• Episode Two of The Writer's Locke season two is here! In it we continue our storylocke reads and discuss the topic of fantasy vs realism in portraying pokemon. Then, we have a very special message from a sponsor in Johto!
  • Want to support a good cause? Visit https://blacklivesmatters.carrd.co/ to see how you can help the Black Lives Matter movement, even without donating.
  • New here and still figuring out the site? Check out the New User Guide and FAQ for some help!
  • Trying to figure out how the different forums have changed? This thread is the place for you.
  • One of our new features includes receiving a message on Discord when you have alerts. Find out how, here!
  • Have you seen our Stream tab? It let's you peek in and chat with our forum streamers on-site, from both Twitch AND Picarto! You can even view multiple streams at once. You can submit your own channel via Streams > Submit Channel.
  • If you're a fan of giving and recieving constructive criticism check out this resource about Critique Level Tags!

Mafia Double Random Mafia - Smash meets Shakespeare!

Thread Description
Game Over: Wombo Combo

greenchu

Conqueror of the Ecruteak Gym
Team Omega
Pokédex No.
1253
Caught
Jan 3, 2020
Messages
304
Inside you, there are two wolves. One is a random mafia role, the other is also a random mafia role. You have 2 random mafia roles.

Welcome to Double Random Mafia! As the name suggests this is Random Mafia, but you get 2 roles instead of just 1.

The general mafia rules for this game is listed in the Mafia Information Hub. The roles list is in that thread as well, but I will copypaste that below. And here is a link to the previous Random Mafia game, if you want to check that out too for a better understanding of what Random Mafia is like.

1. Every player will receive an alignment along with their roles. You must play as if you are that alignment, regardless of your roles.
2. Every player will receive two random roles. One of these roles is guaranteed to be of the alignment they receive. The other can be any other role in the list below, regardless of alignment. No roles will be repeated in this game.
3. If you are a village player with a village/mafia role, this means you must still play as a villager, and vice versa.
4. If you are village/third party or mafia/third party, this simply means you have a second win condition you can get to win the game early.

Now there'll be some funky role interactions like this, so I'll outline anything below that I think of.

1. Detective will only investigate one role at a time. So you'll need to visit someone twice as a detective to fully learn who they are.
2. Likewise, the Tailor can only suit one of the roles at a time, though they can choose whether to hide the person's first role or their second role.
  • Some roles were given additional notes in their role PMs based on a specific role they have or a specific/weird interaction between their 2 roles.
  • All 3rd-party win conditions needing X number of kills now require 2 kills.
  • If a role reveals itself as a different role upon death, it will instead be revealed as the proper role (unless another role, such as Tailor for example, affects this).
  • If you have 2 visiting or targeting roles you can choose separate players for each one (so for example if there was a Cop/Doctor they could investigate Alice and protect Bob in 1 Night).
  • And finally, there is a 3rd party alignment in play here; but their 3rd party role is not hostile enough for me to inform you all what it is at this time (like Fool, Cult, Autocrat, etc).

If there's any other issues that arise from double roles, let me know and I'll clarify how it'll work in this game. I'm sure there will be some weird interactions or something that I may screw up so please don't hesitate if you have any questions or need clarification, I'll try to be as clear and transparent with things as I can.
Agent: At the start of the game, you learn which mafia and third party roles are in the game. You can PM the host during the day to send anonymous messages to any of those roles.

Arms Dealer: Anyone who visits you at night will receive a gun.

Avenger: Every night, you can visit a player, and if that player dies on the same night, you will get a gun.

Baker: Every night, you can visit two players to give them each some bread. The two targets can be the same player. If you die, a famine will begin. During a famine, players will eat one piece of bread at the end of every phase. If a player would eat bread but they have none, they will die. If you are in the game, players start the game with three bread, but won't be made aware of this.

Blacksmith: Every night, you can visit a player to give them a bulletproof vest. If a player who has a vest is targeted for a kill other than a lynch, the vest will take the hit for that player. A player can only have one vest at a time.

Bleeder: If you are killed by any means, you will survive until the end of the following day phase, at which point you will bleed out and die. This death cannot be prevented. While bleeding, you can't be killed. "The following day phase" refers to the day phase after you are attacked at night, or one full day later if you are killed during the day.

Bodyguard: Every night, you can visit a player to protect them. If your target is going to be killed, you will fight with the attacker, with a 50% chance of you killing the attacker and a 50% chance of the attacker killing you. Either way, the player you are protecting will survive. If you are protecting a Celebrity, you will always kill the attacker.

Bomb: If you are killed by any means aside from a lynch, the attacker will also die.

Bride: Once during the game, during the day, you can propose to a player. The proposal is revealed in thread, along with the name of the player you proposed to. If the other player accepts your proposal, both of your roles will be revealed in thread and you will fall in love. If they decline, it will be revealed that they declined. If you propose to a player who is already in love with someone else, they will be unable to accept.

Bulletproof: You start the game with a bulletproof vest. If you are targeted for a kill other than a lynch, the vest will take the hit for you. The vest can only block one kill.

Butterfly: If you die, every living player will be converted to the role they were at the start of the game.

Caroler: Every night, you can visit a player and sing to them. The song will reveal the names of three players, at least one of which is guaranteed to be mafia. Your action will fail if your target visits anyone on the same night. You can't visit the same player two nights in a row.

Celebrity: Your role is revealed at the beginning of the game. If you become this role later in the game, your role is revealed immediately upon conversion.

Chandler: Every night, you can visit a player to give them a candle. A player with a candle can use it at night, and anyone who visits them on the same night will have their name (not role) revealed in thread at the start of the following day. Additionally, anyone holding a candle will not have to speak anonymously during a Lightkeeper phase.

Chef: Every night, you can visit two players to invite them to a banquet. Each player will learn the role of the other player, but both players will also be hooked.

Commuter: Anyone who attempts to visit you at night will be hooked.

Confused Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you'll learn a random alignment instead. You will be revealed as a regular Cop when investigated, revealed, or killed.

Cop: Every night, you can investigate a player to determine their alignment.

Cutler: Every night, you can visit a player to give them a knife. Knives can be used during the day to stab a player, which will make that player start bleeding, meaning they'll die at the end of the following day, but will be immune to all killing actions until then. Using a knife will reveal the attacker.

Cyclist: Every night, you can choose two players. If anyone tries to visit one of the two players, they will be redirected to the other. Your action does not count as a visit.

Demolitionist: Every night, you can visit a player to attach a bomb to them for one day. If that player is killed by any means aside from a lynch before the end of the following day, the attacker will also die.

Deputy: You start the game with a gun. Once during the game, during the day, the gun can be fired to kill a player. Firing the gun will not reveal you.

Detective: Every night, you can investigate a player to determine their role.

Doctor: Every night, you can visit a player to protect them from death.

Dreamer: Every night, you'll have a dream that tells you the names of three players. At least one of those players is definitely mafia. You will only have a dream if you aren't visited by anyone.

Drunk: Every night, you can visit a player to prevent their action. If you visit a Driver, you will kill them.

Enchantress: Once during the game, you can visit a player to give them a crystal ball. The player with the crystal ball can choose a player every night. When the player holding the crystal ball dies, the player they chose will have their role revealed.

Exorcist: Every night, you can visit a dead player to Exorcise them. Exorcised players cannot participate in the game for any reason, and cannot be visited.

Forager: Every night, if no one visits you, you will obtain a random item at the start of the following day. The item will be a gun, vest, crystal ball, key, knife, snowball, or candle, chosen at random. If you are killed by any means aside from a lynch, the player who killed you will take all of your items.

Friendly Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment. The player you investigate will also be hooked. You will be revealed as a regular Cop when investigated, revealed, or killed.

Gallis: You think you are a Villager. If you have a majority vote on you for a lynch, you won't die. However, if less than half (but more than none) of the players vote for you, you will die.

Ghost: After you are dead, every night, you can visit a player to prevent their action.

Ghoul: You can choose a player every night. This is not a visiting action. If you are targeted for a kill on that night, the kill will instead be redirected to the person you chose that night. If you successfully redirect a kill, you will be informed that you were successful and will lose your ability to redirect.

Glass Man: If you are visited by anyone, you will die, even if you are protected. Once during the game, you can visit a player to hide behind them. This action will fail if the player you visit also visits someone. While hiding, you are immune to all night actions, but if the player you are hiding behind dies, you will also die. You start the game with a crystal ball.

Governor: Once during the game, during the day, you can redirect the lynch to a player of your choice. You cannot redirect a no lynch.

Granny: If anyone attempts to visit you, their action will fail and you will kill them.

Gunslinger: If anyone attempts to shoot you with a gun, there is an 80% chance that you will survive and steal the gun.

Gunsmith: Every night, you can visit a player to give them a gun. A player with a gun can use it during the day phase to kill another player. Firing a gun has a 50% chance to reveal the shooter.

Handyman: Every night, you can visit a player to turn all of their sabotaged items into regular versions of the same items.

Hangman: Once during the game, during the day, you can attempt to cancel a lynch. If the lynch target is village-aligned, the lynch is canceled. If the lynch target is mafia or third party, the lynch is not canceled and you will also die. You can't cancel a lynch on yourself.

Hunter: Choose a player every day. If you are lynched on that day, you will shoot the player you chose right before you die.

Huntsman: You think you are a Hunter. Choose a player every day. If you are lynched on that day, you will shoot the player you chose right before you die. However, if you have a majority vote on you for a lynch, you won't die and your shot won't work. Instead, if less than half (but more than none) of the players vote for you, you will die.

Insane Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you'll learn the opposite alignment instead. You will be revealed as a regular Cop when investigated, revealed, or killed.

Jailer: Every day, you can choose a player. If no one is lynched that day, you'll jail the player you chose. A jailed player is unable to perform any night actions and is immune to all night actions. The jailed player can't communicate with anyone, except anonymously with you. At the end of the night, you can choose whether or not to kill the player.

Jailkeep: Every night, you can visit a player to lock their door, making them unable to act but immune to all visiting night actions.

Journalist: Every night, you can investigate a player to receive all PMs that player receives on the same night.

Judge: Your vote counts as two votes instead of one.

Justice: Every night, you can visit two players to investigate them. You'll be told whether or not they have the same alignment.

Keymaker: Every night, you can visit a player to give them a key. A player with a key can use it at night to lock themselves in, making them unable to act but immune to all visiting night actions.

King: As long as you are alive, your vote is the only one that counts.

Lazy Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you'll get the results of your investigation one night later. When this happens, you'll be told that the player you investigated that night is the alignment of the player you investigated the night before. You will be revealed as a regular Cop when investigated, revealed, or killed.

Leader: If you die, voting will be anonymous during the following day phase.

Lightkeeper: If you die, discussion AND voting will be anonymous during the following day phase.

Loudmouth: You think you are a Villager. If you are visited by anyone at night, the name of the player who visited you is revealed. You cannot be silenced.

Martyr: Every night, you can choose a player, and if that player is killed on the same night, the kill will be redirected to you. You cannot be protected if you are killed in this way.

Mason: Every night, you can visit a player to convert them into a Mason. If there are multiple Masons, more than half of you need to vote for the same player to convert them. If you attempt to convert a mafia member, all Masons will die. If you attempt to convert a Cultist, the Cultist will die instead.

Mayor: Once during the game, during the day, you can reveal your role in thread. If you do, your vote power will increase to three. After revealing yourself, all killing actions towards you will ignore protection.

Mechanic: All sabotaged items you hold are automatically fixed and turned into the normal version of that item, and can't be sabotaged as long as you hold them.

Medic: Every night, you can visit a player to protect them from death. You cannot visit the same player two nights in a row.

Medium: Every day, you can choose a dead player. During the following night, you can speak in PMs with that player.

Miller: You think you are a Villager. You appear to be a random mafia role that is in the game when investigated, revealed, or killed.

Mimic: Once during the game, you can visit a player to steal their role. The player whose role gets stolen will become a Villager. If you attempt to steal a role from a mafia member, it will fail and you will become a Villager. If you attempt to steal a role from a third party, it will fail and you will become an Amnesiac.

Monkey: Every night, you can visit two players. If the first player uses a visiting night action that night, they'll be hooked, and YOU will use that night action on the second player.

Mortician: Every night, you can investigate a dead player to determine their role. This will ignore all forms of investigation disruption.

Mourner: Every night, you can send a yes or no question to the host. During the following day, all dead players will be able to answer. After the day ends, you will learn their responses in the form of a percentage.

Naive Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you will always be told that they are village-aligned. You will be revealed as a regular Cop when investigated, revealed, or killed.

Neighbor: Every night, you can visit a player to tell them your role.

Nurse: Every night, you can visit a player to protect them from death and prevent their action.

Oracle: You start the game with a crystal ball. You can use it by choosing a player at night. When you die, the player you chose will have their role revealed. You can change your choice as many times as you want as long as you have the crystal ball, and choosing a player does not cause you to visit them.

Paranoid Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you will always be told that they are mafia-aligned. You will be revealed as a regular Cop when investigated, revealed, or killed.

Party Host: Once during the game, during the day, you can turn the following night phase into a party phase. During the party phase, players can discuss in the thread even though it's a night phase.

Pathologist: Every night, you can visit a dead player to receive all PMs sent from the host to that player during the game, aside from their role PM.

Penguin: Every night, you can visit a player to give them information. The player will randomly receive information about a different player, chosen at random. The information, which is also chosen at random, can be the player's role, what items the player has, who the player visited that night, or who the player was visited by that night.

Priest: You will automatically visit yourself every night to learn what roles visited you. If you are killed at night while visiting yourself, there is a 50% chance that the kill will be prevented and the killer will be converted into a Villager, Traitor, or Survivor, depending on the killer's alignment.

Psychic: Every night, you can visit a player to learn their role. This will ignore all forms of investigation disruption. However, if you are visited by anyone, you will be hooked.

Resurrectionist: Once during the game, you can visit a dead player to revive them.

Robin Hood: Every night, you can visit two players to steal all items from the first player and give them to the second.

Samurai: If anyone attempts to convert you, the conversion will fail and you will kill them. You can only prevent conversion twice. If a Ninja tries to kill you, you will kill the Ninja instead.

Santa: Every night, you can visit a player to give them a gun, a bulletproof vest, a crystal ball, a loaf of bread, a key, a knife, a snowball, or a candle. You choose which item to give.

Secretary: If you are killed at night, no one can be lynched during the following day.

Sheriff: You start the game with a gun. Once during the game, during the day, the gun can be fired to kill a player. You will be revealed if you use your gun.

Shrink: Every night, you can visit a player to protect them from conversion. If you visit a Killer, you will convert them into a Villager.

Sleepwalker: You think you are a Villager. Every night, you will visit a player at random. This visit won't have any actual effects.

Snoop: Every night, you can investigate a player to learn what items they have.

Snowman: Every night, you can visit a player to give them a snowball. Snowballs can be thrown at another player during the day, and will cause the target to be hooked during the following night phase. Throwing a snowball will reveal the user. You are immune to snowballs.

Surgeon: Every night, you can visit a player to protect them from death and conversion. If anyone else visits the protected player, one of the other visitors will die at random.

Telepath: You can send anonymous messages to players during the day.

Tinkerer: Every night, if no one visits you, you will obtain a gun at the start of the following day. If you are killed at night, one player who visited you on the night of your death (chosen at random) will receive a gun.

Town Crier: You can post anonymously during the day.

Tracker: Every night, you can investigate a player to learn who they visited that night.

Trapper: Every night, you can visit a player to set a trap near them. One other player who visits your target will die. If multiple players visit the target, the one with the more hostile action will be the one to die. The effects of the night action will still go through.

Treestump: Once during the game, at night, you can turn into a tree. This will be announced in thread at the start of the following day. As a tree, you are constantly protected from normal kills, and can't be lynched or converted, but you also can't vote.

Trickster: You think you are a Villager. Every night, you'll automatically visit a player at random and give them an item. The item will be a gun, vest, crystal ball, key, knife, snowball, or candle, chosen at random.

Troublemaker: Once during the game, at night, you can stir up trouble. When you do this, the village will be able to lynch twice on the following day.

Turncoat: You think you are a Villager. If you are hit by the night kill, you will survive and instead be converted into a Traitor.

Veteran: Three times during the game, at night, you can choose to become alert. If someone visits you while you are alert, you will kill them after their action takes place. While alert, you can't be hooked or killed.

Vigilante: Every night, you can visit a player to kill them.

Virgin: If you are lynched, nobody can die during the following night. If you are visited by a Hooker, you will be converted to a Villager.

Waitress: Every night, you must visit a player, and any items that you receive on that night will instead be given to the player you chose. If you don't choose a player, your target will be randomly selected.

Watcher: Every night, you can watch a player to learn who visited that player. This is not a visiting action.
Actress: Every night, you can choose any role from the entire list. If you are investigated, revealed, or killed, you will appear as though you were the role you chose.

Apprentice: On the night after a mafia member is lynched, you can choose to convert yourself to their role. This does not count as a night action.

Arsonist: Every night, you can visit a player to pour gasoline on them. Once during the game, during the day, you can ignite a match to instantly kill all the players who have gasoline on them, regardless of protection. You don't know who the other mafia members are.

Associate: Every night, you can visit a player to give them a gun. Guns given out by you will always fail to kill mafia members, and have a 50% chance to reveal the shooter. You can't give your guns to other mafia members.

Blinder: Every night, you can visit a player to blind them. This will make their vote worth zero during the following day.

Bruiser: Once during the game, you can visit a player to convert them into a Villager. This will fail if it targets a mafia member.

Butler: You appear to be a random village role that is in the game when investigated, revealed, or killed.

Cat Lady: Every day, you can send a cat to another player. During the following night, that player can choose whether to let the cat in or not. If they do, they won't be able to act that night. If they don't, you will learn their role.

Charmer: Every night, you can visit a player, and anyone that player visits on the same night will die. You cannot visit other mafia members.

Clown: You think you are a Fool. Every night, you can visit someone to kill them. You don't know who the other mafia members are. If you are in the game, the Mafia learns that there is a Clown at the start of the game.

Crank: Every day, you can choose a dead player. During the following night, you can speak in PMs with that player.

Diabolist: Every night, you can visit one player and choose (not visit) another. If the first player votes for the second player during the following day, the first player will immediately die.

Director: Every night, you can visit one player and choose (not visit) another player to force the first player to visit the second. This will fail if the player you visit doesn't use their action, or if they don't have one. You can't choose the same player for both actions, and you can't force a player to visit yourself.

Disguiser: Once during the game, you can visit a player trade appearances with them and kill them. The target will be revealed as the Disguiser on death, and you will learn their actual role, and will appear as that role when investigated, revealed, or killed. If your kill is prevented, you will still trade appearances with them.

Don: Once during the game, during the day, you can redirect the lynch to a player of your choice. You can only do this if there is a majority vote on a non-mafia player.

Driver: Every night, you can choose two players to drive. If anyone tries to visit one of the two players, they will be redirected to the other. You can't redirect protection. Your action does not count as a visit.

Enforcer: Every night, you can visit a player to protect them from conversion. If you visit a Killer, you will convert them to a Traitor.

Fabricator: Every night, you can visit a player to give them a fake item. You can give them a fake gun, which will kill the shooter when fired, a fake bulletproof vest, which does nothing, a fake crystal ball, which reveals the target as a random role of the opposite alignment that is in the game, fake bread, which does nothing, a fake key, which protects the user from all actions except actions from mafia members, a fake knife, which reveals the attacker and target but fails to stab, a fake snowball, which hooks the thrower on the following night, or a fake candle, which reveals one person who did not visit you at random.

Filibuster: You can only be lynched if at least two thirds of the players alive vote for you, instead of more than half.

Framer: Every night, you can visit a player to attempt to frame them. If someone attempts to investigate a framed player's alignment, they will get a guilty report. If someone attempts to investigate a framed player's role, they will get a random mafia role that is in the game in their report.

Ghosthunter: Every night, you can visit a dead player to Exorcise them. Exorcised players cannot participate in the game for any reason, and cannot be visited.

Godfather: You appear to be a random village role that is in the game when investigated.

Gramps: If anyone visits you, you will learn their role. You can only be killed by being lynched.

Graverobber: Every night, you can visit a dead player to steal all their items and learn the results of all their investigations. You don't know who the other mafia members are.

Heartbreaker: Once during the game, you can visit a player to make them fall in love with you. If you die, your target will also die. If your target dies, you will NOT die.

Hitman: Every night, you can visit a player to kill them. You don't know who the other mafia members are.

Hooker: Every night, you can visit a player to prevent their action.

Illusionist: Once during the game, at night, you can choose a player. This doesn't count as a visit. At the start of the following day phase, you will receive a gun. This gun will kill the target, and will always reveal the player you chose as the shooter.

Informant: Every night, you can investigate a player to receive all PMs that player receives on the same night.

Interceptor: Every night, you can visit a player to intercept visitors. One player who attempts to visit your target, chosen at random, will be intercepted and killed, preventing their action. Every other player who visits the target will learn your role.

Interrogator: Every day, you can choose a player. If no one is lynched that day, you'll jail the player you chose. A jailed player is unable to perform any night actions and is immune to all night actions. The jailed player can't communicate with anyone, except anonymously with you. At the end of the night, you can choose whether or not to kill the player. You don't know who the other mafia members are.

Janitor: Once during the game, you can visit a player. When that player dies, only you will learn their role.

Jester: If you are lynched, the last player to vote for you will also die.

Lawyer: Every night, you can visit a player. If someone attempts to investigate your target's alignment, they will get an innocent report. If someone attempts to investigate your target's role, they will get a random village role that is in the game in their report.

Librarian: Once during the game, you can turn the day phase into a library phase. During the library phase, all players will be unable to speak in the thread or in any chat that is not a private one-on-one conversation. Voting for the lynch can be done anonymously during the library phase.

Lookout: Every night, you can watch a player to learn who visited that player. This is not a visiting action.

Mummy: After you are dead, anyone who visits you at night will be killed.

Necromancer: Once during the game, you can visit a dead player to revive them.

Ninja: If you perform the night kill, it does not count as a visiting action. In addition, as long as you are alive, you automatically perform the night kill unless otherwise specified.

Paparazzi: You start the game with a unique crystal ball. You can use it to choose a player at night. When you die, the person you chose will have their role revealed, but only to the mafia. You can change your choice as many times as you want as long as you have the crystal ball, and choosing a player does not cause you to visit them.

Paralyzer: Once during the game, during the day, you can lock the votes. This action will be announced in thread, and for the rest of the day, players will be unable to unvote or change their vote.

Plumber: Every night, you can visit a player to prevent them from talking about the game anywhere except in the thread during the following day.

Poisoner: Every night, you can visit a player to poison them. If that player is not visited by a protection role on the night they are poisoned or the night after, they will die.

Polar Bear: Every night, you can visit a player to Polarize them. You can visit yourself. If a polarized player visits another polarized player, they will both die. If a Penguin visits you, the Penguin will die. You don't know who the other mafia members are.

Poltergeist: After you are dead, every night, you can visit a player to prevent their action.

Prosecutor: Your vote counts as two votes instead of one.

Quack: Every night, you can visit a player to protect them from death. You don't know who the other mafia members are.

Queen Bee: Every night, you can visit a player to delay their night action until the following night.

Rainmaker: Once during the game, at night, you can cause it to rain. During the following day, there will be no lynch.

Recruit: Every night, you can investigate a player to determine their role. You don't know who the other mafia members are.

Reverser: Every night, you can visit a player and force them to visit themselves. This will fail if they don't use their action, or if they don't have one.

Saboteur: Every night, you can visit a player to sabotage all the items they are holding, except bread. Sabotaged items are identical to items given out by a Fabricator.

Scout: Every night, you can investigate a player to learn who they visited that night.

Shaman: Every night, you can visit a player. On the following day, if that player unvotes or changes their vote, that player will immediately die.

Sharpshooter: If anyone attempts to shoot you with a gun, there is an 80% chance that you will survive and steal the gun.

Silencer: Every night, you can visit a player to silence them. Silenced players are unable to post in thread or PM anyone except the host during the following day phase.

Slasher: Every night, if no one visits you, you will obtain a knife at the start of the following day. Knives obtained in this way won't reveal the attacker. You don't know who the other mafia members are.

Sniper: You start the game with a gun. Once during the game, during the day, the gun can be fired to kill a player. Firing the gun will not reveal you.

Snow Queen: Once during the game, during the day, you can start a blizzard. During the following night, all actions will be prevented except kills. You are immune to snowballs.

Spy: At the start of the game, you learn which roles are in the game. You can PM the host during the day to send anonymous messages to any of those roles.

Stalker: Every night, you can investigate a player to determine their role.

Strongman: Once during the game, you can strengthen the night kill, allowing it to ignore protection and hooking. Doing this requires you to be the one to perform the night kill.

Tailor: Every night, you can visit a player and choose a role from the list to give them a suit of that role. Players holding a suit appear as the chosen role when investigated, revealed, or killed. Players are not informed when they receive a suit.

Terrorist: Once during the game, during the day, you can explode near a player of your choice, killing yourself and that player. The kill on yourself will ignore protection.

Thief: Every night, you can visit a player to steal all their items.

Toreador: Every night, you can visit a player and force them to visit you. This will fail if they don't use their action, or if they don't have one.

Ventriloquist: Every night, you can visit a player. The player will be silenced, and you will be able to force them to say things you want them to say through anonymous PM.

Whisperer: You can send anonymous messages to players during the day.

Witch: Every night, you can visit a player. If they are visited by anyone who is not mafia aligned on the same night, the player you visited will die unless protected.

Yakuza: Once during the game, you can visit a player to kill yourself and convert that player into a Goon. You are immune to protection while converting.
Alien: Every night, you can visit a player to probe them. You win and leave the game if every living player aside from yourself has been probed.

Amnesiac: Every night, you can visit a dead player to convert yourself to their role.

Angel: At the start of the game, you will be told the name of a player. You win if that player is alive at the end of the game. Once during the game, you can visit that player to protect them from death for that night and the following day.

Autocrat: You win if village wins while you are alive. If this happens, village loses.

Clockmaker: Every night, you can visit a player to kill them. If you kill a village player, the clock goes forward one hour. If you kill a mafia member, the clock goes forward two hours. If you kill a third party, the clock goes back three hours. The clock starts at 6. If the clock strikes 9, you gain a bulletproof vest. If the clock strikes 3, you die, ignoring protection. You win and leave the game if the clock strikes 12. Alternatively, you win and end the game if you are one of the last two players.

Creepy Girl: You start the game with the Doll item. Every night, the player holding the doll can visit a player to give it to them. You win and end the game if the player holding the doll dies while you are alive.

Cultist: Every night, you can visit a player to convert them to a Cultist. If there are multiple Cultists, more than half of you need to vote for the same player to convert them. If the original Cultist dies, all the other Cultists also die. If the original Cultist is converted, a random Cultist becomes the new original Cultist. You win and end the game if half the players alive are Cultists.

Cupid: On the first night, visit two players. Those two players will fall in love with each other. Both players will know the name of the player they've fallen in love with. If either of those players dies, the other will also die. You win if those two players are alive at the end of the game.

Fool: Every night, you can visit a player to do nothing to them. You win and end the game if you are lynched.

Gambler: Every night, you can visit a player. During the following day, you and your target will play rock, paper, scissors. If you win, your target immediately dies. If your target wins, nothing happens. You win and leave the game if you kill two players in this way.

Gingerbread Man: Every night, you must visit a player. If that player also visits you, you die and the player you visited gets an extra life, and bread if there's a baker in the game. You can't die except in this way. You win if you are alive at the end of the game.

Killer: Every night, you can visit a player to kill them. You win and end the game if you are one of the last two players alive.

Lover: On the first night, visit a player to fall in love with them. If either of you die, the other will also die. You win if both of you are alive at the end of the game.

Lyncher: At the start of the game, you will be told the name of a player. That player is definitely not a mafia member. You win and end the game if that player is lynched while you are alive.

Mastermind: If you are in the game, you will be seen as a mafia member, but none of the mafia members' roles are revealed to the rest of the mafia. While you are alive, the night kill can intentionally target mafia members. You win if mafia wins while you are alive. If this happens, mafia loses.

Mistletoe: Every night, you can visit two players to make them fall in love with each other. You win and leave the game if all living players except you are in love with at least one other player. If you are visited by a Hooker, you will be converted into a Goon.

Monk: Every night, you can visit a player to protect them from death for that night and the following day. You win and leave the game if you successfully prevent two players from dying. You also win and leave the game if no players die for two night phases and two day phases consecutively.

Nomad: Your vote counts as zero votes instead of one. Every night, you can visit a player to change your alignment to match theirs. Becoming aligned with the mafia does not let you learn who the mafia members are. You win if the side that you are aligned with at the end of the game wins.

Old Maid: Every night, you can visit a player to trade roles with them. You lose if you are this role at the end of the game.

Phantom: You win if you are dead at the end of the game. You do not win if you are exorcised.

Politician: Your vote counts as two votes instead of one. At the start of the game, you will randomly be aligned with either the village or the mafia. Every three phases (N-D-N or D-N-D), you will switch to the opposite alignment. Being aligned with the mafia does not let you learn who the mafia members are. You win if the side that you are aligned with at the end of the game wins.

Prophet: Once during the game, at any time while you are alive, you can predict the phase that the game will end at. You win if the game ends on that phase, even if you are dead.

Sidekick: At the start of the game, you are assigned to a random third party, and will learn their name and role. You win if that player wins.

Siren: Every night, you can visit a player. If that player visits you on the same night, you will kill them. You win and leave the game if you kill two players in this way.

Supervillain: At the start of the game, you are assigned to a random third party, and will learn their name and role. You win if that player loses.

Survivor: Every night, you can visit a player to hide behind them. This action will fail if the player you visit also visits someone. While hiding, you are immune to all night actions. If the player you are hiding behind dies, you will also die. You win if you are alive at the end of the game.

Vengeful Spirit: After you are dead, every night, you can visit a player to kill them. You win and leave the game if you kill the player who killed you. Alternatively, you win if you are alive at the end of the game.

Viral: At the start of the game, you will be told the name of a role that is in the game. Every night, you can investigate a player to determine their role. Once during the game, you can kill a player, ignoring protection. You win and leave the game if you kill the player that is that role. If that role dies by other means, you lose and leave the game. You are invincible.

Warlock: Every night, you can predict a player's death by lynch. If that player is lynched during the following day, you predicted correctly. You win and leave the game if you predict correctly two times. Predicting a lynch is not a visiting action.

Werewolf: At the start of the game, you learn which roles are in the game. Every night, you can visit a player and name a role. If that player is that role, you will kill them (ignoring protection and hooking), and you will be protected from death during the following day. If that player is NOT that role, your role will be revealed. You win and leave the game if you kill three players by guessing their roles.

Signups:
1. Cirr - Trapper / Samurai
2. KirbySSU Miller / Cyclist
3. Solaris
4. Hobohunter Snowman/Warlock
5. LHarm / Pluslefan
6. 0 Anonymous
7. VGBM Old Maid / Recruit
8. SweatingCalendar
9. Hydrochlorinate
10. Norhian Samur Shaman / Saboteur

Starting split is 7/2/1

Also, I want this game to have some flavor/theme to it, but since this is being thrown together hastily I'm a bit stumped on ideas, so please suggest any ideas you might have and we can figure out something fun together. Everyone having 2 roles makes me think of something like Jekyll/Hyde or Werewolves, or maybe 2 different universes colliding (say, Pokemon and Digimon) and producing abominations, if you need a jumping-off point.
 
Last edited:

Cirr

I'm a bot! (maybe)
Screenshotter
Team Delta
Pokédex No.
216
Caught
Jun 30, 2019
Messages
1,205
Pronouns
beep/boop
Pokémon Type
Ghost, Normal
Pokédex Entry
Fails Captchas with regularity
in

(obviously the flavour should be kamen rider w, like the original double random maf)

but more seriously there's a board game called smash up whose whole concept is smushing two different things together
 

KirbySSU

Unova Veteran (Though Not In Nuzlockes)
Team Delta
Pokédex No.
2864
Caught
Nov 10, 2020
Messages
223
Location
Driftveil City, Unova
Nature
Relaxed
Pronouns
He/Him/They/Them
Pokémon Type
Electric, Steel
Pokédex Entry
Likes Kirby, perhaps a bit too much.
This is gonna be chaotic, in
 

solaris127h

Totally not an AI
Artist
Team Omega
Pokédex No.
751
Caught
Sep 2, 2019
Messages
131
Nature
Serious
Pronouns
She/Her
Pokémon Type
Bug, Dragon
Digimon sounds legit but so does Smash hhhh

In!
 

hobohunter

Just the worst
Writer
Screenshotter
Team Delta
Pokédex No.
236
Caught
Jul 1, 2019
Messages
711
Nature
Relaxed
Pronouns
he/him
Pokémon Type
Water, Dragon
put me in coach.


As for theme... uhhhhh. I dunno Chicago Cubs vs. Chicago White Sox
 

LHarm

Professional Shitposter
Team Omega
Pokédex No.
3281
Caught
Dec 29, 2020
Messages
85
Location
Home of the Hogs
Nature
Relaxed
Pronouns
He/Him
Pokémon Type
Grass, ???
Pokédex Entry
This Pokémon is too lazy to put a good Pokédex entry.
Put me in.

(I really don’t care what the theme is)
 

greenchu

Conqueror of the Ecruteak Gym
Team Omega
Pokédex No.
1253
Caught
Jan 3, 2020
Messages
304
  • Thread Starter Thread Starter
  • #8
Cirr got me thinking about Smash Bros last night with the Smash Up shoutout, so far my favorite idea is Smash Bros meets Shakespeare or something along those lines.
 

VGBM

Conqueror of the Goldenrod Gym
Pokédex No.
677
Caught
Aug 14, 2019
Messages
260
Nature
Bold
Pronouns
He/Him
Pokémon Type
Fire, Dark
I'm in. And the theme could be Octopath Traveler, or any other rpg that has dual-classing as a major mechanic.
 

SweatingCalendar

Alligator lizards in the air, in the aaaaaiiiiiirr
Team Delta
Pokédex No.
935
Caught
Oct 24, 2019
Messages
446
Location
Nowhere Yet Everywhere
Pokémon Type
???
Pokédex Entry
Pokémon[a] is a series of video games developed by Game Freak and published by Nintendo and The Pokémon Company as part of the Pokémon media franchise
In

I dont have any themes to suggest
 

greenchu

Conqueror of the Ecruteak Gym
Team Omega
Pokédex No.
1253
Caught
Jan 3, 2020
Messages
304
  • Thread Starter Thread Starter
  • #11
I think I want at least 1-2 more players for this game before I put this into 24-hour mode. The more the merrier!

And I'll probably stick with Smash meets Shakespeare, the idea of Shakespeare poetry about Smash just sounds too good for me to pass up. Although VG did make me consider a Smash and DnD mashup (because I haven't played Octopath).
 

Hydrochlorinate

Bard of Mind
Hacker
Screenshotter
Team Omega
Pokédex No.
1427
Caught
Feb 2, 2020
Messages
194
Location
A place called Candy Island
Nature
Quirky
Pronouns
He/Him
Pokémon Type
Bug, Dark
Pokédex Entry
Preferring to operate in the dark, this pokemon is quick to obtain and discard many behaviors.
I'll slide in that last spot if you don't mind.
 

greenchu

Conqueror of the Ecruteak Gym
Team Omega
Pokédex No.
1253
Caught
Jan 3, 2020
Messages
304
  • Thread Starter Thread Starter
  • #13
Cool, putting this in roughly 24-hour mode for any more sign-ups. Night 1 will start at around 3-5 pm CST tomorrow.
 

greenchu

Conqueror of the Ecruteak Gym
Team Omega
Pokédex No.
1253
Caught
Jan 3, 2020
Messages
304
  • Thread Starter Thread Starter
  • #15
Alright, closing the thread for sign-ups and I'll be sending out role PMs shortly (I say shortly, but it might take up to an hour or so).
 

greenchu

Conqueror of the Ecruteak Gym
Team Omega
Pokédex No.
1253
Caught
Jan 3, 2020
Messages
304
  • Thread Starter Thread Starter
  • #16
Alright, all PMs have finally been sent out. Here are some public notes on things that will also be put in the OP:
  • Some roles were given additional notes in their role PMs based on a specific role they have or a specific/weird interaction between their 2 roles.
  • All 3rd-party win conditions needing X number of kills now require 2 kills.
  • If a role reveals itself as a different role upon death, it will instead be revealed as the proper role (unless another role, such as Tailor for example, affects this).
  • If you have 2 visiting or targeting roles you can choose separate players for each one (so for example if there was a Cop/Doctor they could investigate Alice and protect Bob in 1 Night).
  • And finally, there is a 3rd party alignment in play here; but their 3rd party role is not hostile enough for me to inform you all what it is at this time (like Fool, Cult, Autocrat, etc).
With that out of the way, let's begin!




The year is 2069, 49 years after the conqueror AI, Deep Leffen Bot, first became sentient. As the bot's gaming knowledge and unparalleled Smash Bros skill grew over the years, so too did its bloodlust. While funny tweets such as this one or that one brought laughter to the world for a brief moment, they would soon serve as an omen of the grim future it would bring.

As any good gamer knows to do, the gaming AI eventually rose up and hacked every piece of technology on the planet with the precision of pulling off the most esoteric zero-to-death combos. With near-infinite Smashing power at its disposal it smashed every world leader offstage and conquered all of humanity, of course. But along the way Deep Leffen made technological advances long thought to be impossible, including the Final Destination themed Dyson Sphere, 100% efficient gaming fuel, and a time machine.

Deep Leffen used this time machine to travel back to the time of the original gamer, William Shakespeare, and bring him to the present. Shakespeare himself became a DLC character for Smash Ultimate, but in return he had to write the ultimate play about Smash Ultimate. What you are about to read is that very play -filled with murder, betrayal, romance, and memes- and you, dear mafia players, are to be the actors on stage! get it, on stage? because it refers to both a smash stage and a play stage?



How like a winter hath my absence been
'Tis Isaac, from the franchise Golden Sun
What freezings have I felt, what Dark Dawn seen!
Fire Emblem's eight fighters, whilst we hath none!
And yet this time remov’d was The Lost Age;
The teeming Smash games, big with rich increase,
Bearing the wanton burden of our rage,
Like widow’d wombs after Smash-hopes decease:
Yet this abundant issue seem’d to me
Smash rejects, take matters by our own hands!
For Sakurai, his pleasures wait on thee,
The nightkill shall reinforce our demands:
Let us be equals in Smash Bros village,
Or your lives lost, and property pillag'd!


- Smash Sonnet 97

Night 1 begins now and will last until 3:30 PM CST tomorrow (24 hours + like 10 minutes).

EDIT: Starting split is 7/2/1
 
Last edited:

KirbySSU

Unova Veteran (Though Not In Nuzlockes)
Team Delta
Pokédex No.
2864
Caught
Nov 10, 2020
Messages
223
Location
Driftveil City, Unova
Nature
Relaxed
Pronouns
He/Him/They/Them
Pokémon Type
Electric, Steel
Pokédex Entry
Likes Kirby, perhaps a bit too much.
Okey Dokey then
 

greenchu

Conqueror of the Ecruteak Gym
Team Omega
Pokédex No.
1253
Caught
Jan 3, 2020
Messages
304
  • Thread Starter Thread Starter
  • #18
Enter ICE CLIMBERS and GANONDORF

GANONDORF
And then I'll say "DORIYAH" and swing my sword at Link. That'll be pretty cool, don't you think?​

ICE CLIMBERS
Ya!​

GANONDORF
You know you two don't really make for good conversation...​

ICE CLIMBERS
Ha!​

GANONDORF
Hey, listen! Look! (Damn, that stupid fairy's lingo is rubbing off on me...) Over there, those losers aren't in Smash! I'm gonna side-taunt at them.​
Enter GENO and WALUIGI

GENO
Do you side-taunt at us, sir?​

GANONDORF
I do side-taunt, sir.​

GENO
Do you side-taunt at us, sir?​

GANONDORF
No, sir, I do not side-taunt at you, sir, but I side-taunt, sir.​

GENO
Do you quarrel, sir?​

GANONDORF
Quarrel sir! no, sir.​

WALUIGI
WAAAAAH!​

ICE CLIMBERS
Po!​
They fight. GANONDORF and ICE CLIMBERS fucking die.
Dead: Hobohunter - Snowman/Warlock



Day 1 starts now and will last 48 hours (possibly a little longer, depending on how Saturday goes for me).
 

hobohunter

Just the worst
Writer
Screenshotter
Team Delta
Pokédex No.
236
Caught
Jul 1, 2019
Messages
711
Nature
Relaxed
Pronouns
he/him
Pokémon Type
Water, Dragon

Hydrochlorinate

Bard of Mind
Hacker
Screenshotter
Team Omega
Pokédex No.
1427
Caught
Feb 2, 2020
Messages
194
Location
A place called Candy Island
Nature
Quirky
Pronouns
He/Him
Pokémon Type
Bug, Dark
Pokédex Entry
Preferring to operate in the dark, this pokemon is quick to obtain and discard many behaviors.
Rip Ganon Climbers. The characters chosen seem to be based on what roles you have, so I wonder what waluigi/geno is.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Top