Dex Entry
Often seen creating, whether its a web of lies in mafia or eccentric pokemon hacks, there's always some project going on in its brain.
- Pronouns
- He/Him
The momentous achievement mankind attained after the destruction of the state of New Jersey did have a ripple effect on the trout population. With many areas of the smouldering crater left in the wake of Atem's wrath flooding, society has had to adjust to more turbulent and tropical state of the area. One such island has grown into what could closely approximate as a "paradise" and has even formed it's own independent system of government. The Island of Minunstan, surrounded on all sides by treacherous waters and fearsome beasts mutated by the strength of Atem's blast had survived the destruction of New Jersey and carved out a peaceful idyllic lifestyle. However, everything changed when a mysterious ship marked as the Sea Sussie docked at Minunstan's port, "The Plank." Within a few days the number of people on the island swelled and with the national custom of wearing masks and hats to obscure one's face, it wasn't long before nobody could tell the pirate newcomers from those who had washed ashore looking for a better life to live. It is only a matter of time before the captain of that ship seeks the destruction of the island...
If you can't read pirate it's the standard suite of nuzmafia rules, Plurality lynch and No DMs because y'all cannot be trusted. Anyway time for the roles.
Minunstan - Medical Imperator
Minunstan is the democratically elected sovereign king of Minunstan, as the island is named after him. Just who is he? A misty memory? A haunting face? A lost embrace? A shadow of the true self here to enlighten us to our innermost desires? Regardless Minunstan is the pinnacle medical professional on the island and so talented a healer he can train those unoccupied by other tasks to perform medical procedures in their sleep. Every night, Minunstan may visit a player and protect them from death by cannonball. If that player happens to be EeveeFTW's Remarkably Ambulatory Corpse or An Ordinary Citizen of Minunstan, Minunstan will convert their role to Sleepdoctor.
Minunstan also possesses a unique one use ability in this time of crisis. Once during the game, at night, Minunstan may declare all hands on deck and provide a list of players to protect at all costs. All medical professions will attend to these patients in descending order protecting as many as possible with the number of doctors on hand. Minunstan himself may even be included on this list.
Hobohunter - Bartender
On the day of New Jersey's imminent and continued demise Hobohunter found himself drinking somewhere. Fortunately for him, he was drunk and had passed out at the exact moment Atem's wrath completely destroyed New Jersey, leaving it the smoldering flooded crater it now is. It wasn't long before he washed up on the shores of Minunstan, hungover, confused and really wishing he hadn't booked his hotel across the river in New Jersey after the party he attended in New York. He's adjusted quite well to life on the island and has even set up his very own bar on the island which he personally tends. Every night, Hobo can invite someone into the bar and roleblock them, informing them of the status.
Cirr - Watcher
Cirr has honestly kind of fucking had it at this point. Cirr was the final lynch in the game that destroyed New Jersey right when he was in a great position to win and he keeps getting lynched for like literally no reason, it's just dumb what the heck. Anyway, every night, Cirr can select a player to watch with his cool binoculars he found on the beach one day and see who visits that person. This definitely will not be a repeat of his experience as Byakuren in Touhou Lotus Eaters Mafia! It absolutely will not be!! Everything will be fine!!! It has to be!!!! Don't do it!!!!! I swear to fuck!!!!!!
Tailsimp - Tracker
Tails washing ashore on Minunstan was really kind of a given. Tails is never the one to get a plain boring old vanillager role, she's always gotta be secretly evil or incredibly talented at performing one specific task. And obviously she is too pure and innocent to be secretly evil so there's no chance she's actually a pirate in disguise. Although rumor has it one of her best friends is a pirate, so maybe looks aren't everything! Anyway, every night Tails can select a player and see who they visit if anyone. I wonder where Lyra went anyway, she was just here a minute ago?
EeveeFTW's Remarkably Ambulatory Corpse - Sleepwalker+
The grind never quits. Even after having his spirit separated from his body, his body still walks about sewing chaos wherever he lands. After escaping from the venue with a mysterious trinket in hand, EeveeFTW's Remarkably Ambulatory Corpse washed ashore in Minunstan. Ever since he's wandered the streets in true Pluslefan Mafia interpretation of Eevee fashion, not aware of his own identity and causing problems. Every night, EeveeFTW's Remarkably Ambulatory Corpse will randomly visit a player and perform an action that does nothing. If EeveeFTW's Remarkably Ambulatory Corpse is visited by Minunstan, he will be converted into a Sleepdoctor and his random visits will protect from death instead of doing nothing.
At the beginning of Day X (dependent on the number of signups) EeveeFTW's Remarkably Ambulatory Corpse will finish syncing to the Ring of Mafia stolen from Plusle at the end of Super Sussie Beginner's Mafia 3 and EeveeFTW's Remarkably Ambulatory Corpse will become aware of their own role. Once synced to the Ring of Mafia, EeveeFTW's Remarkably Ambulatory Corpse can engage with any deceased power role gaining by using the phase "Mafia Engage!" in thread at some point receiving the following benefits based on its selection:
Medical Imperator - Immediately converts all remaining Citizens of Minunstan and EeveeFTW's Remarkably Ambulatory Corpse into the Sleepdoctor role.
Doctor - EeveeFTW's Remarkably Ambulatory Corpse's random visit becomes a protection action if it isn't already and EeveeFTW's Remarkably Ambulatory Corpse may select a target to protect for the night.
Drunk - EeveeFTW's Remarkably Ambulatory Corpse's random visit becomes a roleblocking action and EeveeFTW's Remarkably Ambulatory Corpse may select a target to roleblock for the night.
Watcher - EeveeFTW's Remarkably Ambulatory Corpse's random visit becomes a watching action giving them a watcher report at the end. EeveeFTW's Remarkably Ambulatory Corpse may also perform watcher duties themselves. EeveeFTW's Remarkably Ambulatory Corpse will receive a separate report for each and will be informed of who its random action targeted.
Tracker - EeveeFTW's Remarkably Ambulatory Corpse's random visit becomes a tracking action giving them a tracker report at the end. EeveeFTW's Remarkably Ambulatory Corpse may also perform tracker duties themselves. EeveeFTW's Remarkably Ambulatory Corpse will receive a separate report for each and will be informed of who its random action targeted.
Explosive Cannoneer - EeveeFTW's Remarkably Ambulatory Corpse will gain access to a killing action at night that is only used as they desire.
Cannoneer - EeveeFTW's Remarkably Ambulatory Corpse gains the power of their Evil Spirit, allowing them to swap the lynch on a village-aligned player to a player of their choice. This action fails and cannot be reused if it targets a mafia or 3rd party player.
Hooker - EeveeFTW's Remarkably Ambulatory Corpse's random visit becomes a roleblocking action and EeveeFTW's Remarkably Ambulatory Corpse may select a target to roleblock for the night.
Rainmaker - Once per game, EeveeFTW's Remarkably Ambulatory Corpse can make it rain overnight foiling the mafia's attempts at a night kill. If the Cannoneer discharges their stockpiled kills on this night they are not refunded and are wasted.
Goon - EeveeFTW's Remarkably Ambulatory Corpse's random visiting action becomes a night kill. This reverts EeveeFTW's Remarkably Ambulatory Corpse's role back to sleepwalker+ if he has been converted to a Sleepdoctor and prevents it from being changed again.
Unless otherwise specified, EeveeFTW's Remarkably Ambulatory Corpse's retains their random visit that does nothing or protects the target if they have been converted to a Sleepdoctor by Minunstan,
Ordinary Citizen of Minunstan - Villager
There are villagers in this game, that's how mafia works. They are just people living on the island not far from the former and current hellscape of New Jersey trying to remove the pirates from their home. Each player will be randomly assigned a nuzmaf player not included in the role list to reveal as on death.
Sleepdoctor
At night, this role will randomly visit a target and protect them from death. This role can only be created by conversion from Ordinary Citizen of Minunstan or Eevee's Remarkably Ambulatory Corpse and will not be present in the starting split. Sleepdoctors will retain their original flavor identities.
Pluslefan - Explosive Cannoneer
After the victory in The Sussies 2022 venue in the name of the Mysterious Entity I've refused to name until this point, Pluslefan has set out on a quest to recover a trinket stolen by that guy he shot in the face during Super Sussie Beginner's Mafia 3. He's come to Minunstan looking for him and while he has found him, Plusle has decided it would be much more fun to play a little game instead. As captain of the Sea Sussie, every night Plusle may load the night kill into a cannon instead of selecting a target. On the following night, Plusle may fire the cannon in tandem with the night kill to target multiple people, or load the night kill into a cannon stockpiling kills. As Plusle stockpiles kills he gains the following benefits:
1 shot loaded: Gains a gun that is fired when Pluslefan is killed. The target may be selected at any point before Plusle's death or it will fire randomly if not selected before Plusle is lynched.
3 shots loaded: 1 shot becomes a strongman shot.
4 shots loaded: Plusle can no longer be roleblocked. He is still informed if an attempt to roleblock him is made.
5 shots loaded: 2 shots become a strongman shot.
6 shots loaded: When loading or firing the cannon, Plusle cannot be seen by the tracker or watcher.
These powers are removed if the when Plusle opens fire and can be built up again as he reloads the cannons.
Cornibot - Hooker
Corni hosted shootout mafia and she is FUCKING PISSED. Then she had a stretch goal role in Super Sussie Beginner Mafia 3, but the players didn't reach the stretch goal so PLUSLE FUCKING ERASED IT. This is corniphobia smh smh smh smh. Unreal. Now Corni has her own role and she even cut off her hand to make a better joke about it (please ignore the fingers you see poking out of the hook pls pls pls) and she's going to FUCKING ROCK IT OR ELSE I SWEAR TO GOD. Every night, Cornibot can visit another player and roleblock them, informing them that they've been roleblocked. She's going to cut people's actions out of the game and SEE HOW THEY LIKE IT.
Bobbi - Apprentice+
After his first successful ruse and cruise in Super Sussie Beginner's Mafia 3, Bobbi has embraced the inhibition free life of the evil spirits and has been granted a Ring of Mafia for his efforts in furthering the agenda of the Mysterious Entity. Continuing to accompany his spiritual and metaphysical partner Pluslefan, he too is here on Minunstan blending into the crowd. Once per game, by singing the Mafia Engage anthem in the mafia chat Bobbi may use his Ring of Mafia to imprison a dead power role in his ring and take their power for the following benefits:
Medical Imperator - Downshifts into the Doctor role, allowing Bobbi to select a target to protect every night.
Drunk - Bobbi may visit a player and roleblock them, informing them that they've been roleblocked.
Watcher - Bobbi may visit a player and learn who visits them.
Tracker - Bobbi may visit a player and learn who they've visited.
Explosive Cannoneer - Downshifts into the Cannoneer role, allowing the continued use of the cannon for mafia. If Pluslefan died with Cannonballs stockpiled Bobbi may fire them while no other mafia role can.
Hooker - Bobbi may visit a player and roleblock them, informing them that they've been roleblocked, but he does it all in like an evil way.
Rainmaker - Once per game, allows Bobbi to summon a rainstorm preventing village from lynching the following day. If this ability is used, the Pluslefan's Cannon cannot be fired the following night.
The word of the Mafia Engage Anthem will appear soon in a flavor post near you.
pkmnMasterWheeler - Rainmaker
Hey look we found Lyra! Looks like she was tempted to the dark side by the promise of actually being able to punish those bastards who keep pinging her in thread inappropriately. It might require joining forces with one of the aforementioned terminally online mafia dorks, but sometimes in order to exact vengeance upon those who've wronged you, you gotta make some sacrifices; Like by betraying your best friend for the boat of yahoos who just showed up tempting people with power beyond mortal comprehension. But that's okay, you were never going to be on the same side as her anyway. Once per game, pkmnMasterWheeler can activate her power at night, ensuring that the following day, village will be unable to lynch. The night after using her power, Pluslefan and Bobbi will be unable to fire any stockpiled cannon shots. Additionally, if a player pings pkmnMasterWheeler for activity during the day phase, she may activate her power during that day phase.
Sea Sussie Crewmate - Goon
You are an otherwise unremarkable crewmate aboard the Sea Sussie. You still get to mislead village and plot behind the scenes with the other pirates though! On death, you will be revealed as a random nuzmafia player that didn't fit into the flavor of the game.
Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone - Atem-Lyncher
Mon has returned to the game and while he is still piloting the body of Unprocessed Entity, he has gathered his most powerful ally to date. Atem from yiik mafia. Now he's followed the trail of his target MrETheComic, for exposing you in Super Sussie Beginner's Mafia 3, interrupting Atem's monologue in yiik mafia and generally being perceived as annoying to Mon. Now that Mon's found MrE and located a suitable mafia game to exact his revenge within, Mon's time for revenge is nigh. At the start of the game, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone will be informed of a random Ordinary Citizen of Minunstan that is secretly possessed by the spirit of MrETheComic. If that player is lynched, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone ends the game as the only winner. Additionally, thanks to Samtastic's ingenious inventing skills, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone has the ability to use MrE-B-Gone! Which will force the MrE to leave the body he's possessing and posses a different one. Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone will be informed of the new lyncher target, however if there are no other Ordinary Citizens of Minunstan left in the game, the spirit of MrE will flee to lands unknown and Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone will win and leave the game. Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone is immune to all kills except the lynch and if their target is night killed they lose.
Additionally, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone has access to a suit of powers from Atem.
Every day, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone may select a target to duel before the first 24 hours of the phase is over or forfeit their chance to duel. The Duel then starts immediately and must be completed before the end of the day. If the target does not respond to the duel, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone receives two yugioh cards and reduces their target's vote power to 0 while increasing his by 1. If the target wins the target will receive a yugioh card from Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone. If the target loses, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone will reduce their target's vote power to 0 while increasing his by 1 and the target receives a cursed yugioh card. The target is not informed if they won or lost the duel, but Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone is.
Every night, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone may select a target to duel for a chance to receive a booster pack. If the target player does not respond to the duel, there will be no booster packs distributed. If the target wins the duel, they will receive two yugioh cards. If Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone win's the duel, the target will receive two cursed yugioh cards and Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone will receive two real yugioh cards.
The Duel is Rock Paper Scissors. Ties will go onto a tiebreaker round. If a tiebreaker round is not completed whichever party responded during the time limit will be counted as the winner. If both parties do not respond, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone will be counted as the winner. Additionally if a player dies while in possession of a yugioh card Atem automatically receives them and is informed if any of them are cursed.
Oh man that was a lot to write, but that's all for now! I hope everyone is as excited about this as I am!
Some general predictive text brand FAQ
Q: All hooks are announced in this game?
A: Yes if a player is prevented from acting on the previous night they are made aware of it at the phase change.
Q: Where is the speed tier list?
A: Speed is irrelevant. Roleblocks block all actions the player tries to perform, nothing else interacts with one another. If the doctor and night killer visit the same person the target lives that is how it works unless you live in opposite land.
Q: Does yugioh card use count as an action?
A: No. Mirror Force does reflect Summoned Skull and Obnoxious Celtic Guardian though.
Q: Why is Doctor/Cannoneer on the sleepwalker engage list but not the apprentice one?
A: Apprentice is generally a weaker role meant to prop mafia up and allow them to keep their momentum if one of their stronger roles falls, while the sleepwalker reveal is meant to save a dying village. If Bobbi dies after engaging with Pluslefan or Minunstan his role downgrades and Eevee can engage off of the role that Bobbi dies as, as his new role will replace his old one, unlike Eevee's which will always remain as sleepwalker. Its a bit more balanced this way given Eevee will have to reveal himself in thread in order to don whatever role he wants and in flavor Bobbi can't parisitize Eevee's spirit because his spirit is still lost in the aether and not in his body.
Q: Why is it pirates?
A: I thought it would be fun
Q: Will there be flavor like in beginner's mafia?
A: Yes
And that should be everything. I might add a few more cards to Atem's list of cards if I have the time to do research or come up with cooler ideas, but I'll let you know if that happens.
Sign ups
1. Anemone - Cirr [Watcher]
2. KirbySSU
3. Tailsimp - Doesnt [Sleepdoctor]
4. estralita - 0 anonymous [Villager]
5. SprungGeoduck - SprungGeoduck [Villager]
6.Anya Homura Jimcloud
7. theCape - pkmnMasterWheeler [Rainmaker]
8. SweatingCalendar - Zaazaa0 [Villager]
9. Bobbi - Alolan Floatzel [Villager]
10. floorboardo - MrEtheComic [Villager]
11. Akane - Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone [Atem+Lyncher]
12. Hobohunter Purpl - Dzib9001 [Sleepdoctor]
13. cornibot - Sparklepop [Sleepdoctor]
14.Unprocessed Entity Hartt
15. dark chess - Chessa [Goon]
16. Champ Siggi - ??? [Sleepdoctor]
17. Leon Yorunaki - Hobohunter [Drunk]
18. aegagrusScholarship
19. WinterLily Norhian Samur - EeveeFTW's Remarkably Ambulatory Corpse [Sleepdoctor+Minunstan]
20. EeveeFTW - Estralita [Sleepdoctor]
21. MegaInfernape - TheTRUEgge [Goon]
22. MrETheComic - Hartt [Sleepdoctor]
23. Cirr - Cornibot [Hooker]
24. greenchu TheTRUEgge - Pluslefan [Explosive Cannoneer]
25. Rueblie - Minunstan [Medical Imperator]
26. zombie_zcorge
27. pkmnMasterWheeler - Tailsimp [Tracker]
28.apocalypsewriter Bug
N1 split is 20/7/1
Current Split: D12 4/2
Section 1: 'ow to play the game
1. At the start o' the game, every player will receive a role pm tellin' them what their role be, an' mafia members be told who the other mafia members be.
2. The game will consist o' alternatin' night an' day phases, startin' at night one. Night phases last 24 'ours, an' day phases last 48 'ours.
3. Durin' the night, players can send night actions by respondin' to their role pm with their action. In addition to night actions listed in each role description, the mafia can collectively choose one player to kill every night.
4. Durin' the day, all livin' players can discuss in the thread to determine their next course o' action. Anyone can post "vote: playername" to cast a vote to lynch that there player. At the end o' the day, whichever player be 'oldin' the most votes shall be walkin' that there plank and entering Davy Jones' Locker. If the votes be tied, whichever landlubber had the most votes first will be put in the drink.
5. When votin' fer who to kill at night, the mafia member that there actually performs the night kill be decided by the mafia. This here be done by 'avin' the visitor o' their choice include that there they be the visitor in their night action pm. If none do so, the last mafia member to vote will visit.
6. When a player dies, their role be revealed in the thread.
7. The village wins when all mafia members be dead. The mafia wins when the number o' mafia members be equal to 'alf o' the livin' players. All third parties 'ave unique win conditions explained in their role description.
Section 2: what not to do
8. If ye 'ave a night action, an' ye don't post or send any actions fer three consecutive phases, ye be inactive killed. If ye don't 'ave a night action, ye'll be inactive killed after missin' two consecutive day phases. Players killed by inactivity do not win, even if their win condition be met.
9. Don't do metagamin'. That be when ye use info like "oh, that there scurvy dog be usin' the pm system shortly after the night began! 'e must 'ave some sort o' night action!" metagamin' 'as many forms, so if ye think somethin' might be metagaming, check with the 'ost first.
10. Play fer yer side. If yer actions be obviously aimin' to sabotage yer team's chances o' winning, that there be bad. If ye think somethin' might count as playin' against yer side, ask the 'ost if it be.
11. Don't post in the thread at night.
12. Don't post anythin' that there could influence the game after ye be dead. This here also applies if ye aren't in the game at all.
13. Don't copy an' paste or screencap anythin' sent to ye by the 'ost or other players as a form o' evidence. This here be to make yer information not super easy to confirm.
14. With the exception o' the mafia's private communication, do not discuss the game with other players outside o' the game thread or the #99-percent-mafia channel in the nuzlocke forums discord. This here includes, but be not limited to, discussin' the game at night, sharin' information, claimin' roles, namin' potential suspicions, etc.
15. If ye be 'arrassing or 'asslin' yer fellow landlubbers ta post in the thread at all 'ours o' the day, ye'd best be prepared to walk the plank. 'Nd if ye think ye can fill the thread with nonsense and gobbel-de-gook until the gulls caw, ye'll meet Davy Jones 'efore ye can shake a peg leg!
1. At the start o' the game, every player will receive a role pm tellin' them what their role be, an' mafia members be told who the other mafia members be.
2. The game will consist o' alternatin' night an' day phases, startin' at night one. Night phases last 24 'ours, an' day phases last 48 'ours.
3. Durin' the night, players can send night actions by respondin' to their role pm with their action. In addition to night actions listed in each role description, the mafia can collectively choose one player to kill every night.
4. Durin' the day, all livin' players can discuss in the thread to determine their next course o' action. Anyone can post "vote: playername" to cast a vote to lynch that there player. At the end o' the day, whichever player be 'oldin' the most votes shall be walkin' that there plank and entering Davy Jones' Locker. If the votes be tied, whichever landlubber had the most votes first will be put in the drink.
5. When votin' fer who to kill at night, the mafia member that there actually performs the night kill be decided by the mafia. This here be done by 'avin' the visitor o' their choice include that there they be the visitor in their night action pm. If none do so, the last mafia member to vote will visit.
6. When a player dies, their role be revealed in the thread.
7. The village wins when all mafia members be dead. The mafia wins when the number o' mafia members be equal to 'alf o' the livin' players. All third parties 'ave unique win conditions explained in their role description.
Section 2: what not to do
8. If ye 'ave a night action, an' ye don't post or send any actions fer three consecutive phases, ye be inactive killed. If ye don't 'ave a night action, ye'll be inactive killed after missin' two consecutive day phases. Players killed by inactivity do not win, even if their win condition be met.
9. Don't do metagamin'. That be when ye use info like "oh, that there scurvy dog be usin' the pm system shortly after the night began! 'e must 'ave some sort o' night action!" metagamin' 'as many forms, so if ye think somethin' might be metagaming, check with the 'ost first.
10. Play fer yer side. If yer actions be obviously aimin' to sabotage yer team's chances o' winning, that there be bad. If ye think somethin' might count as playin' against yer side, ask the 'ost if it be.
11. Don't post in the thread at night.
12. Don't post anythin' that there could influence the game after ye be dead. This here also applies if ye aren't in the game at all.
13. Don't copy an' paste or screencap anythin' sent to ye by the 'ost or other players as a form o' evidence. This here be to make yer information not super easy to confirm.
14. With the exception o' the mafia's private communication, do not discuss the game with other players outside o' the game thread or the #99-percent-mafia channel in the nuzlocke forums discord. This here includes, but be not limited to, discussin' the game at night, sharin' information, claimin' roles, namin' potential suspicions, etc.
15. If ye be 'arrassing or 'asslin' yer fellow landlubbers ta post in the thread at all 'ours o' the day, ye'd best be prepared to walk the plank. 'Nd if ye think ye can fill the thread with nonsense and gobbel-de-gook until the gulls caw, ye'll meet Davy Jones 'efore ye can shake a peg leg!
If you can't read pirate it's the standard suite of nuzmafia rules, Plurality lynch and No DMs because y'all cannot be trusted. Anyway time for the roles.

Minunstan - Medical Imperator
Minunstan is the democratically elected sovereign king of Minunstan, as the island is named after him. Just who is he? A misty memory? A haunting face? A lost embrace? A shadow of the true self here to enlighten us to our innermost desires? Regardless Minunstan is the pinnacle medical professional on the island and so talented a healer he can train those unoccupied by other tasks to perform medical procedures in their sleep. Every night, Minunstan may visit a player and protect them from death by cannonball. If that player happens to be EeveeFTW's Remarkably Ambulatory Corpse or An Ordinary Citizen of Minunstan, Minunstan will convert their role to Sleepdoctor.
Minunstan also possesses a unique one use ability in this time of crisis. Once during the game, at night, Minunstan may declare all hands on deck and provide a list of players to protect at all costs. All medical professions will attend to these patients in descending order protecting as many as possible with the number of doctors on hand. Minunstan himself may even be included on this list.

Hobohunter - Bartender
On the day of New Jersey's imminent and continued demise Hobohunter found himself drinking somewhere. Fortunately for him, he was drunk and had passed out at the exact moment Atem's wrath completely destroyed New Jersey, leaving it the smoldering flooded crater it now is. It wasn't long before he washed up on the shores of Minunstan, hungover, confused and really wishing he hadn't booked his hotel across the river in New Jersey after the party he attended in New York. He's adjusted quite well to life on the island and has even set up his very own bar on the island which he personally tends. Every night, Hobo can invite someone into the bar and roleblock them, informing them of the status.

Cirr - Watcher
Cirr has honestly kind of fucking had it at this point. Cirr was the final lynch in the game that destroyed New Jersey right when he was in a great position to win and he keeps getting lynched for like literally no reason, it's just dumb what the heck. Anyway, every night, Cirr can select a player to watch with his cool binoculars he found on the beach one day and see who visits that person. This definitely will not be a repeat of his experience as Byakuren in Touhou Lotus Eaters Mafia! It absolutely will not be!! Everything will be fine!!! It has to be!!!! Don't do it!!!!! I swear to fuck!!!!!!

Tailsimp - Tracker
Tails washing ashore on Minunstan was really kind of a given. Tails is never the one to get a plain boring old vanillager role, she's always gotta be secretly evil or incredibly talented at performing one specific task. And obviously she is too pure and innocent to be secretly evil so there's no chance she's actually a pirate in disguise. Although rumor has it one of her best friends is a pirate, so maybe looks aren't everything! Anyway, every night Tails can select a player and see who they visit if anyone. I wonder where Lyra went anyway, she was just here a minute ago?

EeveeFTW's Remarkably Ambulatory Corpse - Sleepwalker+
The grind never quits. Even after having his spirit separated from his body, his body still walks about sewing chaos wherever he lands. After escaping from the venue with a mysterious trinket in hand, EeveeFTW's Remarkably Ambulatory Corpse washed ashore in Minunstan. Ever since he's wandered the streets in true Pluslefan Mafia interpretation of Eevee fashion, not aware of his own identity and causing problems. Every night, EeveeFTW's Remarkably Ambulatory Corpse will randomly visit a player and perform an action that does nothing. If EeveeFTW's Remarkably Ambulatory Corpse is visited by Minunstan, he will be converted into a Sleepdoctor and his random visits will protect from death instead of doing nothing.
At the beginning of Day X (dependent on the number of signups) EeveeFTW's Remarkably Ambulatory Corpse will finish syncing to the Ring of Mafia stolen from Plusle at the end of Super Sussie Beginner's Mafia 3 and EeveeFTW's Remarkably Ambulatory Corpse will become aware of their own role. Once synced to the Ring of Mafia, EeveeFTW's Remarkably Ambulatory Corpse can engage with any deceased power role gaining by using the phase "Mafia Engage!" in thread at some point receiving the following benefits based on its selection:
Medical Imperator - Immediately converts all remaining Citizens of Minunstan and EeveeFTW's Remarkably Ambulatory Corpse into the Sleepdoctor role.
Doctor - EeveeFTW's Remarkably Ambulatory Corpse's random visit becomes a protection action if it isn't already and EeveeFTW's Remarkably Ambulatory Corpse may select a target to protect for the night.
Drunk - EeveeFTW's Remarkably Ambulatory Corpse's random visit becomes a roleblocking action and EeveeFTW's Remarkably Ambulatory Corpse may select a target to roleblock for the night.
Watcher - EeveeFTW's Remarkably Ambulatory Corpse's random visit becomes a watching action giving them a watcher report at the end. EeveeFTW's Remarkably Ambulatory Corpse may also perform watcher duties themselves. EeveeFTW's Remarkably Ambulatory Corpse will receive a separate report for each and will be informed of who its random action targeted.
Tracker - EeveeFTW's Remarkably Ambulatory Corpse's random visit becomes a tracking action giving them a tracker report at the end. EeveeFTW's Remarkably Ambulatory Corpse may also perform tracker duties themselves. EeveeFTW's Remarkably Ambulatory Corpse will receive a separate report for each and will be informed of who its random action targeted.
Explosive Cannoneer - EeveeFTW's Remarkably Ambulatory Corpse will gain access to a killing action at night that is only used as they desire.
Cannoneer - EeveeFTW's Remarkably Ambulatory Corpse gains the power of their Evil Spirit, allowing them to swap the lynch on a village-aligned player to a player of their choice. This action fails and cannot be reused if it targets a mafia or 3rd party player.
Hooker - EeveeFTW's Remarkably Ambulatory Corpse's random visit becomes a roleblocking action and EeveeFTW's Remarkably Ambulatory Corpse may select a target to roleblock for the night.
Rainmaker - Once per game, EeveeFTW's Remarkably Ambulatory Corpse can make it rain overnight foiling the mafia's attempts at a night kill. If the Cannoneer discharges their stockpiled kills on this night they are not refunded and are wasted.
Goon - EeveeFTW's Remarkably Ambulatory Corpse's random visiting action becomes a night kill. This reverts EeveeFTW's Remarkably Ambulatory Corpse's role back to sleepwalker+ if he has been converted to a Sleepdoctor and prevents it from being changed again.
Unless otherwise specified, EeveeFTW's Remarkably Ambulatory Corpse's retains their random visit that does nothing or protects the target if they have been converted to a Sleepdoctor by Minunstan,

Ordinary Citizen of Minunstan - Villager
There are villagers in this game, that's how mafia works. They are just people living on the island not far from the former and current hellscape of New Jersey trying to remove the pirates from their home. Each player will be randomly assigned a nuzmaf player not included in the role list to reveal as on death.
Sleepdoctor
At night, this role will randomly visit a target and protect them from death. This role can only be created by conversion from Ordinary Citizen of Minunstan or Eevee's Remarkably Ambulatory Corpse and will not be present in the starting split. Sleepdoctors will retain their original flavor identities.

Pluslefan - Explosive Cannoneer
After the victory in The Sussies 2022 venue in the name of the Mysterious Entity I've refused to name until this point, Pluslefan has set out on a quest to recover a trinket stolen by that guy he shot in the face during Super Sussie Beginner's Mafia 3. He's come to Minunstan looking for him and while he has found him, Plusle has decided it would be much more fun to play a little game instead. As captain of the Sea Sussie, every night Plusle may load the night kill into a cannon instead of selecting a target. On the following night, Plusle may fire the cannon in tandem with the night kill to target multiple people, or load the night kill into a cannon stockpiling kills. As Plusle stockpiles kills he gains the following benefits:
1 shot loaded: Gains a gun that is fired when Pluslefan is killed. The target may be selected at any point before Plusle's death or it will fire randomly if not selected before Plusle is lynched.
3 shots loaded: 1 shot becomes a strongman shot.
4 shots loaded: Plusle can no longer be roleblocked. He is still informed if an attempt to roleblock him is made.
5 shots loaded: 2 shots become a strongman shot.
6 shots loaded: When loading or firing the cannon, Plusle cannot be seen by the tracker or watcher.
These powers are removed if the when Plusle opens fire and can be built up again as he reloads the cannons.

Cornibot - Hooker
Corni hosted shootout mafia and she is FUCKING PISSED. Then she had a stretch goal role in Super Sussie Beginner Mafia 3, but the players didn't reach the stretch goal so PLUSLE FUCKING ERASED IT. This is corniphobia smh smh smh smh. Unreal. Now Corni has her own role and she even cut off her hand to make a better joke about it (please ignore the fingers you see poking out of the hook pls pls pls) and she's going to FUCKING ROCK IT OR ELSE I SWEAR TO GOD. Every night, Cornibot can visit another player and roleblock them, informing them that they've been roleblocked. She's going to cut people's actions out of the game and SEE HOW THEY LIKE IT.

Bobbi - Apprentice+
After his first successful ruse and cruise in Super Sussie Beginner's Mafia 3, Bobbi has embraced the inhibition free life of the evil spirits and has been granted a Ring of Mafia for his efforts in furthering the agenda of the Mysterious Entity. Continuing to accompany his spiritual and metaphysical partner Pluslefan, he too is here on Minunstan blending into the crowd. Once per game, by singing the Mafia Engage anthem in the mafia chat Bobbi may use his Ring of Mafia to imprison a dead power role in his ring and take their power for the following benefits:
Medical Imperator - Downshifts into the Doctor role, allowing Bobbi to select a target to protect every night.
Drunk - Bobbi may visit a player and roleblock them, informing them that they've been roleblocked.
Watcher - Bobbi may visit a player and learn who visits them.
Tracker - Bobbi may visit a player and learn who they've visited.
Explosive Cannoneer - Downshifts into the Cannoneer role, allowing the continued use of the cannon for mafia. If Pluslefan died with Cannonballs stockpiled Bobbi may fire them while no other mafia role can.
Hooker - Bobbi may visit a player and roleblock them, informing them that they've been roleblocked, but he does it all in like an evil way.
Rainmaker - Once per game, allows Bobbi to summon a rainstorm preventing village from lynching the following day. If this ability is used, the Pluslefan's Cannon cannot be fired the following night.
The word of the Mafia Engage Anthem will appear soon in a flavor post near you.

pkmnMasterWheeler - Rainmaker
Hey look we found Lyra! Looks like she was tempted to the dark side by the promise of actually being able to punish those bastards who keep pinging her in thread inappropriately. It might require joining forces with one of the aforementioned terminally online mafia dorks, but sometimes in order to exact vengeance upon those who've wronged you, you gotta make some sacrifices; Like by betraying your best friend for the boat of yahoos who just showed up tempting people with power beyond mortal comprehension. But that's okay, you were never going to be on the same side as her anyway. Once per game, pkmnMasterWheeler can activate her power at night, ensuring that the following day, village will be unable to lynch. The night after using her power, Pluslefan and Bobbi will be unable to fire any stockpiled cannon shots. Additionally, if a player pings pkmnMasterWheeler for activity during the day phase, she may activate her power during that day phase.

Sea Sussie Crewmate - Goon
You are an otherwise unremarkable crewmate aboard the Sea Sussie. You still get to mislead village and plot behind the scenes with the other pirates though! On death, you will be revealed as a random nuzmafia player that didn't fit into the flavor of the game.

Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone - Atem-Lyncher
Mon has returned to the game and while he is still piloting the body of Unprocessed Entity, he has gathered his most powerful ally to date. Atem from yiik mafia. Now he's followed the trail of his target MrETheComic, for exposing you in Super Sussie Beginner's Mafia 3, interrupting Atem's monologue in yiik mafia and generally being perceived as annoying to Mon. Now that Mon's found MrE and located a suitable mafia game to exact his revenge within, Mon's time for revenge is nigh. At the start of the game, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone will be informed of a random Ordinary Citizen of Minunstan that is secretly possessed by the spirit of MrETheComic. If that player is lynched, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone ends the game as the only winner. Additionally, thanks to Samtastic's ingenious inventing skills, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone has the ability to use MrE-B-Gone! Which will force the MrE to leave the body he's possessing and posses a different one. Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone will be informed of the new lyncher target, however if there are no other Ordinary Citizens of Minunstan left in the game, the spirit of MrE will flee to lands unknown and Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone will win and leave the game. Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone is immune to all kills except the lynch and if their target is night killed they lose.
Additionally, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone has access to a suit of powers from Atem.
Every day, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone may select a target to duel before the first 24 hours of the phase is over or forfeit their chance to duel. The Duel then starts immediately and must be completed before the end of the day. If the target does not respond to the duel, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone receives two yugioh cards and reduces their target's vote power to 0 while increasing his by 1. If the target wins the target will receive a yugioh card from Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone. If the target loses, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone will reduce their target's vote power to 0 while increasing his by 1 and the target receives a cursed yugioh card. The target is not informed if they won or lost the duel, but Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone is.
Every night, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone may select a target to duel for a chance to receive a booster pack. If the target player does not respond to the duel, there will be no booster packs distributed. If the target wins the duel, they will receive two yugioh cards. If Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone win's the duel, the target will receive two cursed yugioh cards and Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone will receive two real yugioh cards.
The Duel is Rock Paper Scissors. Ties will go onto a tiebreaker round. If a tiebreaker round is not completed whichever party responded during the time limit will be counted as the winner. If both parties do not respond, Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone will be counted as the winner. Additionally if a player dies while in possession of a yugioh card Atem automatically receives them and is informed if any of them are cursed.
Cards:
Pot of Greed: User draws two Cards.
Curse: Atem draws two Cards.
Mirror Force: Holder is protected from the first kill made against them and kills the attacker unless targeted by the Cannoneer's Strongman Shot.
Curse: Does nothing.
Swords of Revealing Light: Targets 1 player and reveals their role and alignment. Protects the target from all kills except the lynch for 3 consecutive phases (Day-Night-Day or Night-Day-Night).
Curse: Reveals a random role and alignment for the target player and does not protect them.
Obnoxious Celtic Guardian: Functions as a Knife. Always reveals the attacker.
Curse: Functions like a Fake Knife. If Atem wins a duel with this card in his possession he can pass it to his target instead of giving them a random cursed card.
Dark Magician Girl: Privately Sane Cop investigates the target.
Curse: Gives an insane cop result.
Summoned Skull: Functions like a gun.
Curse: Functions like a fake gun. If Atem wins a duel with this card in his possession, he can pass it to his target instead of giving them a random cursed card.
Magical Hats: Use at night, to prevent all actions from targeting you and 3 players of your choice from acting. All players who visit you or your three targets will be informed they were roleblocked. You and your three targets will be roleblocked. You will be informed if any players under the Magical hats have yugioh cards, what cards they possess and may take 1 of your choice from each player under the hats. If Atem is under a hat and possesses Yugioh cards he will appear as though he does not possess any cards and cannot be stolen from.
Cursed: You and all players of your alignment that you selected will be roleblocked. You and all players of the same alignment will not be protected. All players of the opposite alignment will be told they were placed under a cursed magical hat that did nothing. Players of opposing alignments will have the opportunity to steal from the user if the user still possesses additional yugioh cards. The user will be told that no players under the hats possess yugioh cards.
Dark Magician: Use to steal up to 3 Yugioh cards at random from a player of your choice. If your target has no Yugioh cards, you receive the Magical Hats Yugioh card.
Cursed: Used by selecting a target. Gives the user a Cursed Magical Hats Card and claims the target has no Yugioh cards.
Exodia: If 1 player collects all 5 Pieces of Exodia something happens based on alignment. If a Mafia member collects all 5 piece of exodia, all dead mafia members return to life and Pluslefan loads 15 cannonballs into the cannon which may be fired during the day at any time. Any previously stockpiled shots may also be fired. If a villager collects all 5 pieces of exodia all living mafia members are revealed in thread and have their votes removed. Village may also lynch as many players as there are remaining mafia members during any day phase. If Unproccessed Entity possessed by the Mildly Malevolent Yet Neutral Spirit of Anemone collects all 5 pieces of Exodia all other players vote powers is reducted to 0 and Unproccessed Entity possessed by the Mildly Malevolent Yet Neutral Spirit of Anemone gains all depleted vote strength.
Exodia cards cannot be cursed and are only given out as real cards.
Additional Yugioh-Brand Clarifications; Unproccessed Entity possessed by the Mildly Malevolent Yet Neutral Spirit of Anemone is reported as village to both sanities of Dark Magician Girl and is an opposing alignment to both village and mafia when inside a cursed magical hat.
Pot of Greed: User draws two Cards.
Curse: Atem draws two Cards.
Mirror Force: Holder is protected from the first kill made against them and kills the attacker unless targeted by the Cannoneer's Strongman Shot.
Curse: Does nothing.
Swords of Revealing Light: Targets 1 player and reveals their role and alignment. Protects the target from all kills except the lynch for 3 consecutive phases (Day-Night-Day or Night-Day-Night).
Curse: Reveals a random role and alignment for the target player and does not protect them.
Obnoxious Celtic Guardian: Functions as a Knife. Always reveals the attacker.
Curse: Functions like a Fake Knife. If Atem wins a duel with this card in his possession he can pass it to his target instead of giving them a random cursed card.
Dark Magician Girl: Privately Sane Cop investigates the target.
Curse: Gives an insane cop result.
Summoned Skull: Functions like a gun.
Curse: Functions like a fake gun. If Atem wins a duel with this card in his possession, he can pass it to his target instead of giving them a random cursed card.
Magical Hats: Use at night, to prevent all actions from targeting you and 3 players of your choice from acting. All players who visit you or your three targets will be informed they were roleblocked. You and your three targets will be roleblocked. You will be informed if any players under the Magical hats have yugioh cards, what cards they possess and may take 1 of your choice from each player under the hats. If Atem is under a hat and possesses Yugioh cards he will appear as though he does not possess any cards and cannot be stolen from.
Cursed: You and all players of your alignment that you selected will be roleblocked. You and all players of the same alignment will not be protected. All players of the opposite alignment will be told they were placed under a cursed magical hat that did nothing. Players of opposing alignments will have the opportunity to steal from the user if the user still possesses additional yugioh cards. The user will be told that no players under the hats possess yugioh cards.
Dark Magician: Use to steal up to 3 Yugioh cards at random from a player of your choice. If your target has no Yugioh cards, you receive the Magical Hats Yugioh card.
Cursed: Used by selecting a target. Gives the user a Cursed Magical Hats Card and claims the target has no Yugioh cards.
Exodia: If 1 player collects all 5 Pieces of Exodia something happens based on alignment. If a Mafia member collects all 5 piece of exodia, all dead mafia members return to life and Pluslefan loads 15 cannonballs into the cannon which may be fired during the day at any time. Any previously stockpiled shots may also be fired. If a villager collects all 5 pieces of exodia all living mafia members are revealed in thread and have their votes removed. Village may also lynch as many players as there are remaining mafia members during any day phase. If Unproccessed Entity possessed by the Mildly Malevolent Yet Neutral Spirit of Anemone collects all 5 pieces of Exodia all other players vote powers is reducted to 0 and Unproccessed Entity possessed by the Mildly Malevolent Yet Neutral Spirit of Anemone gains all depleted vote strength.
Exodia cards cannot be cursed and are only given out as real cards.
Additional Yugioh-Brand Clarifications; Unproccessed Entity possessed by the Mildly Malevolent Yet Neutral Spirit of Anemone is reported as village to both sanities of Dark Magician Girl and is an opposing alignment to both village and mafia when inside a cursed magical hat.
Village
Medical Imperator - Every night, can visit a target to protect them from death, if visiting a villager or sleepwalker, converts them into a sleep doctor.
Drunk - Every night, can visit a player to roleblock them. The target is informed they were roleblocked even if they do not perform an action.
Watcher - Every night, can visit a player to learn who visited them.
Tracker - Every night, can visit a player to learn who they've visited.
Sleepwalker+ - visits a random player to perform an action that does nothing. At the start of x night (player dependant) learns their true identity and once per game can copy the powers of any dead pr by posting in the thread the phase "Mafia Engage!".
Villager - Vanilla town.
Sleepdoctor - Can only be created by converting sleepwalker or villager into this role. Every night visits a random player to protect them from the night kill.
Mafia
Explosive Cannoneer - May stockpile the night kill to use all at once instead of making kills every night. Gains bonuses the more Cannons loaded.
Hooker - Every night may visit a player to roleblock them. The target is informed they were roleblocked even if they do not perform an action.
Apprentice+ - Once per game, at night can copy the powers of a dead pr by singing a song in the mafia chat.
Rainmaker - Once per game, at night, may make it rain the following day, preventing village from lynching without alerting them. If the rainmaker is pinged for activity during the day, they may activate the power during the day phase instead of the night before. The Cannoneer's stockpile cannot be launched en masse the night after it rains.
Goon - Vanilla scum.
3rd Party
Atem+Lyncher - Immune to all forms of kill except the lynch. If given the name of a villager to lynch before the end of the game and ends the game as the only winner if successful. If the target dies, by any means other than lynch, leaves the game a loser. Once per game, may change their lynch target to a different random villager. If they select that option while there is only 1 villager left alive, they win and leave the game. Has two powers to help them achieve victory:
During the day, may select a target for a rock paper scissors duel within the first 24 hours of a phase or forfeit their chance to duel. If Atem wins, the target gets a cursed yugioh card and steals their vote power. If the target wins they get a regular yugioh card. If the target does not respond before the end of phase, Atem gains 2 yugioh cards and steals their vote while the target gets nothing.
At night, may select a player for a rock paper scissors duel. If Atem wins, the target gets two cursed yugioh cards while Atem gains 2 regular yugioh cards. If the target wins they get 2 regular yugioh cards and atem gets nothing. If the target does not respond before the end of phase, the duel is called off.
In the event of a tie, another round is played. If ties continue to the end of the phase whichever if the target has not responded to the continued duel prompt Atem wins. The target wins only if they respond to the continued duel prompt while Atem does not. The targets of the duels are not informed if they win or lose and if any players die while in possession of yugioh cards Atem automatically received them.
Medical Imperator - Every night, can visit a target to protect them from death, if visiting a villager or sleepwalker, converts them into a sleep doctor.
Drunk - Every night, can visit a player to roleblock them. The target is informed they were roleblocked even if they do not perform an action.
Watcher - Every night, can visit a player to learn who visited them.
Tracker - Every night, can visit a player to learn who they've visited.
Sleepwalker+ - visits a random player to perform an action that does nothing. At the start of x night (player dependant) learns their true identity and once per game can copy the powers of any dead pr by posting in the thread the phase "Mafia Engage!".
Villager - Vanilla town.
Sleepdoctor - Can only be created by converting sleepwalker or villager into this role. Every night visits a random player to protect them from the night kill.
Medical Imperator - Immediately converts all remaining Villagers and the Sleepwalker into the Sleepdoctor role.
Doctor - the random visit becomes a protection action if it isn't already. At night may also select a target to protect.
Drunk - the random visit becomes a roleblocking action. At night, may also select a player at night to roleblock.
Watcher - the random visit becomes a watching action. At night may also select a target to watch, receiving two watcher reports in the morning
Tracker - the random visit becomes a tracking action. At night may also select a target to track, receiving two tracker reports in the morning.
Explosive Cannoneer - Gains a night kill action.
Cannoneer - gains the don ability. Can switch the lynch from a villager to another player of their choice.
Hooker - the random visit becomes a roleblocking action. May also select a player at night to roleblock.
Rainmaker - Once per game, make it rain at night to prevent the mafia from performing their kill. If the cannoneer fires on the night this is done they loose all shots.
Goon - The random visit becomes a killing action.
Doctor - the random visit becomes a protection action if it isn't already. At night may also select a target to protect.
Drunk - the random visit becomes a roleblocking action. At night, may also select a player at night to roleblock.
Watcher - the random visit becomes a watching action. At night may also select a target to watch, receiving two watcher reports in the morning
Tracker - the random visit becomes a tracking action. At night may also select a target to track, receiving two tracker reports in the morning.
Explosive Cannoneer - Gains a night kill action.
Cannoneer - gains the don ability. Can switch the lynch from a villager to another player of their choice.
Hooker - the random visit becomes a roleblocking action. May also select a player at night to roleblock.
Rainmaker - Once per game, make it rain at night to prevent the mafia from performing their kill. If the cannoneer fires on the night this is done they loose all shots.
Goon - The random visit becomes a killing action.
Mafia
Explosive Cannoneer - May stockpile the night kill to use all at once instead of making kills every night. Gains bonuses the more Cannons loaded.
Hooker - Every night may visit a player to roleblock them. The target is informed they were roleblocked even if they do not perform an action.
Apprentice+ - Once per game, at night can copy the powers of a dead pr by singing a song in the mafia chat.
Rainmaker - Once per game, at night, may make it rain the following day, preventing village from lynching without alerting them. If the rainmaker is pinged for activity during the day, they may activate the power during the day phase instead of the night before. The Cannoneer's stockpile cannot be launched en masse the night after it rains.
Goon - Vanilla scum.
Explosive Cannoneer Bonuses
1 shot loaded: Gains a gun that is fired when the Explosive Cannoneer is killed. The target may be selected at any point before the death or it will fire randomly if not selected beforehand.
3 shots loaded: 1 shot becomes a strongman shot.
4 shots loaded: Explosive Cannoneer can no longer be roleblocked. The player is still informed if an attempt to roleblock them is made.
5 shots loaded: 2 shots become a strongman shot.
6 shots loaded: When loading or firing the cannon, cannot be seen by the tracker or watcher.
Apprentice Engage Powers
Medical Imperator - Downshifts into the Doctor role. At night, can select a target to protect.
Drunk - At night, may visit a player and roleblock them, informing them that they've been roleblocked.
Watcher - At night, may visit a player and learn who visits them.
Tracker - At night, may visit a player and learn who they've visited.
Explosive Cannoneer - Downshifts into the Cannoneer role, allowing the continued use of the cannon for mafia. If the Explosive Cannoneer died with Cannonballs stockpiled the Cannoneer may fire them while no other mafia role can.
Hooker - At night may visit a player and roleblock them, informing them that they've been roleblocked.
Rainmaker - Once per game, at night, allows Bobbi to summon a rainstorm preventing village from lynching the following day. If this ability is used, the the Explosive Cannoneer's Cannon cannot be fired the following night.
1 shot loaded: Gains a gun that is fired when the Explosive Cannoneer is killed. The target may be selected at any point before the death or it will fire randomly if not selected beforehand.
3 shots loaded: 1 shot becomes a strongman shot.
4 shots loaded: Explosive Cannoneer can no longer be roleblocked. The player is still informed if an attempt to roleblock them is made.
5 shots loaded: 2 shots become a strongman shot.
6 shots loaded: When loading or firing the cannon, cannot be seen by the tracker or watcher.
Apprentice Engage Powers
Medical Imperator - Downshifts into the Doctor role. At night, can select a target to protect.
Drunk - At night, may visit a player and roleblock them, informing them that they've been roleblocked.
Watcher - At night, may visit a player and learn who visits them.
Tracker - At night, may visit a player and learn who they've visited.
Explosive Cannoneer - Downshifts into the Cannoneer role, allowing the continued use of the cannon for mafia. If the Explosive Cannoneer died with Cannonballs stockpiled the Cannoneer may fire them while no other mafia role can.
Hooker - At night may visit a player and roleblock them, informing them that they've been roleblocked.
Rainmaker - Once per game, at night, allows Bobbi to summon a rainstorm preventing village from lynching the following day. If this ability is used, the the Explosive Cannoneer's Cannon cannot be fired the following night.
3rd Party
Atem+Lyncher - Immune to all forms of kill except the lynch. If given the name of a villager to lynch before the end of the game and ends the game as the only winner if successful. If the target dies, by any means other than lynch, leaves the game a loser. Once per game, may change their lynch target to a different random villager. If they select that option while there is only 1 villager left alive, they win and leave the game. Has two powers to help them achieve victory:
During the day, may select a target for a rock paper scissors duel within the first 24 hours of a phase or forfeit their chance to duel. If Atem wins, the target gets a cursed yugioh card and steals their vote power. If the target wins they get a regular yugioh card. If the target does not respond before the end of phase, Atem gains 2 yugioh cards and steals their vote while the target gets nothing.
At night, may select a player for a rock paper scissors duel. If Atem wins, the target gets two cursed yugioh cards while Atem gains 2 regular yugioh cards. If the target wins they get 2 regular yugioh cards and atem gets nothing. If the target does not respond before the end of phase, the duel is called off.
In the event of a tie, another round is played. If ties continue to the end of the phase whichever if the target has not responded to the continued duel prompt Atem wins. The target wins only if they respond to the continued duel prompt while Atem does not. The targets of the duels are not informed if they win or lose and if any players die while in possession of yugioh cards Atem automatically received them.
Pot of Greed: User draws two Cards.
Curse: Atem draws two Cards.
Mirror Force: Holder is protected from the first attempted kill made against them and kills the attacker unless targetted by the Cannoneer's Strongman Shot.
Curse: Does nothing.
Swords of Revealing Light: Targets 1 player and reveals their role and alignment. Protects the target from all kills except the lynch for 3 consecutive phases (Day-Night-Day or Night-Day-Night).
Curse: Reveals a random role and alignment for the target player and does not protect them.
Obnoxious Celtic Guardian: Functions as a Knife. Always reveals the attacker.
Curse: Functions like a Fake Knife. If Atem wins a duel with this card in his possession he can pass it to his target instead of giving them a random cursed card.
Dark Magician Girl: Privately Sane Cop investigates the target.
Curse: Gives an insane cop result.
Summoned Skull: Functions like a gun.
Curse: Functions like a fake gun. If Atem wins a duel with this card in his possession, he can pass it to his target instead of giving them a random cursed card.
Magical Hats: Use at night, to prevent all actions from targetting you and 3 players of your choice from acting. All players who visit you or your three targets will be informed they were roleblocked. You and your three targets will be roleblocked. You will be informed if any players under the Magical hats have yugioh cards, what cards they possess and may take 1 of your choice from each player under the hats. If Atem is under a hat and possesses Yugioh cards he will appear as though he does not possess any cards and cannot be stolen from.
Cursed: You and all players of your alignment that you selected will be roleblocked. You and all players of the same alignment will not be protected. All players of the opposite alignment will be told they were placed under a cursed magical hat that did nothing. Players of opposing alignments will have the opportunity to steal from the user if the user still possesses additional yugioh cards. The user will be told that no players under the hats possess yugioh cards.
Dark Magician: Use to steal up to 3 Yugioh cards at random from a player of your choice. If your target has no Yugioh cards, you receive the Magical Hats Yugioh card.
Cursed: Used by selecting a target. Gives the user a Cursed Magical Hats Card and claims the target has no Yugioh cards.
Exodia: If 1 player collects all 5 Pieces of Exodia something happens based on alignment. If a Mafia member collects all 5 piece of exodia, all dead mafia members return to life and Pluslefan loads 15 cannonballs into the cannon which may be fired during the day at any time. Any previously stockpiled shots may also be fired. If a villager collects all 5 pieces of exodia all living mafia members are revealed in thread and have their votes removed. Village may also lynch as many players as there are remaining mafia members during any day phase. If Unproccessed Entity possessed by the Mildly Malevolent Yet Neutral Spirit of Anemone collects all 5 pieces of Exodia all other players vote powers is reducted to 0 and Unproccessed Entity possessed by the Mildly Malevolent Yet Neutral Spirit of Anemone gains all depleted vote strength.
Exodia cards cannot be cursed and are only given out as real cards.
Additional Yugioh-Brand Clarifications; Unproccessed Entity possessed by the Mildly Malevolent Yet Neutral Spirit of Anemone is reported as village to both sanities of Dark Magician Girl and is an opposing alignment to both village and mafia when inside a cursed magical hat.
Curse: Atem draws two Cards.
Mirror Force: Holder is protected from the first attempted kill made against them and kills the attacker unless targetted by the Cannoneer's Strongman Shot.
Curse: Does nothing.
Swords of Revealing Light: Targets 1 player and reveals their role and alignment. Protects the target from all kills except the lynch for 3 consecutive phases (Day-Night-Day or Night-Day-Night).
Curse: Reveals a random role and alignment for the target player and does not protect them.
Obnoxious Celtic Guardian: Functions as a Knife. Always reveals the attacker.
Curse: Functions like a Fake Knife. If Atem wins a duel with this card in his possession he can pass it to his target instead of giving them a random cursed card.
Dark Magician Girl: Privately Sane Cop investigates the target.
Curse: Gives an insane cop result.
Summoned Skull: Functions like a gun.
Curse: Functions like a fake gun. If Atem wins a duel with this card in his possession, he can pass it to his target instead of giving them a random cursed card.
Magical Hats: Use at night, to prevent all actions from targetting you and 3 players of your choice from acting. All players who visit you or your three targets will be informed they were roleblocked. You and your three targets will be roleblocked. You will be informed if any players under the Magical hats have yugioh cards, what cards they possess and may take 1 of your choice from each player under the hats. If Atem is under a hat and possesses Yugioh cards he will appear as though he does not possess any cards and cannot be stolen from.
Cursed: You and all players of your alignment that you selected will be roleblocked. You and all players of the same alignment will not be protected. All players of the opposite alignment will be told they were placed under a cursed magical hat that did nothing. Players of opposing alignments will have the opportunity to steal from the user if the user still possesses additional yugioh cards. The user will be told that no players under the hats possess yugioh cards.
Dark Magician: Use to steal up to 3 Yugioh cards at random from a player of your choice. If your target has no Yugioh cards, you receive the Magical Hats Yugioh card.
Cursed: Used by selecting a target. Gives the user a Cursed Magical Hats Card and claims the target has no Yugioh cards.
Exodia: If 1 player collects all 5 Pieces of Exodia something happens based on alignment. If a Mafia member collects all 5 piece of exodia, all dead mafia members return to life and Pluslefan loads 15 cannonballs into the cannon which may be fired during the day at any time. Any previously stockpiled shots may also be fired. If a villager collects all 5 pieces of exodia all living mafia members are revealed in thread and have their votes removed. Village may also lynch as many players as there are remaining mafia members during any day phase. If Unproccessed Entity possessed by the Mildly Malevolent Yet Neutral Spirit of Anemone collects all 5 pieces of Exodia all other players vote powers is reducted to 0 and Unproccessed Entity possessed by the Mildly Malevolent Yet Neutral Spirit of Anemone gains all depleted vote strength.
Exodia cards cannot be cursed and are only given out as real cards.
Additional Yugioh-Brand Clarifications; Unproccessed Entity possessed by the Mildly Malevolent Yet Neutral Spirit of Anemone is reported as village to both sanities of Dark Magician Girl and is an opposing alignment to both village and mafia when inside a cursed magical hat.
Oh man that was a lot to write, but that's all for now! I hope everyone is as excited about this as I am!
Some general predictive text brand FAQ
Q: All hooks are announced in this game?
A: Yes if a player is prevented from acting on the previous night they are made aware of it at the phase change.
Q: Where is the speed tier list?
A: Speed is irrelevant. Roleblocks block all actions the player tries to perform, nothing else interacts with one another. If the doctor and night killer visit the same person the target lives that is how it works unless you live in opposite land.
Q: Does yugioh card use count as an action?
A: No. Mirror Force does reflect Summoned Skull and Obnoxious Celtic Guardian though.
Q: Why is Doctor/Cannoneer on the sleepwalker engage list but not the apprentice one?
A: Apprentice is generally a weaker role meant to prop mafia up and allow them to keep their momentum if one of their stronger roles falls, while the sleepwalker reveal is meant to save a dying village. If Bobbi dies after engaging with Pluslefan or Minunstan his role downgrades and Eevee can engage off of the role that Bobbi dies as, as his new role will replace his old one, unlike Eevee's which will always remain as sleepwalker. Its a bit more balanced this way given Eevee will have to reveal himself in thread in order to don whatever role he wants and in flavor Bobbi can't parisitize Eevee's spirit because his spirit is still lost in the aether and not in his body.
Q: Why is it pirates?
A: I thought it would be fun
Q: Will there be flavor like in beginner's mafia?
A: Yes
And that should be everything. I might add a few more cards to Atem's list of cards if I have the time to do research or come up with cooler ideas, but I'll let you know if that happens.
Sign ups
2. KirbySSU
4. estralita - 0 anonymous [Villager]
5. SprungGeoduck - SprungGeoduck [Villager]
6.
8. SweatingCalendar - Zaazaa0 [Villager]
9. Bobbi - Alolan Floatzel [Villager]
10. floorboardo - MrEtheComic [Villager]
11. Akane - Unprocessed Entity Possessed by the Mildly Malevolent Neutral Spirit of Anemone [Atem+Lyncher]
12. Hobohunter Purpl - Dzib9001 [Sleepdoctor]
13. cornibot - Sparklepop [Sleepdoctor]
14.
16. Champ Siggi - ??? [Sleepdoctor]
17. Leon Yorunaki - Hobohunter [Drunk]
18. aegagrusScholarship
20. EeveeFTW - Estralita [Sleepdoctor]
21. MegaInfernape - TheTRUEgge [Goon]
22. MrETheComic - Hartt [Sleepdoctor]
23. Cirr - Cornibot [Hooker]
24. greenchu TheTRUEgge - Pluslefan [Explosive Cannoneer]
25. Rueblie - Minunstan [Medical Imperator]
26. zombie_zcorge
28.
N1 split is 20/7/1
Current Split: D12 4/2
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