded Pokemon. As an extra challenge, the run is written entirely in the 1000 most common words of the English language.

[BRH01] Pokemon Dark Violet: A Social Experiment
From: 2014 & 2018 (unedited)
About: Dark Violet was a concept run slash ARG where I played through a hack by role-playing like it was the very first Pokemon game ever made. When I started the game in 2014 it was a 7-gym unfinished beta that I played through to catching Zapdos at the Power Plant. In 2018, the hack was later 'finished' by another hacker. Since I still had my old save and I could transfer it into the 'complete' version, I then got to play a full game to League (though not entirely as the original hacker intended it to be).

This run is by far the most popular thing I've ever done, probably down to its premise and the fact that I explicitly shied away from referencing the wider Bryssverse in it. Because of the latter point, the same version of the run is canon to both versions of Bryssverse, which is why it appears in both contents sections. You don't need to read it twice, though. Unless you want to.
OTHER PROJECTS

Bryssverse Extras!
This is a collection of one-shots and essays relating to Bryssverse ReMastered that expand on some characters' stories and talk more about the universe broadly.

Also see The List of Things Bryss Has Done That Aren't Complicated.

Also, the Hake Thread. This is a link to all my silly minor hacks, plus my never-completed hack project that now looks woefully outdated, Spanish Gold.
 
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Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
  • Thread Starter Thread Starter
  • #3
Index Indicum
This post is the old Index Indicum that served as the run portal for the Zeta Era. It's a bit cluttered and not in as nice an order as the ReMastered Index Novum, which also has links to the Xenforo version of these threads. Honestly this is only still here because the run banners are nice but don't really fit in my nice neat new system.

Also here are the original versions of Origin Point and Second Coming for posterity.

Currently, all links are to the Tapatalk board, but this will change when ports happen. Most links (not all of them) are now in-house! Also, the three earliest runs (Game of Chance Gold, Dearly Me, and Mirror World) have some of their images hosted on Photobucket, which means they're watermarked or not working. Sorry.

Also, some links are broken due to Tapatalk doing away with the old blog system. Sorry again!

The Bryssverse is, umm, big. Like, coming up to thirty entries that I consider canon big. As such, it can be a little confusing to navigate. I personally cannot help you much, but Jimcloud tried. Here's a vague reading order as presented by her, with some edits by me:
Jimcloud said:
Okay, so I'm going to post a Quasi-Official Run Reading Chronology for your sake. Italics denote "optional" runs, inasmuch as anything is optional in the Bryssverse.

The Origin Point -> The Second Coming -> GoC Gold -> Mirror World Original Flavor -> Marble -> Dearly Me (Life of Guardians) -> GoC White (Parts 1 - 21)* -> Evil Bryss' Randomized Quartz -> Touhoumon^ -> GoC White (Parts 22 - 41) -> Spanish Sapphire Redemption -> GoC White (Parts 42-End)? -> Dearly Me, Not Again (Ruby Destiny Broken Timeline) -> How (Not) To Write A Serious Run (Liquid Crystal) -> Time & Space※ -> Game of Magic⁂
(totally optional: [GoC White] -> Septo Conquest Linklocke -> Evil Bryss' Septic Conquest [-> How (Not)] -> Thinking About Catz)

*It is highly recommended that Game of Chance White is read in stages, due to the hiatus-prone nature of the run, its gradual synthesis of runs that were written after its inception, and the fact that a hell of a lot of runs are going to reference it. If you insist on reading the whole thing at once, then ignore all GoC White suggestions until the last one.
^To properly understand the idea of the protagonist of this run, Topaz is recommended but not required.
?Before reading this, it is highly recommended to first read Gunsteve Invades Poland (preferably read after some GoC White, but honestly can be read any time). Will be worth it, I promise.
※Time & Space replaces The Second Coming as mainline canon (but it's understood it still 'happened').
⁂Game of Magic comes with a handy list of background reading for help understanding various elements.

...Bloody hell, Bryss, you made me delve into double daggers.

(EDIT: Randomized Quartz gets added into main canon list because #ThanksTouhoumonPlotPoints)

The Origin Point: Sapphire
Description: The run that started it all. This run is the reason all Zubats are named Goddamn. Here we begin to follow Ufllbcan M. Bryss, a distant descendent of Erasmus L. Bryss, who we will get to later. He starts this one at 10 in 2004 and finishes it in one year's time, during which he learns the pain of Nuzlocke. I originally blogged this on an old Blogspot of mine and later reblogged it here with some edits to fit it into the canon, sort of.
Status: Failed.

The Second Coming: Diamond
Description: After a year of mourning, during which he discovers Annanism, Bryss returns to the fray in Sinnoh. In this run, he obtains Hartnell the TARDIS-blue Dialga, foils evil plans again and also suffers more losses. By run's end, it's 2007. Exceeept this technically isn't a real story post-retcon. It's a plot device. See below.
Status: Completed. The blog entry is a text reconstruction of the run. Also technically not mainline canon, replaced by...


Time & Space: A Sinnoh Run
Description: A run of Diamond that's better than the above run of Diamond and is better plotted and such.
Status: Completed!


Somebody Stop Me! Marble Capslocke
Description: Following his Sinnoh victory, Bryss ends up in Garna for no explained reason, and must escape. This run takes place in the first half of 2009. It takes less time because of the way navigating the region works. This run is the earliest chronological appearance of Ganon, to become Nonagon. Which, I guess, makes it a prequel to the 'main' runs, but a sequel to the proto-canon.
Status: Completed. Don't ask how. Just read it.


Game Of Chance: Gold Edition
Description: The first Game of Chance, with a ridiculously restrictive moveset and Super Hans. Also the first one to be written on the forums, but not completed, as Marble finished first. Starts mid-2009, ends 2011 timeline-wise.
Status: Completed.


Mirror World: The New Guy
Description: Takes place at the same time as Gold, except also after and in another dimension. Part of an awesome RPG-grouplocke called Mirror World, and it founds some of the core concepts of the canon, such as the recurring rival Nonagon. The year is technically set as 2013, but it exists more to mark the existence of the run than give an actual time for the events.
Status: Complete? Sort of. There's no ending, but it's over. Hanging plot issues are resolved further down the list in Return to Mirror World.


Game of Chance: White Edition
Description: Tapirs. OK, in all seriousness this is the follow-up to Game Of Chance Gold, where Bryss takes on Unova. With more card games. This run begins the so-called Tapir Arc, and takes place in 2012. Due to the nature of the run, it is highly recommended that, of all 2013-15 runs, this one is read last.
Status: Completed!


Segunda Vez: Spanish Sapphire Redemption
Description: An ordinary Sapphire run, except the game's in Spanish. Features the commentary style of Xpanyol, a new Authorverse plot and the return of Bryss, in the Wasteland Year of 2014.
Status: Completed.


Dearly Me! Pokemon Ruby Destiny: Life Of Guardians
Description: An epic run of DestinedJagold's 'epic' rum hake Pokemon Ruby Destiny: Life of Guardians. And what a life it is. Especially for poor Syrb N. Bryss, whose dad lives in his head. Key features include the Pause Count and office supplies. This run takes place in the year 2034 and takes two years to finish. This is by far my favourite plot run I have ever done, and also the longest. If you read no other Bryss run, read this one. I promise it's worth it.
Status: Oh so very completed.


Bryss and Apple's Septo Conquest Linklocke: Build-A-Starter Workshop Edition
Description: An attempted linklocke of the hake Septo Conquest, with all-new starters created by us.
Status: Failed, succeeded by Evil Bryss' Septic Conquest.


How (Not) To Write A Serious Run: A Liquid Crystal Screenshot Run
Description: Fresh from his Septo defeat, Bryss wakes in Johto again. But where's the author? Takes place in what for Bryss is 2036 but in another plane of the Entranet to his main one. Nominated for Best Screenshot Supporting Character in the 2014 Extravaganza!
Status: Completed!


Dearly Me, Not Again!
Description: The fourth Ruby Destiny game! Time to riff it to hell and back. Featuring five regions, only two decent rivals and a weird-ass prologue.
Status: Completed owing to the likelihood of the game's cancellation.


Thinking About Catz
Description: Technically an OA, but the plot does actually connect to the main Bryssverse so it's here. Bryss finds himself trapped in a world... again. But this one is... different.
Status: Completed!

These are runs that take place in the same universe as the Bryss runs but don't feature the main Bryss. These are listed by protagonist.

Author-Only Runs


Return To Jupiter: The Reactionlocke
Description: The Author plays through Jupiter a second time, but this time it's his own face on the line. Will he survive?
Status: Completed!

Brytch


Touhoumon In The Metal Generation
Description: A Gen II Touhoumon hack. The Johto leg is left to Brytch, a female clone of Bryss. The Kanto leg is entrusted to Redd, a wily kitsune conwoman. Weirdery ensues. Its place in the timeline is complex, but it can officially be considered a prequel to White.
Status: Completed.

Conchita Hernandez


Xpanyol: Bryss Plays X In Spanish And Snarks About It
Description: An incredibly long and tangential written log where a Spanish girl named Conchita goes on a magical journeyquest around Kalos. The first run to have a plot set in the Authorverse, the first Spanish run and the second run in the Tapir Arc. Takes place in 2015 with a 16-year old Conchy as the Player, not that she realises she's being followed.
Status: Completed.


Detective Conchy: Pokemon Hyetology
Description: An, umm, interesting hack with a personal fakemon that wasn't in the original hake thrown in for good measure. The third run in the Tapir Arc and the second Conchita run. Takes place in 2017.
Status: Completed.


France v Spain: Under the Spanish Sun/A Connecticut Yankee in French Polynesia
Description: One of these runs is mine and features Conchita making her way through Alola in what can basically be described as Xpanyol 2.0. The other is Argon's, and it's technically the first work to be set in Bryssverse but written by someone not related to me or a tapir.
Status: Ongoing/Ongoing.

Erasmus 'Ras' L. Bryss


Monstrous Weapons
Description: A Fire Red AU-type run that follows Erasmus L. Bryss, a rogue whose boat breaks trying to escape a tyrannical regime. Together with Samuel the Oak and his giant plantsword, Lydia the pig-handed fighter, and a host of other side characters, they fight to survive, escape and maybe even deal a blow to the demon king that rules the Ninefold Kingdoms.
Status: On indefinite hiatus. I really like the concept, but this is by far the hardest run to write. Gameplay wise I am grinding for Koga.

Evil Bryss


Evil Bryss' Randomised Quartz
Description: Corna, 1989. An evil Bryss created by the time split in LoG and his magey companion, Magey Mage, must conquer a perverted region. Along the way, they meet Ran, a woman of many secrets... and seemingly another Omniscient.
Status: Completed.


Evil Bryss' Septic Conquest
Description: Round 2, fight! The evilest of Brysses returns with Magey Mage to conquer the world of Septo for good.
Status: Completed.

GUNSTEVE


Gunsteve Invades Poland
Descriptionsteve: GUNSTEEEEVE! An explosive debut from the action star of no particular time! Nominated for Best Comedic Screenshot Run in the 2014 Extraganza!
Status: Completedsteve.

Floyd Jensen


Mysterious As: A Lunatone Sololocke
Description: A sololocke of Fire Red with Lunatone made as a counterpart to a Solrock sololocke that was ongoing at the time. This run holds the record for fastest completed Bryss run. There's no plot, but it still marks Floyd's debut as a Player.
Status: Complete.


Smoke On The Water: A Torkoal & Corsola Duolocke
Description: A run of my own hack, Emeraldouble, wherein Floyd searches for his lost space rock using only Torkoal and Corsola. Did I mention that I must write the entire run using only the 1000 most common words of English?
Status: Complete.

'Rubby Masterballs'


Merluza de Ron: Bryss Plays Iris Version
Description: I attempt to play and translate a Spanish hake. For science. Unfortunately, this is done with the help of full-blown Marry-Su and magical gril (sic) Ruby 'Rubby Masterballs' Masterball.
Status: Completed.

Syrb N. Bryss


Game of Magic: An Alt Evos Landlocke
Description: The third Game, this time with a bit less chance and a different protagonist. My lord does this one benefit from background reading.
Status: Ongoing

All these runs take place in a parallel universe where Dark Violet, released 2012, was the first Pokemon game ever made, and the games are played accordingly. Their protagonist is Reddington Xavier Bryss, the H-universe's counterpart to the mainline Bryss.


Pokemon Dark Violet: A Social Experiment
Description: A run of a never-to-be-finished hack in which the game is played as if it was the first Pokemon game ever made and the player had no prior experience of Pokemon whatsoever. Things go swimmingly, of course. Also, the game's creator weighs in for some reason.
Status: As complete as it's going to get.

As a general rule, knowledge of videos and nonplot runs is handwaved as fever dreams had by Bryss. They are played through by the Author.


Flat God Save Me: Bryss Plays Arceus Version
Description: A standard locke of a very non-standard hake.
Status: Cleared!


Won't Get Fuled Igin: Bryss Plays Fuligin
Description: Yet another hake gets the acoustic introspective treatment.
Status: Completed!


Ornamental Fruit: Bryss Plays Orange Version
Description: A 2017 HoTY nominee that puts the Orange into Crystal. How will it fare?
Status: Completed!


The Hacker's Book Club Derps Through Topaz
Description: Vile fakemon and multiple guest appearances in a so-bad it's good hack.
Status: Completed.


Naturia Calling: Let's Play XY Naturia Version
Description: A full videolocke, done solo, of a Gen 2 hack featuring Pokemon from all six generations, a stupid level curve and even stupider imposed rules.
Status: Completed.


Naturia Re:Call: Bryss Plays XY Naturia v0.3
Description: Another XY Naturia video run, this time of a later version that includes things like Abilities. Ambitious, huh?
Status: Abandoned. There's no way this will get to a playable state.


Return to Mirror World
Description: An old foe returns to trap Bryss and some others in a maze of ITS own creation... again. Of course, it would help if Bryss could REMEMBER that this wasn't the first time...
Status: Ahahahaha... because of issues with Rhyder's availability, and because of things happening with Jimverse, I have decided that the best thing to do here is declare Return to Mirror World to be non-canon. The run was originally going to touch on things leading into Heresylocke!, but that's being retooled. Fortunately, Game of Magic ends prior to when RtMW would have taken place.

Welcome To Card Game School! Bryss Plays Yu-Gi-Oh! GX: Duel Academy
Description: Card games. On foot.
Status: Irregular. Very.


Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel
Description: NO STAIRWAY! Didn't you read the sign? An LP of a childhood 'classic.'
Status: Complete!

Teen Titans, Go!
Description: An awful GBA licensed game based on a good TV show.
Status: Complete.

Dark Why
Description: A mini-series of what happens when a bad hacker gives up early.
Status: Complete.


No Puns Please, We're Sirius
Description: A video playthrough of the translated Sirius Version.
Status: Completed.


Mon Art Online: Let's Play Digimon World 2003
Description: A straight but still fairly snarky LP of my favourite ever Digimon game and favourite ever game from childhood.
Status: Completed! Now I never have to play it again!


Super Bryss Hack-A-Thon 2014: Half-Mask Edition
Description: Video playthroughs of hacks, namely Top Secret, Jupiter, Super Rising Thunder, A Grand Day Out and the postgame of Topaz.
Status: Completed.


Super Bryss Hack-A-Thon 2015: Unruly Mob Edition
Description: The 2015 Hack-A-Thon features Clover, Battle Fire, HarvestCraft, Scarlet XY, Crush, and Liberation with a twist. The bonus ball this time? Viet Kanto with Escape. Who also features in the other ones along with a whole host of co-commentators.
Status: Complete!


Bryss & Escape: Superblind Saga
Description: DO YOU GET THAT WE'RE A COUPLE YET?
Status: Ongoing.


Pokemon XG: NeXt Generation
Description: The world's first hack of Pokemon XD: Gale of Darkness! And I get to play it.
Status: Completed! Possible bonus content later.

Togetherlocke: Master Apple Confirmed
Suit: Diamonds. This was a co-op run of Ruby with Zaazaa0's All Level 100 and Inverse Types patches applied with Perfect Apple, who competed for Clubs instead playing Sapphire.
Status: Suit earned!

Nuzlympics: Golf
Suit: Clubs. This was a run of Crystal where only 'refugee' i.e. gift Pokemon could be used.
Status: Suit earned!

ORIGIN POINT: BRYSS PLAYS SAPPHIRE

A few years ago, I wrote a written log of a Nuzlocke of Sapphire version. It's not very long, but it's where it all started, so I figured I may as well show you it, since it's where his story began...

1: Path of Balance. Once you get your first Pokeballs, you can only catch the first thing you see in each area, unless you already own/owned that species. Not line, species.
2: Anything that faints is permaboxed.
3: Nickname everything.
4: No legendaries. You must however capture, not kill, Kyogre.
5: You may trade things to Orre (lacking as I do a link cable) in order to evolve them. You may also use Mt. Battle for grinding (some Other Bryss there offered to help), but deaths on Mt. Battle are still deaths.

Note that if I specify gender it's because it's essential to the name. Onward!

Beginning-Rustboro

Started with a female Mudkip (Swampina). Once I got my first Balls, I acquired a Zigzagoon (Bandito) from the first route, a Wingull (Egbert) from Route 103 and a female Poochyena (Growler). Unfortunately, Growler died while trying to level her up (I'm sure it happens to everyone, right? Right?) and never made it past Lv.4. On the route after Petalburg caught Taillow (Just Swell), and in Petalburg Woods a Wurmple (C. Chance) who ended up a Dustox. After a bit of grinding Egbert and Swampina (now Marshtomp) crushed Roxanne.

Also it turns out no. The answer is no. It doesn't. But... I've started now. I should finish. Brysses finish things. That's what Dad says.

Deaths: 1

Rustboro-Dewford

Current Party: Swampina, Bandito, Egbert, Just Swell, C. Chance.

My first non-duplicate encounter on the route after Rustboro was of all things A SHINY WHISMUR (Bicket). He's not exempt from the normal rules though. Travelled to Dewford and caught a Zubat (T. Goddamn) in Granite Cave. Bandito has by now become Cut Slave and C. Chance Flash Slave due to being the only 'mon I own that learns it. Brawly is easily defeated by Just Swell once it learns Wing Attack, but I lose Egbert in the scuffle...

Deaths: 2

Dewford-Mauville

Current Party: Swampina, Bandito, Just Swell, C. Chance, Bicket, T. Goddamn

I get the Old Rod and use it in Dewford and Slateport to get a Tentacool (Angle) and Magikarp (Koi Polloi). On the low road I acquire Oddish (Riffles). In the encounter with May, I lose Just Swell to a critical Pursuit from Grovyle, which causes a sense of anguish worse than the one when I lost Egbert due to how close he was to being Swellow. On the other hand, Bicket is now a Loudred. Wattson is utterly crushed by Swampina.

Deaths: 3

Mauville-Lavaridge

Current Party: Swampina, Bandito, C. Chance, Bicket, T. Goddamn, Riffles.

Having lost both my good Flying types, I evolve T. Goddamn into Golbat. This immediately makes him twenty times more awesome and I hope to Annan he makes it to Crobat. I've never really believed in Him, but you never know, really. New reserves caught are male Volbeat (Joss), male Numel (Lincoln), Spinda (Snowfwake) and female Lotad (Jeronima). I replace C. Chance with Lincoln and evolve Riffles into Gloom, who is instrumental to ensuring a death-free Archie match on Mt. Chimney once T. Goddamn got his Golbat out of the way. Swampina does a Wattson on Flannery, and I catch a Machop (Chop Chop) in Jagged Pass. I then attempt to grind Lincoln on other Numels. Bad move, he died to a Magnitude 9.

Deaths: 4

And that's the story so far. I didn't encounter anything in Meteor Falls, so I'm going to do a Repel run later and try for Bagon. The stakes really are much higher... I'm dreading Dad.

Lavaridge-Petalburg

Party: Swampina, T. Goddamn, Bandito, Koi Polloi, Bicket and Riffles.

Yes, that reads Koi Polloi. I used the Daycare to get her to 19 and then turned her into something useful. However, the best move I can give her is Strength (and Dragon Rage, I guess). I encounter Cacnea in the desert, but it faints so I can't have it. I can however take the Claw Fossil, as it technically counts for Rustboro, so get an Anorith (Malone). I also hatch the Wynaut from Lavaridge (Aidunno) and get a Torkoal (Steamie) from Fiery Path.

Funnily enough, all that Mach Biking I did while waiting for Koi Polloi gave T. Goddamn enough happiness to turn into Crobat, who I then teach Return. Between them, T. Goddamn and Koi Polloi tear Dad a new one. Gotta love Intimidate.

Petalburg-Fortree


No change in lineup.

I surf around Dewford to grind and pick up a female Pelipper (Elizaberth, and not a duplicate since Egbert never evolved). I also pick up a Voltorb (Ballsy) in New Mauville. I fail to encounter anything new up until the Weather Institute, so take Castform (Goggles) after thrashing Shelly with Riffles and Koi Polloi.

The Fortree Gym is essentially the Bicket show. I taught my murderous loudspeaker Shock Wave while grinding near the Abandoned Ship and with his awesome Special Attack he takes apart anything in his way. Well, except Winona's Altaria. That was all Koi Polloi and Dragon Rage.

Incidentally, I don't want Kecleon to be my first encounter on the route right of Fortree, so I look in the grass for Absol...and find a bloody Kecleon. He's named Armstrong, after Alexander Armstrong of a British daytime game show called Pointless. Har de har it is a comment on effectiveness.

Fortree-Mossdeep

Still the same party although sometimes Bandito swaps for Elizaberth, who knows Fly and Surf.

Everything's going pretty damn swimmingly. Still no more deaths since Lincoln, I get a Shuppet (Shuppup) from Mt. Pyre, I finally find a Leaf Stone and the TM for Giga Drain so have the keys to Riffles' full potential and the Aqua Hideout is a piece of cake once the panic of the Selfdestructing Electrodes is over. To make my day even better, I find ANOTHER SHINY. This time it was a female Tentacool, named Emmarald. Figures it'd be Tentacool what with the sheer amount of surfing in this game...

By this point Bicket has evolved to Exploud and learned Fire Blast, making him a properly fire-and-brimstone pipe organ of death, and Swampina has made it to Swampert and learned Muddy Water at last (Bandito/Elizaberth is my Surfer). Between them, they smoke Tate & Liza, although there was a bit of a scare involving Solarbeam at one point which T. Goddamn remedied easily due to 4x resistance. I have to teach Dive to Koi Polloi, though.

Mossdeep-Sootopolis

The Seafloor Cavern is a joke after Riffles learns Moonlight, which finally lets me evolve it to Vileplume. Plus the whole giant pipe organ with Shock Wave thing I have going on. I also make the detour to Pacifidlog to get levels and another Return TM for Bicket, who is my highest level at 42. Meanwhile, I get a Clamperl (Valvium).

Having chased Kyogre to Sootopolis, I vow that defeating it would be too easy and opt to capture it instead. I figure I'll weaken it then let Riffles loose with Sleep Powder.

What I didn't count on was how powerful that abomination was after a few Calm Minds. It killed Koi Polloi first. And then Elizaberth, then Swampina, then Riffles...

You'd think I'd learn my lesson, but no, I have to try one more ball.

That costs me Bicket. And any semblance of sanity I had left.

I'm honestly lucky T. Goddamn, my fastest member, was the one left to last. Otherwise, I fear I'd have met my end in that cave. I give up on my last rule and just kill it. And now, I'm in a real bind...

One day, I'd like to have that power for myself. Calm Mind... on a legendary it seems... different.

Current Party: T.Goddamn

As bad as that setback was, I still have plenty of reserves, so one incredibly long grind in the Orre region later, I'm back with a vengeance. Malone, Chop Chop, Ballsy, Jeronima and Emmarald. Plus T. Goddamn, of course. Who now knows Fly, since Elizaberth... you know. Leaving Malone, now an Armaldo, in the box, I conquered Wallace with pitiful ease. Thunderbolt and Giga Drain will do that to him. I guess all that's left is the League. Of course, more levels would be needed. Thankfully, I'd received an offer of help with that from the Orre region, so I sent my final team off to finish evolving and get tougher. Sure, the opponents there were more difficult, but it sure beats Whirlwind Hariyama slowing you down.

I honestly thought this'd be a team of second-rate losers I couldn't be bothered with. How wrong I was. When we came back from training, they looked like they'd seen things I couldn't comprehend. They'd learned to work as a team, something the previous squad never did. I think T. Goddamn's still a bit suspicious, but he saw what they did to Wallace. They want this as much as I do.

So, my final prepared team, the team I want to conquer the League with. There are seven of them, so one will always be boxed. And I'll need C. Chance for Flash, so can only use five in Victory Road, of which one must Surf and one must Waterfall. I hope I don't need anything else...

Here's the lineup:

T. Goddamn-Crobat-Poison/Flying
-Return
-Fly
-Bite
-Confuse Ray

The only Original Generation left, still the fastest. The only team member with a hold item, Silk Scarf.

Malone-Armaldo-Bug/Rock
-Earthquake
-Brick Break
-Ancientpower
-Protect

The highest level and highest Attack. Goodness help you if Ancientpower works...

Emmarald-Tentacruel-Water/Poison
-Waterfall
-Sludge Bomb
-Barrier
-Supersonic

The new resident shiny. It surprises me how quick she is. Got shafted with the weaker Water HM since Sludge Bomb's a good second STAB.

Jeronima-Ludicolo-Water/Grass
-Surf
-Giga Drain
-Fake Out
-Ice Beam

Named for an old hag in a classic work of Spanish literature. Replaced Dive with Surf as I won't be needing it anymore.

Ballsy-Electrode-Electric
-Thunderbolt
-Rollout
-Light Screen
-Selfdestruct (for emergency use only)

Why Selfdestruct? Electrode doesn't exactly have a stellar movepool. But it's quick and STAB Thunderbolt, so is therefore my best Electric type. I nearly had an Electrike, but I sort of killed it.

Chop Chop-Machamp-Fighting
-Brick Break
-Earthquake
-Seismic Toss
-Foresight

Doesn't cover anything Malone doesn't and can't hurt Ghosts other than Dusclops easily, so the most likely reserve. But still awesome.

AND INTRODUCING:

Valvium-Gorebyss-Water
-Surf
-Psychic
-Ice Beam
-Shadow Ball

This is why we needed to do the Abandoned Ship right here (and why I originally taught Jeronima Dive). This is my trump card. This is a male Gorebyss, and its mighty shellbra rage will conquer all. I really don't want to lose this one. Shame it's not the fastest tool in the box.

This is it. One last push. This had better go right...

Victory Road

I had to do this two men down for HM purposes, but everybody lived. Wally was a walkover (cheers Valvium!). Tried to catch a Medicham but killed it by accident.

Sidney

This was very much a team effort. Emmarald walled Mightyena for a bit before Malone came in with Brick Break. Sharpedo went down to a single Thunderbolt. Cacturne was taken out by T. Goddamn, who also made a decent dent in Shifty. Unfortunately, I forgot something again.

Shifty knows Extrasensory. Critical hit.

Deaths: 10

He was then avenged by Emmarald while Malone dealt with Absol.

Phoebe

This was the Heavenly Queen I was most worried about, as I was kinda relying on Valvium's Shadow Ball to carry the day. I needn't have been worried. Careful item balancing and PP restoration when necessary won it for me death free. Damn Pressure, mind.

Glacia

This was very much the Ballsy and Malone show. Ancientpower got the Glalies out the way, and Thunderbolt the Sealeos. I had a bit of a scare when Walrein's Blizzard impacted Ballsy, but he only lost about 70% of his meagre HP stat and managed to get off that crucial second Thunderbolt.

Drake

I was pretty prepared for this one. Thank goodness he only has the Kingdra in Emerald. I wore him down to Salamence, but by then Valvium was too weak to survive a Dragon Claw. So I switch to Jeronima, which of course makes him prepare a Fly, so I go to Ballsy and use a Hyper Potion. Of course, this lets him get a Dragon Claw off.

Bye, Ballsy.

Deaths: 11

Valvium's Ice Beam finishes it.

Later, on the Champion's staircase, I realise that, without Ballsy, I no longer have a hard Skarmory counter. In what would later become a tradition, my only option is to wing it.

Champion Steven

After a bit of thought, I opt to use Emmarald as our lead. While Skarmory sets up a layer of Spikes, we boost our Defence to unholy levels with Barrier. A combination of healing, Supersonic and Waterfall eventually downs Skarmory, and I wonder if that's the hard part over.

Our next problem is Claydol. I go to Jeronima for her three-digit Sp. Def and kill it in two Surfs, at the cost of most of our health. Aggron comes out, opposed by Malone. Two Earthquakes suffice although again it costs us life. Steven's own Armaldo is easily beaten by Valvium. Then comes Steven's other great wall, Cradily.

My first bet is Jeronima, who we bring out and heal to full health. Cradily responds with Sludge Bomb, nullifying it. We grin like idiots and go to Emmarald and set up Barrier again. Steven realises what we're doing and immediately switches strategy for Giga Drain.

Emmarald has Liquid Ooze. Bad move, Steve. And to think I was annoyed she didn't have Clear Body...

This brought Steven down to his trump card. Metagross. The one we all feared from the start. I go to Malone, praying his high Defence would let him survive just one Meteor Mash and get an Earthquake off.

I was wrong. Way wrong. And that was the end of the line. The only one to not go down in one hit was Valvium. And even then, getting Meta into the red with Surf wasn't enough. Steven used a Full Restore. And sealed my fate. Our fate. I can't pretend that we weren't all invested in this team.

We lost. And that was the end of that...

seconD COMING: BRYSS PLAYS DIAMOND


This one, I don't have a full log for. I had some semblance of one up to Gardenia, with accompanying bad sketches, but that's it. The rest is reconstructed from memory. With a few more bad sketches to come.

1: One catch per area.
2: Faint is a one-way trip to Valhannan.
3: Nicknaaaames.
4: This time, don't fight the damn cover legendary. Just use a Master Ball. You still can't use him.

It's been a little while since my Hoenn journey. It took me a while to come back home. I couldn't, not after that defeat. I considered mounting a rechallenge, but it wasn't worth it. Besides, the only fully trained 'mon I had left was Chop Chop. It wasn't going to work. So I went up to Meteor Falls for a while. Did some reflecting. And that's when I found Him.

When most people claim to have found some sort of god, they just hear voices in their head. For me, it was being slapped in face by a pitch-black flagellum and being told to get over myself. I may have lost the first challenge, but... I had fun doing it, despite the death. Annan took me to Valhannan, Hall of the Fallen, and there I met the spirits of my former comrades. They said pretty much the same thing. Of course, Goddamn and Koi would later return to aid me again, but I wasn't to know that yet. For now, I had a new goal. The Sinnoh League.

For a part of this journey, I was tailed by a weird masked spirit Annan referred to as Author Bryss. Apparently, he writes this crap. Anyway, he was there as a safeguard to make sure I didn't run off, not that there was any real danger of that. In Twinleaf Town, I met a guy named 'Scape. Yes, spelled with an apostrophe. I'm assuming it was short for something. He told me we could probably get a Pokemon at Lake Verity, so off we went, and lo and behold, he was right. The regional Professor had left some behind by accident. Forced to defend myself, I picked up a Chimchar, and we saw off a Starly together.

The usual rigmarole happened, and soon my Chimchar, named Sonny, and I had five Balls and a lot of ground to cover. From Route 201, Verity Lakefront and Route 202, we pulled out first catches, Stellaargh the Starly, Betsy the Bidoof and Kleomena, a Shinx with aspirations to become the greatest female Greek general ever. Pulling into Jubilife, we got ourselves a watch and an Old Rod. This allowed us to catch Koi Polly, a female Magikarp, on the western route. We also got ourselves a Budew on Route 204.



Budew are creepy. We named him Pistilwhip. After an easy Rival battle, we made it to Oreburgh, where we really learned to appreciate the kindness of strangers, thanks to O.Goddamn, our mines catch.


We also made a plan to deal with Roark.


It later transpired that the Alt-Text was a satellite entity used by Author Bryss when he was trailing me to carry on writing. Anyway, this event brought us to Roark, which went like this:


It was very easy. One day we'll find out why his head was so big. Anyway, onwards we went, and a bunch of stuff evolved!



Betsy officially took the mantle of HM Slave and allowed us to reach Floaroma, and by extension the Valley Windworks. There, we caught a Pachirisu named Nutzzt and fought Team Galactic, who we'd met briefly in Jubilife but were now starting to be literally everywhere.



Once that was dealt with, we blazed through Eterna Forest and its preceding route (failed to catch Murkrow in Eterna, route catch a Buizel named Ladybuoy) with a woman named Cheryl, who graciously aided our training. From Eterna, we went straight to Mt. Coronet, where we caught a Cleffa and named it Astronema. That dealt with, it was time for Goddamn, now a Golbat, and Stellaargh to sweep the Gym.


Leaving the gym, we were accosted by a blonde woman with an excellent taste in coats, who gave us HM01, Cut. Betsy cut us a path into the Galactic Eterna building, where we met another of the Galactic Commanders.



Without realising it, we had rescued the Bike Shop owner, who offered us a Bike as a reward. Yes, one bike. Specifically, a tandem. I wasn't going to have any of this, and demanded he give us two Bikes. He refused.


That plan worked, and even better, the resulting hilarity caused this to happen.


To this day, we have no idea why Pistilwhip retained her mask as a Roselia. But it was creeping us out. A lot. We couldn't dwell on it, though, there was more journeyquesting to be done. And it's a long way to Veilstone...


Apparently, this is the point the author decided to leave. How nice of him.

Current Team: Sonny, O. Goddamn, Pistilwhip, Koi Polly, Kleomena, Stellaargh

Anyway, I have to tell this from scratch now. Right, so, on the way to Veilstone, I caught a Ponyta (FoalyCoaly) below Cycling Road and a Bronzor (Verdigrief) in Wayward Cave. Also a Gastly (Nitrogeist) in Old Chateau. I also made Polly into a full fledged Gyarados to help the team and make me very vulnerable to Electric. I didn't really use most of my reserves this run actually, so for the most part I'll ignore them unless they actually help me later from now on.

The trek to Veilstone was a giant slog comparable to the wait between Gyms 1 and 2 in XY, but probably worse due to the quality of opponent. I stopped in Hearthome and attempted to challenge Fantina, the local drag queen (which nobody but me seemed to notice), but failed to. Apparently, I'm not ready for 'her' yet. We got an egg that hatched into Ovarly the Happiny, and then caught a Chansey on the Route after Solaceon with a different name because Ovarly had yet to evolve.

Eventually though, I made it to Veilstone and promptly raided the shops for the most awesome TMs I could find, plus a spare Fire Blast for Ovarly for when she evolved to Blissey. The I challenged the Leader, Maylene.



Perhaps 'challenge' was too strong a word. Also, some guy in a hat got attacked by Team Galactic idiots, who I promptly ignored as I went straight for Pastoria, interrupted by my rival, Apostrophe Scape, on the way, who was more of a nuisance than a rival, really. Terrible taste in shirts, to boot.

The Pastoria Gym was the easiest Gym yet due to the stupendous ease with which the team took on Water types. We also caught Qwuybert the Quagsire in the Great Marsh.



With all this done, and Ovarly evolved into Blissey, we were ready for the Hearthome Gym. The Hearthome Gym, however, was ready for us.



That Gengar put another squaddie to sleep. Fearing a lethal Dream Eater, I switched into a Shadow Ball that wiped Sonny. Once again, I faced the prospect of a team with no clear leader. The backup team in Sapphire worked well together, yes, but they had no commander. They just did what they felt was right. I needed someone to watch over everything, and that came quicker than I thought.

Kleomena had always been Sonny's second, and played a blinder of a game in the Pastoria gym, with even Pistilwhip, who mostly stood by himself, respecting her. It didn't take her long to assume an official leadership position and establish a plan for going forward. But before that, we had to earn ourselves a fifth badge.



Like most badges in Sinnoh, this proved easier than expected...

Current Team: Kleomena, O. Goddamn, Pistilwhip, Koi Polly, Stellaargh, Qwuybert

With Fantina done, the next obvious way to go is to Byron. Heading into Canalave, we elect to take a detour to Iron Island, with Qwuybert joining our ranks so that we have a Ground type for Byron's Steel types. Iron Island... is not pretty. Joining up with a trainer named Riley, we take on a pair of Hikers. A pair of Hikers fond of exploding.

Goodbye, Koi Polly. Or so we thought.

See, Riley promised to keep our team healthy, and he wasn't going to let a little thing like death get in the way. I wish he had. That... thing he raised, that was NOT our Koi. It proceeded to rampage through the tunnel, happening to take out some Galactic Grunts along the way. Taking advantage of the confusion, we bail on Riley and go back to town, one 'mon down. Shoring up our ranks with Ovarly again, Byron is a quick and easy fight.

Moving on from that, Team Galactic again began to make their presence known, with the team being forced to battle Commanders Saturn and Mars at Lake Valor and Lake Verity respectively. Goddamn was able to deal with Saturn fairly easily, Confusion serving to distract the Bronzor, while Kleomena and Stellargh delivered devastating physical attacks to Mars.

'Scape was supposed to be at Acuity doing similar things, so off we go to Mt. Coronet again to give him a hand. On the way up, we encounter Nieville, a Snover, who joined the team purely by virtue of being a 'mon the Author had never used. Whilst preparing for Candice, he evolved into Abomasnow. We also take the opportunity to replace Ovarly with Astronema, who evolved into Clefable and gained Fire Blast and Ice Beam for coverage. Together with Stellaargh, she took on Candice, and won handily.

Returning to the plot, Team Galactic were taken on once more, beaten at their hideout with little difficulty and then pursued to Mt. Coronet again. Atop Spear Pillar, Cyrus, the leader of Team Galactic, summoned a rather irate Dialga, a fairly knowledgable if cantankerous fellow named Hartnell. Admittedly, he didn't tell us his name right away, but being rammed into a Master Ball does tend to make beings of time open up, apparently. Of course, in order to do so we had to beat Cyrus, but this wasn't hard.

With all our obstacles eliminated, it was time to return to trying to get the last Badge. On the way into Sunyshore, a Sailor challenged us with his Gastrodon. I sent out Pistilwhip and used Giga Drain... which only took him to 10% of his health. The creature then proceeded to score a critical Body Slam, which squashed Pistilwhip beyond all hope of recovery.

Our spell of bad luck didn't end when we entered the Sunyshore Gym either. Turns out that the Trainers within didn't get the memo about it being an Electric gym, and Qwuybert ended up battling a Mr. Mime. With Energy Ball.

Current Team: Kleomena, O. Goddamn, Stellaargh, Astronema, Nieville

With no Ground types left in the box, we decided to go get a catch west of Sunyshore. The result... Gastrodon. A gift from Annan, in the form of the newly christened Solid Slug. Equipped with a Muscle Band and the Earthquake TM, Volkner became the final Gym Leader to fall with impunity. With the team for the League finalised, it was time to move on.

Victory Road passed with little difficulty, and the final battle against 'Scape with about the same level. The end was in sight once again, and this time it was done with much less team upset. With Stellaargh leading, we charged in.

Aaron was about as easy as you'd expect someone who seriously believes Beautifly and Dustox to be valid candidates for an Elite Four team. Stellaargh easily swept most of his team, with Slug coming out to bat against Drapion. Slug would go on to face Bertha in a team effort with Nieville and his trusty Wood Hammer, a constant stream of meds ensuring a safe victory.

Slug also proved his usefulness against Flint and his mighty two Fire-types, and also Steelix. Lopunny was dealt with by means of Stellaargh's Close Combat and Drifloon by Astronema's Ice Beam. Admittedly, I had brought Astronema purely for Cynthia, but she was proving her worth time and time again, type change be damned. Lucian was Kleomena's fight. Crunch after Crunch rained down on the Psychic foes, until his Alakazam decided to outspeed and hit the commander with a critical Focus Blast... which she survived with ten health remaining. The Alakazam fell shortly after.

With all the prep work gone, it was time to confront Cynthia, who wondered why on earth we hadn't detoured to Celestic Town. We answered with one word. Fog. Seriously, screw fog, it was an awful idea.

First out, Spiritomb, opposed by Slug on account of it not really mattering too much. A couple of mixed attacks and a lot of wasted PP worked perfectly. Responding with Roserade, we went to Stellaargh, who dealt with it handily. Milotic was a little bit harder, well, would have been without Nieville's Wood Hammer. Lucario was Close Combated, Gastrodon dealt with by Astronema outlasting it owing to wanting a fairly healthy Nieville coming in to Garchomp.

The Garchomp came in to Hail. We prepared a Blizzard, countered by a speedier Dragon Rush.

Nieville flinched.

Knowing that a second Rush would end us before we could end it, we entered a meds rally until the dragon whiffed, which it did within three Rushes, allowing us a second Blizzard from full.

The next Rush was a critical hit.

Nieville was gone.

At this stage, Astronema was too weak to come in, so Kleomena came in to growl fiercely. Anticipating an Earthquake, we switched to Stellaargh for a second Intimindate... and then back to Kleomena for a third one. Knowing it had Quake, I suggested that she withdrew, but she refused. This was her battle. For Nieville.

The two combatants, the dragon and the lion, circled each other as the hailstorm within the room reached its fastest speed. Devoid of her Electric attacks, Kleo resorted to Crunch, and as if to level the playing field, the enemy refused to use a single Earthquake for the rest of the battle in favour of Dragon Rush. It was by far the tensest exchange of blows I have ever encountered in a Nuzlocke run. At no point did it seem like either of them truly had an upper hand. In the end, though, there could only be one winner.

And that winner was Kleomena.

We had beaten a League, and at that point we truly became Champions.
 
Last edited:

Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
  • Thread Starter Thread Starter
  • #4
The Oxford English Bryctionary

Over my time as a Nuzlocker, I've acquired a few, umm, quirks. Mainly of the running gag, catchphrases and recurring themes variety. Given the complexity of my own canon goes beyond what a comedic runner really ought to have, I've decided to record them all in an easy-to-follow and informal document. This will be edited as when it needs to be. Format is: Word, First Appearance: A run. Description: lorem ipsum placeholder text.

Annanism
First Appearance:
Game of Chance Gold
Description: The fictional religion based around Our Lord and Master Annan. Followers, who are referred to as Annanists, believe that Annan created Arceus to do all the mapping and things He was too busy to do Himself, with the assistance of the Tajiri Engine, and as such is the true master of the universe. Common curses uttered by Annanists include 'Oh my flat god,' 'Annan in Flat Zone' and the ever-useful 'D'Annan' and its variants.

Author
First Appearance:
Game of Chance Gold
Description: A denizen of the Authorverse, generally human, whose task it is to write up the exploits of the Players and shape the direction of the story. The most notable is Author Bryss, but others have been seen.

Authorplot
First Appearance:
Dearly Me!
Description: Any form of plot that takes place in the Authorverse, however minor. Usually a sub-plot to the main story in the Playerverse, but takes a more central role in written log and commentary runs, as well as in the reactionlocke Return to Jupiter.

Authorverse
First Appearance:
Dearly Me!
Description: A universe that exists on the outside of the Playerverse. If you think of the Bryssverse as a big circle, the Authorverse is a circle within that circle, and the Playerverse a circle within that circle. It's pretty much Earth in the present day, with the exceptions of the Effigy System, metadata, and some form of functional magic known as Legimancy. Between the two is a dark place called the Warp.

Bandit Blood
First Appearance:
Technically GoC Gold but it wasn't formally named until Monstrous Weapons
Description: The act of using a Walk Through Walls code, can be used as a noun and a verb. Weirdly, the name itself is a malapropism, as it refers to the protagonist of Monstrous Weapons, the distant ancestor of the present day Bryss, who was in fact a smuggler and not a bandit. It is supposedly his genes passed down through the years that allow for wallwalking.

Bed People
First Appearance:
Dearly Me!
Description: The positioning of a static NPC within a bed in such a way that interacting with them from different angles only causes them to turn their head, as if they were bound to the bed and limited solely to neck rotation. The Sand People in Hoenn's Lavaridge Town are probably a lesser-known derivation that doesn't come up enough to be a running joke.

Bryssverse
First Appearance:
Technically Mirror World
Description: The collective noun for the Playerverses, Authorverse and anything else governed by the Author's Author. All runs take place in some form of it. Now comes in two Eras, Zeta and ReMastered, from before and after the forum move.

Cheers, X!
First Appearance:
Umm...
Description: The standard method by which the Author acknowledges the assistance of a third party in connection with a research matter or some form of assistance. Not to be confused with...

Cheers, The Management
First Appearance:
Err...
Description: A phrase appended to passive-aggressive notes asking for something to be done, often a grammar correction.

Consistency
First Appearance:
Good question.
Description: A word often used in a single word sentence to denote a lack thereof. For example, if a dialogue box includes one correct apostrophe use and one incorrect use, it may be called, double points if the use in question was the same one each time. Now comes in handy GIF form.

Effigy System
First Appearance:
Game of Chance Gold.
Description: A trait of the Authorverse that allows for corporeal objects to gain new properties through becoming an Effigy for a concept, made possible by the Crocheted Effigy of Annan. This extends to both the creation of sentient beings, such as the unfinished Munna papercraft that became Tapirface, and to giving inanimate objects new powers, such as giving a Substitute doll the same properties it has in a Pokemon game. It also enables novelty weapons to have some effect against other Effigies, much to the Author's relief.

Entranet
First Appearance:
How (Not) To Write A Serious Run
Description: The network that links all worlds created by the Tajiri Engine, and the means by which multiple versions of the same region may exist. Very few have the ability to travel it unassisted, although beings such as Annan and Hartnell may travel at leisure.

Extensiongag.gag
First Appearance:
Forum avatars (non-canon)
Description: A phrase archetype that reads like the name of a file with a three-letter extension relating to the name. Examples include spintapir.spn, ravemaka.rve and regidance.dnc. They mostly appear in the Author's forum avatars but crop up in runs sometimes as well.

Finally! Now I Can Start Verbing!
First Appearance:
Dearly Me, Not Again!
Description: A phrase used to celebrate gaining the ability to do something you should probably already be able to do. It was originally used by to lampshade the nonsensical premise of the Running Shoes in Pokemon Ruby Destiny: Broken Timeline.

Freezing Temperatures
First Appearance:
Dearly Me!
Description: A series of redundant phrases referenced whenever redundancy occurs in any dialogue. The three most common phrase types are 'freezing temperatures that make you freeze,' 'meeting held in the meeting room' and 'learn through battle and battle while you learn,' all of which originally appeared in some form in Life of Guardians.

Hake
First Appearance:
I wish I knew.
Description: An illiteracism of the word 'hack' in the same way 'doge' is one of 'dog.' It is used to refer to any hack of a Pokemon game. Long form is rum hake, which works on the same basis and also happens to reference the necessity of alcohol for some of the worst offenders. As a side note, this word is probably the most important one on this list, and can be used as a kind of shibboleth to identify readers of Bryss runs, given its tendency to be adopted by others.

Hakery
First Appearance:
Some point after 'hake.'
Description: The act of modifying a game in some manner. It need not necessarily be for the purposes of creating a hake, although by necessity any such modification would in theory create a minor hake. For example, the adding of the Failkarp line to Hyetology, while not creating a hake itself, would be considered hakery.
Synonyms: Hakesmithery (a malamanteau of the above term and 'hakesmith')

Hakesmith
First Appearance:
Some point after 'hake.'
Description: One who creates rum hakes, known as hackers by most people.

Hypotec Universe
First Appearance:
Pokemon Dark Violet: A Social Experiment
Description: A parallel strand of the Playerverse unconnected to the rest where what in our world is the hake Dark Violet is in fact the first Pokemon game ever made. It is still written by the same Author, who role-plays as if the rest of the canon and games don't exist.

Initial Goddamn
First Appearance:
The Origin Point (predates the canon)
Description: The tradition whereby, where a themed naming scheme is not in play, all captured members of the Zubat line are named with an initial followed by the word Goddamn. There are also Honorary Goddamns, such as Noseybonk from Touhoumon in the Metal Generation, a title generally achieved by being fast before anything else.

Jagold Pause
First Appearance:
Dearly Me!
Description:
... ... ... ... ... ...
... ... ... ... ... ...

As above, in a single dialogue box unaccompanied by other text. It was most notably used to unnecessarily extend speeches and waste several inches of screen space in the DestinedJagold hake Pokemon Ruby Destiny: Life of Guardians. Interestingly, it actually appeared in the official games before that, most notably used by Bug Maniac Brandon on Route 120. There was also an even worse nine ellipsis variant used by the rival's mother, but neither was used to as excessive an extent. When fractions of a pause are mentioned, they are always fractions of this pause (so a half pause is one line of six, a quarter pause a line of three, etc.). They mostly serve to frustrate those trying to count them.

Legimancy
First Appearance:
How (Not) To Write A Serious Run.
Description: A school of magic that allows for the magical enforcement of rights and rules through reciting the words of ancient legal texts in a suitably arcane manner. The main requirement for such magic is that only the general area of law needs to be correct for the spell to work. For example, the Leases Act 1449, an astonishingly brief statute that falls under the banner of property law, allows one to enforce rights to one's own property even if it has nothing to do with lease rights. It has only been invoked a few times and is on the list purely for completionism.

Lure's Torterra
First Appearance:
Merluza de Ron
Description: A Torterra owned by Professor Lure from the Iris region. No crack theory is complete without mentioning it. The crack theory behind Professor Lure and his signature Pokemon is that he's the scary lab aide from Broken Timeline who appears in all five regions using a magical lab to give the player their starter that eventually snapped and took a Turtwig with him in a quest to become a real regional Professor.

Metadata
First Appearance:
Return to Jupiter
Description: The physical building blocks of any Playerverse being. The Author has shown an ability to extract this to create digital Effigies in the real world by a process involving making the being aware of the fourth wall and then extracting their metadata.

Noun Pass
First Appearance:
Merluza de Ron
Description: A completely arbitrary item needed to pass by a particular NPC in a hake. The name comes from the Pase Naturaleza from Iris, which was needed to pass some random Hiker for no given reason.

Omniscient
First Appearance:
Mirror World.
Description: A Player that is able to perceive the mechanics of the Tajiri Engine, thus allowing them to see dialogue boxes and understand how stats, Natures, EVs, sprites and other gamey things work without a convoluted in-universe explanation. The downside to this ability is that Pokemon owned by an Omniscient tend to lose combat effectiveness completely if they faint due to the stresses placed on them. At least five are known to exist, six if Floyd is also one, seven if Reddington counts.

Pepe Navas Fierro
First Appearance:
Merluza de Ron
Description: An addictive fictional telenovela (Mexican soap opera) from Iris Version that is somehow aired in the entire Playerverse. The name itself is an example of a nombre alburero, a type of Mexican joke along the same vein as prank names such as Seymour Butts. Research into what it actually means is ongoing, but the general suspicion is that it is something sexual.

Playerverse
First Appearance:
Game of Chance Gold
Description: The main sphere of the Bryssverse, including anything built on the Tajiri Engine. This is where runs are played and won, or lost as the circumstances may be.

Proto-Canon
First Appearance:
Predates the canon
Description: The three works made before Game of Chance Gold that have a significant bearing on the mainline canon. They are the author's Let's Play of Viet Crystal, The Origin Point and The Second Coming. The main elements imported into the main canon include Annan, Initial Goddamn and Bryss' pre-Garna past in Hoenn and Sinnoh, as well as a few names that were later re-used for main canon Pokemon such as Koi Polloi.

Screw you, Brytch!
First Appearance:
The HBC Plays Topaz
Description: A typical Bryssverse insult, derived from the rival's dialogue in Pokemon Topaz.

Secretly Sent Out My Kadabra
First Appearance:
Dearly Me!
Description: A recurring gag used to handwave implausible actions by stating that, while someone wasn't looking, the performer of the action secretly deployed a Kadabra to do something, which they may or may not actually possess. The original use was in Life of Guardians, where after beating a Team Earth member with a single Exeggutor, Syrb had his Pokedex and Pokemon stolen from him by a Kadabra (the Abra line not even present in LoG) allegedly sent out during the battle to do so.

Tapir
First Appearance:
Game of Chance White
Description: A general term used for members of the Munna line and sometimes the Drowzee line. Notable members of tapirkind include Tapirzzz, Sharna Alpha and Pno Charlie.

Tapircorp
First Appearance:
Game of Chance White
Description: A global conglomerate that makes products for tapirs, among other business interests. The principal funding for the Pro campaign came from it. After the war, it continued trading as a more gently malevolent entity. The Author and its CEO, Sharna Alpha, are known to correspond on a friendly basis.

Tapiring, The
First Appearance:
Game of Chance White
Description: A hypothetical global catastrophe wherein tapirs would dominate the earth. Experiments into what this would be like have been run, and they are bad. The Tapir War was fought to prevent this becoming the global status quo.

Tapir War
First Appearance:
Never, it's deliberately an offscreen war.
Description: A global conflict fought after the events of Game of Chance White between Pro and Anti-tapir forces. The Antis eventually triumphed, but during the war Bryss was captured by Tapircorp and stripped of his physical body in a mindflayer experiment gone wrong. It would be nearly two decades before he got another one to replace it.

Two Freakin' Boulders
First Appearance:
Dearly Me!
Description: Two boulders, placed adjacent to one another in a highly unnatural manner, that are used to impede in-game progress. These are usually Rock Smash boulders, but Strength ones also count. They come in two sub-categories. Type 1 boulders mysteriously vanish when a plot event is cleared, thus acting as a lazy substitute for a roadblock NPC that would require moving scripts and dialogue, while Type 2 boulders must be removed by the relevant HM. A subcategory of Type 1 is Two Freakin' Human Boulders, which work the same way as Type 1 boulders but, as actual living creatures (not necessarily human though), have incidental dialogue. Rarely, Three Freakin' Boulders may also be encountered, normal and human. Special mention must be given to the Dancing Men of Unova, who manage to be Seven Freakin' Human Boulders in a game that isn't even a hake.

N.B. If there are two NPCs blocking an exit but there is a space between them you can walk into and be told to go back, these are NOT Human Boulders. That's just a roadblock. Your way forward must be blocked 100% by corporeal objects to count.

Valhannan
First Appearance:
Mirror World? Maybe?
Description: The afterlife of Annanism, which also serves as a hub world for Annanist Players from which any point on the Entranet may be accessed. All Pokemon acquired in any given run go here after the run is completed, even if they were not used.

Your X Looks Depressed
First Appearance:
Dearly Me!
Description: A stock phrase used to indicate a state of sadness, often where it was already obvious it existed. The original use came from a section of Life of Guardians where April sent her Lapras with Bryss to escape an island. Upon reaching the mainland, it was indicated that it looked depressed, at which point a nearby fisherman interjected with 'Hey, your Lapras looks depressed.' Since then, it has been used when an obviously sad-looking thing appears.

zd zd
First Appearance:
zDungeons and zDragons
Description: A shorthand phrase used to mean something was very effective. It originates from a translation patch of a Yu-Gi-Oh! spinoff game that didn't translate the battle menus properly, instead showing gibberish ending with zd zd whenever an attack's power was somehow increased.
 

Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
  • Thread Starter Thread Starter
  • #5
Playerverses and You: A Rough Guide to the Planes of the Bryssverse
Bryssverse is complicated.

I've never shied away from that, but d'Annan does it feel good to say it out loud. Below is a rough approximation of the 'levels' Bryssverse narrative works on, from the bottom up. Hopefully, this will help.

Pocket Dimensions: Pocket dimensions can be created that exist within a Playerverse, and usually consist of one region only. Examples of pocket dimensions include the five from Dearly Me Not Again based on Kanto, Johto, Gento, Hevah, and Crest, as well as the Liquid Crystal dimension from How Not and the Pearl Dimension from Time & Space.

Playerverse: The 'gameplay' section of any given Bryssverse run takes place within a Playerverse, an Annan-created realm heavily based on Pokemon games and realised with several different iterations of a creative tool called the Tajiri Engine. Which version of the engine (and therefore which 'generation's' mechanics are in use) fluctuates with no regularity at all. Generally speaking, each Playerverse has an 'Earth' upon which all the various regions are situated.

There are multiple Playerverses, each designated by a letter. The known ones thus far are:

Playerverse A: The very first Playerverse Annan created???

Playerverse C: A Playerverse that was retroactively created.

Playerverse D:
The 'main' Playerverse of Bryssverse in the Zeta Era. Regions include the canon ones (except Kanto was changed into Garna for a while) plus Corna and Hevah. Characters from here include Ufllbcan M. Bryss, Ganon, and Syrb N. Bryss.

Playerverse E: The 'main' Playerverse of the ReMastered Era. Not much is known about its regions thus far except the canon ones. Characters from here include Bethany R. Bryss.

Playerverse F: A Playerverse of minor repute with only canon regions. Characters from here include Floyd Jensen.

Playerverse G: A 'sandbox' Playerverse where the Engine can be randomised. Gunsteve movies are filmed here.

Playerverse H: A Playerverse with very little development due to the narrative of the world. Characters from here include Red X. Bryss.

Playerverse I: A Playerverse that followed the anime in broad strokes. From its future comes Ruby Masterball.

Entranet: A two-tier linking system that links Playerverses together as well as linking individual Playerverses to their own pocket dimensions.

Authorverse:
The dimension that the Author lives in. From it, he can interact with all the Playerverses. Some characters possess the ability to move between Playerverses and the Authorverse, such as Evil Bryss. Others simply know it exists.

Void Authorverse: The dark mirror of the Authorverse. Balle Masque comes from here.

Extrauniversal:
This is an umbrella term for the weirdery that comes into the Bryssverse from 'outside' the standard universal setup. The Eye of Terror allows things in. Whilst they cannot escape to the Authorverse generally, the Author has no power to 'write' them.

Real World: Hi! You're reading this here! In the real world, you read the threads and comment on the runs. The mysterious Author's Author who decides all the plot lives here, but can't ever speak from himself in-story because that would necessitate an Author's Author's Author and that's just silly.
 

Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
  • Thread Starter Thread Starter
  • #6
[BR00-A] Introduction to Bryssverse ReMastered

Simple Version


Hello! Welcome to the world of BRYSSVERSE. My name is MASTER BRYSS, but most people call me the AUTHOR.

This is my world, the AUTHORVERSE. From here, I write stories about the trials and tribulations of people in other worlds based on video games. These worlds are called PLAYERVERSES.

I've been writing stories for some time now. I used to write them on the old version of NUZLOCKE FORUMS, ZETABOARDS, but that's gone now. Now that we're on XENFORO, I've been re-writing my old stories to make a NEW REMASTERED MULTIVERSE.

You don't need to read the ZETA ERA stuff to understand the REMASTERED stuff for the most part. But it's very important to me that you know that a lot of these runs are REMAKES. I remember writing them, and while I was writing them, I had a few BAD EXPERIENCES. I'll tell you about them as I go along telling the story of the REMASTERED MULTIVERSE.



This COLOSSAL PRICK is my evil counterpart, BALLE MASQUE. He comes from a place called the VOID, and is the living embodiment of everything I reject. Think of him as all the bad parts of my personality. He is in charge of all the stuff that existed before the REMASTER. Remember him, because he'll be important in the new stories.

Can I just say how PATRONISING this format is?

No, you can't!

Since the REMASTER INITIATIVE started, I have written a few new stories, starting with GAME OF CHANCE RED. Everything before that is a REMAKE.

I'll tell you about the old stories first. After we finish those, and we finish GAME OF CHANCE RED, I'll catch back up with you, the READER, and BALLE MASQUE, and talk about where we'll go from there.

Good luck on your quest through these stories, READER! You'll need it!

Oh, and did I mention I have NO RESPECT FOR LINEAR STORYTELLING?

You really should have led with that, you know...

Obtuse Version
Here we go. New forum. New start.


New mask.

Welcome, everyone, to Bryssverse ReMastered.

Let me explain. As it is stated on the welcome page, Bryssverse is a series of interlinking creative works that tell of the trials and tribulations of the Bryss family, their associates, and those who document their exploits, published on the Nuzlocke Forums. It is divided into two eras: Bryssverse Zeta, and Bryssverse ReMastered.

Bryssverse Zeta is the Bryssverse that appeared on the old Zetaboards version of the Nuzlocke Forums. There, Bryssverse was a highly improvised and organic work that kinda of accidentally came into being. I did two Nuzlocke runs prior to joining the forums, Sapphire (loss) and Diamond (win), and started my forum run career with a plotless Gold run with an awful ruleset.

I then participated in a collaborative campaign of interlinked runs called Mirror World run by someone called Rhyder... which never actually concluded for a multitude of reasons. Because that run necessitated having a plot, I decided to carry over my Gold protagonist (despite not having finished the Gold run), thus making both runs part of Bryss' overall story. Oh, and the off-forum runs were the same character too. And then things got really weird. A universe was born. Which then became a multiverse. Because I am compelled to write.

In the last year or so of Original Flavour Bryssverse, Zetaboards got subsumed into Tapatalk, which everyone hated. It was then decided that we as a community would move to a new Xenforo board. Faced with the need to manually archive thirty-plus Nuzlocke runs (plus some Let's Plays I did along the way), I realised that this was the first time I had the entire Bryssverse in easily accessible files, all on one drive. And that got me thinking...

I could just repost everything 'as-was' on the new site, but there were two problems with this plan. One, my first three runs had some of their images hosted on Photobucket, which was fine when they were first posted in 2013 but issues with PB's bandwidth limits and later with the ability to view PB images outside of PB itself meant that the site wasn't viable anymore. Two, just reposting everything completely ignores how the Bryssverse has evolved and how I've changed as an author. In a way, the Bryssverse is the closest I've come to writing an autobiography despite its entirely fictional nature. In the six years since I started posting, I've changed tremendously as a person, developed new skills, new interests, found love... basically, I'm looking at those runs in a whole new way now. And this move lets me start clean. So I will. Three (scrap the 'two problems' thing)... seriously. Just reposting everything would be boring.

What you are looking at is the Introduction to Bryssverse ReMastered. That's a pun. It is a ground-up re-polish of the entire Bryssverse, complete with the following features:

-Totally 're-cut' versions of the earliest runs, with much better linkwork for the plot stuff.
-A more linear (but not, I stress, chronological) reading order organised by [reference numbers] whereby runs can be divided into 'episodes' where the plot of another run cuts in.
-More or less identical ports of later runs but with some of the grammar mistakes I missed before corrected.
-I'm wearing a new mask! It's got an Annan motif on it! You'll learn who He is soon.

In essence, the idea is that Bryssverse ReMastered should be the only version of Bryssverse you have to read to fully understand Bryssverse. But to be clear, this isn't a total retcon of Bryssverse Zeta. Because in Bryssverse, EVERYTHING is canon, including the stuff that isn't. The fact that I have written this introduction means that I, Master Bryss the Author, am communicating to you, the reader, that this is the second version of Bryssverse. It is an in-universe fact that this is Version 2.0. Everything written during the ReMastered era is written with that knowledge (I will mark where this is for you in the Index).


BRYSS! YOU COLOSSAL PRICK!


Ah. It's you. Balle Masque. Introduce yourself to the new people.


There's no time for that! You just rebooted the entire Bryssverse, and thus rejected an entire version of your canon!

Yes, I did. And you, Balle Masque, are a being made of everything about myself I have ever abandoned. Which I guess means that looking after Bryssverse Zeta is your job now.

I'm glad that you've exposited that to the new readers, because otherwise my identity and whole deal would be a mystery until at least [BR11B] under your new system. But that isn't why I am here.

So why are you here?

Simple. When you rebooted everything, you left several key plot threads hanging without a proper resolution! As you just mentioned, those are now my responsibilty. So I ask you... what do you plan to do about them?

I'm glad you asked! Because I do have a plan for that!

...You do?

Yes. And even better, I'm about to tell you what it is.

You... are?

Yep. But before that...

Oh, here we go.

There's a whole bunch of new readers here who haven't a clue which lingering plot threads from the Zeta era you're talking about! We need to tell them what they are for them to understand what is to come!

I think I know where this is going.

So now I'm going to remaster the entirety of the Zeta era as to allow them to catch up. THEN, when the clock strikes [BRE02]... I will tell you what the plan is.

What about [BRE01]?

[BRE01], the first new run of the ReMastered Era is the key to the whole thing. But I'm getting ahead of myself. Now, strap in, Balle Masque! Strap in, readers! Because it's time to tell a story!

So in other words... the entirety of the Zeta era in ReMastered is presented within the framing device of you recounting to me, Balle Masque, EVERYTHING THAT HAS HAPPENED SO FAR.

Yes.

...I hate this hack.


-Bryssverse continues in [BR00-B] Origin Points-
 
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Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
  • Thread Starter Thread Starter
  • #7
[BR00-B] Origin Points

Good morning internet, I'm Master Bryss.

This is run [BR00-B] of the Bryssverse. It's technically based off of two runs. It can be read before everything else except [BR00-A], and exists to provide some context for why this whole venture started in-universe.

Point #1 details the origins of Bryssverse itself, from a bored Author's desire to do Nuzlocke runs to a deal gone wrong. It incorporates a basic written log of the Author's first Nuzlocke, Sapphire, which would be used as the foundation of Player Bryss' story.

Point #2 details the origins of the Bryss lineage, the journey of the Bandit King Erasmus L. Bryss. It is based on a run of Fire Red (patched with a physical/special split).

It had been an interesting first-half session of law school. The entity known to a tiny niche of the Warhammer 40k blogosphere as Master Bryss was moderately happy with his results, but also bored. His energy to paint and his time to play the game he held dear to his heart was drawn thin. These were problems of a cataclysmically first-world nature, and ones that required a first-world solution. For Bryss, that solution was usually 'find a new obsession.' But those didn't just emerge fully formed overnight. They had to be found. Fortunately, there was, and remains still, a large source of findable obsessions on the internet. The conduit of TV Tropes, a comprehensive encyclopaedia of media and the devices within, had led him to them before. He certainly had no shortage of anime recommendations, either. But it was TV Tropes he always went back to. It hadn't done him wrong before. Except Homestuck. He knew he'd never finish Homestuck.

The 'random page' button was always a dangerous experiment. It could go anywhere. Where would it take him this time, he didn't wonder out loud because that was a fanciful and unrealistic image of how human thought worked. Instead, he'd just click the button and...

Nuzlocke Comics.

Bryss had heard in passing of the Nuzlocke Challenge before. An old schoolfriend of his had started one on YouTube and then never finished it. This was why he stuck to terrible Let's Plays. His current one was Vietnamese Crystal, a godawful translated version of the Gen II game from its Japanese original, currently seven Badges in. Others had done it better than he had, but he didn't care. After all, he'd gotten a bizarre fictional deity out of it. Hail Annan, he did actually think out loud, glancing over at the crocheted effigy of the D-shaped creature a friend had made for him. He had questioned the idea at first, but at this stage he had been fully converted. Annan would solo Lance, no question. One day. There had been schedule slip of late.

This would give him time to read a few of these comics...




Bryss was down a rabbit hole and he knew it. There had been so many comics. The original, Kynim, Hale... Nonparael. This truly was a different perspective on the old, familiar games. And in most cases, they still won. So, how hard could it be? Why not boot up an old cartridge, its Pokemon already transferred to a later generation, and start all over again? There were a few to choose from. The original run, though, was Ruby. Therefore...

Bryss would do Sapphire.


'Let's start with the basics,' he thought and said to no-one, his actions being clearly telegraphed in post-production. 'This will be a simple run. Basic rules, no legendaries allowed to be used, but you must try and capture Kyogre without the Master Ball unless attempting to do so would cause you to fail the run. A team wipe is a game loss. Furthermore, I will link this run to my Colosseum file so I can trade for evolutions and speed up level grinding if necessary, caveat being the permadeath rule carries over. That should do it. We will name our character Bryss because that is who I am. Fortunately, because this is Sapphire, this is the only human I ever have to name. Here goes nothing...'

And so he went.



I started with a female Mudkip (Swampina). Once I got my first Balls, I acquired a Zigzagoon (Bandito) from the first route, a Wingull (Egbert) from Route 103 and a Poochyena (Growler). Unfortunately, Growler died while trying to level her up and never made it past Lv.4. On the route after Petalburg I caught Taillow (Just Swell), and in Petalburg Woods a Wurmple (C[hristopher]. Chance) who ended up a Dustox. After a bit of grinding Egbert and Swampina (now Marshtomp) crushed Roxanne. Easy enough, but then again literally every RSE starter has an answer here.

My first non-duplicate encounter on the route after Rustboro was of all things A SHINY WHISMUR (Bicket). He's not exempt from the normal rules though. Since he was my legitimate first catch, I won't catch another Whismur. Travelled to Dewford and caught a Zubat (T[revor]. Goddamn) in Granite Cave. Bandito has by now become Cut Slave and C. Chance Flash Slave due to being the only 'mon I own that learns it. Brawly is easily defeated by Just Swell once it learns Wing Attack, but I lose Egbert in the scuffle. Wingull's low Defence is a pain, especially when Bulk Up gets involved.

I get the Old Rod and use it in Dewford and Slateport to get a Tentacool (Angle) and Magikarp (Koi Polloi). On the low road I acquire Oddish (Riffles). In the encounter with May, I lose Just Swell to a critical Pursuit from Grovyle, inches away from evolving and being basically Fearow. On the other hand, Bicket is now a Loudred. Wattson is utterly crushed by Swampina, no need to go into details there. Mud Shot for days. Riffles joins the party to make up the numbers again.

Having lost both my good Flying types, I evolve T. Goddamn into Golbat. This immediately makes him twenty times more awesome and I hope to Annan he makes it to Crobat. New reserves caught are Volbeat (Joss) from the Day Care route, Numel (Lincoln) in the grass prior to Mt. Chimney, Spinda (Snowfwake) on the ash route and Lotad (Jeronima). Fiery Path was a Torkoal (Steamie), and I'm saving my Meteor Falls catch using Repels in case later Bagon is wanted. I replace C. Chance with Lincoln and evolve Riffles into Gloom, who is instrumental to ensuring a death-free Archie match on Mt. Chimney once T. Goddamn got his Golbat out of the way. Swampina does a Wattson on Flannery, and I catch a Machop (Chop Chop) in Jagged Pass. I then attempt to grind Lincoln on other Numels. Bad move, he died to a Magnitude 9. The Egg from Lavaridge also hatches into Wynaut (Aidunno), and my Desert fossil pick is Anorith (Malone), having accidentally KO'd my Cacnea encounter here.

Koi Polloi joins the party to replace Lincoln. I used the Daycare to get her to 19 and then turned her into something useful. However, the best move I can give her is Strength (and Dragon Rage, I guess). All the Mach Biking I did to hatch the Egg gives me a Crobat, so between T. and Koi, Papa Bryss doesn't provide much in the way of opposition. Intimidate helps.

Surf lets me pick up a Pelipper (Elizaberth, and not a duplicate since Egbert never evolved) east of Dewford. I also pick up a Voltorb (Ballsy) in New Mauville. I fail to encounter anything new up until the Weather Institute, so take Castform (Goggles) after thrashing Shelly with Riffles and Koi Polloi. The Fortree Gym is essentially the Bicket show. I taught my murderous loudspeaker, now fully evolved into Exploud, Shock Wave while grinding near the Abandoned Ship and with his awesome Special Attack he takes apart anything in his way. Well, except Winona's Altaria. That was all Koi Polloi and Dragon Rage.

Incidentally, I don't want Kecleon to be my first encounter on the route right of Fortree, so I look in the grass for Absol...and find a Kecleon. He's named Armstrong, after Alexander Armstrong of a British daytime game show called Pointless. Har de har it is a comment on effectiveness.

Everything's going pretty damn swimmingly now, no deaths in a while. I get a Shuppet (Shuppup) from Mt. Pyre, I finally find a Leaf Stone and the TM for Giga Drain, so I now have the keys to Riffles' full potential, and the Aqua Hideout is a piece of cake once the panic of the Selfdestructing Electrodes is over. To make my day even better, I find ANOTHER SHINY. This time it was a female Tentacool, named Emmarald. Figures it'd be Tentacool what with the sheer amount of surfing in this game...

Bicket gets a Fire Blast TM from the Lilycove Dept. Store, making him a properly fire-and-brimstone pipe organ of death, and Swampina has made it to Swampert and learned Muddy Water at last (Bandito/Elizaberth is my Surfer). Between them, they smoke Tate & Liza, although there was a bit of a scare involving Solarbeam at one point which T. Goddamn remedied easily due to 4x resistance. I have to teach Dive to Koi Polloi, though, for Aquaplot nonsense. The Seafloor Cavern is a joke after Riffles learns Moonlight, which finally lets me evolve it to Vileplume. Plus the whole giant pipe organ with Shock Wave thing I have going on. I also make the detour to Pacifidlog to get levels and another Return TM for Bicket, who is my highest level at 42. Meanwhile, I get a Clamperl (Valvium).

Having chased Kyogre to Sootopolis, I have to try capturing it. I figure I'll weaken it then let Riffles loose with Sleep Powder. What I don't count on was how powerful that abomination is after a few Calm Minds. It killed Koi Polloi first. And then Elizaberth, then Swampina, then Riffles...

You'd think I'd learn my lesson, but no, I have to try one more ball.

That costs me Bicket. I'm honestly lucky T. Goddamn, my fastest member, was the one left to last. Fast enough to KO the weakened Kyogre, he prevents a game loss. I now need to totally rebuild my team for Wallace out of my remaining reserves. Joy.

One incredibly long grind in the Orre region later, I'm back with a vengeance. Malone (Armaldo), Chop Chop (Machamp), Ballsy (Electrode), Jeronima (Ludicolo) and Emmarald (Tentacruel). Also Valvium (Gorebyss), since I caught a Clamperl underwater earlier. Plus T. Goddamn, of course. Who now knows Fly, since I lost my Pelipper. Leaving Malone in the box, I conquered Wallace with pitiful ease using Ballsy and Jeronima. Thunderbolt and Giga Drain will do that to him. I guess all that's left is the League. Of course, more levels will be needed. Back to Orre for a while...

I honestly thought this'd be a team of second-rate losers I couldn't be bothered with. How wrong I was. After the final round of training, they looked like they had a fighting chance. Oh, Wally happened at some point but he's about as threatening as a wet paper bag so never mind about him. The above listed Pokemon are a team of seven, so I box Chop Chop as the most redundant team member with the smallest coverage.

T. Goddamn/Crobat
-Return
-Fly
-Bite
-Confuse Ray

The only Original Generation left, still the fastest. The only team member with a hold item, Silk Scarf.

Malone/Armaldo
-Earthquake
-Brick Break
-Ancientpower
-Protect

The highest level and highest Attack. Goodness help you if Ancientpower works...

Emmarald/Tentacruel
-Waterfall
-Sludge Bomb
-Barrier
-Supersonic

The new resident shiny. It surprises me how quick she is. Got shafted with the weaker Water HM since Sludge Bomb's a good second STAB.

Jeronima/Ludicolo
-Surf
-Giga Drain
-Fake Out
-Ice Beam

Named for an old hag in a classic work of Spanish literature. Replaced Dive with Surf as I won't be needing it anymore.

Ballsy/Electrode
-Thunderbolt
-Rollout
-Light Screen
-Selfdestruct (for emergency use only)

Why Selfdestruct? Electrode doesn't exactly have a stellar movepool. But it's quick and STAB Thunderbolt, so is therefore my best Electric type.

Valvium/Gorebyss
-Surf
-Psychic
-Ice Beam
-Shadow Ball

The coverage. The coverage. It's totally worth bringing three Water types. Promise.

Here we go then. Pokemon League.

Sidney was very much a team effort. Emmarald walled Mightyena for a bit before Malone came in with Brick Break. Sharpedo went down to a single Thunderbolt. Cacturne was taken out by T. Goddamn, who also made a decent dent in Shifty. Unfortunately, I forgot that Shifty knows Extrasensory. Critical hit. The bat has fallen. He is then avenged by Emmarald before Malone Brick Broke Absol.

Phoebe was the Heavenly Queen I worried most about, as I'm kinda relying on Valvium's Shadow Ball to carry the day. I needn't have been worried. Careful item balancing and PP restoration when necessary won it for me death free. Damn Pressure, mind. This cost Ethers.

Glacia was very much the Ballsy and Malone show. Ancientpower got the Glalies out the way, and Thunderbolt the two Sealeo. I had a bit of a scare when Walrein's Blizzard impacted Ballsy, but he only lost about 70% of his meagre HP stat and managed to get off that crucial second Thunderbolt.

I was pretty prepared for Drake, since I have two Ice Beamers on hand. Thank goodness he only has the Kingdra in Emerald. I wore him down to Salamence, but by then Valvium was too weak to survive a Dragon Claw. So I switch to Jeronima, which of course makes him prepare a Fly, so I go to Ballsy and use a Hyper Potion. Of course, this lets him get a Dragon Claw off. Bye, Ballsy. Valvium's Ice Beam finishes it.

On the Champion's staircase, I realise that, without Ballsy, I no longer have a hard Skarmory counter. I need a new lead. Umm...

After a bit of thought, I opt to use Emmarald as our lead. While Skarmory sets up a layer of Spikes, we boost our Defence to unholy levels with Barrier. A combination of healing, Supersonic and Waterfall eventually downs Skarmory, and I wonder if that's the hard part over. Our next problem is Claydol. I go to Jeronima for her three-digit Sp. Def and kill it in two Surfs, at the cost of most of our health. Aggron comes out, opposed by Malone. Two Earthquakes suffice although again it costs us life. Steven's own Armaldo is easily beaten by Valvium. Then comes Steven's other great wall, Cradily. My first bet is Jeronima, who we bring out and heal to full health. Cradily responds with Sludge Bomb, nullifying it. We go to Emmarald and set up Barrier again. Steven realises what we're doing and immediately switches strategy for Giga Drain.

Emmarald has Liquid Ooze. Bad move, Steve. And to think I was annoyed she didn't have Clear Body...

This brought Steven down to his trump card. Metagross. The one we all feared from the start. I go to Malone, praying his high Defence would let him survive just one Meteor Mash and get an Earthquake off. I was wrong. Way wrong. And that was the end of the line. The only one to not go down in one hit was Valvium. And even then, getting Meta into the red with Surf wasn't enough. Steven used a Full Restore. And sealed my fate.

My first ever Nuzlocke run... a failure at the very last hurdle.



'So close!' thought the Author. 'I nearly had him! If Ballsy had just hung on... but what's done is done. I can't just immediately re-do it. Not the whole game again. Perhaps a different game. Maybe go up a generation? Yeah, that's a solid plan. And then, once I have a completed Nuzlocke under my belt, maybe I can try something harder. Maybe even go public? There's doubtless a place for that.'

'Say... why is my desk vibrating?'



OR, ALTERNATIVELY...

'Wha? Where is that voice coming from? The... effigy? Or my discarded fruit snack?'

THE EFFIGY, BRYSS. DEFINITELY THE EFFIGY. I MEAN, A GOD EMERGE FROM A BANANA PEEL? THE RIDICULOUSNESS OF THAT IDEA.

'...ANNAN? You're real? I mean, really a fictional deity?'

CORRECT.

'Oh... I really wasn't expecting this. But... why are you here?'

YOU ARE CLEARLY DISAPPOINTED BY YOUR FAILURE TO COMPLETE YOUR FIRST NUZLOCKE. I WOULD MERELY LIKE TO SUGGEST THAT YOU WOULD DO BETTER WITH MORE... HANDS-ON SUPERVISION.

'Like, me go inside a video game?'

I SUPPOSE SO, YES. I COULD DO THAT. YOU COULD JOURNEY ALONGSIDE YOUR PLAYER CHARACTER, TAKE NOTES, THAT SORT OF THING. OF COURSE, YOU'D FIRST HAVE TO FLESH HIM OUT INTO AN ACTUAL CHARACTER RATHER THAN A CONTROLLABLE PIECE OF DATA, BRIDGE THE OUTCOME OF YOUR LAST RUN TO THIS ONE...

'You're talking about writing a fictional universe based on Pokemon. Making it about more than just me playing a game.'

I HAVE SEEN FIRST-HAND HOW YOUR BRAIN WORKS. YOU HAVE WRITTEN UNIVERSES BEFORE, EVEN IF YOU SHARED THOSE STORIES WITH NO-ONE. THIS... THIS COULD BE YOUR NEW OBSESSION. TO WRITE. TO BECOME NOT JUST MASTER BRYSS... AUTHOR BRYSS. BUT WHAT DO I KNOW, I'M A BEING OF UNKNOWN ORIGIN.

'No... I think you might be on to something. Say I was to do this. Maybe a Sinnoh run. How much time would pass in the real world while I was gone?'

NONE. YOU'D RETURN EXACTLY WHEN YOU LEFT. AND YOU COULD START WHENEVER YOU WANT. ONCE YOU SORT THE BACKSTORY.

'I mean, that's simple enough. Bryss...'

FULL NAME?

Ufllbcan M. Bryss.

EXCUSE ME?

Name of my old Chapter Master, you put me on the spot. It's canon now. No take-backs. So, Ufllbcan M. Bryss goes through the canon events of Sapphire. He's doubtless not doing the best given... events, which are explained by... urgh, all the usual explanations are well-trodden. Let's go meta. Just to make sure he doesn't get too mired in grief, we should arrange some divine intervention for him, too, like an in-universe afterlife for his fallen catches. Then, once I get into Sinnoh, I'll tell him that he's a Player Character. He will have access to all the knowledge a good player of the game would have, and we'll extend that to real world context so I don't make a bunch of jokes he won't get. Of course, that means the purpose of Nuzlocke will be intrinsically part of him, because I am writing him for the purpose of undergoing this challenge. And also... since if this goes well I might do more of these, I will leave open the power for my future self to retroactively insert new aspects into his character exactly like I'm doing to myself now wait what

EXCELLENT, I THINK THAT WILL DO. YOU SHALL LEAVE FOR THE SINNOH REGION... IMMEDIATELY.

Wa-

PHEW. THAT NEARLY WENT TOO FAR. ANY LONGER AND ANY OF THE THINGS HE SAID MIGHT ACTUALLY HAVE TAKEN EFFECT. GOOD WORK, BANNANA. NOW HE SHALL ENJOY WATCHING HIS CREATION... FROM THE PERSPECTIVE OF A TREE. MAGICAL. BEST ENDING EVER.

MAYBE I SHOULD WRITE STORIES TOO...



OH FLAT ME, BANNANA ESCAPED AGAIN? THIS IS NOT GOOD. NOT AT ALL. MY TRICKSTER PROGENY, CREATED FROM ME... WHAT WILL HE DO THIS TIME? WHAT HAS HE ALREADY DONE?

...OH. THAT IS... INTERESTING INDEED. IF I UNDERSTAND THE FACTS CORRECTLY. WHICH I MAY NOT. THIS IS ALL GIVING ME A HEADACHE. BUT THIS MASTER BRYSS FELLOW... OH. OH I SEE. THESE ARE DEFINITELY SOME IDEAS. HE HAS ONLY JUST COME INTO THE POWERS OF AN AUTHOR... YES... I SHALL GO TO THIS WORLD. THIS WILL GIVE ME SOMETHING TO DO. I'VE BEEN LOOKING FOR ONE OF THOSE.

HM? HE APPEARS TO BE TRAPPED AT PRESENT. DASTARDLY BANNANA, POSING AS ME. STILL, SOME GOOD HAS COME OF THIS, SINCE NOW I KNOW OF HIM AND HIS WORLD...PERHAPS I SHOULD RESCUE THIS AUTHOR AND PROVIDE MY REAL SERVICES.



Once Annan had rescued Author Bryss from being a masked tree in Amity Square, He quickly began pressing Bryss for more information on how this 'Bryssverse' was to function. The Author did not really understand why Annan was so invested in this, but figured that entertaining a fictional deity was a good start as audiences go. However, the horrible events of the Hoenn run and being turned into a tree were a terrible place to start writing. Instead, he figured, he'd maybe start showing work publicly starting with events following the completion of Ufllbcan M. Bryss' first successful run.

Of course, first there had to BE a first successful run. And to that end...


'Send me back into Sinnoh, Annan. This time, we're gonna do this EXACTLY like I was originally promised...'



The second run worked out much better, but that will be returned to later. Having completed a successful Nuzlocke, the Author was now ready to go public.

It was time to play a new game.

A game... of chance.

Bet,

Since you enjoyed the first story I told you, here is a tale of his ancestor, and how his worst enemy came to be. It was told to me by an idiot and really should be longer, but this is all I have. At least it is a better story than the one I told you about Hoenn. I barely had ANYTHING to work with there.

Take care of yourself,

Nanna C




Hundreds of years ago, across the sea from the land that would become the Kanto region, there existed a landmass of eight distinct areas, along with an outlying set of islands that formed a ninth province. These provinces were ruled seperately, each with their own laws and customs; Boulder, Cascade, Thunder, Rainbow, Marsh, Soul, Volcano, Earth and the Islands Sevenfold. There were no Pokemon in these Ninefold Kingdom. Fantastical creatures, yes, but not Pokemon, although tales of them were told by merchant sailors from time to time as they went about their trading. It was said that these creatures were used in foreign parts to settle disputes or help in daily life, or even battled against each other. To that end, some people decided they would do the same, and fashioned ornate weapons and other items in their image as recounted by these stories. Over time, these designs became more efficient and refined and became the most common weapons and tools seen in the Ninefold Kingdom.

It might seem idyllic to hear tale of it now. But it was not. For the Ninefold Kingdom was not technically ninefold at all. There was also a tenth province on the mainland: Indigo, the home of the figurehead monarch of the region. Decades of the sort of inbreeding common in royal families back in those times led to a particularly insane monarch, Nonag IX, who decided he'd rather be a little more than a figurehead and set out planning to bring all the provinces under his iron grip, casting aside their governments in favour of his absolute will. To that end, he gathered the worst occultists and magicians he could find to help him gain unnatural power. They opened a gate to a place beyond the physical laws, a never-ending void of substantial nothing and other, distant, planes. From the gate emerged an abstract figure, inexplicable in appearance and awesomely powerful. It slew all but one of the occultists, commanding the survivor in distorted speech to ground it in this world it found itself in. Fearing for her life, the occultist obliged, and bound the inessence of the thing to the king. At once, a physical change took place, a blood-red hue flowing through the king's now lustrous hair, a coal-black layer of demon dust and smoke replacing his skin. From what it could gather from the remains of the king's mind, the newly constituted creature called itself Nonagon, Demon King of the Ninefold Kingdom. It appointed four generals, including the occultist who facilitated it, and gave them a conduit to its power. They set out to conquer, and in no time at all the Ninefold Kingdom was a slave kingdom in thrall to an insane overlord.

The laws of the provinces were unified. Outside trade was banned. The region became increasingly closeted and increasingly poor due to the frequent taxation increases. It became a prison, existing solely for the demon to exercise power over. The tradition of making the so-called Monstrous Weapons became harder and harder with a shortage of materials, and over time they became precious commodities that no sane man would surrender to anyone, not even their tyrant. Satisfied with itself, the demon rejected the idea of further conquest for the time, deciding to enjoy what it had created. With the region in dire shape, many sought to escape it. All were found and executed.

One family of veteran smugglers, the Brysses of Volcano Province, built a full-size ship in secret in the hope of escaping by sea. Many before had tried rowing, but could not get the speed to elude the king's elite dragon riders. They waited for the right night, with no moonlight and a favourable wind, but barely an hour into the maiden voyage of the Hidden Machine, they were intercepted by the dragon riders and the ship was destroyed. Only one survived: the family's sole child, Erasmus. Known as 'Ras' to most, he was an up-and-coming criminal who preferred brigandry to the cloak and dagger of smuggling. The keen blade of his Weapon, Quill, had tasted the blood of many a rich noble who profited off the demon's regime. None of these skills were of use to him as he floatly slowly to the shoreline of Earth province.

Regaining consciousness, he stumbled into a ruined nearby settlement, where he found a group of bandits attempting to flush a man out of a ruined building that was once his home. He was the great warrior Samuel the Oak, a legendary fighter who refused a knighthood from the demon to protect the common people. His Weapon was the verdant blade Edensong, a broadsword of reputedly magical quality. Ras lent Samuel his aid, and together they were able to repulse the group and its leader, Blue. After explaining himself to Sam and retrieving his own Weapon from the wreck of the Hidden Machine, the two men set out together for Boulder province, where Ras had contacts. Having had time to clear his head since the wreck, he knew that his family had been betrayed by someone. He had to find out who. Sam, meanwhile, wished to head to Cascade Cape, where an old friend of his lived.

On the way, they stopped in the province's capital to stock up on supplies. Here, Sam met a young woman named Lydia, herself a capable fistfighter, and persuaded her to join them after a brawl with Blue and an old, treacherous, acquaintance of Ras'. Together, the three of them ventured across the Viridian Swamp, where they came across slavers who captured children, and into the capital of Boulder Province, a hub for the local slave trade. There, Ras met with an man who informed him that the Harbour Master of Volcano City, Blayne, had a nice deal with the King's Men and was likely responsible for his family's betrayal. With this new knowledge, Ras vowed to exact revenge upon the man before making his escape from the region, something he would do by taming a Volcano Rock wyvern, the fastest creature in the world. Of course, to do this he would have to travel back to Volcano, so he decided to stay with Sam and Lydia for now. Before leaving the city, the three laid waste to the slave markets, ensuring that none would profit from the sales of children again.

The party's next destination was Cascade Cape, where Sam said he had an acquaintance. To get there, they made their way through Luna Mountain Road, meeting a travelling theatre company on the way. Sam and Lydia acquired two new Weapons, the rock hammer Cleft and the venomous whip Pythorn. On the way through the mountain's tunnel pass, they encountered a group of King's Men battling two brothers named Mannfred and Kabel. Although they were able to fight off the men, their leader, a powerful sorceror, abducted Mannfred. The party helped a distraught Kabel back to Cascade Cape, itself locked in a protracted siege with the Gold Bridge Company, an elite unit of King's Men. There, the party met with the magician Willem, guardian of Cascade Cape, and assisted him with his experiments. Unfortunately, at this stage, the Gold Bridge Company, led by Captain Walstrom, attacked, breaching the protective field around the town. A battle ensued, in which it was revealed that Willem was a traitor and now one of Nonagon's four generals, and that the bandit Blue had joined forces with the Commander of the King's Guard, Savaan the Argent Father, who gave him new weapons and armour to destroy Ras with. The two fought a deadly battle, but Ras was able to force a retreat for now.

The battle in Cascade inspired Ras and his friends to help the many resistance movements that were beginning to surface all over the Kingdom. Their first action was to take out Captain Walstrom, the leader of the Gold Bridge Company, at a party at his mansion in Thunder Province. At this party, Ras met Savaan, who aided him in dispatching Walstrom, as well as Blue again, for his own sinister purposes. Unfortunately, during this battle, Lydia's main weapon, the fighting glove Pig Hand, was irreparably damaged by one of the Company's elites, forcing her to reforge its salvageable components into a new and better gauntlet, the Fischt.

After this, they decided to attack the large barracks in Rainbow Province. On the way, they discovered a tower full of royal sorcerors, and were ambushed by Blue. They managed to repulse him at the cost of another weapon, the rock hammer Cleft, and attempted to enter the tower, only to find it guarded by an implacable and inexhaustible sentinel. Ras engaged the sentinel but found it impossible to gain the upper hand. However, for one brief moment the sentinel's blade arm seems to slow, and the weapon itself appears to analyse him. Unable to best the sentinel and not wanting to risk their Weapons, they travelled to Rainbow's capital. Uniting the local resistance, they stormed the barracks and battled Savaan, his true nature revealed. Although they were able to cripple the king's men, the three were captured and sentenced to be killed by poison at the dawn of the next day. However, during the night, the sentinel of the tower appeared and made his way to Ras. Just before he could reach him, the sentinel was struck in the back by an acidic blade wielded by Savann's chief executioner and killed... only for the blade itself to detach, revealing its true nature as what we know now to be the Pokemon Honedge. The sentinel itself was what remained of Mannfred, forcibly attached to the Honedge to test its capabilities as a soldier. The sword Pokemon attached itself to Ras, feeding off his life essence to become a Doublade and using him as a puppet to defeat the poisoner. With that done, the Doublade returned to the tower to wreak vengeance on the sorcerors who experimented upon it.

With all their jailers now conveniently dead, Sam and Lydia were able to escape, following the Doublade back to the tower. At its top, they met another of the sorceror's captives, the good wizard Fujin, who was able to detach Doublade from Ras. The Doublade offered itself to Ras in supplicance, but he refused it, causing it to flee. Fujin requested that the party return him to Marsh Village, where a group of Sylph Clan members were. The Sylph Clan were a tribe of nomads who went across the seas sharing their strange occult technology, and some had become trapped in the region, now feverishly researching ways to use their devices to battle the demon king. However, with Ras' soul critically damaged from the Doublade's actions, Lydia instead desired to take him to Soul Monastery, where she trained, in the hope that her old master Gideon would be able to help him. As such, the party split here, each travelling in their own seperate way.

At Soul Monastery, Ras and Lydia found Gideon. Seeing the terrible damage done to the young man, the monk immediately offered the services of his temple, giving the pair a place to rest and recuperate. During this time, Lydia was able to reconnect with her mentor and see how her skills had changed during her journey, culminating in a ceremonial battle against him. The time spent in the temple allowed Ras to regain most of himself. However, conscious that Sam still needed their help, Ras cut their stay short at a week. Knowing that he still needed more time, Gideon gifted Ras a mysterious stone that, according to tradition, absorbed the energy of the night, with the intention that Ras kept it by his side whilst asleep to facilitate his recovery. This being done, the two departed for Marsh Village, where Sam was to be found.

Just as Fujin had said, Marsh Village was full of eager spellcasters and occultist Sylph Clan members working against the demon king. With their assistance, Sam was able to forge a variety of new weapons, most notably the lightning rapier Blitzgrief, which he gave to Ras as a secondary arm to Quill. In addition, Sam gained a new companion: a magical hound able to wreathe itself in flame so long as its master wore a special collar. The Oak was not the only new arrival in town, however: Doublade had found its way here after its rejection by Ras. Remembering Sam, it also joined him, and not a moment too soon: the king's men had found Marsh Village thanks to the assistance of the general Willem. A great battle ensued, during which Ras and Lydia found the village only to be attacked by Blue once more. Much stronger than he was before, Blue overpowered Ras and was ready to end his life... but it was not to be. Once more, Doublade intervened, resonating with Ras' mysterious stone to become Aegislash. Together, the pair defeated Blue, finally accepting each other, while Sam struck down Savaan once more. Enraged, he fled to his final holdout to order even greater assaults against dissenters in the Kingdom.

Sam, aware of the perilous time the region was entering, chose to enter a position of leadership within the resistance, becoming Savaan's counterpart and opposing him wherever his forces struck. Meanwhile, Ras, now fully restored, returned to his home province of Volcano to take his revenge on those who betrayed his family. On the way, he found the Wyvern Cliffs, managing to tame one of the stony beasts, likely a regional variant of Aerodactyl that had survived in the region, with his mastery of his sword and the assistance of Aegislash, which he simply called Aegis. Together, the pair defeated the Harbour Master of Volcano, whilst Savaan's forces were driven back to Earth Province.

In one final assault, Ras made his way to Savaan and engaged him in a duel that lasted for hours on end. In the end, Ras stood as the victor, but before he could deal the fatal blow, Savaan begged for mercy, telling the youth that he was more useful alive than dead. According to him, there was a legendary sword, named Thufizer, capable of defeating the Demon King, split into three parts to prevent it being raised against him. Savaan had planned to obtain the sword for himself and take control of the Kingdom, but it was of no use to him now. He had tasked Blue with obtaining the sword, revealing him to be his own bastard child. After consultation with his fellows, Ras, along with Sam and Lydia, agreed to pursue the sword, taking Savaan with them, bound in chains and protected by Aegis. The journey to find the pieces of the sword took them through the Islands Sevenfold, from the freezing islands of the north to the volcanic south and the thunderous mountain in the east. Along the way they encountered Blue time and time again, finally defeating him atop the thunder mountain and taking all three pieces of the sword. Three pieces they remained, unable to be combined for reasons unknown. This effort being wasted, Sam vowed to lay siege to the Demon's Palace anyway, knowing their resistance was strong enough to do it.

After many days, Ras and his party made it to the throne room, throwing Savaan before the demon king's feet and politely asking him to surrender. Rather than do so, however, the King snapped his fingers, opening four doors and allowing his most powerful generals to enter the room: Willem the traitor mage, the occultist Agathe who had bound Nonagon to begin with, a hulking brute of a man with no name whose skin was like armour, and the Captain of the Dragon Knights that sank Ras' boat. At this stage, four generals were a pittance to them. Laughing, the Demon King congratulated the party on their victory... only to inform them it was short-lived. He rose from his great throne and snapped his fingers once more, destroying the chains that held Savaan in place and allowing him to snatch the pieces of the sword. Forming the rainbow blade, the true master general thrust the blade into the Demon King, his evil power flowing into the younger man. At this, the demon simply laughed, and cast aside the king's body. The demon Nonagon was now free to become Savaan, the magic of Thufizer that flowed through him creating a more powerful and stable platform for its erratic essence. With all the power taken from the sword, its form was crushed into a ball and thrown at Ras' feet. With the one weapon capable of harming him gone, the demon fired a blast of eldritch energy at the party, knocking them all back against the walls of the room, before firing a killing blow at Ras...

...A blow intercepted by the King's Shield.

Aegis gave its life to protect the man that it saw as a true King, and in doing so it drove Ras to stand up once more. Picking up the closest Weapon he could find, Sam's Edensong, Ras took a last stand against the demon. Bellowing a battle cry, his determination released the last of the magic within the destroyed Thufizer. Magical energy flowed into Edensong, turning it into a true legendary weapon and awakening a new power within Ras that allowed him to break the rules of the physical world. Sheer life force exuded from the blade, reviving Aegis' broken form and allowing it to take its place along with Ras, the true King not by blood but by potential. In one last titanic struggle, Savaan Nonagon was defeated, the demon ripped from Savaan's body and cast into the realm of magic. Its work finally done, Aegis disappated into nothing, its last act to throw the remains of the Ninefold Crown at Ras' feet.

With the Kingdom now liberated from its dark oppressors, Ras offered Edensong back to Sam, who naturally accepted the sword of life immediately because he was not an idiot. Realising that the Kingdom would need a stablising influence, Sam proposed that a new king be elected here and now, nominating Ras. Initially, he thought about refusing, but he did not wish to deny Aegis its dying wish, and so accepted. The Bandit King of the Ninefold Kingdom took his throne, appointed Sam and Lydia as the first of his new Council, and began the work of restoring the Kingdom to its former glory. It took many decades, but when Erasmus L. Bryss at last left the Ninefold Kingdom, it was in much better shape than they were before.

Now, the Ninefold Kingdom is just a memory. All but the Islands Sevenfold have sunk beneath the waves. Very little survives from it... except, in a void between worlds, the laughter of a demon seeking any way to return and conquer once more...

-Bryssverse continues in [BR01-A] Game of Chance: Gold Saucer Edition-
 
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Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
  • Thread Starter Thread Starter
  • #8
The List of Things Bryss Has Done That Aren't Complicated

This list is very much like the Index Indicum but for all the stuff that isn't canon to Bryssverse. Please note that, until I fix them, all the links for pre-Xenforo runs contained within in-thread contents pages in OPs will be Tapatalk links. Don't click them.

Reference numbers here are usually [LP] for Let's Play or non-canon Nuzlocke, followed by an acronym for the run or game played, or [SC] for a Suitset Challenge run and the first two letters of the suit competed for.

Nuzlocke Runs

[LP-ORG] Ornamental Fruit: Bryss Plays Orange Version
From: 2018

Ornamental Fruit is a basic Nuzlocke through the Hack of the Year beta edition of the Crystal hake Orange Version, by Pia Carrot. It aims to provide an Orange Islands adventure in the same vein as Gen 1 and 2, and pretty much succeeds! This is also the run that won me Best Commentary in the 2018/19 Extravaganza season.

[LP-CPRL] Copyrightlocke! With Maste® B®yss and EscapeToThe©
From: 2021

Copyrightlocke! is a run I did with Escape. It's basically a shuffled-encounters Ruby run... with a terrible move-related twist. Essentially, we can only use each move in the game once. As for what that does to the actual challenge, this remains to be seen.

[SC-DI] Togetherlocke: Master Apple Confirmed
From: 2015
A Suitset Challenge run for the Diamonds suit. This was a co-op run of Ruby with Zaazaa0's All Level 100 and Inverse Types patches applied. My deaths affected how hard my partner's run (Appleture Science) of Sapphire for the Clubs suit would be.

[SC-CL] Nuzlympics: Golf
From: 2016
A Suitset Challenge run for the Clubs suit. In honour of the refugee team competing at the 2016 Rio Olympics, this was a run of Crystal where I couldn't make any catches, so only gift Pokemon could be used.

[SC-HE] Felittency & Friends
From: 2017
A Suitset Challenge run for the Hearts suit. This was a blind run of Ultra Moon competing for event points. It was also a soul link with a friend, just to make things harder for me.

I should note that I've never attempted a run for the Spades suit...
Let's Plays: Screenshot

[LP-DW3] Mon Art Online: Let's Play Digimon World 2003
From:
2014

A Let's Play of Digimon World 2003 for the PS1, known as Digimon World 3 in the US (but 2003 in Europe because we didn't get Digimon World 2). I never beat this game as a child, let alone got to the Europe-and-Japan exclusive postgame. Here, I fix that.

[LP-PXG] Pokemon XG: NeXt Generation
From: 2016

An LP of the first ever major hack of Pokemon XD, the sequel to Pokemon Colosseum. It's actually pretty good! Since this LP the version of the hack I played has been superseded by a newer one with some major changes, but you'll still get the idea.

[LP-ZDZD] zDungeons & zDragons: Let's Play Yu-Gi-Oh! Capsule Monsters GB
From:
2017-ongoing

An LP of a spin-off Game Boy game from the early days of the Yu-Gi-Oh! juggernaut. This particular game was only released in Japan, so I recruited Kieran Tasima to help me make sense of it.
Super Bryss Hack-A-Thons

Super Bryss Hack-A-Thons are video series in which I play through a series of 5-7 hakes completely blind. Some are bad. Some are just mediocre. Others are... Experiences. They get their own section because each one covers a decent amount of ground.

[HAT-2014] Super Bryss Hack-A-Thon 2014: Half-Mask Edition
From: 2014
Hacks Covered: Top Secret, Jupiter, Super Rising Thunder, A Grand Day Out, Topaz

The first HAT established the traditional assortment of HAT targets: old never-to-be-finished hack, mini-story hack, longplay, weird one even by hack standards. It also included the postgame of something I played earlier, in this case Topaz.

[HAT-2015] Super Bryss Hack-A-Thon 2015: Unruly Mob Edition
From
: 2015
Hacks Covered: Clover, Battle Fire, HarvestCraft, Scarlet XY, Crush, Liberation, Viet Crystal

The second HAT threw up such things as the 4chan hack, Farming Hake, a Spanish hack, and me trying out a weird concept for the longplay before wrapping it earlier than anticipated due to the hack being honestly pretty dull. Also, Escape and I did the Kanto leg of Viet Crystal. There's a Drunk Episode.

[HAT-2020] Super Bryss Hack-A-Thon 2020: Lockdown Edition
From:
2020
Hacks Covered: Darkfire, Ancient, Shrouded Chaos, Untitled Unova Game, Moon Black 2, The Wooper Who Saved Christmas 2

The series got resurrected during the COVID-19 pandemic with just me and Escape. In a first for the series, a Gen V hack is included amongst the targets! We shall see how that turns out.
Let's Plays: Video

[LP-SDD] Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel
From: 2015

A straightforward LP of an early-ish Yu-Gi-Oh! game that actually involves playing the card game.

[LP-TPZ] The Hacker's Book Club Derps Through Topaz
From
: 2013

Wherein the cast of the original Mirror World get through another bad fakemon Ruby hake. Except this one's by a Brit and not a Spaniard.

[LP-XYN] Naturia Calling: Let's Play XY Naturia Version
From: 2014


A basic Nuzlocke of the most ambitious GSC hake ever made. So ambitious that later versions of the hake that added even more features became deadly unstable. Oops. This one's more or less alright.
Podcasts

[LP-PCL] Podcastlocke! Season 1: BW2 Monotype
From: 2018-19
Awards: Nominee (Best Miscellaneous Run), 2018 Extravangaza

Podcastlocke! (yes with the !) is an audio Nuzlocke experience. Season 1 is two monolockes of Black/White 2. I take the Steel type through White 2 whilst my friend NagsBags takes the Fighting type through Black 2. There are mixed levels of success.
Roleplaying

[BRYSSUS-4] St. Garcia's Academy for the Unrealistically Mundane
From: 2017-19

St. Garcia's is a campaign write-up of my fourth (and arguably greatest) Risus campaign. EscapeToTheSea, Jimcloud, Nightingem and Z-nogyroP are the players in a British boarding school campaign with an occult and animalistic twist. Technically this IS complicated, but it's self-contained so totally counts.
 
Last edited:

Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
  • Thread Starter Thread Starter
  • #9
The Precise Effects of the ReMaster on the Bryssverse

As we're coming to learn, everything in the Bryssverse is canon. This includes the fact that the multiversal narrative got re-done in the ReMaster Initiative. However, due to crossover shenanigans, it doesn't work to simply say 'the Zeta Era stuff didn't happen like that period.'

Changelog

Major Alterations: Playerverses
:
-The Playerverse we previously believed to be Playerverse D, ie. the Playerverse where the original Zeta Era runs took place up to the end of Game of Magic Book 1, was shunted back a letter to become Playerverse C. Playerverse C is no longer being added to as a universe, and is frozen in stasis at the point of ReMaster.
-Custody of Playerverse C was given to Balle Masque, the Authorverse's piece-picker-upper. He can do whatever he wants with it. Things he has done with it so far are limited to: took Lugus out of it and gave him to Playerverse E's Bet.
-A new Playerverse D was created. Events in the new D-fault universe played out broadly similarly to how they did in now-Playerverse C up to the end of Game of Magic Book 1.
-Xpanyol and Spanish Sun's Conchita and team are C's Conchita, with Sra. Hernandez not existing in Playerverse D due to existing in cartridge runs only and Detective Conchy being a dream. She still moves to Playerverse E at the conclusion of Spanish Sun.

Major Alterations: Authorverse
-Any and all of the Author's appearances as a character in the ReMastered runs are the present-day Author writing a fictionalised version of how he was at that time. Thus, no 'second' Evil Bryss is created in the Dearly Me ReMaster, instead the story of how the first one is created is told as part of the narrative.
-Appearances by Evil's Player form are stuck in Playerverse C. This means that, for the ReMastered universe, Evil has to do certain runs again from scratch (most notably Quartz) to keep events the same.
-Characters like Tapirface who only appear in the Authorverse are unaffected.
-Balle Masque got custody and thus creative control of all of Playerverse C's characters (except Conchita, who escaped to Playerverse E).

Major Alterations: Runs That Do Not Get A Remaster
-Detective Conchy, as there's no new Conchita.
-The Septo runs, as they don't really add anything aside from a failed first attempt by Bryss to get a body again following Dearly Me, and it allows me to have a cleaner arc for a certain villain.

Mirror World Gets Its Own Section
-Mirror World and Return to Mirror World still happened to Playerverse C.
-The Nonagon that was created in Mirror World is also frozen in stasis.
-The unknown demon dimension that exists somewhere between the Playerverses still has a Nonagon, as a part of it would always remain dormant in demonspace, re-activated when the active manifestation of Nonagon in Playerverse C ceased. Thus, a new manifestation of Nonagon was created in Mirror World: Remembrance.
-Enigma is -REDACTED- at the 'conclusion' of Return to Mirror World after the assumed escape of Bryss, Morgan, and Polaris and any others caught in the crossfire that Bryss didn't meet. This process creates Shades of Enigma, known as !T. One of them is the villain of Mirror World: Remembrance.
The Author believes the Shades to be the result of writing the ReMaster without Rhyder, Enigma's creator, being a presence in said ReMaster, because it sounds logical, but when he tells Bet that at the conclusion of GoC Red, he is unknowingly wrong.
 
Last edited:

Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
  • Thread Starter Thread Starter
  • #10
The Bryssverse Fish of April List

Every year since 2014 (as I wasn't active in April 2013), the Bryssverse and its readers have endured a traditional April 1st post. This is a tradition I kept up in my 40k blogging days and continued into my Nuzforums runs because writing and doing them amuses me. Here they are.

2014
The very first Fish of April came from Pokemon Dark Violet: A Social Experiment. In the video, I introduced into the fake world of the social experiment the idea that Dark Violet was actually a remake of that one terrible Pokemon Green bootleg.

2015
In 2015, How (Not) To Write A Serious Run got fake-rebooted as... a Mirror World reboot? Fancy that. The post later became the actual legitimate basis of the first update of Return To Mirror World.

2016
A classic. In this post, Tapirface (aka the evil Insania of How Not fame) plays a modified version of a godawful hake named Pokemon My Ass Version. Terribad ensues. I also made a terrible April Fools hack that can be found in Cybercrime.

2017
2017 saw the debut of France v Spain: Under The Spanish Sun, a written log collaboration between myself and Argon where we did different versions of Alola in different European languages. Naturally, this meant a Fish of April post where we pretended to be each other for one update.

2018
A small faux-law journal blog entry on how Baro, the creator of Quartz, tried and failed to have the right to enjoy bad hacks recognised as a fundamental human right and the catastrophic fallout. Not one of my better one, but I somehow managed to predict the Quartz remake before someone else decided to do it...

2019
I went through with rebooting the Bryssverse and created Bryssverse ReMastered. Clearly that was the extent of it, because I cannot remember doing anything of note this year.

2020
The 2020 entry was a fake update for Game of Chance White 2.0 in which Bet attended card game school instead of being a Pokemon protagonist. Featuring Dark Bet still not being a character with decent amounts of screen time and an awful phoeneticised Brooklyn accent.

2021
Who knows?
 

Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
  • Thread Starter Thread Starter
  • #11
Bryssverse Style Bible

Because I hate repeating myself, here is the 'general' font/styling format of Bryssverse ReMastered. This will expand over time. Like the universe.

Main Character: Hello I'm very normal.

Random Unimportant NPCS: "I used to literally just have quotes but now I'm underlined because bolding random characters makes them seem more important than the main bloody character."

Plain Italics: I'm a character inside another character. Or I'm a ream of prose text.

The Author: Oh god, I have bold AND italics?

Telepathy:
~Usually, telepathy goes between these squiddly things.~ +Where there are distinct telepathic channels, sometimes pluses and other symbols get involved.+ =Understand.=

Pokemon: Generally done based on colours. These used to be taken from a site called PokePalettes but now it's defunct...

-Space reserved for recurring Bryssverse characters with consistent text styles-
 

Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
  • Thread Starter Thread Starter
  • #12
Bryss' HMM Articles

Hard Mode Magazine was a fanzine project that ran on the forums from 2015 to 2017. All of the issues are available for viewing at the link I just provided (but I'd heavily recommend the Google Doc because I get funny security warnings about the first link). As a precaution against dead links, I am re-uploading the text of those articles to the Index. I also happen to think they're interesting.

I won't be modifying the text of the articles in any way (except a few appropriate tweaks), but may add 'modern' endnotes as suits.

Writing 'Original' Screenshot Runs (HMM Vol. 1 Issue 4)
Words: Master Bryss
Original Section Art: Inksword
Original Art: Algae


As a small child, I participated in poetry-reading competitions. One of my earliest childhood memories is of preparing two poems (‘Penguins on Ice’ and ‘The Cow’) for one particular contest, only to discover that everyone in the contest was reading the exact same two poems. Thinking about it now, I have nothing but sympathy for the parents of my fellow bards, forced to listen to the same thing over and over again with very little to differentiate each reader from the others.

I think you have an idea of where this article is going.

Now, I’m not saying that the Screenshot and Written Logs subforum¹ is that bad. It isn’t. What I am saying, however, is that it faces a unique challenge. While the comic artist has their own distinctive art style and the author their particular narrative patterns, the screenshot runner² is faced with the task of taking the same sort of images that have been seen time and time again and somehow turning them into something interesting. Worse still, they have to do it in what is commonly seen as a binary medium, with everything falling into one of two categories: the commentaryshot and the storyshot.

This article is more about the latter than the former. With the ‘commentary’ style of screenshot run, it’s easy enough to convey your own personality (or at the very least a personality) through the way you talk, thus making yourself into your own unique selling point. With a storyshot run, your USP is usually going to be established a little differently. It’ll still come from you, but there’s now an extra bit between author and audience, namely your story.

In this article, I want to talk to you about finding your own voice in the world of storyshot runs. This is NOT a how-to guide. What I want to do is make you think about what makes you as an author different to everyone else. I want to set you free from the idea that there is a fixed way to write, aside from the physical act of placing fingers on keys anyway. I want you to stop thinking ‘I want to be like X’ and start thinking ‘I want to be me.’ And, most importantly of all, I want you to have forgotten the meaning of the word ‘want’ by the end of this paragraph. Done that? Excellent. It’s time we went on a magical journeyquest…

So, Why Is This Even A Thing?

Let’s begin with some basics. Like I said before, in most cases, the screenshots you have will be identical to those used by others, at least in terms of ‘story’ screens. ‘Battle’ screens will obviously differ by team composition. Additionally, your protagonist will have a set look depending on your game and gender, unless you’re playing X and Y.³ These factors aren’t exactly conducive to originality, nor is the fact that the world you walk through is as identical in appearance to other worlds as your protagonist is.

Clearly, you’re going to need to do SOMETHING to distinguish yourself. Most people at this point will go ‘but Bryss-senpai (for the purposes of this article just assume I am somehow a senpai), I’ll make my characters different! I’ll give them all cool and unique personalities!’ Except everyone does that. Or thinks they do. Trust me, a font colour alone does not a personality make, especially since it’s usually chosen based on a Pokémon’s physical appearance.

(Sidenote: why do we never see font colours chosen based on a Pokémon’s actual personality rather than their appearance? I mean, sure, someone will call confusion, but a) that’s what legends are for and b) it works on similar logic to the ‘pink girl, blue boy’ fallacy, and we really don’t need that either.)

Now, I’m not saying you can’t use characters, far from it. What I’m saying is that there are entire realms of other options that I feel are underused and underappreciated. With some decent application of some of these things, you can turn your formulaic ‘character’ based run into something that stands out from the crowd and wins you a respectable number of plaudits and a solid and growing readership. So, without further ado, have a few paragraphs about what you might try to attain such lofty heights.

1: Worldbuilding!

The world of Pokemon is a world where technology is amazing, fantastical creatures lurk in the smallest of towns and small children have ridiculous levels of personal and fiscal autonomy. People take this for granted. Maybe we’ll get like one in-universe joke about how Hiker Bernie and Hiker Shane look identical. Point is, it’s very easy to ignore the world around you and just use people to advance your authorial goals, but it’s the little things like a casual reference to current events, giving people from different areas different accents and even unique idioms, religious terms and insults that can elevate a run from your characters playing in someone else’s premade garden to everyone buying a semi-detached house in the suburbs and trying to live together. It’s your house, decorate it as you like.

Of course, like with characters, there are a range of common and tired worldbuilding tropes that tend to come up in Nuzlockes. For me, the Big Two are legendaries (especially Arceus) as deities and Nuzlocke as a disease (especially when it doesn’t come with anything about how your character might have caught it). Again, doesn’t mean you can’t use them, they can be done well. But if someone else is doing the same sort of thing, you might be better off trying a new approach. See: the whole ‘vampire literature’ fad from a few years back. Nobody should ever want to be like Stephanie Meyer.

I’ll conclude this section with a note on scale. Like I said above, worldbuilding can be little things, but it can also alter the entire fabric of the universe. Look at Rend Asunder, which transposes the framework of a completely different franchise onto a Pokemon-shaped skin, thus creating a different sort of feel for the adventure. I’m currently working on a system whereby Pokemon are conjured familiars in a distinctly magic-flavoured world.⁴ These things and more can be done with little or no editing of normal screenshots. Being limited to screenshots alone does not limit your scope as much as one might think. If you’ve got an idea, and you think you can do it with screens, do it. There is no such thing as failure.

2: Breaking the Mould

Changing up your style from the usual fare can give you different opportunities to explore even if your basic plot remains the same. As a simple example, presenting something like a theatre or movie script gives you access to stage directions, giving you greater control of your character’s movement and the way the reader understands a particular piece of dialogue.⁵ In a typical ‘reaction-as-character’ storyshot, the closest you could get is someone expressing concern about how you’re pacing a lot, and if you do it too often the reader might wonder why exactly Steve the Treecko feels it necessary to continuously tell his Trainer how he’s walking and talking. I mean, if Steve the Treecko is a Captain Obvious, this is clearly in-character, sure, but he’s afraid of talking to humans, it starts to get weird. Unless doing so is a coping strategy to help him understand humans and... hey, I think I’m starting to get how character runs work!

Update length and the number of screenshots per update is also something that falls under style. This one’s a lot more variable than other factors in the ‘traditional’ storyshot run, but you can use length to help establish your tone. Short, punchy updates with a shock at the end every time can create a sense of continuous action. Mini-novellas take you into the realms of doorstopper epic fantasy, a rich universe in a small brick. With length, my advice is to adjust as to the needs of your story and not the other way round. If you feel like an update was too long or too short, simply adjust for next time. Over time, your style will evolve, and hopefully that will help with everything else in this section.

Just like with worldbuilding, changes can be simple or drastic. Even something as simple as adding interior monologue sections to an otherwise standard ‘reaction-as-character’ run can alter the tone of a run enough to be refreshing- if it is well integrated. Shoehorning is to be avoided. The last thing I want is people interpreting this article to mean ‘add style changes where there aren’t needed because I have to be different.’ People are reading enough subtext into this that doesn’t exist already. All I’m saying that if something feels forced, it will work against any beneficial effect you stand to gain.

If you want a really good example of a style change making a screenshot run look totally new, I’d point to the recently-featured To:Lance, a screenshot run so original nobody noticed it wasn’t in the usual subforum (please don’t send me letters about this). In that run, the screenshots are framed by written letters, creating a unique take on after-the-fact narration, with short prose sections utilised to flesh out the story a bit more. What’s also refreshing about that run is that it doesn’t care about using a low number of screenshots, using only what it needs and usually not even bothering with dialogue screens at all, because that’s just what works for it. Extreme example, I know. Again though, this run points to the conclusion I made when I was talking about worldbuilding: you are not as limited by screenshots as you think you are.

2.5: Deviating from the Source Plot

I’d like to talk about this for a bit, but I can’t quite squeeze a full number out of it and it works as a bridge between 2 and 3 anyway. Again, this is easier than you think it is. I mean, look at Quartz, that most infamous of hakes. The basic Hoenn script and pattern is still there but suddenly Mt. Chimney is about using a broken ghost detector to inflate the sun, all with a bit of dialogue editing. With some canny screenshot taking, you can cherry pick snippets of dialogue and factor them into your own script rather than the other way around, leaving out anything that doesn’t fit your vision. Another underutilised option is to take a screen of two characters next to each other without a text box at all, giving you total control over what is being said even without text editing. I recall a now-abandoned Macktavious run that applied this to the entire game, never taking a picture of a text box outside of battles and Contests and giving the main story a completely different feel as a result.

Admittedly, even taking liberties with the script won’t let you battle Misty before Brock, at least not on its own. For that, we’re going to need slightly heavier-duty editing....

3: Hacking, Hacks, and Editing

Now, obviously this section won’t be for everyone, but it’s something you might want to look into. I really like making cute little screen edits and doing a bit of minor hacking here and there to personalise a run a bit more. Most hacking tools are easier to use than the concept implies, GBA ones especially, and all one really needs to edit a screenshot is Paint or something to that effect. And as much as one can claim to be afraid to change what’s already there, no-one is scared of Microsoft blimmin’ Paint.

For in-game sprites, The Spriter’s Resource will have everything you need vanilla character-wise. Even just half an hour of work can net you anything from a neat visual gag to a character appearing out of nowhere in a shocking twist to an entirely new protagonist sprite or final boss team. Heck, I spent 10 minutes in Paint making a terrible 9x9 bicoloured midget with a silly name and he nearly won an award.

If you want to edit text without breaking into the game, the fonts are out there if you look for them. Simply find the right one, delete the contents of a text box, fill the background colour back in and then type away. Hey presto, Giovanni now speaks entirely in Italian opera lyrics. It doesn’t take too long and it can really open up your plot options.

Another really easy thing you can do is insert a newer Pokemon into an older game. If want to use, say, a Gen IV starter in plain ol’ Fire Red, all you need is Chaos Rush’s wonderful DS-style GBA sprite source and Karatekid’s Gen III Hacking Suite. Simply insert the file you get from the sprite resource (which is already the correct size to be inserted) into the clearly-marked spot, spend five minutes on movesets and you’re good to go. The potential is there; if you’re willing to use it, and it can really open up your storytelling possibilities.

As for playing actual hakes, if you’ll pardon me using my usual bizarre pidgin, your approach won’t really change if it’s just, say, a difficulty hack in the Drayano vein, or something like Doesnt’s Yet Another Fire Red Hack, since the plot is left untouched. The base plot is still there to work with as you will, so the above advice is still very applicable.

Things get a bit tricky when it comes to original story hakes. We’ve all heard the vanilla plots a hundred times before, which makes it really easy to characterise recurring figures and foreshadow future events, but we’re going to be less familiar with hack plots, even if we’re not playing blind. The best advice I can give you about interpreting hack plot is not to put yourself in a box. If it turns out the guy you’ve been playing as a loner has a wife and family who are going to be important to the story, don’t try and sweep them under the carpet. Work with it. The hallmark of a good hack story run is when the additions actually make the plot bearable (let’s be honest, most of them aren’t) whilst also working with the plot rather than existing separately to it. Otherwise, it’ll feel like one story is getting in the way of the other, and that won’t help either one.

Summing Up

What are we supposed to gather from all this? I have three suggestions. One, contrary to what anyone else may tell you, screenshots are not as limited a medium as you think they are. There is no uniform style you have to comply with and there is a plethora of options out there that will help you leave it for dead. Two, conventions are not the cast-iron rules they appear to be and can and should be broken if it will serve you better to do so. Three, you don’t have be some sort of hacking wizard to change core plot, or indeed to use hacking tools to advance your goals. The entire reason they were created was to help people who can’t think in hex or code. And if that fails, there is sometimes no substitute for good ol’ MS Paint. Except possibly GIMP.

So what are you waiting for, other than for me to utter such a clichéd concluding line as ‘so what are you waiting for?’ Get out there and be creative. With any luck, the next Extravaganza will be chock-full of things that look interesting and new instead of more of the same. And remember, the only person you have to please here is yourself.

Ufllbcan M. Bryss (LLB (Hons) pending) is a senior procrastinator at Aberdeen University. He would like to thank EscapeToTheSea, who will never be a screw-up, as well as the many people who offered suggestions and laughed at the initial scribblings, especially Versil, NightinGem and Jimcloud. Consistency.

Endnotes

¹ As used to exist before The Move and the creation of the Great Xenforo Multigenre Soup.
² The challenges of the written logger, of course, are vaguely similar but different enough to justify their own essay.
³ Or Sun and Moon, or Ultra Sun and Ultra Moon, or Sword and Shield...
⁴ This concept became Game of Magic, which very much works in Rend Asunder's wake.
⁵ I do this in Game of Chance White 2.0. No-one can accuse me of not following my own advice.


Do You Wanna Play A Rom Hack? (HMM Vol. 2 Issue 3)
Words: Master Bryss
Original Section Art: Inksword
Original Illustration: Z-nogyroP

Rejected titles for this article include: ‘How to Tame Your Hake,’ ‘Hakefast at Tiffany’s,’ ‘Hackvanced Dungeons and Dragons’ and, my personal favourite, Hake? ‘Hake? Haaaaake!’ (Get on with it. –ed)


Hi everyone, it’s me, the Bryss! The powers that be have seen fit to allow me to write something else for this lovely publication, so I’ve decided to expand on something I touched upon a bit in my last article: rum hakes! I mean, it makes sense. Playing hakes of varying quality is pretty much my defining trait, other than my unique and questionable physical appearance. Heck, it even qualified me to participate in the second Nuzlocke panel despite never having successfully completed the actual MAKING of one of the d’Annan things. That’s pretty good going, isn’t it? I think so. Anyway, that’s enough jibber-jabber, here comes the science bit.

Wait, What? Rum Hake?

Right, yes, keep forgetting, I speak in pidgin. A rum hake is a rom hack. A rom hack is a modification of a normal or ‘vanilla’ Pokémon game, generally a GBA one but literally every mainline Pokémon game (okay, maybe not Pearl) has been hacked to at least SOME degree. Fire Red is the most common target, probably because people know more about its inner workings than any of the others. If you’re wondering why not Leaf Green... I recommend you go ask EscapeToTheSea. They know. Just to be clear, by that I don’t mean send them unsolicited PMs, I mean go look up their run of Ultra. I apologise in advance for any mental scarring.

There are various different levels of hake (get used to that word) you can get. At the basic level exist what are called ‘minor hakes,’ which change around things like wild availability and game difficulty without using any resources that aren’t already in the game. One up from that are a different category of minor hakes which don’t alter the game’s plot but introduce new assets, such as later-generation Pokémon, updated sprites and updated move data. The general rule is that it’s a minor hake until you start tampering with the plot of the main story and/or the region itself. This does create oddities, like ‘minor hakes’ that add a second region after a vanilla main story and region, (which I don’t like very much because generally people don’t like having to go through an entire game just to reach the new stuff) but that’s irrelevant here.

After that, you get the main bread and butter of the hake world: major rum hakes (bottle of rum hakes? -ed). Major rum hakes usually have blurbs that look like this, give or take a few details and spelling errors:



I take my writing incredibly seriously. Anyway, you get the idea. New region, new assets, what a now defunct hake site used to refer to as ‘greath (sic) scripts and maps,’ the works. If you’re really lucky, you’ll even get what are called ‘fakemon,’ completely new and unofficial Pokémon designed just for the hake. These sorts of hakes are what you’ll find in the ‘main’ hack section of the usual suspects like Pokécommunity, or Whack-A-Hack if you speak Spanish. Most of the rest of this article will be concerned with this type of hake, but some of it will still apply to minor hakes.

When choosing what you want to play, it’s important to keep in mind what you want to get out of the experience. If you just want a new challenge without having to sit through a plot you don’t care about, you’re probably after a minor hake. This goes double if you’re a storyteller and want to do your own plot in a normal region. On the other hand, if you’re interested in other people’s takes on a Pokémon story, or in finding some unique and interesting fakemon, perhaps have a look around for a blurb that grabs your attention. There are plenty of sites out there that offer their own opinions if you need help deciding, as well as sites that compile links to a number of hakes in one easy-to-access location. That said, there is one thing they often fail to mention...

You Have Reached The End of the Beta...

One of the greatest obstacles you’ll face in playing hakes is that, unfortunately, the vast majority of them are unfinished to at least some extent. After all, hakesmiths aren’t game developers. They aren’t being paid to put these things out, and they work to their own schedules, some of them losing interest along the way or becoming too busy to continue working on their project. So if playing something that only goes to around four badges isn’t something you’re interested in, it’s worth doing your research and making sure what you want to play will go far enough for your purposes. This is more of a problem with major rum hakes than minor ones, since minor hakesmiths don’t usually have the pains of mapping and scripting, by many accounts the most tedious parts of hakesmithing, to deal with for the most part (so when’s Spanish Gold coming out? -ed). A lot of minor hakes just don’t get released until they’re done, so it’s generally not a problem to find a good finished one. Nuzforums has plenty of excellent examples, FireRed Advanced and Obsidian (for Platinum) immediately springing to mind.

That’s not to say unfinished hakes aren’t worth playing. As someone who has played a large number of the things, I can tell you that some of them are still highly playable. A rule of thumb is that if you can earn at least six Gym Badges, you’ll have enough play time to develop a decently-levelled squad and see enough of the story to be satisfied of its quality, even if you might be stopped just before the climax. And if someone’s gotten far enough to make six Gyms, they’re generally more likely to finish than someone who only got to two, so you might even be able to return to the game later and see the end. That’s not a guarantee, though. See: Dark Violet (which I still think is worth a shot even if it won’t be finished in its current incarnation).¹
At the time of writing, the Hacks Studio section of Pokecommunity requires posted betas to be at least seven Badges long, so it should be a good bet if you’re looking for something of decent length.

Okay, I’ve Got Something I’d Like To Try. Now What?

Hmm? General gameplay hints? Well, I could explain the various buttons in order of their importance, but I don’t think you’d like me very much if I did that. If you insist on something, though, I’ll say this. Most of the elements of playing a hack are the same as playing a vanilla Pokémon game, but there are a couple of things you might want to prepare for, mechanically and stylistically. If you keep these things in mind, you shouldn’t go too far wrong and you’ll finish the game with about the same amount of sanity you had when you started.

First things first, you are for the most part on your own, so be prepared to do a bit of digging if you want to know something about the game. Only the biggest and most popular hakes tend to get their own walkthroughs, so you’ll be relying on forum threads, Let’s Plays (hope you like hovering over preview thumbnails on YouTube videos until you find the section you’re interested in!), and the game itself with any accompanying documents for all your information. Forum threads are probably the least reliable method of gathering information, since questions tend to get lost in a sea of text and never answered. Search functions and whatever your Find command is can help with this a little bit, though. The hacking tools YAPE and Gen 3 Hacking Suite (G3HS) can be used on some hakes to help with evolution methods and learnsets, and AdvanceMap can give you wild Pokémon data on a route-by-route basis. For enemy teams, Unnamed Trainer Editor or A-Trainer might work. None of these tools are guaranteed to work with all hakes, mind, since some are a bit of a mess in the code department. Most hake threads will have an FAQ in the main post, too, so be sure to check that first, especially if your query is related to advancing the plot.

The other big thing to note is that the level curve of any given hake will typically be above that of the vanilla game it is based on. After all, main Pokémon games are designed so that children can complete them, while the target audience of hacks is expected to be approaching puberty in most cases (this might be wishful thinking on my part) and to have completed at least one Pokémon game. Even if the hake you’re playing was not explicitly designed to be a hard hake, chances are the levels have gone up a little bit. I’m not asking you to assume the worst here, but if you’re doing a blind Nuzlocke, that extra level or two might save someone’s life. If you aren’t, it might save you half your wallet in prize money. Both are pretty nice benefits.

Finally, remember that the hakesmith is only human. If you encounter the odd spelling error, find yourself unable to enter a single tile because the movement permission is wrong or discover any other type of minor error in isolation, this is not a ground to scream bloody Mary at the hakesmith for a lack of attention to detail. Like I said earlier, they are probably not a professional game developer and are doing this in their own free time. More often than not, they will thank you for noticing their oversight and promise to fix it for the next release. Having said that, if there are more numbers than letters in the game’s dialogue, the mapping is inconsistent at best and outright impossible at worst and the Surf HM you need to continue keeps vanishing when you obtain it, you’re probably playing an objectively bad hake. This is also not a ground to scream bloody Mary at the hakesmith, who is not obligated to make something you will like, but it is absolutely a ground to criticise the game itself or form a negative opinion of it. After all, if we were required to like absolutely everything made by someone as a labour of love, I’d have to sit here and tell you that Santa Claus Conquers the Martians is an excellent movie. Which it isn’t.

Anything You’d Recommend?

Good question. Let’s be real, here, I’ve played a lot of dross. But some of it was salvageable dross. Even better, I’ve played some things that were actually pretty good. So I’ll give you a couple of notable things from my sordid past. Some of them I’m recommending because they’re good, some because they amuse me, and some because on the whole they’re technically impressive. I’ll also put the thing they’re hakes of in square brackets next to it, just to make sure patching errors aren’t a thing. Here goes:

Pokémon Gaia [Fire Red]: This is a super-modern Gen 3 hake with a boatload of mod cons and newmons, and a hake plot I actually don’t dislike. I haven’t played the most recent version yet, I played the version from when it was up for Hack of the Year two years ago, but I greatly enjoyed the experience and a lot of my problems were actually fixed by the new one.

Pokémon Eclipse [Fire Red]: This is about in the same state now that Gaia was this time last year, and I think it’s one to watch. Like Gaia, it adds a lot of modern touches, although I’d say it might be a smidge more difficult. More on this as it develops.

Pokémon HarvestCraft [Ruby]: Otherwise known as Farming Hake, an ‘eight-Badge’ version of this hake has now been released. Rather than going about a badge quest, you are here put in charge of a farm, allowing you to raise a team of Pokémon whilst simultaneously tending to livestock and growing Master Balls in the ground. This is a really unconventional hake that can only get better with more features, more fluid plot progression and less of an impossible jump between badges.

Pokémon XY Naturia [Gold]: The great leviathan of GBC hakes, this hake features Abilities (a lot of them original to this game), a Physical/Special split, newer Pokémon and a massive increase in difficulty. Its weakness is its own sprawling ambition. As bugs get fixed, new problems emerge, which might cause significant difficulties after Badge 7. Also, it limits your use of healing items in battle quite heavily and doesn’t let you leave Gyms until you beat their Leaders. If the hakesmith could choose a set of features and stick to those, this would be the perfect GBC hake, but as it stands it’s merely problematically good.

Pokémon Topaz [Ruby]: Why, Bryss? Why did you put THIS on the list? I’ll tell you why, self. One, the level curve is actually perfectly tolerable until the spike at the Champion. Two, the abysmal British stereotyping on display amuses me in a very British way. Three, you get a bubble car. A bubble car that can do hops. That’s just excellent. A cult classic. Just don’t teach anything Leaf Blade.

Pokémon Dark Violet [Fire Red]: My best analogy for this beast is that it’s the Ultimate Marvel version of Fire Red. While it makes some questionable plot decisions, the gameplay is for the most part super-solid, it really hits the mark with the custom music, and despite it ending at seven Badges you can have a pseudo-conclusion by battling Zapdos. The hake I’d use dark magic to finish if someone offered me the power to make any one abandoned hake instantly complete as the maker intended. Yes, even above the thing I said would be the perfect hake of my favourite generation if finished properly.

I think that’ll about do for the list, I haven’t got a book here. This list is by no means exhaustive, and is entirely my personal opinion. If you don’t like these options, go and find something else. There’s something for everyone if you look hard enough.

In Conclusion...

There are plenty of hakes out there worthy of your time and attention, and that number is only getting bigger. Even if many of them don’t get finished, something that by no means makes them unplayable. As long as you bear in mind the three things I said earlier, your hake experience should be smooth and productive, like a jazz factory.

If I’ve not put you off the concept of rum hakes entirely, there’s a whole world out there waiting to be discovered. So go! Go and take the Gogoat by the horns and command it to do wheelies! Just make sure not to crash it. I’ve heard they’re impossible to insure.

Ufllbcan M. Bryss (LLB (Hons) pending) was a senior procrastinator at Aberdeen University and is now just a partially unemployed stand-up comedian. He would like to thank EscapeToTheSea for continually reassuring him that he doesn’t suck, as well as the usual hake-suffering crew. They know who they are.

Endnotes

¹As it happens someone else 'finished' Dark Violet to the extent of letting you beat the League, so this complaint no longer applies. Sort of.


 

Master Bryss

zd zd
Hacker
Screenshotter
Team Alpha
Pokédex No.
85
Caught
Jun 16, 2019
Messages
2,329
Location
Scotland
Nature
Quirky
Pronouns
he/him
Pokémon Type
Poison, Steel
Pokédex Entry
Their body is made of an intricate and interconnected weave of their own puns.
  • Thread Starter Thread Starter
  • #13
An Honest-to-Annan Attempt To Explain The Entire Plot of the Bryssverse

This should be fun.

Prologue and Nonagon Saga
A bored university student 'named' Bryss attempts a Nuzlocke run of Pokemon Sapphire. After nearly defeating the Champion, he is conned by a extradimensional trickster and turned into a tree in a version of Amity Square. While a tree, he witnesses the protagonist of his Nuzlocke run walk right past him before being rescued from his arboreal fate by the fictional deity Annan.

Annan explains that Bryss is an Author, and thus capable of exerting his own will over the universe he inadvertently started. As a test of his newfound power, he completes a run of Diamond and then inserts himself into a storified version of the run after figuring out a creation myth, putting Annan in as the overall power behind Arceus' middle management. However, things don't quite go to plan, and rather than enjoying a co-op adventure with his previously created protagonist, he finds himself having to try his hardest to recreate the run on his own. This... doesn't go to plan.

After escaping back to his own universe, the Author starts reading other runs on the Nuzlocke Forums, and decides to attempt the 'Game of Chance' ruleset invented by comic artist Nonparael in Pokemon Gold. Whilst guiding his player character, now formally christened Ufllbcan M. Bryss, through this ruleset, he volunteers to participate in a story-driven communitylocke called Mirror World. At this point, the timeline takes a turn for the worse, although arguably it was already broken given the Author's treeification in a future version of a universe he hadn't quite created yet.

Mirror World eventually falls apart, by which time the Author has started a run of Marble that gets placed into the Player Bryss' timeline before the events of Game of Chance Gold. This established Player Bryss' early timeline fully: lose in Hoenn, win in Sinnoh, win in Garna, win in Johto and Kanto with dimensional weirdery in between. It is established that Ganon, Bryss' Johto rival, was actually met in Garna, where he was the host of a profoundly evil demon named Nonagon.

Before the start of the Garna run, the Author also wrote Dearly Me, a run that established that Bryss lived until at least the in-universe year 2034. This run featured another 'screw you' to the timeline in the form of the creation of an Evil version of the Author, who later became a Player Character and had adventures in the distant past of in-universe 1989, where he also met Ganon's mother. And created Ganon. Oh, and let's not forget Neutral Syrb, who also proceeded to go wherever in the timeline he liked in search of his father.

With a lot of gaps to fill in, including the circumstances in which Player Bryss lost his original body and was forced to become a tenant inside the head of his only son, Syrb, there was much left for the Author to do...
The Tapir Saga and Unincorporated Saga
With Game of Chance Gold wrapped up, the next logical step was an even harder sequel: Game of Chance White. The circumstances of the run, in which split-off versions of the demon Nonagon re-appeared as villains and the Pokemon Munna became an eldritch horrorbeing, created a memetic increase in the powers of tapirkind, leading them to take over the direction of the plot and resulting in a future Great Offscreen Tapir War. In between far too many interquels, Bryss is able to delay, but not stop, the coming of this war, in which he would lose his own body in a terrible unexplained military op gone wrong.

Meanwhile, unable to use his regular protagonist, the Author created Conchita Hernandez, who ran through a series of mostly Spanish games. Later, it finally became time to move past Dearly Me in the timeline, leading to a saga in which Bryss went through several attempts to regain a body. Unfortunately, the universe he got one in was ruled by a remnant of the tapir forces that imprisoned the Author and forced Bryss to endure a plot of her own devising. This challenge was overcome, but worse was still to come. Catz.

Oh, and a direct sequel to Dearly Me came into fruition, which established the existence of Ganon's fivefold child, Quincy, who would later but earlier show up in the Sinnoh story as the rival of both the Player and Author.
The Reboot
After the Catz debacle was resolved, Bryss' son Syrb decided to become a magician. Meanwhile, a traumatised Conchita decided to holiday in Alola. While these two things were happening, the Author, fresh off the back of battling yet another 'evil' version of himself from the void named Balle Masque, at last decided that everything was getting a bit too complicated. The universe needed tidying up around the edges, something he referred to as the ReMaster.

Unfortunately for him, a number of things prevented this ReMaster from being a full reboot. For one, Balle Masque's whole deal was that he gained ownership of everything the Author rejected, which would by necessity include the previous universe and thus keep it alive. For another, Conchita decided to make the jump into the new universe rather than be frozen in stasis with everything else. And for a third thing, there was a cancelled Mirror World sequel that the to-be 'preboot' Bryss was part of. Too many things existed that would cause real issues with total erasure. Thus, the ReMaster universe would have to be in-canon with the old one, albeit independent of it aside from the aforementioned niggles.

As the old world faded to black, the villain of Mirror World, Enigma, was destroyed offscreen. Fragments of its power scattered...
The Whole Thing Again, But This Time With Forward Planning
In a new universe, a new Ufllbcan M. Bryss turned 10 and attempted a Hoenn League challenge. He failed. Later, he went to Sinnoh, where he became unknowingly trapped in an alternate universe until escaping with the help of people from other universes and other parts of the timeline, not to mention the multiversal conduit Pistilwhip, who later became part of the universe's core.

After a horrible misadventure in Garna where he tried and failed to save a boy named Ganon from a demon, Bryss embarked on a luck-based challenge in order to repair the broken universe. This didn't work out very well, and instead attracted the attention of a roving anti-dimension commanded by the dread Enigma. After escaping this Mirror World and finding his universe still in tatters (not to mention still populated by bits of demon), he challenged the Unova League with his trusty cards. This fixed the universe... but started a war against a race of hypercompetent Munna. Thus began the Great Offscreen Tapir War.

At war's end, Bryss was left without a body but with a son, Syrb. The logical thing to do was to have his soul placed inside Syrb until such time as he could regain a real body. After a time-shattering adventure in which he was split in three, Bryss was sent into another world by the wishing stone known as the Ruby Destiny to find a new vessel. Sadly, that world turned out to be infested with Catz. Meanwhile, the evil version of the Author known as Evil Bryss took a new form and proceeded to travel back in time and do everything he did in the previous universe but with better jokes. The neutral version of Syrb followed a similar pattern, but with fewer jokes.

Bryss escaped the world of Catz but found himself inside a retelling of the tapir Insania's story, which the Author had to go along with in order to not completely ruin the otherwise faithful recreation of the original universe's story. That challenge allowed him to retain a body again, which he would use to challenge his son for the Championship of the magical Kanto region.

Meanwhile, in a development that definitely wasn't in the original plot, a fragment of Enigma corrupted a parallel universe in which an alternate Bryss, Bethany, resided. Forced to endure both the worst of the 1990s and a new version of the Game of Chance ruleset, 'Bet' came out as a powerful Trainer and set herself up as a prestigious battler in the Unova region. This would lead to a new challenge for her, and place her on a collision course with a universe she tried very, very hard to avoid...

A reckoning is coming. As the universe and Annan's influence expands, a counterweight will flip perspectives, an enigmatic ally will be forced to intervene, and an Author's true power will be known. With authority surrendered, can the multiverse's best and brightest overcome the final challenge?
 

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