• Want to support a good cause? Visit https://blacklivesmatters.carrd.co/ to see how you can help the Black Lives Matter movement, even without donating.
  • The Writer's Locke has returned! Our latest episode discusses character foils, continues with our read of Carousel, and adds something new and exciting to the mix!
  • New here and still figuring out the site? Check out the New User Guide and FAQ for some help!
  • Trying to figure out how the different forums have changed? This thread is the place for you.
  • One of our new features includes receiving a message on Discord when you have alerts. Find out how, here!
  • Have you seen our Stream tab? It let's you peek in and chat with our forum streamers on-site, from both Twitch AND Picarto! You can even view multiple streams at once. You can submit your own channel via Streams > Submit Channel.
  • If you're a fan of giving and recieving constructive criticism check out this resource about Critique Level Tags!

Screenshot Sinnoh Mature Commentary Dimming Diamond

Thread Description
(A Semi-Blind Screenshot Advanced Lorelocke of Brilliant Diamond!)

RubyClaw

Challenge Seeker, Completionist and Rule Designer
🌱Featurer
Writer
Screenshotter
Team Omega
Pokédex No.
22
Caught
Jun 9, 2019
Messages
2,211
Location
Kanto Route 1, 1% encounter rate (Israel)
Nature
Calm
Pronouns
He/Him
Pokémon Type
  1. Fire
  2. Psychic
Dimming Diamond

(A Semi-Blind Screenshot Advanced Lorelocke of Brilliant Diamond!)

Hi everyone! It’s been way too long since I posted a run here, and I admit I really missed sharing my adventures with you guys. As some of you might know I have a habit of Nuzlocking blindly every new pokemon game that comes out, and sure enough Brilliant Diamond and Shiny Pearls have been released recently! Now I wasn’t sure what style of run I wanted to do. On the one hand I really like making review and commentary runs in which I talk about the different features of the game, the game’s design, the gameplay and the artistic experience. On the other hand, I did play pokemon Diamond and Pearl a long time ago so this game isn’t totally new to me, plus I wanted to challenge myself (especially with the forced exp share I recently learned about). And so, I decided to go for a hybrid format. I’ll be playing the game blindly, share casually my thoughts about the game as I go, and while at it use this opportunity to both show and test-play some more my Lorelocke ruleset. And to make things even more interesting I’ll add a few extra rules such as the Advanced Lorelocke variant (found in the variant appendix at the end of the Lorelocke document), and trying to limit my item usage even more, possibly to zero. Another thing I always prefer doing and will also do with this run is post as I play, so you’ll get to experience my authentic blind experience, so the rule is that I’ll never play passed the point of my next update. I’ll give you details about it all and some of my other thoughts down below, but if you are less interested in these sorts of things feel free to skip right ahead to Part 1, and hopefully enjoy!

Oh and two final notes before that:

1) I love your comments and always enjoy sharing my experiences with others, so feel welcomed and encouraged to take part and share your thoughts and feelings! It really motivates me to make these runs and I love making my runs feel like a team effort. However, do avoid spoiling major things for me as I’m playing blind. You can give me clues, talk about stuff I missed, but don’t tell me ahead of events exactly what I’ll face as it will take the fun out of it (unless I specifically ask you guys something, in that case that’s ok). If you really feel like you want me to know a specific major thing you can put it in a spoiler box.

2) This run won’t have a clear organized schedule due to real life not allowing me to stick to one, but I promise I’ll keep this one alive and running (Kantonian Fables don’t look at me that way! I promise I’ll have time for you, one day).

Is this a “blind run” in the sense that I know nothing about this game? Not really. I did Nuzlocke successfully both Diamond and Pearl a few years ago, and played the first few hours of Platinum. However, I don’t really remember much of the games to the extent that I’m not even sure who are the exact gym leaders and E4 members and the order in which you face them, let alone every opponent I’ll face, their pokemon, moves, items, etc. Also, I managed to more or less avoid major spoilers for the remakes so I don’t know a whole lot about what’s changed in them (I do know that not a lot has changed though, which is a real shame if you ask me). This is also the reason why sadly I can’t follow your BDSP runs, but I promise to catch up on them once this run will be finished. Finally, one important point - I’m not allowed to check anything online. Not about pokemon stats, moves, routes, encounters, nada. I have to trust my memory and years of reading Bulbapedia, Serebii and Pokemon Database to aid me.

> Basic Nuzlocke Rules (Faint is dead. 1 catch per route. Nicknames are a must).
> The Lorelocke Ruels! (currently version 1.32) - https://nuzlockeforums.com/forum/th...pokemon-up-to-gen-4-and-tons-of-new-art.2197/
In short if you don’t want to read it all, the Lorelocke rules give every pokemon a unique randomized rule based on their lore, many of which can have negative or even deadly effects.

Advanced Lorelocke - An extra difficulty variant of the classic Lorelocke rules:
1) Master Tamer - You must make an honest attempt to catch every encounter, no matter how harsh the lore rule is. (Note - In a regular Lorelocke you can choose to avoid pokemon if you don’t like their Lorelocke effects, not here!)
2) Loyal Tamer - You can’t choose to kill your own pokemon in battle on purpose to free a party spot (You can however sacrifice pokemon for the purposes of lore rules, or let them die as cannon fodder to save other pokemon in battle, just don’t kill them to avoid having to use them on purpose).
3) Dire Consequences - The catching effects of pokemon come into effect, even if you killed the pokemon by accident or it fled (for example Vile Poison can still kill that pokemon even if you didn’t catch it).
4) Chosen of the Gods - Limit the amount of “Chosen” pokemon in your party to 1 at a time. If the Chosen pokemon dies the gods are angry with you and you must kill one pokemon of your choice you own as a sacrifice.
5) Shiny Destiny - You may choose the lore rule of your Shiny pokemon, or may choose for them not to have a lore rule. You must keep your Shiny in your party at all times.
6) War is Cruel - Play on Set.
7) Limited Resources - Can’t use more than 3 items per battle. (Note - I'll do my very best to avoid using items at all and keep them to the very minimum only for specific battles. This is a blind run so I’m afraid to completely ban them without knowing exactly what I’ll face, but if I’ll see it is doable, I might just do that or at least allow them on very specific battles, and again no matter what no more than 3).
8) Everyone has a story - Dupes Clause 3 - You can’t catch a pokemon you already caught before. You are given three attempts, and if by the third attempt you still haven’t encountered a new pokemon, you lose the encounter for this route.
9) Be Brave! - You can’t flee from battle.
10) The Long Journey - Do your best not to return to a pokemon center while exploring a new route unless you have to. You are on a journey, going back takes valuable time and resources.

Part 1 - Dusting off the Old Gear - Down in this thread!
Part 2 - Coming soon.

Part 1 - Dusting off the Old Gear

HXvoSf3.jpg


* Dramatic Gen 4 music playing.

I still get excited every time I see the opening screen of a pokemon game, the sense of the familiar and unknown mixing together. A new adventure begins.

U4TlZpb.jpg


True, these days I have to add a lot of extra spice to still get the same excitement. Playing with the Nuzlocke rule for the challenge and sense of achievement, playing blindly for the sense of adventure and surprise, and adding the Advanced Lorelocke rules for the sense of fantasy and lore. But still underneath it all it is the same old pokemon adventure. Grab a few cute and creepy critters as your allies and conquer the world with them.

8F0oYOS.jpg


Man the graphics are brilliant. True, not the cutting edge of technology, but still hit the right balance between 3D realism and pokemon-style, the Switch transition really did wonders to the pokemon games, just compare them to Gen 7 and see how great the difference is.

I6hsjoA.jpg


Umm, I’ll go with the classic Lucas look.

yduc6QO.jpg


That’s how I’m known around these parts.

n6X2rPw.jpg


Yeah, I never liked tweaking with these too much.

NSUBpBe.jpg


Ah, nostalgia, what a powerful force. Again the sense of adventure and a world where magical rare creatures roam. Gen 4 were never my favorite games, and honestly I didn’t play them all that much. I know a lot of people really like them and when I did my research about their lore I could understand why. Still the games themselves always felt too slow for me, and also the fact I never connected to them is perhaps because this is the generation of pokemon games when I officially became too “edgy” and more or less lost interest in pokemon (only to rediscover it more than a decade later). I guess it’s about time to start fresh and change my mind about this generation. Remakes, amaze me!

9OzgcYd.jpg


Ah... Not what I meant. This is the beginning of the game, a good time as any to open the issue of the Chibis (a word I didn’t even know existed before the release of the first BDSP trailer). I admit when I first saw the Chibi graphics of the overworld game I was somewhat disappointed. Pretty fast we got to see the Legends:Arceus trailer and all was forgotten, still my first impression was definitely negative. I did my best to avoid most of the trailers from that point forward to increases the “blindness” of the run, still I got to see glimpses of the new graphics as time passed by and it honestly sort of grew on me? Or at least I learned not to hate it as much :P. The cut-scenes and in battle graphics are great that’s for sure, and the Chibis are ok. Silly, but not as bad as I thought. I can’t say I support this choice, but I think we can overlook it. Not that were counting here, but ~2/5 Claws?

Also, look how shiny the floor is, poor mom is working way too hard.

Also also, where’s my hat?

But enough of Chibis, hats and clean floors, let’s get into some gameplay, or at least story. Woke up, no potions on my PC (shame!), said hi to mom, what’s next?

jQhEMwY.jpg


D9VXc7B.jpg


Interesting, I don’t think I remember them saying that in the original games? Though I honestly don’t remember much of them so I might be wrong. Foreshadowing for more pokemon than the original games had, or perhaps even pokemon from newer gens? (Yes? Maybe? Please? Pretty please?).

msyPZ7y.jpg


Well, some things don’t change at least! Went to the Lake with Barry, met the Prof and Dawn, was attacked by wild Starlys, yadi yada. Time to choose a starter!

QHXir2n.jpg


Hmm that’s a tough choice... The gen 4 starters are a really solid trio, the most equal in my opinion out of any generation, this is perhaps the only generation where I don’t have a clear a favorite. I postponed this decision for a long time and I’m really not sure up to this very moment who to choose. I can choose the one I used the least but I tried them all to some extent so that wouldn’t really work. I can make my choice based on what lorerules are the best for each of the pokemon, but it doesn’t feel right as I want to try out different rules for the sake of variety and testing anyway. I can base my decision on classic Nuzlocking strategy: Fire types usually being the best option as they are rare and valuable early on (and from what I remember they are extra rare in the Gen 4 games), Water types usually being second best as they are solid pokemon but it is very easy to obtain pokemon of this type, and Grass starters usually being a rather problematic choice though with the benefit of some useful status moves. I can try and fit them to the gyms of Sinnoh but I honestly don’t remember them all that much and especially their order (I do remember the first one is Rock, but I guess they are all good against it with Chimchar evolving into a Fighting type pretty early). Hmm... I thought of doing a poll and letting you guys decide for me but I’m too impatient to wait for the results. I guess I can just randomize but it feels wrong for such an important decision. Well, I’ll just go with my gut... and I’ll choose...

DB1376q.jpg


Look at my sleepy baby turtle! So adorable! I love Torterra, and even though Grotle isn’t very appealing to me second stages are known to be problematic and it’s a passing phase (assuming I’ll manage to keep him alive). And now that we got our first pokemon it is time to randomize a lorerule for it! I go to the relevant page in the Lorerules manual, there are 5 options there so I randomize 1-5 and get:

2) True Zoophyte
When this pokemon is used in battle on man-made floor it can only stay in battle for 3 consecutive turns before it must be switched out. If it is not (even if it can't), it dies at the end of battle.

Ouch, that’s a harsh one! Based on a few similar myths about creatures who are part animal and part plant such as The Vegetable Lamb of Tartary this rule means my poor critter needs its soil to survive or else it will wither. Most battles in the game tend not to be on man-made floors so it isn’t that bad, however most gyms, league arenas and evil team bases are man-made floors which makes this quite problematic. Definitely a candidate for lorerule removal if I ever get the chance, but for now we’ll take it.

But this got me thinking, there’s a rival battle in this game pretty soon right? Possibly in the professor’s lab? I wonder if I can even win the first battle in 3 turns. Well, this run is also a test run, and I never thought of this issue before, and that’s why testing is important! (as well as your feedback). This also makes me think of Bulbasaur which you use on man-made floor against your rival the minute you get it and it also has this lorerule in its list. I mean technically you can say the lorelocke rules don’t come in effect until you get the Pokeball along with the other Nuzlocke rules, but I’m not sure if it will work well. So, clarification is always the better option in my opinion, let’s add a fix to the rule! Added: “Comes into effect only when you have another pokemon.“ which will be added along other corrections (and some new beautiful @mewstein art) to the next update 1.33 version of the rules. (In retrospect it seems the rival battle in this game isn’t as early as I thought it is, but as it is relevant for the Kanto starters so I’ll keep this fix to the rules”.

MNmcxPW.jpg


Quirky nature, fine by me. I named it Yeduah after a Zoophyte creature from Jewish mythological.

uncfz2b.jpg


I'm enjoying the battle graphics so much. The shadows, the lighting, the anime style, great stuff.

Anyway, we meet the professor, meet Dawn’s father (who is one of the scientists it seems, didn’t remember that), get our Pokedex and a Parcel (because every pokemon game needs a Parcel), and are free to roam the country-side and wreak havoc!

djmRr6i.jpg


From my old age of 32 I can very much relate.

PVAysQ9.jpg


As we are playing with the “The Long Journey” Rule (though not really set in stone, the spirit of the rule says I should try and not to return back to the Pokecener mid-route) I need to stock up on supplies. Potions, Antidotes, etc. I like this addition as modern pokemon game rarely require you to do that anymore, making you feel constantly safe. Combined with the “Be Brave!” rule which states that I can’t flee from battle this really gives me the sense of traveling into the dangers of the unknown with only the equipment on my back.

And finally, we are off! We enter into the wild grass of Route 201 with our trusted Yeduah, where our first encounter is... A Starly!

And so, we randomize a lorerule for the Starly and get:

5) Formerly Trained Bird of Prey
This pokemon was used as a trained bird of prey by its former Falconer trainer, but was abandoned and sent back to the wild. If it damages a pokemon, it can’t leave battle until the pokemon it damaged either faints or switches out. Must know U-turn if possible.

That’s pretty cool! A Starly unique lorerule (though I have been considering giving to the Pidgey line as well for their Falcon inspiration). On the other hand, that’s a tricky rule. Much like Yeduah’s rule, it affects the battle itself and not the moveset or out of battle stuff so that could prove tricky. Well, Starly is a great pokemon so I’m sure we’ll be ok. Now to catch it.

kpbvX1T.jpg


Meet Takagari! (Named after the Japanese art of Falconry). Bold nature is pretty meh, but I’ll take it. And I can’t remember if Keen Eye is the one that turns into Intimidate or not, and I’m not allowed check so, so I guess we’ll just wait and see.

Now with this lorerule I need to be very careful when grinding it. One hit and I’m obligated to finish the battle with this fellow, and with limited/no item usage that can end up very-very badly.

With an animal-plant hybrid on our side, and a feral falcon on our shoulders we head into the wild grass of route 202 to get our next encounter which ends up being...

A Kricketot! True, a very mediocre pokemon that will be outpaced by the rest of my team very soon, but still an adorable pokemon that I always wanted to take with me as far as I could. Also, I can tell you that weaker pokemon tend to have more positive lorerules (in average, they can also have some nasty ones) so we have potential here. I randomize its Lorerule and got:

2) Symbol of Luck *
If this pokemon dies while you are trying to catch it, or while you own it, you lose your next encounter. If this pokemon evolves while it is in your party, you may choose which lore rule you’ll get on your next encounter (right after seeing that encounter).

1) Inspiring Music (Glorious Art)
After every gym battle you win in which Kricketot/Kricketune was used for at least one turn, it gets 1 glory token and every pokemon that was in this battle gets 1 glory token. You may sacrifice items worth 20,000 pokeyen and remove 3 glory tokens from Kricketot/Kricketune and 3 glory tokens from a pokemon you control to cancel that pokemon’s lore rule.

2) Symbol of Luck *
If this pokemon dies while you are trying to catch it, or while you own it, you lose your next encounter. If this pokemon evolves while it is in your party, you may choose which lore rule you’ll get on your next encounter (right after seeing that encounter).

3) Insect Gladiator
Can’t be in the same party with another Bug pokemon. Whenever you face a Bug type pokemon you must switch immediately to Kricketot/Kricketune if possible and can’t switch it out against it. Must know at least 2 Fighting type moves if possible.

4) Living Violin
This pokemon is a magical violin enchanted with a force of life. Must know a Sound-based move if possible. In a trainer battle in which Kricketot/Kricketune used a Sound-based move, you may ignore the negative effects of any lore rule for the rest of the battle.

5) Lord of Agricultural Pests
When you catch this pokemon, each Grass type pokemon you own (including in the box) has 30% to die. When Kricketot/Kricketune is in your party and you encounter a Bug pokemon, you may reroll their lorerule once.

*Kricketot only

Nice, that’s a fun one. Looking at the possible rules I could have gotten that’s pretty much the average with Lord of Agricultural Pests being horrible (especially in an advanced lorelocke where I have to deal with its effect), Insect Gladiator being ok, Living Violin being pretty useful (especially with the lorerules of the other pokemon I got) and Inspiring Music (Glorious Art) being amazing.

Still, bottom line that’s a positive rule and if I can manage to keep it alive and only enjoy its benefit, choosing a lorerule for one pokemon as I encounter it could be very useful.

crK9JdT.jpg


Named it Fluke for the good luck it brings to our team.

We press forward into route 202 not being allowed to turn back or flee from battle.

txJHnnU.jpg

We have a few rough moments, but manage to cross it safely.

wlA9PX3.jpg


5KVlXMn.jpg


1rvb5mm.jpg


I somehow doubt that’s the same text the sign had in the original games... There isn’t really a need for me to complain about the Exp Share right? I mean, I assume we all hate the fact you can’t toggle it off as there isn’t any reasonable logic behind this, correct me if I’m wrong. If any of you happen to think differently I’d love to hear it. Oh Game Freak... But anyway, I just wanted to note that for now I can’t do much about it, but if I’ll see and if this will become an issue I’ll consider rotating some team members in and out to keep the levels at a reasonable, well, level. Problem is this is a blind run so I’ll have to guess/estimate to do that.

Anyway, we finally reach Jubilife City (which is a really adorable name for a city, and probably the only that stuck with me from Gen 4).

XPQIIbP.jpg


10Hmvk4.jpg

The quest for Barry!

fpwzLvz.jpg

That better be the last time I have to actively search you to give you your own stuff! At least it didn't take too long to find you.

OueHmA6.jpg

Finally, you are talking some sense man.

Jubilife city seems more or less like I remembered it. A battle with an Abra (who to my surprise used an Electric move instead Hidden Power like I thought it would).

3CrcvXy.jpg


Chasing after clowns to get a pretty useless 90s top of the art clock-calculator (sorry for all of you Poketech fans, I never really liked this feature, perhaps because I only used it through an emulator before).

PbhJISc.jpg


And some actually useful freebies like the Old Rod and Quick Claw.

SukC2UN.jpg


y4mcaA4.jpg


cXtEKHk.jpg


iz3fxvn.jpg


That’s a pretty messed up way to phrase that...

This urban set of mind is starting to get to me, let’s head back to the wilds and clear our heads. First, we’ll go north into route 204 where our encounter will be:

UJ7l9aX.jpg


A Zubat, always a solid mon to have (though I admit I’ve used it to death and beyond). Still, can’t complain, now let’s randomize a lorerule for it:

4) Chosen of Camazotz
When you catch this pokemon you must sacrifice a pokemon or release Zubat/Golbat/Crobat. While this pokemon is in your party you may cancel the lore rule of every other Dark and Ghost pokemon in your party and the effect of lore rules of Dark and Ghost type pokemon as you catch them. You may sacrifice a pokemon whenever you want in order to cancel the effect of a lore rule of pokemon as it enters your party, before the randomization of this effect takes place (e.g before the Vile Poison is rolled to see if it killed the pokemon).

Damn, this might seem like a good lorerule but it is actually quite problematic. You might be surprised to hear that about the supposedly only positive lorerule Zubat has, and a Chosen rule which almost always tend to be good, but I’ll explain why after I’ll hopefully catch this one.

NkLoc98.jpg


Whoops! Almost killed her.

HDagb0y.jpg


But finally, we got her.

Chosen of Camazotz is not only a really cool lorerule, it is a very useful one, especially in an Advanced Lorelocke. Avoiding certain rules is always good, no negative effects after you catch it is great, and being able to sometimes avoid negative affects is amazing in a run where every encounter can be the end of your favorite pokemon. However, at this very specific point I can’t allow myself to sacrifice any of my pokemon as the cost of keeping this one on my team is just too high. Losing Fluke will not only suck but will both cause me to lose the positive effect of symbol of luck that I will otherwise get when it evolves and make me lose the next encounter. And I really don’t want to sacrifice my poor Yeduah or Takabari which are both great pokemon. So, with much grief, I choose the option of releasing Eztli the Zubat. Farewell! Not truly a death yet, but still a loss. Farewell!

16TkGCO.jpg


Space!

With a heavy heart and a party of 3, we moved further north fighting enemy trainers.

juX5pp8.jpg


eRBWTX2.jpg


Fluke gets into some action and crushes a helpless Bidoof.

XVvDyyR.jpg

I miss the blind runs in which I didn’t know what my pokemon will evolve into. Still I’m pretty fond of Kricketune, so no complaining here (though now that I think about it Kricketune is a perfect fit for a Mega Evolution or a regional form as those seem to be more popular these days).

EAios40.jpg

My mustached boy!

And now that it has evolved: “If this pokemon evolves while it is in your party, you may choose which lore rule you’ll get on your next encounter (right after seeing that encounter).”

So next encounter we get to choose the lorerule! Nice. We are just at the entrance to Ravage Cave it seems so I could go there, however if I learned anything from my pokemon games is that caves are usually home for two pokemon: Zubats - who are currently dupe, and Geodudes - who don’t really have very positive lorerules that I’d like to have. So I decide to change my course and head west to Route 203 first to get my next encounter:

RiAP2uA.jpg


Damn! A surprise rival battle, oh no, and my pokemon aren’t healed! (Unrelated, but you have some amazing hair dude).

YPschZg.jpg


Luckily my pokemon are a bit overleveled (must, resist, urge, to complain, about Exp Share!). Takagari’s lorerule makes it a bit risky to stay in but I take my chances and let it crush Barry’s Starly, proving it is the top bird.

I0ClZkw.jpg

I decide to keep it in even against his starter, and we have a bit of a tense battle but manage to defeat it as well.

And with Barry out of the way we head into the tall grass of Route 204 where our encounter is:

Qkjuyl5.jpg


A Shinx! Always wanted to use one (and not kill it pretty much immediately like I did last time). And I can even pick her loreule thanks to Fluke’s Symbol of Luck effect. Let’s see our options:

1) Symbol Of Imperial Authority
This proud Pokemon demands to be the figurehead of your party. It must be the first on your team whenever you battle Gym Leaders, the Champion, or your Rival. Can’t have two pokemon with this rule in your party. It is considered Royal.

2) The Clairvoyant Lynx
This pokemon has the gift to see through both bodies and minds, and the ability to produce a precious gem. Must know the move Leer, Scary Face, Baby-Doll Eyes or Laser Focus if possible. You see through all disguises by lore rules (Master of Disguise, Changeling Bakeneko, etc), and can see all that is hidden (What the effect of Hidden Story will be, etc). Every time Shinx reaches a level that is divisible by 12, put a gem token on it. If Shinx/Luxio/Lucray dies or you reach the E4 you get a Lyngurium stone, which can be treated as an item worth 5,000 X the amount of gem tokens on it pokeyen for the purpose of any lore rules (e.g. 3 token, 15,000 pokeyen).

3) Descendant of Lyncus (Royal Ancestry)
Comes in effect as Luxray. Considered Royal. Won’t follow a commoner and will only follow another Royal in battle - meaning you can’t switch this pokemon into the battle if another pokemon who is not Royal is in the battle. Cancel this effect as long as it holds a King’s Rock.

4) Descendant of the Nemean Lion
Comes in effect as Luxio. Must know Protect if possible. Every time it reaches a level that is completely divisible by 10 (20,30, 40... and so on) it gets struck by a terrible hunger. You must then either sacrifice a non-Steel pokemon for it to eat, or throw away items worth 15,000 to buy it enough food. If this pokemon dies in battle it becomes part of a constellation - and you are granted a wish and can cancel the lore rule of a pokemon of your choice permanently.

5) Mishipeshu
When you catch this pokemon, there is a 15% chance, +15% if there is Water in this route, for every pokemon that was damaged by Shinx/Luxio/Luxray, unless it is Flying type, Water Type, knows Surf or has Levitate, that it will be dragged into the water and die. Shinx/Luxio/Luxray is considered Dragon and Water type in addition to its other types for lorerule purposes. Must know a Water type or Steel type move if possible.

That’s a hard one. Imperial Symbol isn’t that bad but having two pokemon with this rule sucks and it is quite common. The Clairvoyant Lynx is pretty cool and has two nice to have positive effects but the move pools from which you have to choose one of your moves is pretty meh. Mishipeshu is actually not that bad if I can switch right now to Takagaro as I’m trying to catch her and hope he doesn’t die, and knowing a Water or Steel type move if I remember correctly in this case means Rain Dance or Iron Tail assuming these are the available moves in this game as well (and that my memory since balancing this rules hasn’t failed me). The two other rules are both far too risky and problematic. Hmm... I’ll go with the Clairvoyant Lynx, though Mishipeshu was a close second.

2) The Clairvoyant Lynx
This pokemon has the gift to see through both bodies and minds, and the ability to produce a precious gem. Must know the move Leer, Scary Face, Baby-Doll Eyes or Laser Focus if possible. You see through all disguises by lore rules (Master of Disguise, Changeling Bakeneko, etc), and can see all that is hidden (What the effect of Hidden Story will be, etc). Every time Shinx reaches a level that is divisible by 12, put a gem token on it. If Shinx/Luxio/Lucray dies or you reach the E4 you get a Lyngurium stone, which can be treated as an item worth 5,000 X the amount of gem tokens on it pokeyen for the purpose of any lore rules (e.g. 3 token, 15,000 pokeyen).


Based on the Greek/Medieval European mythological belief that the lynx holds secret powers of knowledge and sight that allow it to see beyond the mundane (which also heavily influenced the concept of the Shinx line and their X-Ray sight abilities), along with the bizarre belief that the lynx’s urine hardens over time into a precious stone.

Let’s catch her!

It took me three failed pokeball throws, then a Fury Cutter by Fluke that almost killed her, but at last, I got her!

xP2a2N6.jpg


Sassy nature is probably meh, but Intimidate rocks! Welcome to the team Claire.

Now before we continue forward in this route, now that we used our Symbol of Luck effect let’s get back and get two more encounter we left behind. First, let’s fish in Route 218.

BBi77CJ.jpg

Surprise surprise, we got a Magikarp. I do love the background by the way. Now let’s randomize a lorerule.

2) The Grace of the Koi
Whenever you are near water you can choose to link or relink Magikarp with one pokemon on your team, and that pokemon loses its lorelocke as long as it is linked and both are at the same party (Can only have one pokemon linked to it at a time, and lose this ability and the link when it evolves into Gyarados). Magikarp/Gyarados can't have more than two physical moves (even after it evolves).

Interesting, the Magikarp line only has two options, the other one being this one:

1) Leaping over the Dragon Gate
Magikarp can only evolve after you use the move Surf/Fly/Waterfall (Fly in Alola, Biking over water in Galar) while it is in your party.


Always hard to say which is the better of the options. Long term only two physical moves usually sucks (depending on its nature), but the early game effect is nice and the ability to actually use a Gyarados early is priceless. Let’s catch it.

1idqOtI.jpg


Meet Asagi, named after a beautiful blue colored variant of the koi. Probably not the best nature but I guess it is ok for such an OP pokemon as is. Now who to link it with for its temporary lorerule canceling effect? Yeduah the Turwting and Takagari the Starly are the main options. I think I’ll go with Takagari for more battle versatility. Can always change it next time I’m near a body of water. Linked the two and Takagari’s lorerule is canceled for now.

UYsV9AM.jpg


And finally, back to the Ravaged Path. As I mentioned before it is very likely we are going to face either Geodudes or Zubats here. Geodudes are notorious for the deadly Rockslide lorerule, so I’ll put Takagari in front to cancel this effect as it can’t hit Flying type pokemon. Let’s see what we got:

First attempt, a Zubat. A dupes.

Second attempt, a Zubat. Hmm.

oHOvQoA.jpg


Third attempt, Another Zubat, damn. No Encounter for me here. Let’s move forward!

Though come to think of it, this seems like a great place to end this chapter now that we have established ourselves a team. I was hoping to do that with a full team of six, but hi 5 pokemon isn’t that bad. This is the current squad:

EQeoSkL.jpg


I’ll see you next time when we move east and face the Rock gym! (Assuming I remember correctly). Thanks for joining this adventure!

P.S. What’s up with these floors? I can’t even see anything from all this shine. These people are clearly obsessed:

emcIMUE.jpg

Asagi the Magikarp is linked to Takgari the Starly, canceling its lorerule for now.

Yeduah the Turtwig - True Zoophyte
When this pokemon is used in battle on man-made floor it can only stay in battle for 3 consecutive turns before it must be switched out. If it is not (even if it can't), it dies at the end of battle.

Takagari the Starly - Formerly Trained Bird of Prey
This pokemon was used as a trained bird of prey by its former Falconer trainer, but was abandoned and sent back to the wild. If it damages a pokemon, it can’t leave battle until the pokemon it damaged either faints or switches out. Must know U-turn if possible.

Fluke the Kricketune - Symbol of Luck (already used the positive effect)
If this pokemon dies while you are trying to catch it, or while you own it, you lose your next encounter. If this pokemon evolves while it is in your party, you may choose which lore rule you’ll get on your next encounter (right after seeing that encounter).

Claire the Shinx - The Clairvoyant Lynx
This pokemon has the gift to see through both bodies and minds, and the ability to produce a precious gem. Must know the move Leer, Scary Face, Baby-Doll Eyes or Laser Focus if possible. You see through all disguises by lore rules (Master of Disguise, Changeling Bakeneko, etc), and can see all that is hidden (What the effect of Hidden Story will be, etc). Every time Shinx reaches a level that is divisible by 12, put a gem token on it. If Shinx/Luxio/Lucray dies or you reach the E4 you get a Lyngurium stone, which can be treated as an item worth 5,000 X the amount of gem tokens on it pokeyen for the purpose of any lore rules (e.g. 3 token, 15,000 pokeyen).

Asagi the Magikarp - The Grace of the Koi (linked to Takagari)
Whenever you are near water you can choose to link or relink Magikarp with one pokemon on your team, and that pokemon loses its lorelocke as long as it is linked and both are at the same party (Can only have one pokemon linked to it at a time, and lose this ability and the link when it evolves into Gyarados). Magikarp/Gyarados can't have more than two physical moves (even after it evolves).

None so far!

Eztli the Zubat lvl 4 Female (Chosen of Camazotz) - Released immediately after it was caught as part of its lorerule in order to avoid other negative effects.
 

Kit_The_Feef

Someone who draws too much ¯\_(ಠωಠ)_/¯
Artist
Screenshotter
Pokédex No.
4612
Caught
Jun 16, 2021
Messages
631
Location
Australia
Nature
Impish
Pronouns
He/him
Pokémon Type
  1. Bug
  2. Fairy
  3. Steel
Pokédex Entry
Comic artist. Idiot. Has far too many active projects for his own sanity. Unreliable when it comes to updates on his non-comic endeavours.
The Lorelocke ruleset looks so interesting, but it must be hard to keep track of everything... Do you have like, a spreadsheet or something?
 

Trollkitten

Kitten of Lore
Artist
Writer
Team Delta
Pokédex No.
208
Caught
Jun 30, 2019
Messages
2,085
Location
Gatto Region
Nature
Quirky
Pronouns
She/her, Aetherai Lorekeeper
Pokémon Type
  1. Fairy
  2. Clever
Pokédex Entry
Autistic writer who starts more things than she finishes. Hyper asexual lorewriter and worldbuilder. Rather be a happy shill than an angry critic.
Nice! Always interested in another lorelocke, and with these advanced rules, it should be pretty interesting. Will you and your monsters survive what comes ahead?
 

Skarmizard

Metal dragon bird/Smash ‘locker
Writer
Screenshotter
Pokédex No.
1002
Caught
Nov 12, 2019
Messages
1,859
Location
Texas
Nature
Quiet
Pronouns
he/him
Pokémon Type
  1. Dragon
  2. Steel
Pokédex Entry
This Skarmory/Charizard fusion is very rare and tends to be quiet and shy until befriended. Also writes and is a huge fan of Smash Bros.
Man it's barely been a week and people are already documenting BDSP? I guess I shouldn't really be surprised :v:
I have to agree with Kit about wondering how you keep up with the lorerules...I don't think I could do one myself because I'd inevitably forget some effect of someone's rule and render the whole thing pointless because it makes my brain :psyduck:
That said, it's interesting to see your thought process in terms of how beneficial each rule is for each 'mon/going forward. So far no one seems to have gotten anything too bad (aside from that unfortunate Zubat), so hopefully it stays that way.
Also I'm both loling and O_O at how shiny the floors are-that seems like a really good way for someone to slip and fall...
 

mewstein

Johto League Champion
Team Omega
Pokédex No.
289
Caught
Jul 1, 2019
Messages
763
@Kit_The_Feef and @Skarmizard - keeping track of the additional Lorelocke effects on your team really isn't that hard, I managed to do so with a biro in the back of an old lab notebook during Breaking The Lore. The main trick is to think of your team as a whole rather than as six individual components, and the rules do a good job of encouraging you to pick a 'mon that will benefit your team's synergy rather than throwing it on your rota just because it's a particularly strong or unusual critter. A Lorelocke is a marathon rather than a sprint, and hopefully it'll get you thinking up new ways to play the game rather than more conventional strategies if you do give it a go.

Meanwhile back to Ruby's run... Go #teamturtwig - I was so sure you'd pick the fire-type starter but now I think I hear someone weeping in the mines in Oreburgh city. And I caught a Route 204 Shinx too! She's still going strong as a fully evolved Luxray on my Pearl team, along with this mush:

R5GzLni.png

Sparkle sparkle!
 

Users who are viewing this thread

Top