Dex Entry
Entry unknown.
- Pronouns
- He/Him
[This is a run of Pokemon Scarlet so obviously - Generation 9 spoilers ahead!]
Sightless Scarlet - A Blind Screenshot Nuzlocke of Pokemon Scarlet
Welcome to yet another RubyClaw blind run! My favorite kind of runs, boy I missed those. It's been a while since Pokemon Sword and Shield were released (and BDSP weren't really that blind to me so I'm not counting them) and I've been extremely eager and excited to once more get to enjoy Nuzlocking a totally new game without any prior knowledge about it or the pokemon in it (mostly, see below for more details). And now that day had finally come once more! In case you are unfamiliar with my blind runs and are interested in checking out my previous ones, you can find them all in my signature and hall of fame post. Also, if you are less into all my usual introductory yapping, feel free to skip right ahead into the run itself in Part 1 below!
First of all, this will be a screenshot run, and unlike some of my recent ones I'll be far less cheap and use lots of screenshots like I used to do in the past as this game just begs doing so. The style of the run will be the one I often used in my previous runs - A Game Experience Journal meets a Game Review, in which I'll share my thoughts as I play about the game experience, game play, game design, pokemon design, worldbuilding etc, and sometimes even rank them using my 5/5 Claws system. Still, besides me over analyzing everything which I'll try not to overdo, the main goal of this run is to allow you guys to enjoy my initial blind experience through my notes, so I will be posting the run as I go and never play more than one update ahead of the last post, so you can get my authentic reaction to everything and see me embarrass myself in real time.
So as usual the first question - How blind is this run? Well, I'm proud to say, pretty blind! I couldn't resist myself and watched some of the trailers, though not all of them. However, I managed to avoid every leak and post-release information so far, and am more or less aware of a few characters, a few pokemon, and that's about it! Oh, and I know about the main new gimmick I guess, though I'm not even totally sure how it works. I have no knowledge of any evolution, specific teams, moves, etc. Therefore, I'll kindly ask of you guys to avoid spoilers in the comments so we can keep the experience as blind as we can. However, do feel to share your thoughts, hint to me things if you want to ("this pokemon is more than it appears, keep it around" e.g.), explain things to me that I got wrong ("actually this mechanism works X and not Y like you thought), etc. And feel highly encouraged to take part in this, comment, share your thoughts, criticize, etc - as I wrote above my desire here is for us to enjoy this adventure as a team, that's why I'm posting it here and as I go.
This run will have no clear schedule as my life is just too busy and unpredictable to allow me to stick to one, but I'll do my best to keep the updates frequent as I play (an update once every week to three weeks, sounds like something I could probably stick to). Hi, I managed to post an update just a day after release, you have to admit that's impressive right? (and shows how much I'm enjoying this damn game I just couldn't control myself). I'm playing on my switch. Umm what else? I have no idea why I picked Scarlet over Violet to be honest as I changed my mind over this several times (I bought them both). I think that in the end I connect more to the aesthetics of the past than the future, or perhaps it is because I saw a lot of people were into Violet and wanted to be special, who knows 😋 .
Oh, yeah, those of you who follow my runs know that one thing that posting as you go can cause as well, is me losing the game as I post! So I hope you guys are ready for that option, and appreciate the fact it makes the run both hopefully more exciting and possibly more tragic 😬. I won't tell you my statistics for winning posted runs, but let's just say that if I'll sadly lose, this won't be a first, and that I can theoretically lose at any point. Still, we are here for the win and accept no excuses!
Finally, here are the rules for the run. I won't be using anything too crazy unlike some of my runs as playing blindly and not knowing what you'll face tends to be deadly enough. Still, I'll keep things challenging with a few extra limitations:
And at last, let's begin!

Sightless Scarlet - A Blind Screenshot Nuzlocke of Pokemon Scarlet
Welcome to yet another RubyClaw blind run! My favorite kind of runs, boy I missed those. It's been a while since Pokemon Sword and Shield were released (and BDSP weren't really that blind to me so I'm not counting them) and I've been extremely eager and excited to once more get to enjoy Nuzlocking a totally new game without any prior knowledge about it or the pokemon in it (mostly, see below for more details). And now that day had finally come once more! In case you are unfamiliar with my blind runs and are interested in checking out my previous ones, you can find them all in my signature and hall of fame post. Also, if you are less into all my usual introductory yapping, feel free to skip right ahead into the run itself in Part 1 below!
First of all, this will be a screenshot run, and unlike some of my recent ones I'll be far less cheap and use lots of screenshots like I used to do in the past as this game just begs doing so. The style of the run will be the one I often used in my previous runs - A Game Experience Journal meets a Game Review, in which I'll share my thoughts as I play about the game experience, game play, game design, pokemon design, worldbuilding etc, and sometimes even rank them using my 5/5 Claws system. Still, besides me over analyzing everything which I'll try not to overdo, the main goal of this run is to allow you guys to enjoy my initial blind experience through my notes, so I will be posting the run as I go and never play more than one update ahead of the last post, so you can get my authentic reaction to everything and see me embarrass myself in real time.
So as usual the first question - How blind is this run? Well, I'm proud to say, pretty blind! I couldn't resist myself and watched some of the trailers, though not all of them. However, I managed to avoid every leak and post-release information so far, and am more or less aware of a few characters, a few pokemon, and that's about it! Oh, and I know about the main new gimmick I guess, though I'm not even totally sure how it works. I have no knowledge of any evolution, specific teams, moves, etc. Therefore, I'll kindly ask of you guys to avoid spoilers in the comments so we can keep the experience as blind as we can. However, do feel to share your thoughts, hint to me things if you want to ("this pokemon is more than it appears, keep it around" e.g.), explain things to me that I got wrong ("actually this mechanism works X and not Y like you thought), etc. And feel highly encouraged to take part in this, comment, share your thoughts, criticize, etc - as I wrote above my desire here is for us to enjoy this adventure as a team, that's why I'm posting it here and as I go.
This run will have no clear schedule as my life is just too busy and unpredictable to allow me to stick to one, but I'll do my best to keep the updates frequent as I play (an update once every week to three weeks, sounds like something I could probably stick to). Hi, I managed to post an update just a day after release, you have to admit that's impressive right? (and shows how much I'm enjoying this damn game I just couldn't control myself). I'm playing on my switch. Umm what else? I have no idea why I picked Scarlet over Violet to be honest as I changed my mind over this several times (I bought them both). I think that in the end I connect more to the aesthetics of the past than the future, or perhaps it is because I saw a lot of people were into Violet and wanted to be special, who knows 😋 .
Oh, yeah, those of you who follow my runs know that one thing that posting as you go can cause as well, is me losing the game as I post! So I hope you guys are ready for that option, and appreciate the fact it makes the run both hopefully more exciting and possibly more tragic 😬. I won't tell you my statistics for winning posted runs, but let's just say that if I'll sadly lose, this won't be a first, and that I can theoretically lose at any point. Still, we are here for the win and accept no excuses!
Finally, here are the rules for the run. I won't be using anything too crazy unlike some of my runs as playing blindly and not knowing what you'll face tends to be deadly enough. Still, I'll keep things challenging with a few extra limitations:
> Basic Nuzlocke Rules (Faint is dead. 1 catch per route. Nicknames are a must).
> I'm not exactly sure how routes work in this game, but I'll do my best to stick to route names as my way to identify ones. Also, I'll mostly use the "close your eyes and run like a madman" method in order to determine my encounter in every new route, but I might play around with that later according to how pokemon seem to be distributed in this game, we'll see. This is all uncharted territory for me (but I'm open for suggestions).
> Play on Set (well, technically I just click B everytime I'm offered to switch as you can't change the game to Set for some reason).
> Can't use more than 3 items per battle. I'll do my best to only use 1 item per battle, and keep the option for more just for emergencies. I'll in fact even try not using that 1 item in battle too often, but again I don't want to limit myself too much in advance without knowing what I'll face in this game.
> Limited dupe clause: I can retry my catch twice if I get a pokemon I already have or had. If I will still get one in my third attempt, I lose the catch for this route.
> Bad memories: can't use or catch any pokemon I already have or had or any of its evolutionary line. Too many bad memories.
> No Legendries. (Unless forced by the game).
> Attachment shiny clause: I can catch and keep any shiny no matter when I caught it, but if I choose not to use it or want to box it, I must kill it. No such thing as a free meal, you must earn them and learn to love your shinnies or not use them at all.
Extra rules added throughout the run (this is a blind run after all):
> Tera Raid Crystals are considered to be an encounter in the location in which they are found, therefore you get one per area and instead the regular one. I'm only allowed to have 3 Tera Raid encounters throughout the game, and I have to declare they are my encounter before I enter the area.
> I'm only allowed to keep the first picnic egg I get (And I'll do my best to hatch it inside a city to count it as an encounter from that place).
> I'm not exactly sure how routes work in this game, but I'll do my best to stick to route names as my way to identify ones. Also, I'll mostly use the "close your eyes and run like a madman" method in order to determine my encounter in every new route, but I might play around with that later according to how pokemon seem to be distributed in this game, we'll see. This is all uncharted territory for me (but I'm open for suggestions).
> Play on Set (well, technically I just click B everytime I'm offered to switch as you can't change the game to Set for some reason).
> Can't use more than 3 items per battle. I'll do my best to only use 1 item per battle, and keep the option for more just for emergencies. I'll in fact even try not using that 1 item in battle too often, but again I don't want to limit myself too much in advance without knowing what I'll face in this game.
> Limited dupe clause: I can retry my catch twice if I get a pokemon I already have or had. If I will still get one in my third attempt, I lose the catch for this route.
> Bad memories: can't use or catch any pokemon I already have or had or any of its evolutionary line. Too many bad memories.
> No Legendries. (Unless forced by the game).
> Attachment shiny clause: I can catch and keep any shiny no matter when I caught it, but if I choose not to use it or want to box it, I must kill it. No such thing as a free meal, you must earn them and learn to love your shinnies or not use them at all.
Extra rules added throughout the run (this is a blind run after all):
> Tera Raid Crystals are considered to be an encounter in the location in which they are found, therefore you get one per area and instead the regular one. I'm only allowed to have 3 Tera Raid encounters throughout the game, and I have to declare they are my encounter before I enter the area.
> I'm only allowed to keep the first picnic egg I get (And I'll do my best to hatch it inside a city to count it as an encounter from that place).
Part 1 - Once upon a time (down here!).
Part 2 - A Classy Beginning
Part 3 - Untangling the Cobweb
Part 4 - Let's Catch some Sun
Part 5 - Bringing Down Evil
Part 6 - Short Fuse
Part 7 - Sludge and Steel
Part 8 - Sir, you got my order wrong!
Part 9 - From the Ground Up
Part 10 - Brain Freeze
Part 11 - The Stars Align
Part 12 - Biting more than you can chew
Part 13 - Welcome to the Big League!
Part 14 - End of the Road(s)?
Part 15 - Sightless Scarlet
Part 2 - A Classy Beginning
Part 3 - Untangling the Cobweb
Part 4 - Let's Catch some Sun
Part 5 - Bringing Down Evil
Part 6 - Short Fuse
Part 7 - Sludge and Steel
Part 8 - Sir, you got my order wrong!
Part 9 - From the Ground Up
Part 10 - Brain Freeze
Part 11 - The Stars Align
Part 12 - Biting more than you can chew
Part 13 - Welcome to the Big League!
Part 14 - End of the Road(s)?
Part 15 - Sightless Scarlet
And at last, let's begin!
Part 1 - Once Upon a Time
(Once more, just for the sake of making sure - Generation 9 spoilers ahead!).
The game begins, and I'm genuinely excited. Immediately I'm offered an option to choose my appearance, and even though at first it seems like my options are limited to a few basic ones, I'm then offered quite a lot of customization options ranging from hair to facial features. Sadly, none of them include a beard 😛. I toy around with the options, pick my appearance and am ready to begin the game (Oh and 5/5 Claws for Customization! You can definitely add more options, but that's quite an improvement from previous games, and I love how early you get access to all this, and how you are not limited to a gender with your options).
Naranja academy, I wonder why they didn't name the games Orange and Violet, but perhaps Scarlet had a more traditional connotation to it. I love how even the scissors look like a pokeball, people in this world are sure obsessed about them. But I guess it makes sense as it is the sort of invention that probably revolutionized their world dramatically, a bit like inventing advanced transportation and the gunpowder at the same time if you think about it. But we are not even one minute into the game and I'm already over-analyzing things! Let's just sit back and enjoy the magic a little.
We get to watch a short cutscene that shows us our new school, based on "tradition" as we chose Scarlet I assume. I can't say the graphics are particularly good (and we'll return to this subject later more than once), still there is something extremely appealing in all the fine details they put into it.
So immersive I can imagine myself studying in one of these classes, and it looks quite amazing.
The classic professor (well, director I believe, but you get my point) with a local pokemon scene.
And wait a minute, what's that?! A regional form for Tauros?! Already a pokemon I wasn't aware of and am highly curious about. What type is it? Dark?
And leaving us to wonder, the game begins. Great logo by the way.
And already as we zoom into our house, we get to see two more Paldean pokemon I never seen before, some kind of flamingo and a parrot. Exciting! Yet none of them are very appealing to be honest. I wonder how many new pokemon were introduced in this generation (have we reached a 1000 pokemon yet?), and how many new regional forms/evolutions. I do know Wooper and Diglett have regional forms. No wait, that Diglett one was supposedly not a form but a new pokemon I think. Guess we'll find out!
And this is our house, no doubt the houses of the protagonists in this franchise are getting fancier every time. Still, I think I personally prefer the Galarian one, though the weather here looks great (And makes me feel far more at home coming from a Mediterranean sunbathed country myself).
We then enter our beautiful room. No PC though, kids these days with their damn consoles... And that's weird, I thought the Switch was supposed to look like the one you have? Mine is the classic red and blue. Either way I love the design of this room, though a door could have been nice for some privacy, mom...
Being the fanatic completionist I am, I of course click on every damn thing in the house, and I'll spare you all the details but here's a great example for the sort of lore sprinkle I love and a great design choice that really costs you nothing. By adding a short text box, you can tell so much to the player, and both increase the realism and hint about the different relationships in their character's lives.
Ominous (love the Tauros on the side).
Ok... I won't ask why.
And here our obligatory mom sitting at the kitchen scene! I want to see a game where the player has a single dad, not for any agenda or anything (though dads deserve more public love I tell you!), just to keep things fresh. A sibling could also be pretty cool come to think of it. Anyway, she tells us we are still waiting for some school documents to arrive before we can enroll.
And then the director of the school comes in and apologizes for the delay. A classy man without a doubt, that keeps calling me Master RubyClaw. If he was a tiny bit more arrogant, I'd say he has evil team leader vibes like similar characters in other games, but he is just too sweet to take this role so he seems more like a classic tutorial guide instead.
We are then sent upstairs to bring our hat and bag (what's with pokemon games and these particular scenes repeating again and again? Is it supposed to be extra symbolic? Are hats and bags really important in Japan?), while the director and our mom get to gossip about us without interference.
And we are then given a first glimpse at the three possible starter pokemon:
And I've got to tell you, this isn't an easy choice by no means. Sprigatito is a cat, and I love cats. It's as simple as that. Also, it is objectively adorable. Quaxly has basic vibes to it reminding me of the other rather boring Water Flying pokemon out there (And no, I don't mean Gyarados) however it just looks so feisty and has Don Quixote vibes to it so I have a feeling it will evolve into a great warrior. Also, when I asked my wife which one she prefers she chose him. Still, after a lot of thought my final pick is going to be Fuecoco. It is just so weird, so goofy, and so extremely cute and loveable. I also love the fact I'm not entirely sure I know what it is based on. Is it a pepper? Is it a crocodile? Is it a Yoshi knockoff? Why does it have hair? Who knows! All I know is that I want this happy fire breathing blob by my side. And I can't wait to find out what it evolves into.
To my surprise we are not yet given a starter but instead get to spend some time with all of them together, which de facto means they start running in semi-random directions around me. In theory - this is a pretty cute idea as you'll get to see them all before you choose. In practice - it just feels silly as I don't really get to interact with them all that much.
And as I walk around, we get to witness once more how unpolished this game is (see where my foot is e.g.). Now I'm sure I'll talk a lot more about the graphics and similar issues in future updates after I'll get to experience it a bit more, but I just want to note that it is very clear from the very beginning that this game was released not completely baked, which is a shame. The game has major latency issues in certain locations (and I can only imagine how it will be once we'll get to actually crowded places), my character got stuck twice and the game sort of forced me out of it in a very crude manner using a black screen for a moment, and as you can see characters tend to bleed into each other a lot. The graphics themselves seem to be an improvement to SwSh and PLA but not by much, and there are still issues with lighting and scenery details and textures (sometimes things just over sparkle or shades appear and disappear without notice). I won't give a final official rating for this, but let's say my initial impression is very much 3/5 Claws, and I'm being generous. But hi, don't get me wrong, I don't play pokemon for the graphics. And the game itself is still really beautiful to watch, putting all these issues aside.
We are also given a smartphone-Rotom which gives us access to the map. I'm still trying to figure out exactly how it works, but overall it seems very convenient as you can change orientation, travel instantly between locations you visited, and get to see the different mission you have on the map as well as have a mini map that you can see while you are playing and seems to be showing you some of the local pokemon you can catch (a feature which I think was lacking in PLA where you constantly had to open the map to find your way). So again, just first impression ranking so far, but 5/5 Claws for the map interface! You can really see the improvement and how they learned from the generation 8 games, and in an open world game this is essential.
This is how the items look in the overworld by the way. At first I found it a bit distracting, but when you actually see them semi hidden in the wild it makes a lot of sense and makes finding them challenging but not too hard.
We meet this guy of course, as it wouldn't be a pokemon game without him. This time he talks about the option of playing together, and I believe he is referring to the feature that I saw in one of the trailers that talked about playing in a group of 4. The only shared playing I ever did of pokemon was Soul-lockes so I have no experience with this, but I guess it sounds nice, might try it eventually.
And at last, we arrive at the director's house, or perhaps I should say mansion. As I said, the dude has style.
We are then introduced to our rival, or perhaps mentor would be a better term in this case. An interesting choice changing the classic formula of your rival being someone equal to you more or less in level and experience.
Especially as they introduce her as a "Champion-ranked trainer", which if I understood correctly is the title you'll get once you win this game? If that's the case it feels rather weird that the most we can aspire to is to be her equal. I mean, don't get me wrong, I love the more realistic approach to a pokemon journey where you don't have to be the "very best" and save the world from a freaking world-eating monster as a 10 year old, but give me the opportunity to show my worth and thrive to improve. Though perhaps I'm reading all of this wrong, and the post-game for example gives you an opportunity to battle other champion-ranked trainers to show you are the top one? Or maybe I'm just wrong about this in general, who knows.
And her personality seems to be a combination of an over-positive tutor and a very eager battler, which is fine I guess. I've met far less appealing and more annoying rivals in other games, but so far I can't say she left much of an impression on me. Either way, she does have style, can't take that away from her.
And finally, we are given the option to pick our starter, and we go with Fuecoco as promised.
You can't deny that is one extremely adorable baby over here.
And it is female! That's neat. Now what should I name her...
On blind runs I usually don't use nickname themes, unlike all my other runs. Meet Gamba, which is a Hebrew semi-slang word for sweet/bell peppers, usually the red kind. It seems to have come from a specific strain of sweet peppers called Gambo that was imported from Italy and became really popular here. Either way she's sweet, she's a pepper (maybe?), I think it fits her well!
And she seems to be Bashdful so I'm not complaining (not sure what her main attacking stat is going to be, but I assume Special). Plus, she has a Tera type, which is Fire which I assume is the default. I don't know a whole lot about this mechanism but from what I understand you can transform one of your pokemon once per battle to its Terrastalized form and the gain extra STAB if it is their main type, and change type if it is another type. How much extra damage does it do? How long does it last? Does the extra type replace the current types? I have no idea, so I guess we'll find out!
Gamba, I'm a notorious starter killer, especially in blind runs, so... please don't die, ok?
I very much agree! Also, you are slightly freaking me out with the way you reacted, not sure why. Maybe I'm just an old cynic.
Nemona is being greedy and somehow convinces the director to give her an extra starter pokemon even though she already has a team of her own. Though to be honest that's actually a pretty great idea for how an experienced trainer can connect to a new trainer like me.
She goes for Sprigatito, easy mode for us I guess, oh how much I miss Blue. It does make me wonder of course, will we ever see Quaxly again. The director is the final boss perhaps and will be using it? Who knows.
Nemona then tells us she'll be waiting for us by the beach for our first battle, I do like her battle-oriented attitude.
We are then told about yet another feature, auto heal. Your pokemon will automatically be healed using your healing items, and it can be toggled on and off (unlike some other features, ahem exp share, ahem...). I must say that's a fantastic idea, 5/5 Claws for a much-needed feature I didn't even know I needed. Lots of quality-of-life additions so far.
We of course sneak into the director's mansion next to see if there's anything of value there we can take, yet we find nothing other than this pretty cool painting of Greninja.
Kind of reminds me of one of those randomized fakemons, like the one from the site @mewstein found.
We head to fight Nemona, but before that I try my luck and run straight into the ocean. RubyClaw, intentionally drowning his characters ever since The Sims 1 came out! Borders are meant to be tested I say!
Sadly, avatar RubyClaw is much tougher than he appears and swims out to safety.
We then finally begin the battle against our rival, and as you can assume it goes well. I burn the poor grass kitty to the ground, and Nemona is impressed by the fact I know my type chart. Super Effective moves are easy to remember lady, next time test my memory about resistances, I couldn't tell you what resists Steel type attacks even under torture (which isn't a very good quality for a blind runner...).
We are given our Pokedex apps, and are sent on our marry way. Nemona officially takes me under her wing, and my cynicism is slowly starting to melt down as I'm beginning to see the beauty in this relationship. I do wonder what ages our characters are supposed to be. We look about 12 I assume? A bit older than your average protagonist, though not as old as the Gen 5 ones sadly. Nemona looks 16 I guess?
Hi, you up there, come here! Guess I'll get access to you later...
I'm not entirely sure what it is but something about our mom really scares me... Perhaps she is the evil team leader? (I've been playing too much SwSh haven't I?).
But then she gives us a Sandwich and wins over my heart.
And at last, finally, we can enter the first route! Though we are still under tutorial mode. Nemona shows us how to catch pokemon, gives us a few pokeball, and it is time for our very first encounter! (I'm not counting a forced encounter with a Lechonk in which we are taught how to catch pokemon, even though that pig is adorable and I wouldn't mind having one).
I close my eyes, run around without looking, and our encounter is...
A Tarountula, the early game bug I assume! A pokemon I never seen before, and it is quite cute. Wonder if it is the sort that evolves into a cocoon pokemon first. We throw a pokeball...
And caught her! I love this Pokedex entry by the way. Pokedex entries are notorious for often being rather silly, but it shows how a good one can be a great introduction for a pokemon you never met and help you imagine it in its natural habitat. I especially like it when these entries refer to other pokemon and how their ecosystem functions.
Meet Clew! (Which is totally a word I knew and didn't have to google up). Jolly nature, sure. And notice how the location is a different path. I sure hope that most of the game will have these clear different locations in the pokemon description to make it easier to determine where we get new encounters (unlike Alola which had so many different areas as part of "Route 1"). Either that or we'll get that big text pop-up when we enter a new area (or both hopefully). I love its design, and am super curious about what it evolves into. Honestly seeing pokemon I never saw before and getting to use them, and not knowing when/how/and into what they'll evolve is one of my favorite parts of doing a blind run.
And now, it is time for your favorite game show which I'm sure all of you dearly missed:
Which, other, encounter, Ruby, could have, gotten!!! *crowd cheers wildly
From what I've seen - a Hoppip, which is hardly an exciting pokemon, though you can never know if it has some amazing regional form evolution I'm not aware of I guess. Scatterbug, again, not a big miss. Lechonk, the adorable normal type pig. And this adorable Pikaclone:
So overall I'd say I'm pretty happy with my encounter. Pawmi could have been cooler, Lechonk makes me quite curious, but I have no regrets.
I also later notice that once I catch or defeat pokemon I get these ingredients, which seem to be used for creating new TMs. This highly suggest single use TMs as well as some sort of crafting mechanism, both of which are things I'm realty excited for! I shall rank them once I know more of course, but I'll just say these are both steps in the right direction in my opinion.
Also, a general note - I'm really enjoying the battle menu and how the camera functions, again very much like PLA as you don't move to a new screen for the battle itself. They did a good job and deserve credit for this. It really shows how PLA was a relatively safe way for them to take risks, and how it paid off.
We catch up to Nemona, and then hear the roar of a wounded pokemon.
And it seems the box legend (I think I knew its name, though I can't recall) has crushed on the beach. Another reason why I picked Scarlet over Violet is that I simply love the design of this mighty reptile. True, the wheel in its chest is a bit awkward looking but it serves a purpose, and overall it is a great design especially when you see it actually being animated, 4.5/5 Claws for me.
And I believe it is wounded, I guess we are supposed to heal it?
Though I do wonder, what will happen if I'll offer it a Sandwich?
Well I'll be damned, it actually worked! Nothing like a slice of bread with a few vegetables in it to awaken your inner legend it seems.
(Not my best screenshot I admit, but do remember I'm taking them live, not knowing what will happen next - it says Inlet Grotto).
I then follow it into a nearby cave, as Nemona is waiting for us on top on the other side. And this is technically a new area, so I guess if I'll run into a pokemon...
And so I did. Weird, usually these story events don't allow you to catch pokemon midway, but hi these are the rules of the Nuzlocke! So, a level 2 Yungoos? Hmm, can't say I'm too excited about him. But oh well, a pokemon is a pokemon, and these early game Normal types are solid pokemon for the beginning of the game with some useful STAB moves, so let's catch him! Who knows, perhaps it has some unique split regional evolution (not counting on it).
Meet Ramidreju! (Named after a mythological weasel from Iberia, thought it was fitting).
And from what I've seen the only other pokemon I could have run into at that point was a Diglett, so not a major loss.
We continue following the legendary pokemon (I assume it is legendary, though when I think about it, I actually don't really know).
We are then attacked by a horde of angry Houndours, the Reptile-Bike fends them off, until a deadly Houndoom appears.
And just before it Crunchs Clew to shreds costing us our first death of the run...
We are saved by Reptile-Bike who strikes the big doggy down and takes us to safety. Overall, I'll rank this experience as an interesting combination of silly and epic 😄. As I mentioned before Reptile-Bike has some pretty awesome animations, you can easily see they put far more effort into it than most of the other pokemon.
Then, the poor thing falls down, drained from all its powers.
And this dude shows up, who seems to be the semi-obligatory asshole/arrogant, sort of the Bede of this game if you will.
The Humanities track in a trainers' school? Now I'm intrigued! Do you guys write poems about pokemon or... maybe fan-fics?
Ok...
Right, that's how it is called.
Sure, always up for the challenge.
Especially if all you have is a level 5 Skwovet. Didn't pose much of a challenge.
He then gives us Koraidon's pokeball, which means he was its owner all along? Interesting. I can't seem to do much with it at this point though.
My thoughts exactly.
We then both go up the tower to enjoy the view, and gaze over out new school.
As I wrote before I'm doing my best to avoid spoilers, but I've seen this meme before and I can't deny it is funny. I think this scene speaks for itself.
Still once more I'm putting my cynicism aside, and I'm honestly quite excited.
Roger that!
South Province (Area One) you say? Interesting, this seems to be a good sign that hopefully the wild area, aka most of the map I assume, will be divided this way making it clear where we are allowed to get a new encounter. Let's hope that's the case.
Look at that group of Hoppips next to me. I love how the pokemon roam around and have different behaviors, very much like in PLA again. It is not perfect and still feels a bit mechanic at times, but is such an improvement compared to Gen 8's wild area and does make it feel more natural overall.
Well, a new area means a new encounter. I'm closing my eyes and running without looking, and my encounter is...
A Psyduck! Not the most powerful pokemon out there, but one I personally really like and always feel like I don't give it enough love. And Water types always make for a good core in a Nuzlocke team. Let's catch her!
Meet Nebula (Cloud Nine + Psychic type, I don't know, that's what came into my head). Calm is a fine nature for a Psyduck. Also notice it even says Area One in the location caught which will make this even easier to manage. Sorry I'm so obsessed with this, I'm trying to figure out how to Nuzlocke this game as I go without reading stuff online. Also makes you wonder if Game Freak actually takes Nuzlocking in mind when making these choices - Random: The Pokémon Company Has No Issues With Nuzlocke Runs
And now the usual question I always love discussing - What other encounters Ruby could have gotten?
Floatzel, not a big miss to be honest. Azurill, hmm, yeah depends but overall a great pokemon especially with Huge power, though I used it to death so perhaps this is for the best. Fletchling, I already have a fine Fire type, so no thank you. Lechonk, oh well. Fidough and Galarian Wooper could have both been pretty awesome I won't lie. So overall, I got a pretty below average encounter. Could have been better, but could have been worst. Oh and I'm starting to notice pokemon are scattered very unevenly which makes me a bit worried about my randomization method. Still, this is a blind run so I don't think I have a lot of choice other than closing my eyes and running as randomly as I can. However, for future runs I will consider the method I saw suggested by @Spectacles before of checking the encounters table and randomizing according to odds.
We continue moving forward through this route, and I'm really enjoying how open it feels even in this tiny patch, and I have a feeling future areas will be far more open as we are still in a sense in the tutorial. You can find semi-hidden berries, pokeball items scattered all around, and have motivation fighting the pokemon to get their ingredients.
Oh and we also run into these things:
It seems to be some coins and are given to us by a tiny pokemon. I have no idea what they are used for, but yet another hidden thing to look for. I love it that there's a reason to actually explore the world.
Oh and another change seems to be that you now initiate battles with trainers only by talking to them instead of them catching you with their glance (or perhaps these were just the first trainers I met?). I'm not sure what I feel about it as I did enjoy having to dodge the deadly stare of some trainers (and let's face it, being the completionist I am I fought them all anyway eventually) but perhaps it makes less sense in a 3D open world like this where avoiding them would be rather easy anyway.
And apologies for talking so much about so many different features in the same update, but another thing I noticed:
Yep! It seems you can skip cutscene if you want - fans, Game Freak is listening. I usually don't mind cutscenes and I of course enjoy them on my first playthrough, but after playing any Alola game for more than once, or playing the first part of Galar, you start developing a deep hatred for some of the characters because of how much you are forced to listen to them again and again and again... So yeah, great job Game Freak! Again, I wish more of your features were toggle on and off.
We fight a few more wild pokemon (again, love it that you don't phase into a different battle location, it feels so organic), find a few more items, and at last, we reach our destination.
I'm just now noticing the commercials, and I love them. A Qwilfish as a mascot for extra resistant tires is brilliant.
And this seems to be the classic new format of all in one place. A pokemon center, a store, and a TM making machine?
And we are introduced to a new resource called LP (League Points) that exists in addition to regular pokeyen and can be used to buy items and mainly to craft new TMs. And if I understand things correctly you get this resource by melting you spare pokemon materials (the stuff we got when fighting/catching wild pokemon) into it.
And this seems like a good place to end this update (and of course where my gameplay has ended). I hoped it wasn't too long or over-detailed. We'll leave exploring the TM machine and what it offers me and learning about the Let's Go auto battle feature to next time.
Here's the team:
See you next time when we explore Los Platos, and I assume get to enroll into school at last. The adventure has officially begun!
(Once more, just for the sake of making sure - Generation 9 spoilers ahead!).
The game begins, and I'm genuinely excited. Immediately I'm offered an option to choose my appearance, and even though at first it seems like my options are limited to a few basic ones, I'm then offered quite a lot of customization options ranging from hair to facial features. Sadly, none of them include a beard 😛. I toy around with the options, pick my appearance and am ready to begin the game (Oh and 5/5 Claws for Customization! You can definitely add more options, but that's quite an improvement from previous games, and I love how early you get access to all this, and how you are not limited to a gender with your options).

Naranja academy, I wonder why they didn't name the games Orange and Violet, but perhaps Scarlet had a more traditional connotation to it. I love how even the scissors look like a pokeball, people in this world are sure obsessed about them. But I guess it makes sense as it is the sort of invention that probably revolutionized their world dramatically, a bit like inventing advanced transportation and the gunpowder at the same time if you think about it. But we are not even one minute into the game and I'm already over-analyzing things! Let's just sit back and enjoy the magic a little.
We get to watch a short cutscene that shows us our new school, based on "tradition" as we chose Scarlet I assume. I can't say the graphics are particularly good (and we'll return to this subject later more than once), still there is something extremely appealing in all the fine details they put into it.



So immersive I can imagine myself studying in one of these classes, and it looks quite amazing.

The classic professor (well, director I believe, but you get my point) with a local pokemon scene.

And wait a minute, what's that?! A regional form for Tauros?! Already a pokemon I wasn't aware of and am highly curious about. What type is it? Dark?

And leaving us to wonder, the game begins. Great logo by the way.


And already as we zoom into our house, we get to see two more Paldean pokemon I never seen before, some kind of flamingo and a parrot. Exciting! Yet none of them are very appealing to be honest. I wonder how many new pokemon were introduced in this generation (have we reached a 1000 pokemon yet?), and how many new regional forms/evolutions. I do know Wooper and Diglett have regional forms. No wait, that Diglett one was supposedly not a form but a new pokemon I think. Guess we'll find out!

And this is our house, no doubt the houses of the protagonists in this franchise are getting fancier every time. Still, I think I personally prefer the Galarian one, though the weather here looks great (And makes me feel far more at home coming from a Mediterranean sunbathed country myself).

We then enter our beautiful room. No PC though, kids these days with their damn consoles... And that's weird, I thought the Switch was supposed to look like the one you have? Mine is the classic red and blue. Either way I love the design of this room, though a door could have been nice for some privacy, mom...

Being the fanatic completionist I am, I of course click on every damn thing in the house, and I'll spare you all the details but here's a great example for the sort of lore sprinkle I love and a great design choice that really costs you nothing. By adding a short text box, you can tell so much to the player, and both increase the realism and hint about the different relationships in their character's lives.

Ominous (love the Tauros on the side).

Ok... I won't ask why.

And here our obligatory mom sitting at the kitchen scene! I want to see a game where the player has a single dad, not for any agenda or anything (though dads deserve more public love I tell you!), just to keep things fresh. A sibling could also be pretty cool come to think of it. Anyway, she tells us we are still waiting for some school documents to arrive before we can enroll.

And then the director of the school comes in and apologizes for the delay. A classy man without a doubt, that keeps calling me Master RubyClaw. If he was a tiny bit more arrogant, I'd say he has evil team leader vibes like similar characters in other games, but he is just too sweet to take this role so he seems more like a classic tutorial guide instead.
We are then sent upstairs to bring our hat and bag (what's with pokemon games and these particular scenes repeating again and again? Is it supposed to be extra symbolic? Are hats and bags really important in Japan?), while the director and our mom get to gossip about us without interference.

And we are then given a first glimpse at the three possible starter pokemon:

And I've got to tell you, this isn't an easy choice by no means. Sprigatito is a cat, and I love cats. It's as simple as that. Also, it is objectively adorable. Quaxly has basic vibes to it reminding me of the other rather boring Water Flying pokemon out there (And no, I don't mean Gyarados) however it just looks so feisty and has Don Quixote vibes to it so I have a feeling it will evolve into a great warrior. Also, when I asked my wife which one she prefers she chose him. Still, after a lot of thought my final pick is going to be Fuecoco. It is just so weird, so goofy, and so extremely cute and loveable. I also love the fact I'm not entirely sure I know what it is based on. Is it a pepper? Is it a crocodile? Is it a Yoshi knockoff? Why does it have hair? Who knows! All I know is that I want this happy fire breathing blob by my side. And I can't wait to find out what it evolves into.

To my surprise we are not yet given a starter but instead get to spend some time with all of them together, which de facto means they start running in semi-random directions around me. In theory - this is a pretty cute idea as you'll get to see them all before you choose. In practice - it just feels silly as I don't really get to interact with them all that much.

And as I walk around, we get to witness once more how unpolished this game is (see where my foot is e.g.). Now I'm sure I'll talk a lot more about the graphics and similar issues in future updates after I'll get to experience it a bit more, but I just want to note that it is very clear from the very beginning that this game was released not completely baked, which is a shame. The game has major latency issues in certain locations (and I can only imagine how it will be once we'll get to actually crowded places), my character got stuck twice and the game sort of forced me out of it in a very crude manner using a black screen for a moment, and as you can see characters tend to bleed into each other a lot. The graphics themselves seem to be an improvement to SwSh and PLA but not by much, and there are still issues with lighting and scenery details and textures (sometimes things just over sparkle or shades appear and disappear without notice). I won't give a final official rating for this, but let's say my initial impression is very much 3/5 Claws, and I'm being generous. But hi, don't get me wrong, I don't play pokemon for the graphics. And the game itself is still really beautiful to watch, putting all these issues aside.

We are also given a smartphone-Rotom which gives us access to the map. I'm still trying to figure out exactly how it works, but overall it seems very convenient as you can change orientation, travel instantly between locations you visited, and get to see the different mission you have on the map as well as have a mini map that you can see while you are playing and seems to be showing you some of the local pokemon you can catch (a feature which I think was lacking in PLA where you constantly had to open the map to find your way). So again, just first impression ranking so far, but 5/5 Claws for the map interface! You can really see the improvement and how they learned from the generation 8 games, and in an open world game this is essential.

This is how the items look in the overworld by the way. At first I found it a bit distracting, but when you actually see them semi hidden in the wild it makes a lot of sense and makes finding them challenging but not too hard.

We meet this guy of course, as it wouldn't be a pokemon game without him. This time he talks about the option of playing together, and I believe he is referring to the feature that I saw in one of the trailers that talked about playing in a group of 4. The only shared playing I ever did of pokemon was Soul-lockes so I have no experience with this, but I guess it sounds nice, might try it eventually.

And at last, we arrive at the director's house, or perhaps I should say mansion. As I said, the dude has style.


We are then introduced to our rival, or perhaps mentor would be a better term in this case. An interesting choice changing the classic formula of your rival being someone equal to you more or less in level and experience.

Especially as they introduce her as a "Champion-ranked trainer", which if I understood correctly is the title you'll get once you win this game? If that's the case it feels rather weird that the most we can aspire to is to be her equal. I mean, don't get me wrong, I love the more realistic approach to a pokemon journey where you don't have to be the "very best" and save the world from a freaking world-eating monster as a 10 year old, but give me the opportunity to show my worth and thrive to improve. Though perhaps I'm reading all of this wrong, and the post-game for example gives you an opportunity to battle other champion-ranked trainers to show you are the top one? Or maybe I'm just wrong about this in general, who knows.

And her personality seems to be a combination of an over-positive tutor and a very eager battler, which is fine I guess. I've met far less appealing and more annoying rivals in other games, but so far I can't say she left much of an impression on me. Either way, she does have style, can't take that away from her.
And finally, we are given the option to pick our starter, and we go with Fuecoco as promised.


You can't deny that is one extremely adorable baby over here.
And it is female! That's neat. Now what should I name her...


On blind runs I usually don't use nickname themes, unlike all my other runs. Meet Gamba, which is a Hebrew semi-slang word for sweet/bell peppers, usually the red kind. It seems to have come from a specific strain of sweet peppers called Gambo that was imported from Italy and became really popular here. Either way she's sweet, she's a pepper (maybe?), I think it fits her well!
And she seems to be Bashdful so I'm not complaining (not sure what her main attacking stat is going to be, but I assume Special). Plus, she has a Tera type, which is Fire which I assume is the default. I don't know a whole lot about this mechanism but from what I understand you can transform one of your pokemon once per battle to its Terrastalized form and the gain extra STAB if it is their main type, and change type if it is another type. How much extra damage does it do? How long does it last? Does the extra type replace the current types? I have no idea, so I guess we'll find out!
Gamba, I'm a notorious starter killer, especially in blind runs, so... please don't die, ok?

I very much agree! Also, you are slightly freaking me out with the way you reacted, not sure why. Maybe I'm just an old cynic.

Nemona is being greedy and somehow convinces the director to give her an extra starter pokemon even though she already has a team of her own. Though to be honest that's actually a pretty great idea for how an experienced trainer can connect to a new trainer like me.

She goes for Sprigatito, easy mode for us I guess, oh how much I miss Blue. It does make me wonder of course, will we ever see Quaxly again. The director is the final boss perhaps and will be using it? Who knows.
Nemona then tells us she'll be waiting for us by the beach for our first battle, I do like her battle-oriented attitude.

We are then told about yet another feature, auto heal. Your pokemon will automatically be healed using your healing items, and it can be toggled on and off (unlike some other features, ahem exp share, ahem...). I must say that's a fantastic idea, 5/5 Claws for a much-needed feature I didn't even know I needed. Lots of quality-of-life additions so far.
We of course sneak into the director's mansion next to see if there's anything of value there we can take, yet we find nothing other than this pretty cool painting of Greninja.

Kind of reminds me of one of those randomized fakemons, like the one from the site @mewstein found.

We head to fight Nemona, but before that I try my luck and run straight into the ocean. RubyClaw, intentionally drowning his characters ever since The Sims 1 came out! Borders are meant to be tested I say!

Sadly, avatar RubyClaw is much tougher than he appears and swims out to safety.

We then finally begin the battle against our rival, and as you can assume it goes well. I burn the poor grass kitty to the ground, and Nemona is impressed by the fact I know my type chart. Super Effective moves are easy to remember lady, next time test my memory about resistances, I couldn't tell you what resists Steel type attacks even under torture (which isn't a very good quality for a blind runner...).

We are given our Pokedex apps, and are sent on our marry way. Nemona officially takes me under her wing, and my cynicism is slowly starting to melt down as I'm beginning to see the beauty in this relationship. I do wonder what ages our characters are supposed to be. We look about 12 I assume? A bit older than your average protagonist, though not as old as the Gen 5 ones sadly. Nemona looks 16 I guess?

Hi, you up there, come here! Guess I'll get access to you later...

I'm not entirely sure what it is but something about our mom really scares me... Perhaps she is the evil team leader? (I've been playing too much SwSh haven't I?).

But then she gives us a Sandwich and wins over my heart.

And at last, finally, we can enter the first route! Though we are still under tutorial mode. Nemona shows us how to catch pokemon, gives us a few pokeball, and it is time for our very first encounter! (I'm not counting a forced encounter with a Lechonk in which we are taught how to catch pokemon, even though that pig is adorable and I wouldn't mind having one).
I close my eyes, run around without looking, and our encounter is...

A Tarountula, the early game bug I assume! A pokemon I never seen before, and it is quite cute. Wonder if it is the sort that evolves into a cocoon pokemon first. We throw a pokeball...

And caught her! I love this Pokedex entry by the way. Pokedex entries are notorious for often being rather silly, but it shows how a good one can be a great introduction for a pokemon you never met and help you imagine it in its natural habitat. I especially like it when these entries refer to other pokemon and how their ecosystem functions.


Meet Clew! (Which is totally a word I knew and didn't have to google up). Jolly nature, sure. And notice how the location is a different path. I sure hope that most of the game will have these clear different locations in the pokemon description to make it easier to determine where we get new encounters (unlike Alola which had so many different areas as part of "Route 1"). Either that or we'll get that big text pop-up when we enter a new area (or both hopefully). I love its design, and am super curious about what it evolves into. Honestly seeing pokemon I never saw before and getting to use them, and not knowing when/how/and into what they'll evolve is one of my favorite parts of doing a blind run.
And now, it is time for your favorite game show which I'm sure all of you dearly missed:
Which, other, encounter, Ruby, could have, gotten!!! *crowd cheers wildly
From what I've seen - a Hoppip, which is hardly an exciting pokemon, though you can never know if it has some amazing regional form evolution I'm not aware of I guess. Scatterbug, again, not a big miss. Lechonk, the adorable normal type pig. And this adorable Pikaclone:

So overall I'd say I'm pretty happy with my encounter. Pawmi could have been cooler, Lechonk makes me quite curious, but I have no regrets.

I also later notice that once I catch or defeat pokemon I get these ingredients, which seem to be used for creating new TMs. This highly suggest single use TMs as well as some sort of crafting mechanism, both of which are things I'm realty excited for! I shall rank them once I know more of course, but I'll just say these are both steps in the right direction in my opinion.
Also, a general note - I'm really enjoying the battle menu and how the camera functions, again very much like PLA as you don't move to a new screen for the battle itself. They did a good job and deserve credit for this. It really shows how PLA was a relatively safe way for them to take risks, and how it paid off.

We catch up to Nemona, and then hear the roar of a wounded pokemon.


And it seems the box legend (I think I knew its name, though I can't recall) has crushed on the beach. Another reason why I picked Scarlet over Violet is that I simply love the design of this mighty reptile. True, the wheel in its chest is a bit awkward looking but it serves a purpose, and overall it is a great design especially when you see it actually being animated, 4.5/5 Claws for me.

And I believe it is wounded, I guess we are supposed to heal it?

Though I do wonder, what will happen if I'll offer it a Sandwich?

Well I'll be damned, it actually worked! Nothing like a slice of bread with a few vegetables in it to awaken your inner legend it seems.

(Not my best screenshot I admit, but do remember I'm taking them live, not knowing what will happen next - it says Inlet Grotto).

I then follow it into a nearby cave, as Nemona is waiting for us on top on the other side. And this is technically a new area, so I guess if I'll run into a pokemon...

And so I did. Weird, usually these story events don't allow you to catch pokemon midway, but hi these are the rules of the Nuzlocke! So, a level 2 Yungoos? Hmm, can't say I'm too excited about him. But oh well, a pokemon is a pokemon, and these early game Normal types are solid pokemon for the beginning of the game with some useful STAB moves, so let's catch him! Who knows, perhaps it has some unique split regional evolution (not counting on it).


Meet Ramidreju! (Named after a mythological weasel from Iberia, thought it was fitting).
And from what I've seen the only other pokemon I could have run into at that point was a Diglett, so not a major loss.
We continue following the legendary pokemon (I assume it is legendary, though when I think about it, I actually don't really know).


We are then attacked by a horde of angry Houndours, the Reptile-Bike fends them off, until a deadly Houndoom appears.

And just before it Crunchs Clew to shreds costing us our first death of the run...


We are saved by Reptile-Bike who strikes the big doggy down and takes us to safety. Overall, I'll rank this experience as an interesting combination of silly and epic 😄. As I mentioned before Reptile-Bike has some pretty awesome animations, you can easily see they put far more effort into it than most of the other pokemon.

Then, the poor thing falls down, drained from all its powers.

And this dude shows up, who seems to be the semi-obligatory asshole/arrogant, sort of the Bede of this game if you will.

The Humanities track in a trainers' school? Now I'm intrigued! Do you guys write poems about pokemon or... maybe fan-fics?


Ok...

Right, that's how it is called.

Sure, always up for the challenge.

Especially if all you have is a level 5 Skwovet. Didn't pose much of a challenge.

He then gives us Koraidon's pokeball, which means he was its owner all along? Interesting. I can't seem to do much with it at this point though.

My thoughts exactly.

We then both go up the tower to enjoy the view, and gaze over out new school.

As I wrote before I'm doing my best to avoid spoilers, but I've seen this meme before and I can't deny it is funny. I think this scene speaks for itself.

Still once more I'm putting my cynicism aside, and I'm honestly quite excited.

Roger that!

South Province (Area One) you say? Interesting, this seems to be a good sign that hopefully the wild area, aka most of the map I assume, will be divided this way making it clear where we are allowed to get a new encounter. Let's hope that's the case.

Look at that group of Hoppips next to me. I love how the pokemon roam around and have different behaviors, very much like in PLA again. It is not perfect and still feels a bit mechanic at times, but is such an improvement compared to Gen 8's wild area and does make it feel more natural overall.
Well, a new area means a new encounter. I'm closing my eyes and running without looking, and my encounter is...

A Psyduck! Not the most powerful pokemon out there, but one I personally really like and always feel like I don't give it enough love. And Water types always make for a good core in a Nuzlocke team. Let's catch her!


Meet Nebula (Cloud Nine + Psychic type, I don't know, that's what came into my head). Calm is a fine nature for a Psyduck. Also notice it even says Area One in the location caught which will make this even easier to manage. Sorry I'm so obsessed with this, I'm trying to figure out how to Nuzlocke this game as I go without reading stuff online. Also makes you wonder if Game Freak actually takes Nuzlocking in mind when making these choices - Random: The Pokémon Company Has No Issues With Nuzlocke Runs
And now the usual question I always love discussing - What other encounters Ruby could have gotten?
Floatzel, not a big miss to be honest. Azurill, hmm, yeah depends but overall a great pokemon especially with Huge power, though I used it to death so perhaps this is for the best. Fletchling, I already have a fine Fire type, so no thank you. Lechonk, oh well. Fidough and Galarian Wooper could have both been pretty awesome I won't lie. So overall, I got a pretty below average encounter. Could have been better, but could have been worst. Oh and I'm starting to notice pokemon are scattered very unevenly which makes me a bit worried about my randomization method. Still, this is a blind run so I don't think I have a lot of choice other than closing my eyes and running as randomly as I can. However, for future runs I will consider the method I saw suggested by @Spectacles before of checking the encounters table and randomizing according to odds.
We continue moving forward through this route, and I'm really enjoying how open it feels even in this tiny patch, and I have a feeling future areas will be far more open as we are still in a sense in the tutorial. You can find semi-hidden berries, pokeball items scattered all around, and have motivation fighting the pokemon to get their ingredients.

Oh and we also run into these things:

It seems to be some coins and are given to us by a tiny pokemon. I have no idea what they are used for, but yet another hidden thing to look for. I love it that there's a reason to actually explore the world.


Oh and another change seems to be that you now initiate battles with trainers only by talking to them instead of them catching you with their glance (or perhaps these were just the first trainers I met?). I'm not sure what I feel about it as I did enjoy having to dodge the deadly stare of some trainers (and let's face it, being the completionist I am I fought them all anyway eventually) but perhaps it makes less sense in a 3D open world like this where avoiding them would be rather easy anyway.
And apologies for talking so much about so many different features in the same update, but another thing I noticed:

Yep! It seems you can skip cutscene if you want - fans, Game Freak is listening. I usually don't mind cutscenes and I of course enjoy them on my first playthrough, but after playing any Alola game for more than once, or playing the first part of Galar, you start developing a deep hatred for some of the characters because of how much you are forced to listen to them again and again and again... So yeah, great job Game Freak! Again, I wish more of your features were toggle on and off.

We fight a few more wild pokemon (again, love it that you don't phase into a different battle location, it feels so organic), find a few more items, and at last, we reach our destination.


I'm just now noticing the commercials, and I love them. A Qwilfish as a mascot for extra resistant tires is brilliant.

And this seems to be the classic new format of all in one place. A pokemon center, a store, and a TM making machine?

And we are introduced to a new resource called LP (League Points) that exists in addition to regular pokeyen and can be used to buy items and mainly to craft new TMs. And if I understand things correctly you get this resource by melting you spare pokemon materials (the stuff we got when fighting/catching wild pokemon) into it.
And this seems like a good place to end this update (and of course where my gameplay has ended). I hoped it wasn't too long or over-detailed. We'll leave exploring the TM machine and what it offers me and learning about the Let's Go auto battle feature to next time.
Here's the team:

See you next time when we explore Los Platos, and I assume get to enroll into school at last. The adventure has officially begun!
Gamba the Fuecoco (F), Clew the Tarountula (F), Nebula the Psyduck (F), Ramidreju the Yungoos (M).
None yet!
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