This was somewhat of an issue in Let's Go as well; except Let's Go only has overworld encounters, so you can do things like wait for a pokemon to bump into you.
As most people are aware, Pokemon Sword/Shield has both Overworld spawns and shaking grass spawns.
It is also notable that both have different catch lists.
This puts a lot of a grey area on the idea of a 'first encounter'; especially from the angle of making people use pokemon they would not normally use.
Is a 'first encounter' taken literally; the first wild battle you get into? Because in that case one can quite easily cherrypick from overworld encounters.
What about ignoreing Overworlds and doing shaking grass only? Again, this cuts out a lot of pokemon, although it stops someone from cherrypicking.
Is it the first pokemon you see in the overworld? Because then you've excluded every single non-overworld encounter in the game. [Except in Glimmerwood Tangle where there are none]. And how do you rule if a bunch of pokemon spawn at once, such as in some places in Wild Area? Speaking of the Wild Area; what about Strong Encounters? You could easily encounter something with a level range which can cross into potentially uncatchable, particually as you travel to Hammerlocke the first time.
There is also the issue of Weather-based encounters in the Wild Area. Catch lists can entirely change based on the weather.
As most people are aware, Pokemon Sword/Shield has both Overworld spawns and shaking grass spawns.
It is also notable that both have different catch lists.
This puts a lot of a grey area on the idea of a 'first encounter'; especially from the angle of making people use pokemon they would not normally use.
Is a 'first encounter' taken literally; the first wild battle you get into? Because in that case one can quite easily cherrypick from overworld encounters.
What about ignoreing Overworlds and doing shaking grass only? Again, this cuts out a lot of pokemon, although it stops someone from cherrypicking.
Is it the first pokemon you see in the overworld? Because then you've excluded every single non-overworld encounter in the game. [Except in Glimmerwood Tangle where there are none]. And how do you rule if a bunch of pokemon spawn at once, such as in some places in Wild Area? Speaking of the Wild Area; what about Strong Encounters? You could easily encounter something with a level range which can cross into potentially uncatchable, particually as you travel to Hammerlocke the first time.
There is also the issue of Weather-based encounters in the Wild Area. Catch lists can entirely change based on the weather.