Screenshot Let's Play Teen Digimon Story Lost Evolution Is Translated, Let's Play It

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Fossil Fighters At Home: (Part 14 Up 03/12/23!)
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Mattman324

Mattman324

ANSWER: BECOME THE NUKE
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Dex Entry KITA KITA KITA
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@Neosonic97: For the longest time, the main Ultimate for Wormmon was Grankuwagamon, which is why it has so many aspects that make it a counterpart to Imperialdramon. That did fade somewhat with time though. It is still canonically what Ken's becomes though! just like how Vikemon is still canonically Iori's Armadimon's final form :V

This is going to be a long update by usual standards because I didn't take much time inbetween boss battles, and I had a lot of fucking pictures tied to the second one, so it was either making a really short and unsatisfying update or a big plot dump update.

Rest assured that later on, there will be much, much more time between plot events, shoutouts to the 600 image gap between plot events later on.



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I... I mean, yeah? He could have evolved before then, though. Picodevimon in this game can turn into Devimon, Devidramon, and Bakemon, and given the original Digimon Story had a random Digimon evolve into something it's able to become in lore but not in the gameplay of that game, I should bring up all the other shit it can become too.

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but of course he turned into devimon offscreen. Why else would we need to insert the plate? It's not like it can just ignore things on the tree and evolve into whatever the fuck it wants, right?

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The gate over there is locked and the only key in the game is owned by you, nothing I can do.

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Boss Fight: Devimon.

It's got a lot more HP than even last fight, and since it has Devimon's signature move it can poison you. The thing is, though, it's still weak to the same stuff, and you have six Digimon to its one Digimon, and you also have items while it doesn't.

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Not really that hard of a fight.

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Thank you for your kind contributions! We'll remember you when the world ends up getting saved.

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So I'm gonna be totally honest, I cut out a lot of Asuka's dialogue here because she's basically projecting a bunch of shit onto Devimon - she makes a lot of assumptions about the reasons why the Tamers all vanished and assumes that they were trying to do the right thing, which, uh, yeah turns out it was only somewhat true, but we'll get to that later. There's a lot of ground to cover about why the Tamers are missing, and a lot of it is not-very-shockingly tied up in the main villain, who we have not met yet and will not meet for a good bit.

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She does rightly point out that as far as anyone knows, all the Tamers are gone now, and Picodevimon doesn't seem to recognize the scale of that.

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Ah, an actual name! That means we're almost assured to meet him at some point, probably in some immediately ironic context.

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Anyway he leaves, but he hands you the key to that gate and the Black Box before doing so.

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We're then told that it's going to take time to integrate the Black Box, and while we're doing so, we should go help out someone else of theirs on Login Mountain.

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lol.

well at least he's doing something.

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Now that we've got the key, we can move on to the real Login Mountain encounters.

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first this though.

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On top of Hawkmon and V-mon, there's four new things, including our first wild Adult.

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Pagumon can drop Devimon plates, allowing you to fix that goddamn 20% one you just got, although that's not the only plate they can drop.

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nice.

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At this point, you'd probably be relying on a Gaomon for Bulldoze, but I have a V-mon and it works too. They're the only two Child levels with that ability for some reason.

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revives are nice this early but we'll be stocking way up on them later.

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Armadimon can drop two plates, one of which is for... itself.

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Kabuterimon can only drop one plate, which is also for itself. If you caught a Tentomon prior to this, you can now evolve it.

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Oh, nice! This is the other thing Armadimon can drop, one of the two Digimentals without Expedition access, and since we don't have Ankylomon yet and won't for a bit, it's the only evolution it has right now.

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And this is the other Pagumon plate.

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Coming at this choice as me, someone several thousand pictures ahead of this choice, I would not have chosen Dokugumon as the first evolution for Wormmon. It turned out to be totally pointless because I ended up getting it another way later, and getting Shadramon out of the way first would have been a better idea in the long run.

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At the time, though, I thought it was a great idea, so I did it.

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This is also technically not the best choice since I should have degenerated and evolved into Dotfalcomon but oh well.

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And this one just wasn't a choice at all because getting Blossomon before Lilimon or a different Perfect is very, very hard.

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nice

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And I got the Devimon plate maxed out as well, just in case.

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...why is there an Ultimate here.

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Oh nevermind they're beating up the Bandits, go ahead, this should be fun.

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...

fuck.

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Tres the next time we meet I'm going to beat you like a drum I swear to god.

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Asuka, being the sane person, tries to reason with the extremely angry Ultimate that just let the people it was trying to stop get away to start a fight with us.

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It does not work.



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Boss Fight: Heraklekabuterimon and Ankylomon.

This is one of the first legitimately awful boss fights if you didn't prepare. While Heraklekabuterimon is, obviously, a bit of a paper tiger like the Chimairamon was, and being two spaces wide does not help it, it's a paper tiger with a bit under twice the HP the last boss had, is the first boss in a while to not have a Holy weakness (being weak to Fire), and the Ankylomon is no joke either in terms of HP since its only weakness is Water, which you can't overly exploit at this point besides with Garurumon.

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However, Petra Fire, while a Dark attack, double-hits Heraklekabuterimon while hitting Ankylomon and can paralyze them both...

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...and Geogreymon just hits really, really hard.

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This fight is, in the end, a beef gate. It exists to go "by the way, you aren't just using your starters at Child level still, right?" By this point, you should have an Adult, and probably have branched out with a few other Digimon - and if you did, you'll be fine. And if you did more than that, you'll be extra fine. This fight isn't here to punish you, but to show you that you need to start beefing up, and the game is about to enforce a training session on you. The next forced boss will still be quite easy - the one after that is where the game stops playing around.

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By the way, I should point out something that the game as far as I know never tells you, which basically none of the other Story games do, that is such a massive QOL change that it saddens me that that's the case - in this game, you can evolve any Digimon in your party from your party screen. Whenever a Digimon hits max level, you don't have to run back to the base to evolve them - you can simply do it from your menu. You'll still have to go back to evolve things in the box, on Farms, or on an Expedition, but even though Expeditions are an endless font of EXP, you won't have to do that nearly as much as your party later in the game.

I won't be seriously making use of this for a while but once you get a fair bit into the game the fact that you can evolve at any time realistically means you can just... ignore going back to the base for exceptionally long periods of exploration time, which is so massive I shouldn't need to explain how big it is. Of all the systems in this game that Cyber Sleuth ignored, this is by far the one I'm stumped on the most as to why it did so.

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Unlike them, we're strong!

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also uhhhhhh

heraklekabuterimon was their ally all along.

they had a fucking heraklekabuterimon running around and didn't have him protecting the tree that controls basic functions for the entire world from potential erasers.

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These two Bug Plates are extra special. You get one copy of them, period, and if you don't clean them off well the first time, well, you ain't getting that evolution at 100% for a good long while.

So naturally I will be savescumming until I get one at 100%. I'm not cheating, yet! But fuck that shit.

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Heraklekabuterimon reveals something interesting, though.

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These two plates were... given, to us. By the Bandits. Who wanted him to deliver them to the Tree.

Interesting.

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Asuka has no idea how to take this, and to be fair it's pretty hard to comprehend from her angle, but remember - they were trying to deliver a Numemon to the Analog World because it's safer for it there.

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Heraklekabuterimon drops a mission of his own on us though.

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Somewhere on South Bridge, the mostly disconnected southern part of this continent, there's a place called Palace Labyrinth. He wants us to look into it.

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We may as well, since we have no good hints as to where Takuto and Yui are, though Asuka is getting annoyed at our increased detour count.

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So, the central issue with the Black Box is that it should have data for something on South Bridge, but they've got to figure out what that is.

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Until then, we're limited to North Bridge, and at this moment that means we're limited to two ports - the Base, and Login Mountain.

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That's a solvable issue, though, a lot of places on North Bridge actually have open Digiports, we just don't have their data. We can get them off people, but to do that, we're going to have to solve their issues.

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Hiroyuki makes the salient point that as we're handling these "quests", we can ask around if anyone's seen any other humans - surely someone has to know, right?

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Well, this took a bit to do.

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I did do it, though. No cheats yet. Barely on time for both of them. These are supposed to be your introduction to Crystal Bugs and they're not the worst thing in the world with them (still only blue crystal bugs), but almost every non-Warp plate from here on out will be much, much harder.

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Leomon and XV-mon would otherwise take a lot of time to get ahold of, so it's good to get them done now.

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also this finally happened

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Well, the obvious Digitamamon isn't happening any time soon.

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So down it goes.

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D9q6IEoXsAAqnor


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When you go to this screen next, you get this. We're not doing the Quests next, though we will have to before progressing.

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First, we're going to Dig. Again, most people would be using DORUmon, but I'm not most people.

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Thus we first enter into North Cave.

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North Cave has three encounters in the first room, all of which are extremely important.

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There is no reason to go Aquilamon at this point over Shurimon. I just did it anyway.

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are wa

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Wizarmon is a drop from Kuramon, one of two. Oddly, Tsumemon doesn't have a drop.

...I actually don't have its other plate or Monodramon's plate for a bit, though. I'll have to grab those NEXT TIME.


IN TEAM:

Backup the Geogreymon
TunoFish the Garurumon
SoraTobu the Cockatrimon --> Piyomon
Shelous the Armadimon
IMHelmet the Kabuterimon
DARE DA the Pagumon

IN FARM/EXPEDITIONS/BACKUP TEAM:

Thalid the Togemon --> Palmon
Doog the Gaogamon
Chugabug the Kuwagamon
Pigs Fly the Angemon
ElHazard the Growmon
Turles the Darktyrannomon
Holly the Tailmon
Harvey the Hyokomon --> Buraimon
BullWorm the Wormmon --> Dokugumon
FreeBird the Hawkmon --> Aquilamon
Victory the V-mon

Bread the Agumon
Buster the Gabumon
Sigma the DORUgamon
ZINLAI the Falcomon (2006)
Roller the Sunmon

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DOKUGUMON

Signature Move: Poison Sting (a weird move exclusive to it in the Story Games that doesn't line up with its other attacks)

Noteworthy Moves: Poison Sting (MP Drain on a 10 MP move? Not nearly the best MP Drain move in the game but it's shockingly almost one of the strongest)

Noteworthy Abilities: Scan Data +1 (get used to this one this update, we've not seen it before now but I somehow corralled 3 of them in one post).

Wild Availability: Register Jungle.

Ally Stat Increase: Speed 3.

Field Ability: None.

Tree: Wormmon

Degrades into: Wormmon

Evolves into: Arachnemon (level 28, revived Arachnemon, attack 130, speed 130)

Notes: "this insect digimon takes the form of a spider" - SPIDERS AREN'T FUCKING INSECTS. That lunacy aside, MP Drain is a funny ability some Dark and Thunder moves get, most of which aren't great, although there's one ridiculous exception to that rule way later in, and for its salt Dokugumon's got a pretty good one that also Poisons. Also, Dokugumon is useful for a... later purpose, but we'll get to that.

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BURAIMON

Signature Move: Tsubame Nimai Gaeshi/Swallow Duet Reverse (the famed sword attack of Sasaki Kojiro, except with two swords!)

Noteworthy Moves: Tsubame Nimai Gaeshi (powerful 2 space move, very efficient on MP), Air Cutter (decent 2 space Holy move)

Noteworthy Abilities: Scan Data +1

Wild Availability: Limit Valley.

Ally Stat Increase: Attack 3.

Field Ability: Tree Cut.

Tree: Hyokomon

Degrades into: Hyokomon

Evolves into: Digitamamon (level 33, revived Digitamamon, defense 120, max level 36), Butenmon (level 36, revived Butenmon, attack 140, defense 105)

Notes: they made a fuckin bird samurai digimon so they could make a swallow do the tsubame gaeshi lol lmao 10/10 design. Buraimon, like Hyokomon was and like its main evolution Butenmon will be, is an all new Digimon for Lost Evolution, the second of four. The Butenmon evolution will eventually be really interesting because its final form is, uh, ridiculous, but don't knock Digitamamon, who has one of the best attacks in the game, especially for a Perfect, and for whom the "max level" requirement is a goddamn joke for its intended line (my Buraimon actually already reaches it, in spite of it never having degenerated! And when you get them in the wilds, you'll find it's possible to convert one already able to reach that point. The requirement is actually there for Cockatrimon going through a Warp). This specific Digimon is eventually going to be a part of the "main party" for a long time, and you'll see why as we get there.

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ARMADIMON

Signature Move: None. (Medium Tackle is probably meant to represent Rolling Stone?)

Noteworthy Moves: Medium Tackle (Low power as it is, it is decent for 3 space moves at this point. There's a reason mostly Adults learn this.)

Noteworthy Abilities: Item Drop Rate +1

Wild Availability: Login Mountain.

Ally Stat Increase: Defense 2.

Field Ability: Dig.

Tree: Terriermon

Degrades into: Gummymon

Evolves into: Ankylomon (level 20, revived Ankylomon, defense 85, friendship 50), Kenkimon (level 24, inputted Digimental of Friendship, defense 85, friendship 100)

Notes: I still don't get why the Story games gave Kenkimon to Armadimon. Armadimon already had a Friendship Evolution, it was Sepikmon, he didn't need to steal the more general use Kenkimon... Ankylomon's actually going to be locked for a while, so this facet of the Terriermon Tree is fairly limited at this point, and we're going to get access to Gummymon itself pretty soon. We do have Kenkimon though, so there is that.

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KABUTERIMON

Signature Move: Mega Blaster (what, didn't dub this one as Electro Shocker?)

Noteworthy Moves: Mega Blaster (strong Electric attack for Adults), Thunder Claw (decent Adult-level 2 space Electric move, Stuns and Paralyzes)

Noteworthy Abilities: Scan Rate +1

Wild Availability: Login Mountain.

Ally Stat Increase: Speed 3.

Field Ability: None.

Tree: Tentomon

Degrades into: Tentomon

Evolves into: Atlurkabuterimon (Red) (level 31, revived Atlurkabuterimon (Red), defense 100, friendship 70), Chimairamon (level 35, revived Chimairamon, revived Kabuterimon, revived Devimon, inputted Tentomon W, inputted Chimairamon W2, attack 120)

Notes: You could have gotten a Tentomon first if you knew what you were doing, but I didn't. Kabuterimon is plenty solid and something you'll eventually need for Chimairamon, so you'll want to get it early anyway, though there's no real reason to not evolve a Tentomon into it as they don't have any other options. Also, "Atlurkabuterimon (Red)" just saddens me, like, do you guys really have to draw attention to the fact that you removed the original Atlurkabuterimon in this game??

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AQUILAMON

Signature Move: Blast Laser/Blast Rings.

Noteworthy Moves: Blast Laser/Blast Rings (just a strong Adult level Holy move), Big Tornado, Thunder Claw (wait why the fuck does it get thunder claw)

Noteworthy Abilities: None.

Wild Availability: Pixel Desert.

Ally Stat Increase: Speed 3.

Field Ability: None.

Tree: Piyomon

Degrades into: Hawkmon

Evolves into: Silphymon (level 35, revived Silphymon, revived Aquilamon, revived Tailmon, inputted Piyomon W, inputted Silphymon W1, speed 120)

Notes: Truly, Aquilamon is struck with the worst fate - it can't evolve into Garudamon, because it can't warp to Garudamon, because Garudamon is also in its tree. Sad. In spite of its upsides, you probably will want to avoid Aquilamon for a bit, as it's an isolated Digimon for quite some time due to Silphymon requiring a bunch of different things before you can get it.

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PAGUMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: Login Mountain.

Ally Stat Increase: Defense 2.

Field Ability: None.

Tree: Picodevimon

Degrades into: None.

Evolves into: Picodevimon (level 10)

Notes: You will never at any point use Pagumon after evolving the first one you get unless it is to gain levels by degenerating.
 

Neosonic97

The Fastest Thing Alive
Pronouns
He/Him
Dex Entry Capable of casually moving faster than the speed of sound. His top speed is unknown, though some theorise it to be faster than light itself.
Pronouns
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Pokédex No.
651
Caught
Aug 9, 2019
Messages
601
Nature
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Y'know what I find weird? The fact that it's the Tentomon in Label Forest that drop the warp from Kabuterimon to Chimeramon, and not, y'know, the actual Kabuterimon in Login Mountain.

I also looked it up, and the earliest Jogress you can get is actually Shakkoumon.

Did I cover it already? No? Huh.

Tentomon (and Kabuterimon)
Surprised it took this long for me to cover it, but Tentomon is the seventh of the Adventure Eight, being the partner of Koshiro Izumi (given the nickname "Izzy" in the dub). Basically the prototypical beetle Digimon from which the incredibly noteworthy Kabuterimon spawns, and Izumi's in particular goes down the primary evolution route of the tiny beetle: Kabuterimon into AtlurKabuterimon into HerakleKabuterimon.
Some games, like Cyber Sleuth, allow HerakleKabuterimon to evolve further into TyrantKabuterimon, and in this game it can also go down a Jogress route with Devimon to form Chimeramon, who can then evolve further into [REDACTED], then into [REDACTED], or [REDACTED] once the prior has been befriended already.

Also of note are a few other Kabuterimon species- the otherwise minor KoKabuterimon, and the Fusion Spirit of Thunder, RhinoKabuterimon. Curiously, the english dub refers to Bolgmon, the Beast Spirit of Thunder, as MetalKabuterimon, an error that similar to how the Beast Spirit of Fire is erroneously referred to in the dub as BurningGreymon instead of Vritramon.

The Kabuterimon and Kuwagamon lines are known for being essentially the Digital World's answer to Zangoose and Seviper in that they are eternal rivals.

Armadimon (Armadillomon)
The final of the Adventure 02 Partners, this one being the partner of Iori Hida (Forename changed to Cody in the dub). Like with Hawkmon and V-Mon, Armadimon is especially receptive to Armor Evolution, though curiously in this game, none of its actual armor forms appear, save for the generic Kenkimon. Not even the most iconic of the bunch, Digmon. Its natural evolved form is Anklyomon, who in this game only has one route to go down, that being the Jogress route, which curiously enough, does not end in Vikemon (which is instead part of the line of the final member of the Adventure Eight), but instead, Shakkoumon evolves into SlashAngemon.

And that's a thing with Ankylomon, really. While there are a few cases of it being capable of evolving to higher forms, particularly in Digimon World Championship, Cyber Sleuth, Links and ReArise, it almost always requires a Jogress with Angemon to evolve into its primary Perfect form of Shakkoumon.

Despite the difference in name only being one letter, this thing is absolutely not to be confused with Arkadimon, who was one of the main bad guys of the V-Tamer manga.
 
Last edited:
OP
Mattman324

Mattman324

ANSWER: BECOME THE NUKE
Badges
Pronouns
YUUSHA
Dex Entry KITA KITA KITA
Pronouns
YUUSHA
Pokédex No.
159
Caught
Jun 30, 2019
Messages
2,593
Location
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Nature
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Neosonic97: And how Blizzarmon's dub name is KorIkkakumon, of course!

Also, Chimairamon, Silphymon, and Paildramon are before Shakkoumon easily since you can have one of those before you even enter Limit Valley (all being either in Pallet Amazon, South Cave, or Shadow Hell, and you can get to the latter of those two locations from the former), while you can't have Shakkoumon until Palace Laboratory. Lucemon FM is Limit Valley, so it's also earlier, meaning Shakkoumon is the last of the Perfect level Jogresses you get. All of the Ultimate/Ultimate 2 ones come later, however, with Omegamon being the first of those.



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Oooo, ZINLAI is an Child at a bit of a higher level right now, so...

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Right, yeah. Atlurkabuterimon is what you get for a Child between 27 and 35. You're not really meant to get this plate perfectly at this point, as it's obviously designed around some later tools we'll see.

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But you can get pretty close if you know what you're doing!

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I'm not sure why I inserted this at this point, normally I'd wait until it was at 100, but I'll get it there soon enough I guess.

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Thanks to Expeditions and the one XV-mon plate you get, V-mon's evolution options can go from "mediocre" to "really good" pretty quickly.

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V-dramon continues to be based as fuck.

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And there's Pagumon evolved.

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And Gaomon unevolved.

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Strikedramon is Monodramon's only plate.

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nice.

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So, Magnet Mine. It's accessible through Digging.

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The first area only has a few bits of wildlife.

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Decent amount of treasure though.

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As you get further in, new things show up, as is usual with dungeons in this game.

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rickin racka frackin

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Ah, there's the key.

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The last room of Magnet Mine has two very special and very useful encounters in it.

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Since it also happens to be the one you warp to when you come in via the ship, this makes it doubly useful, as you can use the area and its fairly built for this point Adult level Digimon as a grinding spot.

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And here we go.

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First Perfect of the run!

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this too.

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Devimon can drop plates for itself, but that's irrelevant because we have those plates from Pagumon. This warp plate, however, is new.

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Chrysalimon can drop Infermon plates. We likely won't need these before we can see wild Infermon that carry their own plates, but it is nice to have it this early.

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The only other plate in Magnet Mine is Guardromon, obtained from Hagurumons.

I did do badly on these plates but I'll be in Magnet Mine for a while and I'll get everything from there at 100 soon enough.

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As noted in the last update (and as will be noted in the Library update at the end), Picodevimon has several choices to evolve into. You won't be doing Bakemon first because it has a level cap, but the other two are fair game - just keep in mind that Devimon and Devidramon can't evolve yet.

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A good choice for now at least.

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And there's that.

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Ah, but just as I finish that...

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A Baby between level 6 and 14 can get the Digimental of Kindness, making this basically the easiest one to get.

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Of course, I had to get the babies from the Cave...

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...Both of them.

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This is Bread, not Backup, you can tell because of the ABI. Soon enough I'm not even going to bother chronicling the backup meat guys' evolutions, but it is technically important right now.

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Of course, being babies, the new guys evolve quickly.

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Not having any of Angemon's evolutions, Pigs Fly goes back down to Patamon.

...And that's it for today, sadly, as the Library Update is going to be very big. And it's going to get a lot bigger NEXT TIME, as we push a lot of new evolutions out, as well as a few new team members, through the work in Magnet Mine.


IN TEAM:

Backup the Geogreymon --> Agumon
TunoFish the Garurumon --> Weregarurumon
Shelous the Armadimon
DARE DA the Pagumon --> Picodevimon --> Devidramon
Mahou the Kuramon --> Impmon
EyesWide the Tsumemon --> Dracmon

IN FARM/EXPEDITIONS/BACKUP TEAM:

Thalid the Palmon
Doog the Gaogamon --> Gaomon
SoraTobu the Piyomon
Chugabug the Kuwagamon
Pigs Fly the Angemon --> Patamon
ElHazard the Growmon
Turles the Darktyrannomon
Holly the Tailmon
Harvey the Buraimon
BullWorm the Dokugumon
FreeBird the Aquilamon
Victory the V-mon --> V-dramon
IMHelmet the Kabuterimon

Bread the Agumon --> Koromon
Buster the Gabumon
Sigma the DORUgamon
ZINLAI the Falcomon (2006) --> Chicchimon
Roller the Sunmon

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V-DRAMON

Signature Move: V-Breath Arrow/V-Nova Blast

Noteworthy Moves: Air Cutter, Gain Attack

Noteworthy Abilities: EXP Gain +2

Wild Availability: Limit Valley.

Ally Stat Increase: Speed 3.

Field Ability: Bulldoze.

Tree: V-mon

Degrades into: V-mon

Evolves into: AeroV-dramon (level 31, revived AeroV-dramon, attack 150, friendship 70)

Notes: they could have translated that profile any way, and they chose "It is mistaken for a dog due to looking like a dragon", which is literally the opposite of what the profile should say. brilliant. (the actual reason it's like that is that V-dramon was designed as a dog with the traits of a dragon, but still...) V-dramon's an extremely popular Digimon and seeing it this early is nice, but the more important thing here is Gain Attack - it's the only Attack boosting effect in the entire V-mon tree.

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PICODEVIMON

Signature Move: Pico Darts

Noteworthy Moves: None.

Noteworthy Abilities: Money Gain +1

Wild Availability: None.

Ally Stat Increase: Speed 2.

Field Ability: None.

Tree: Picodevimon

Degrades into: Pagumon

Evolves into: Devimon (level 21, revived Devimon, attack 85), Bakemon (level 19, defense 90, max level 30), Devidramon (level 20, speed 100)

Notes: Picodevimon - I'm not calling it Demidevimon, no - is interesting, mostly in that you'll be going into this form a lot because it's the nexus of three different evolutions, and for one... other, reason. Pico Darts can drain MP too, which is... nice, I guess, but we've really hit the point where Child levels and their attacks aren't cutting it.

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WEREGARURUMON

Signature Move: Kaiser Nail/Wolf Claw

Noteworthy Moves: Literally all of them except Power Cutter, which is a generic move for Perfects like the Petits were for Childs and Adults - there's one in every type and they all suck.

Noteworthy Abilities: None.

Wild Availability: Palace Laboratory.

Ally Stat Increase: Speed 4.

Field Ability: Bulldoze.

Tree: Gabumon

Degrades into: Garurumon

Evolves into: Metalgarurumon (level 40, revived Metalgarurumon, befriended Gabumon, friendship 100), Ancientgarurumon (level 48, revived Ancientgarurumon, inputted Spirit of Light, speed 210)

Notes: Our first Perfect, and the first Perfect a lot of people are going to get, Weregarurumon is incredibly useful. It has two really good evolutions, admittedly both of them being ones we'll get a fair bit later (Ancientgarurumon is postgame only, even), but the big thing is its moves, which are quite strong. The only problem is, Weregarurumon's actually pretty fucking bad by Perfect standards, lacking either the pure power, the range, or the useful status effects to be really useful.

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CHICCHIMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: None.

Ally Stat Increase: Attack 1.

Field Ability: None.

Tree: Hyokomon

Degrades into: None.

Evolves into: Dotfalcomon (level 21, befriended Falcomon, friendship 100), Falcomon (level 10), Hyokomon (level 11)

Notes: You will never actually fail to hit that requirement for Dotfalcomon since you get Falcomon 2006 as a starter. Unfortunately, Chicchimon is something you're going to have to degenerate into a lot.

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DEVIDRAMON

Signature Move: Crimson Nail/Crimson Claw.

Noteworthy Moves: Crimson Nail, Dark Eye (multi-space paralysis moves)

Noteworthy Abilities: None.

Wild Availability: Label Forest.

Ally Stat Increase: Attack 3.

Field Ability: Cut.

Tree: Picodevimon

Degrades into: Picodevimon

Evolves into: Ladydevimon (level 33, revived Ladydevimon, attack 140, defense 130)

Notes: Ladydevimon is a little bit away, but Devidramon is a good pickup for now since none of the Perfects from this tree are likely things you'll get any time soon. Devidramon's whole section of the tree has no warps out, but it's also the one that gets filled in first without additional bullshit (The Devimon section has two bits of nonsense we'll get into later), so after a while you're not going to evolve into this thing unless you really want a specific move or two from the higher levels - not that I think there are any notable ones there, maybe I'm forgetting one - but the line is solid enough in its own right.

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KURAMON

Signature Move: Glare Eye.

Noteworthy Moves: None.

Noteworthy Abilities: Item Drop Rate +1.

Wild Availability: North Cave.

Ally Stat Increase: Defense 1.

Field Ability: None.

Tree: Impmon

Degrades into: None.

Evolves into: Impmon (level 11)

Notes: I would love to say that you never evolve back down into Kuramon after getting it, because the split point of the line, for some reason, is at the Adult level. However, there is actually one specific reason you might degenerate something down into one, as annoying as it is. Other than that though, Impmon's tree will never require you go below the Adult form.

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TSUMEMON

Signature Move: Nail Scratch.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: North Cave.

Ally Stat Increase: Attack 1.

Field Ability: None.

Tree: Keramon

Degrades into: None.

Evolves into: Keramon (level 9), Dracumon (level 11)

Notes: Tsumemon is something you'll degenerate into to go between Keramon and Dracmon, but that's the only reason why.

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IMPMON

Signature Move: Night of Fire

Noteworthy Moves: None.

Noteworthy Abilities: Item Drop Rate +1

Wild Availability: Angler Tunnel. (Which is WAY later)

Ally Stat Increase: Attack 2.

Field Ability: None.

Tree: Impmon

Degrades into: Kuramon

Evolves into: Wizarmon (level 17, revived Wizarmon, friendship 50)

Notes: Much like Kuramon, outside of one specific thing from way later, you'll never go down into Impmon after getting it.

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DRACMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: Money Drop Rate +1

Wild Availability: None.

Ally Stat Increase: Attack 2.

Field Ability: None.

Tree: Keramon

Degrades into: Tsumemon

Evolves into: Sangloupmon (level 18, revived Sangloupmon, speed 70), Musyamon (level 20, attack 115)

Notes: Dracumon actually has its entire line, this time! A true miracle, this was the first time the whole thing was playable in a video game if memory serves, barring I'm forgetting a mobile game at some point. I like Dracumon, but it is really weird that it doesn't have a signiture move in this one.
 

Time Master Eon

Johto League Champion
Badges
Pronouns
He/They
Dex Entry This Pokemon switches rapidly between passion and apathy
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He/They
Pokédex No.
398
Caught
Jul 6, 2019
Messages
612
Location
A place beyond space and time
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A not-insignificant part of my brain wants to learn how to mod this game for no other purpose than to replace Bomber Nanimon with Citramon from the Savers dub, specifically because it would dumb and pointless beyond that brief chuckle it might cause at first glance.
 

Neosonic97

The Fastest Thing Alive
Pronouns
He/Him
Dex Entry Capable of casually moving faster than the speed of sound. His top speed is unknown, though some theorise it to be faster than light itself.
Pronouns
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Pokédex No.
651
Caught
Aug 9, 2019
Messages
601
Nature
Quiet
Couple of stuff to go over, though nothing particularly interesting, so I figured I'd just post a random thought I had recently about the franchise, namely, which Digimon has the longest name. Right now, I'm thinking Xros Up Arresterdramon Superior Mode (Brave Snatcher).

...We don't talk about Young Hunters.

SPEAKING of Arresterdramon, it is REALLY freaking weird in terms of where it's placed in level. Obviously, as a Xros Wars Digimon it had no level originally, but when it appeared in Next 0rder, it was treated as an Ultimate (With a warp from the Child-level Gumdramon) alongside the similarly 'didn't have a level' OmegaShoutmon, with Arresterdramon Superior Mode nowhere in sight. But THEN when the Digimon Reference Guide gave Xros Wars Digimon levels, Arresterdramon was made an Adult, with Superior Mode as a Perfect.

It's in no way relevant to this game, but I just thought I'd mention it.

V-dramon (formatted as Veedramon in the dub)
V-dramon is... weird. Primarily because its debut was in the V-Tamer 01 manga, where one under the name of Zeromaru was the partner Digimon of Taichi Yagami (NOT to be confused with the one in the dub), where it actually evolved from an Agumon, NOT a V-mon. V-dramon's evolutionary line typically goes V-Dramon into AeroVdramon, then into the Royal Knight UlforceVdramon, and from there Ulforce has both an X-Antibody form and even a unique mode change that is forever stuck in legal hell, UlforceVdramon Future Mode, which, funny story, used to be in the MMO Digimon Masters, but got removed from the game due to copyright issues. As I said, stuck in legal hell.

PicoDevimon (DemiDevimon)
It's THE de facto child form for Devimon, in case the name didn't give it away. It is the starter Digimon of the Black Sword team in Digimon World 2 (Contrasting Blue Falcon's Patamon and Gold Hawk's Agumon), though PicoDevimon itself isn't particularly notable on its own. It's mostly its relationship with the far more prominent Devimon.

WereGarurumon
WereGarurumon is mostly getting mentioned separately from Gabumon here due to the recent addition of a mode change in the form of WereGarurumon Saggitarius Mode in the 2020 reboot of Digimon Adventure, giving it wings that also double as swords. WereGarurumon's actually where Gabumon's standard evolutionary line starts branching a bit. As noted here, it can become MetalGarurumon or AncientGarurumon, but in other media (like the 2020 reboot) it can also occasionally become CresGarurumon, who has their own Omegamon variant in Omegamon-Alter S.

Impmon
Wait, am I seriously covering this thing before Terriermon and Renamon? Huh.

So, Impmon. It's a weird case to mention this guy considering his role in Tamers. Nominally the partner of a pair of kids named Ai & Mako, the anime's Impmon struck out on its own to grow stronger, eventually becoming the catalyst for nearly dooming the Digital World twice over by killing Juri's partner Leomon (and thus starting the anime trend of a Leomon-species or lion-esque Digimon being killed off once a season until the 2020 Adventure reboot), both in allowing the D-Reaper to manipulate her, and in nearly causing Takato's Guilmon to destroy everything by becoming Megidramon.

Impmon's primary evolutionary line is into Wizardmon, then Baalmon, then Beelzebumon, who can then further evolve into Beelzebumon Blast Mode. Beelzebumon is notable for being one of the Seven Great Demon Lords, a set of seven Digimon who embody the seven deadly sins. In Beelzemon's case, he's actually the Demon Lord of Gluttony.

Dracmon (Sometimes called Dracumon)
This thing has mostly not been all that relevant, up until recent times, where it was partnered to Kaito Shinonome in Digimon Survive. Its primary evolution route is Dracmon into Sangloupmon into Matadormon into GranDracmon, though in Survive, Sangloupmon instead evolves into Vamdemon, who can then evolve into Beelzebumon or Voltbautamon, becoming the latter to become the final boss of the Harmonious Route of Survive.
 
Last edited:
OP
Mattman324

Mattman324

ANSWER: BECOME THE NUKE
Badges
Pronouns
YUUSHA
Dex Entry KITA KITA KITA
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Pokédex No.
159
Caught
Jun 30, 2019
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2,593
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@Time Master Eon: no that's pretty based tbh. I know the Dawn/Dusk 2.0 project has at least a base sprite for Citramon, but last I checked the sheet wasn't fully finished for it - so if you do ever make a spritesheet for it, send it over to those crazy bastards :V

@Neosonic97: This game is actually the first time in a proper video game that Ulforce is both in and an evolution of Aero, it should be noted. For a long time, Aerov-dramon was associated with Goddramon and occasionally Hououmon, because Ulforce didn't exist for several years after Aero.

Back to smaller updates, because this one's a lot of evolving and degenerating while getting scan rates for the Magnet Mine stuff. Next update starts the quests.



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Ah, ok, so, this got patched in Version 1.1 of the patch, but in Version 1.0, the requirement for Friendship was always grayed out, even at max friendship. The large "OK!" near the top right corner proves I'm able to evolve.

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Five of the six Armors in this game skip a level, and thus you get two ABI going up into them or down from them.

I do love Kenkimon, though again, why is it here and not Sepikmon...

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It will be a while until Darktyrannomon can evolve, so... Down it goes.

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And Mahou will never go down into Kuramon and Impmon again, that is, until a specific weird lategame thing happens.

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...

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Gonna be a bit until Tailmon can evolve, too.

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At this point there's several bits of wildlife that I haven't bothered to convert, and that's going to grow as time goes on - you can only have 40 Digimon on you at a time and I'd prefer to have a few below that if possible - but several major trees currently have nothing in them and I need to fill those in. DORUmon's tree is one of them.

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very nice

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Caprimon's a bit weird for reasons I'll get into in the Library Update, but suffice to say, it's also critically important.

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Sadly, it's going to be a while before we get Kuwagamon's evolution.

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now this time you will evolve into musyamon, understand.

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Ah, there's another of the starters! Strictly speaking I could go get a Kudamon (2006) now so it's not that far away from it, I just did this first.

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Very nice, good.

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I'm honestly shocked that Strikedramon wasn't in Sunburst and Moonlight, where they used fucking Dinohumon of all Digimon to replace him. Apparently this was the first time he'd been in a proper game since his debut, jesus. I get that it's the one member of Ryo's line that people tend to forget exists but it does exist!

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truly a mystery.

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shoutout to the variant of musyamon only seen in the xros wars manga

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And now i can go down the other part of Palmon's tree! Briefly, at least.

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This one, this is Backup. Time to finally get the special form in the Agumon line.

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No Aerov-dramon, yet at least, so let's take another path here.

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And we've finally wound our way up to Birdramon.

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My party for the foreseeable future. Backup's high ABI makes it a lot stronger than its level would suggest, and of course my other two guys are my Perfects.

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A lot of "evolving down because I can't go up anymore" today.

I'll be honest, when I originally did this part of the run, I didn't realize how annoying doing the library updates would be. If I did, I'd have done some of the quest-work earlier. Still, we'll get into the first quest NEXT TIME, which will open up more of the map for us.


IN TEAM:

Backup the Agumon --> Koromon
TunoFish the Weregarurumon
Shelous the Armadimon --> Kenkimon
EyesWide the Dracmon --> Tsumemon --> Dracmon --> Musyamon
KamenRyu the Monodramon --> Strikedramon
MetalHed the Caprimon --> Toyagumon --> Starmon

IN FARM/EXPEDITIONS/BACKUP TEAM:

Thalid the Palmon --> Tanemon
Doog the Gaomon
SoraTobu the Piyomon --> Birdramon
Chugabug the Kuwagamon --> Kokuwamon
Pigs Fly the Patamon
ElHazard the Growmon
Turles the Darktyrannomon --> Agumon (Black)
Holly the Tailmon --> Plotmon
Harvey the Buraimon
BullWorm the Dokugumon
FreeBird the Aquilamon --> Hawkmon
Victory the V-dramon
IMHelmet the Kabuterimon
DARE DA the Devidramon
Mahou the Impmon --> Wizarmon

Bread the Koromon
Buster the Gabumon
Sigma the DORUgamon
ZINLAI the Chicchimon
Roller the Sunmon

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KENKIMON

Signature Move: Thunder Cloud/Electro Squall

Noteworthy Moves: Thunder Cloud

Wild Availability: None.

Ally Stat Increase: Defense 4.

Field Ability: Dig.

Tree: Terriermon

Degrades into: Armadimon

Evolves into: Mugendramon (level 47, revived Mugendramon, attack 230, defense 170)

Notes: It's a goddamn shame that Mugendramon comes so late, because Kenkimon is otherwise god tier. The Perfect moves it gets are rather weak - a problem all the Armors have - but Hyper Bulldozer is an actively ridiculous spam move in one of the best types in the game, Item Drop Rate + is great, and it has our first tier 2 boost. I still don't get why Kenkimon is in this game, but I do like the thing, and it's very good, so I can't complain that much.

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WIZARMON

Signature Move: Crazy Crane, Hyper Bulldozer

Noteworthy Moves: Hyper Bulldozer, Mega Gain Guard

Noteworthy Abilities: Item Drop Rate +2

Wild Availability: South Cave.

Ally Stat Increase: Speed 3.

Field Ability: None.

Tree: Impmon

Degrades into: Impmon

Evolves into: Mummymon (level 28, attack 110, defense 100), Algomon (Perfect) (level 32, revived Algomon (Perfect), speed 140, max level 45), Wisemon (level 36, revived Wisemon, attack 140, speed 150)

Notes: Heh, Wizarmon getting a fire attack amuses me. Eneruge, then? But obscure references to other Bandai V-Pets aside, Wizarmon is neat because it's where the Impmon line splits, the highest place a tree splits (ignoring the ones that start at Perfect, of course - strictly speaking the highest is at Ultimate 2 for the Paildramon Tree). It's not great on its own though.

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MONODRAMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: EXP +1

Wild Availability: North Cave.

Ally Stat Increase: Speed 2.

Field Ability: Dig.

Tree: DORUmon

Degrades into: Dorimon

Evolves into: Strikedramon (level 21, revived Strikedramon, friendship 50)

Notes: The Monodramon section of DORUmon's tree, sadly, doesn't serve much purpose until you get the last member of the line. It is important to get ahold of this thing though, because two separate Digimon on separate trees require that you had a Monodramon at some point.

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CAPRIMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: Magnet Mine.

Ally Stat Increase: Defense 1.

Field Ability: None.

Tree: Hagurumon AND Toyagumon

Degrades into: None.

Evolves into: Gottsumon (level 10), Toy Agumon (level 9), Hagurumon (level 11)

Notes: Caprimon isn't going across the three meta-trees, but it does go between two trees, which makes it very valuable.

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TOYAGUMON

Signature Move: None.

Noteworthy Moves: None. (Though if you start with him, Tiny Bomb and Gatling Punch are solid)

Noteworthy Abilities: None.

Wild Availability: None.

Ally Stat Increase: Defense 2.

Field Ability: None.

Tree: Toyagumon

Degrades into: Caprimon

Evolves into: Starmon (level 21, defense 75, friendship 50), Revolmon (level 16, revived Revolmon, friendship 50)

Notes: Revolmon is annoyingly far away, which means that Toyagumon is generally not going very far down its line for a while. Fortunately, you can go down into Caprimon easily, and evolve into two other things. If you started with Toyagumon do make sure to get Starmon first though.

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STRIKEDRAMON

Signature Move: Strike Fang

Noteworthy Moves: Strike Fang, Blue Flame

Noteworthy Abilities: None.

Wild Availability: Pixel Desert.

Ally Stat Increase: Attack 3.

Field Ability: Dig.

Tree: DORUmon

Degrades into: Monodramon

Evolves into: Cyberdramon (level 29, attack 130, defense 110)

Notes: As mentioned, this is Strikedramon's debut in the Story series, the second of the two new Adults in this game. It's decent for this point, but nothing absurdly special, honestly.

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STARMON

Signature Move: Meteor Shower

Noteworthy Moves: Meteor Shower (decent power for its cost), Holy Bolt (if you started with Toyagumon)

Noteworthy Abilities: None.

Wild Availability: Pixel Desert.

Ally Stat Increase: Defense 3.

Field Ability: None.

Tree: Toyagumon

Degrades into: Toyagumon

Evolves into: Superstarmon (level 32, revived Superstarmon, attack 125, defense 110, friendship 70)

Notes: Sadly, you'll be getting Superstarmon before Revolmon. Starmon is solid if Toyagumon was your starter, but pretty unimportant if it isn't.

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MUSYAMON

Signature Move: Kirisute Gomen/Shogun Sword ("Kirisute Gomen" is a bit of a hard one to translate in its own right, since it's not as literally translateable as you'd hope being that it's a reference to a cultural bit that doesn't translate with the literal meaning, but "Shogun Sword" isn't even trying...)

Noteworthy Moves: Kirisute Gomen (HP Drain!)

Noteworthy Abilities: None.

Wild Availability: Loop Swamp. (no no no no no)

Ally Stat Increase: Attack 3.

Field Ability: Cut.

Tree: Dracumon

Degrades into: Keramon

Evolves into: Skullbaluchimon (level 32, revived Skullbaluchimon, attack 160, speed 120)

Notes: going to ignore that going to ignore that going to ignore that. Musyamon's going to be the end of the line for Dracumon for a while, as it gets its main evolution, that evolution's evolution, and Musyamon's evolution all at the same time due to the other Perfect not requiring a Plate. It's not all that bad as a capper for now though, so there is that.

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BIRDRAMON

Signature Move: Meteor Wing

Noteworthy Moves: Gain Attack, Meteor Wing, Big Tornado

Noteworthy Abilities: EXP Gain +2

Wild Availability: Palette Amazon.

Ally Stat Increase: Speed 3.

Field Ability: Melt.

Tree: Piyomon

Degrades into: Piyomon

Evolves into: Garudamon (level 28, revived Garudamon, speed 120, friendship 70), Parrotmon (level 30, speed 150, max level 45)

Notes: Birdramon is really, really good for early in the game, having multiple good multi-space moves, one of which is Holy, and also having Gain Attack on top of that. If you're not a crazy person like me deliberately going for Cockatrimon first, you should 100% grab it as soon as possible. It even has a shocking amount of power later in the game due to later evolutions, although unfortunately we're nowhere even remotely near getting to that.
 

Neosonic97

The Fastest Thing Alive
Pronouns
He/Him
Dex Entry Capable of casually moving faster than the speed of sound. His top speed is unknown, though some theorise it to be faster than light itself.
Pronouns
He/Him
Pokédex No.
651
Caught
Aug 9, 2019
Messages
601
Nature
Quiet
I'm not going to lie, the rage at not hitting the level requirement for Musyamon made me laugh.

It's weird to hear that AeroVdramon and UlforceVdramon debuted so far apart though given their debuts both happened in V-Tamer. Did it really take that long for Zeromaru to hit Ultimate?

A fun fact: In the Xros Wars manga, Taiki and co. meet an UlforceVdramon, and it's heavily implied that this Ulforce was in fact Zeromaru, the very same one from V-Tamer.

Monodramon
A Digimon who is way more important than they appear at a first glance. This is because they are the partner of Ryo Akiyama, the protagonist of the somewhat obscure Wonderswan Digimon games, and later actually became a part of the anime in Tamers (well, okay, he's actually said partner's Child form, since the form they are most associated with is the perfect-level Cyberdramon).

Monodramon's standard evolutionary line (and in this game, its only evolutionary line) is to evolve into Strikedramon, then Cyberdramon, then finally Justimon. Some games, though, like Digimon Masters, can have Justimon evolve one step further into Fujinmon.

Also a neat mythology gag here: Befriending Monodramon is actually, legitimately a requirement to evolve Chimeramon into Millenniummon. This is a reference to the ending of the final Wonderswan game, Digimon Tamers: Brave Tamers, where Monodramon forcibly fuses itself with ZeedMillenniummon, ensuring that symbolically, both are Ryo's partner.

ToyAgumon
It's an imitation of Agumon made of some sort of Lego-like block, in case the name didn't give it away. ToyAgumon is commonly seen as a minion-type Digimon, never really having standout roles, but being there as a common minion for others. About the main noteworthy things about them are in two games: This Very Game, where it's one of the three starters, and Digimon World 2, where ToyAgumon appearing in the Tera Domain come with a nasty surprise for the unprepared player, namely the fact that they are accompanied by Omegamon of all things (and Omegamon in Tera Domain have BOTH Garuru Cannon and Grey Sword, whereas one evolved from a MetalGreymon only have the latter).

ToyAgumon is most often associated with one of two Adult forms: Starmon and Guardromon. From Starmon, it usually evolves into SuperStarmon and then into Justimon (Wait, didn't we just talk about Justimon?).

From Guardromon, it usually evolves into Andromon, and then HiAndromon.
 
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Mattman324

Mattman324

ANSWER: BECOME THE NUKE
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Dex Entry KITA KITA KITA
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@Neosonic97: About four years apart, although strictly speaking we got a sneak peak of Ulforce a bit earlier. Also, the only reason World 2 Wild Omegamon have 2 moves instead of 1 is a glitch - all three of the 20 DP Digimon in World 2 were supposed to have three moves, but they forgot to give them two of them, and wild Omegamon having one more of the three is a remnant of that!

(toyagumon is also notable for Digital Card Battle/Arena (which was dubbed as battle), where it is one of the best cards in the game)



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And, with that, we've officially hit the point where all five of these guys are on permabox duty. I will not bring them up again until it becomes time for them to become emergency rations, which won't be for a long time, or under exceedingly specific circumstances.

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Sadly, Superstarmon is not for a long while.

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Similarly for Musyamon.

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Our new friend is already getting up to a better level though. At this point in the game, Magnet Mine is an exceptionally good place to grind - it's the best for a while, in fact. The wildlife next to the teleporter are all Adults, which isn't true of any other place until we get to the southern half of the continent, and there's no... gimmicks, involved (hey do we have anyone here who played Sunburst and Moonlight? Just checking, you might want to avoid next update.) in the area.

It's nowhere near the grinding areas we'll get later in the game though and grinding right now won't give you many rewards since a lot of Warps are effectively locked, as are a ton of higher evolutions - and some Childs, and a few Adults. Still, worth keeping in mind.

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Pigs Fly is a Patamon right now, which means...

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Ah, yeah, there it is. Between level 36 and 44, a Child on an Expedition can get Vamdemon plates. This is quite nice, as Venomvamdemon doesn't have a plate requirement, although it does have another, more annoying requirement.

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I'll finish the plate later, also, vamdemon.

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Not, too shocking to say, but this is actually our first Tokomon.

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Alright, enough fucking around, now that I have my Hagurumon it's time to move on. I'm not getting a Chrysalimon, Devimon, or Bombernanimon in the wild because... honestly, I don't need them, I can evolve things into them. That's going to be a running theme from now on, I'll grab several things from the next four areas but not nearly everything, and then after that just stop getting new things at all outside of extremely extenuating circumstances (4 from that point on, at this point at least). You can only have 40 Digimon on you period, which is less than what your Farms, Expedition, and Party can hold - over 2500 images in and I've still not hit 40, and that's without touching the emergency food, but I know later on I'm going to make more which is why those things are inevitably going to die.

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There are three Quests available immediately, but a fourth opens up when you finish the first three.

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Typically, to open a Digiport, you have to physically go there and open it. Early in the game that's not always the case though, and it'll come back again later in the game a few times too.

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Chip Forest isn't accessible besides one small enclave, you see.

It also existed in the last game. A lot of places in this game did. A few have maps, and besides those weird extra areas they're still totally accurate - except for the items, of course, and that in this game the map is actually interconnected instead of just pretend interconnected.

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It has a few unseen things, though!

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neat

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Occasionally you see things like this, they stop you from going to specific areas. This part of Chip Forest is blocked so you can't progress to a later area.

Also, if you look carefully, you can see something sparkling on the ground to the left of us.

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Right there, yes.

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Botamon is something we will literally never get if we don't degenerate into it, so I'll do that now instead of later.

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Oooo, farm goods. Finally I can start working on something useful in the farm.

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Only the HP Boost item though, sadly.

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The main use of most farm items - there's a few special ones, but I likely won't get into them until the endgame or postgame - is that when you place them on the farm, things will sometimes randomly interact with them and have a chance to gain stats or EXP with them. You can also go into the farm and feed them the items once every "day" ingame, but like... that requires you to be in the base, and remember to do that. And days are extremely short.

You'll note that this one maxes out at 5000 HP. Digimon max out at 9999 HP, but you'll need a later item to get that high.

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Gummymon can hold only one plate, though it's an important one.

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Ah, here it is. The items you get from the farm are pretty irrelevant, but the extra stat gains are the big bit. You can also get a GREAT! which gives you twice the benefit, though you can miss and get nothing - but you can't lose stats from farm items in this one, so...

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The weird Digimon Story dark-green Floramon has a plate for its own evolution, too.

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This is where Kudamon (2006) gets its evolution.

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In retrospect, Kokuwamon was something I didn't really need to revive. Oh well. I'll work with it anyway.

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Sadly, you don't get either evolution for Weregarurumon anywhere remotely near now.

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So back down it goes.

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And Lalamon can hold its evolution's plate, too. Only one of them though.

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we've past 20% of all digimon owned :V

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Thalid is a Baby right now, so... The 30-38 prize?

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I'l, uh... I'll get to work on that one.

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Another Baby obtained now for reasons of "have to do it someday."

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Thalid's existence means I don't really need to bother with converting a Floramon. Palmon's evolution tree is pretty small, anyway.

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cydras op plz nerf

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May as well get XVmon now, too, there's no reason not to.

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You may be wondering why I would grab a second V-mon. The answer to that is simple.



You will have to wait until NEXT TIME to see :V


IN TEAM:

Backup the Koromon
TunoFish the Weregarurumon --> Garurumon
Shelous the Kenkimon
Gigigear the Hagurumon --> Guardromon
KamenRyu the Strikedramon
IceCream the V-mon

IN FARM/EXPEDITIONS/BACKUP TEAM:

Thalid the Tanemon --> Floramon
Doog the Gaomon
SoraTobu the Birdramon
Chugabug the Kokuwamon --> Minomon
Pigs Fly the Patamon --> Tokomon
ElHazard the Growmon
Turles the Agumon (Black) --> Botamon
Holly the Plotmon --> Puttimon
Harvey the Buraimon
BullWorm the Dokugumon
FreeBird the Hawkmon
Victory the V-mon --> V-dramon
IMHelmet the Kabuterimon
DARE DA the Devidramon
Mahou the Wizarmon
MetalHed the Starmon --> Toyagumon
EyesWide the Musyamon --> Dracumon

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HAGURUMON

Signature Move: Nano Break (...this is an old generic move, that they made Hagurumon exclusive)

Noteworthy Moves: Nano Break (low power for this point but 2 spaces, lowers defense, and Thunder)

Noteworthy Abilities: None.

Wild Availability: Magnet Mine.

Ally Stat Increase: Defense 2.

Field Ability: None.

Tree: Hagurumon.

Degrades into: Caprimon

Evolves into: Guardromon (level 16, revived Guardromon, friendship 50), Clockmon (level 24, revived Clockmon, defense 100, speed 100)

Notes: Hagurumon is exceptionally annoying because we won't have one of its Adult forms and any of its Perfect forms until a specific point, when all of a sudden we will unlock three whole new Perfects. The only mobility in its line for now is that its Baby is shared with Toyagumon (and Gottsumon), and its one available Adult, which, well...

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GUARDROMON

Signature Move: Warning Laser/Power Laser

Noteworthy Moves: Warning Laser

Noteworthy Abilities: None.

Wild Availability: Palace Laboratory.

Ally Stat Increase: Defense 3.

Field Ability: None.

Tree: Hagurumon

Degrades into: Hagurumon

Evolves into: Andromon (level 27, revived Andromon, attack 110, speed 90, friendship 70)

Notes: I love Guardromon, but until Andromon is a thing, we're unfortunately limited here. It does maintain its usual extremely potent defenses, though without Gain Guard or an equivalent that's kind of undercut.

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TOKOMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: EXP+1

Wild Availability: Risk Factory.

Ally Stat Increase: Speed 1.

Field Ability: None.

Tree: Patamon AND Piyomon

Degrades into: None.

Evolves into: Hawkmon (level 11), Patamon (level 9), Piyomon (level 10)

Notes: One of the three Cross-Metatree Babies, Tokomon is of course not notable besides that. You'll be using it a lot, so you might get Rainbow Spit from it? But by that point you probably won't need it...

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BOTAMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: None.

Ally Stat Increase: Defense 1.

Field Ability: None.

Tree: Agumon (Black)

Degrades into: None.

Evolves into: Agumon (Black) (level 10)

Notes: You can literally never get this thing without degenerating it. That's all there is to say on it.

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MINOMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: None.

Ally Stat Increase: Defense 1.

Field Ability: None.

Tree: Tentomon AND Wormmon

Degrades into: None.

Evolves into: Kokuwamon (level 11, revived Kokuwamon), Tentomon (level 9), Wormmon (level 9)

Notes: Since this one crosses meta-trees - second of the three and we'll see the third next update - you'll see a fair bit of it if making "optimal team members". It's otherwise basically just the same thing as Tokomon was.

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PUTTIMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: None.

Ally Stat Increase: Speed 1.

Field Ability: None.

Tree: Plotmon

Degrades into: None.

Evolves into: Plotmon (level 9), Renamon (level 11)

Notes: Not much reason to go between Plotmon and Renamon yet, not until we can evolve Renamon at least, but the option is there! And it'll matter later.

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FLORAMON

Signature Move: Poison Powder (Which is probably meant to be Allergy Shower)

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: Chip Forest.

Ally Stat Increase: Speed 2.

Field Ability: None.

Tree: Palmon

Degrades into: Tanemon

Evolves into: Woodmon (level 19, revived Woodmon, defense 100)

Notes: As mentioned, you CAN get these in the wild, but if you already had a Tanemon I'd just degenerate it and evolve it back into this thing. Palmon's tree is pretty small, and has a few annoying ABI and level barriers at the top.

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CYBERDRAMON

Signature Move: Erase Claw/Desolation Claw

Noteworthy Moves: Tera Fang (strong DEF lowering move), Erase Claw (Strong, 3 spaces, Holy, lowers Defense, Stuns? This move is fucking amazing!)

Noteworthy Abilities: None.

Wild Availability: Graphics Board Central.

Ally Stat Increase: Attack 4.

Field Ability: Dig.

Tree: DORUmon

Degrades into: Strikedramon

Evolves into: Justimon (level 39, revived Justimon, befriended Monodramon, speed 150, friendship 100)

Notes: Justimon is pretty far away, although not quite as far as you might expect... Cyberdramon itself is amazing until that point. Massive power, and an amazing signature move, backed up by two reasonable 50 power moves. Crit Rate +2 isn't really noteworthy on its own, but after you hit 999 crits become one of the ways to get past the limit, which can come in handy if you're using high Attack stuff.

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XV-MON

Signature Move: X Laser/Vee Laser (IT'S A FUCKING X, YOU GODDAMN MORONS, HOW DO YOU GET A V OUT OF THAT)

Noteworthy Moves: X Laser (40 power is good for an Adult)

Noteworthy Abilities: None.

Wild Availability: Palette Amazon

Ally Stat Increase: Attack 3.

Field Ability: Bulldoze.

Tree: V-mon

Degrades into: V-mon

Evolves into: Megadramon (level 28, attack 140, speed 105, max level 35), Paildramon (level 35, revived Paildramon, revived XV-mon, revived Stingmon, inputted V-mon W, inputted Paildramon W1, attack 120)

Notes: I still don't fucking get why they dubbed the attack as "V Laser," like, it's a fucking X, the whole point of the thing on its chest is that it's an X made out of a V, that's why it's "XV"mon, the laser is in the shape of an X, how do you miss that? That shit aside, since Megadramon is accessible now, assuming you didn't fuck the XV-mon plate you got originally this is a pretty viable path for now. Paildramon is a ways off, however, since Palace Laboratory is going to take some getting to.
 

Neosonic97

The Fastest Thing Alive
Pronouns
He/Him
Dex Entry Capable of casually moving faster than the speed of sound. His top speed is unknown, though some theorise it to be faster than light itself.
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Caught
Aug 9, 2019
Messages
601
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Quiet
Okay, I did further looking up, and it's Paildramon which is the earliest available Jogress, since it's available once you reach Register Jungle (For the Beta half of Paildramon's plate, which only drop from Stingmon in Register Jungle).
You need to reach Pixel Desert for Silphymon (For the Alpha half of Silphymon's Plate, which only drops from Aquilamon in Pixel Desert),
Limit Valley for Shakkoumon (for the Beta half of Shakkoumon's plate, which only drops from Angemon in Limit Valley- the Alpha part drops from Ankylomon in Pixel Desert),
South Cave for Chimeramon (For the Alpha half of Chimeramon's plate, which only drops from Bakemon in South Cave)
and Shadow Hell for Lucemon FM (For the Alpha Part of Lucemon FM's Plate, which only drops from LadyDevimon in Shadow Hell, and Lucemon FM's side of the warp from Devimon, which only drops from Phantomon in the same area).
Obviously, none of Omegamon, Susanoomon, Chaosmon or Apocalymon are going to be available that early. All of the Perfect-level Jogresses become available at roughly the same time, though, as they are all reachable just after Palette Amazon.

So the order of available Jogress goes Paildramon, then all four of Chimeramon, Shakkoumon, Silphymon and Lucemon FM, then Omegamon, then Apocalymon, and then finally Susanoomon and Chaosmon who are postgame-only.

I forgot about Digital Card Battle, where ToyAgumon has Jamming, letting you stop opponent's support cards.

Hagurumon
Another common minion-type Digimon, though this one is at least one of the three possible starters in Cyber Sleuth's main story (Hacker's memory instead had Betamon, Gotsumon and Tentomon), alongside Palmon and Terriermon (who we still haven't covered somehow).

Hagurumon is often seen as a generic machine-type child, with the generic machine-type line of Guardromon->Andromon->HiAndromon.

Floramon
Prior to July 29th 2022, I wouldn't really have much to say about Floramon, other than to call it a generic plant-type child and another common minion type. That changed when Survive rolled around and made Floramon the partner of Saki Kimishima.

Floramon's got two standard evolutionary lines, becoming either Vegiemon or Woodmon. Woodmon usually then becomes Jureimon and then Pinocchimon, whereas Vegiemon almost exclusively turns into Blossomon, but from there it flip-flops between Lotusmon and Gryphonmon, though Ceresmon is also a known evolution. Ceresmon's alternate form, Ceresmon Medium, was the Ultimate form of Saki's Floramon.

In Survive, Xuanwumon was also an option for Saki's Floramon, unlocked in the Truthful Route. This is likely because Miu's Shakomon already got Qinglongmon as a possible evolution, though to nobody's surprise, Minoru's Falcomon and Aoi's Labramon get the other two Holy Beasts (Zhuqiaomon and Baihumon, respectively), while their leader, Huanglongmon, is one of the two final forms of Takuma's Agumon (and is in fact stronger than the other form, Omegamon).
 
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Mattman324

Mattman324

ANSWER: BECOME THE NUKE
Badges
Pronouns
YUUSHA
Dex Entry KITA KITA KITA
Pronouns
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Pokédex No.
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Caught
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Messages
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Location
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@Neosonic97: By the way, made a final list of all postgame-locked things. It is: Ancientgreymon, Ancientgarurumon, Shinegreymon BM, Ancientgarurumon, Baihumon, Banchouleomon, Z'dmilleniummon, Chaosmon, Susanoomon, Gaioumon, Alphamon, Grandracumon, Ancientsphinxmon, Imperialdramon PM, Ravemon BM, Culumon, Ancientmegathurimon, and Ancientirismon are all purely postgame - so, 18 things. As well, Ulforcev-dramon, Examon, Aegisdramon, and Craniummon are password-locked. Several other Digimon are also really, really dumb in terms of getting them before the postgame - Beelzebumon BM involves a quest getting completed for example, as it's the only place to get half of Blast Mode's plate, since it's also the thing that gets Beelzebumon to spawn in the wild.

Also, Huanglongmon actually is treated differently than Omegamon. In spite of how Agumon's evolution chart is laid out, Omegamon is specifically a Super Ultimate (the only playable one in fact) and uses more SP and costs more to keep out - which is why it's fucking shit, because in addition to requiring a specific other Digimon that's only around at the end of any given playthrough, who you have to temporarily give up to get Omegamon every time you use it, it costs more and is less generally effective than Wargreymon is in basically every relevant way, much less Warg and Melga together. Huanglongmon, though, is a special kind of silly, and in spite of being a normal Ultimate is much better - while it's not as versatile as Wargreymon, and doesn't snowball in the same way Mugendramon and Dinorexmon do, it's just fucking overwhelming. Of course, since you get it after the true final boss... It is amazing for the last Mugen Recollection though because that one will eat you fucking alive if you're not tossing Sovereign at it.

Very short update today, sadly. Overall image count for the run passed 3000 though! Mostly because I want to do everything before the final boss, before the final boss.



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The Leomon side of the Gaomon tree is gonna be the peak of the Gaomon tree for a while.

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Back down again.

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Psycho Mantis?

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oh based. We'll get into the strengths of the Dot forms later, but in brief, they give a much larger boost to ABI than they really should, and their attacks are Adult level.

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Lightray was important to grab because I'm not really touching the starter Kudamon anymore, so I need something for the Coronamon tree.

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Pikpik... just makes me sad, though. Lalamon's tree has some absolutely dumb plate times and it's going to completely change how I handle half the shit in its tree.

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And back down again.

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Oooo, nice.

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The plan for IceCream goes apace.

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neat

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To get Budmon, if you don't have egg access (which is a shitshoot in its own right), you have to degenerate something. Now is just the most efficient time for it.

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not actually sure why i degenerated this. Should have gone up to Reppamon.

Oh well.

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EyesWide somehow has the most ABI of anything I own and I don't know why.

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Evolving into Dokugumon was a mistake but honestly Bullworm's development is probably the most screwed up of any Digimon in the run. IMHelmet and the late bloomers have some issues for a while, but Bullworm is going to suffer from "partly go down line, then realize that's suboptimal and go back" for a long time.

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For those playing along at home, for whatever reason you might be - Shurimon is extremely important, get it as fast as you can.

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the illusion of free choice

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well, Mummymon is good, so whatever.

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Man, seeing the "red" at the end of this just fucking annoys me. I know it's not the original, it's obviously not the original, but you didn't put a (2006) on Kudamon and Falcomon, and the original Atlurkabuterimon got caught in the genocide at the start of the game! And it wouldn't be back until Next Order, which only had it because like two thirds of the roster in that game had another color variation also in the game.

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Speaking of which shoutouts to Next Order's recent rerelease, which is a straight port with basically no changes besides a few minor QoL things, removed several bits of QoL (I'm sure it's a coincidence that the only version which retains language switching options is the one that could have had an undub patch made for it!), and sold at 60$, which is more than what it sold for the last time you released it. Truly, Bandai, the ways you come up with to make Digimon a success fucking boggle the mind.

Can't wait for the next Story game to retain all the stupid fucking bullshit CS had purely in order to facilitate a PVP mode that was completely broken and unenjoyable from the onset.

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All three of Picodevimon's evolutions are open options right now, actually, which is interesting.

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A lot of equipment is exclusive to Expeditions. Right now we're seeing low level, will-be-buyable-later stuff, and soon we'll start seeing equipment you can find off wilds, but eventually there's some rare shit here.

Shame most of the equipment you can get from this is still not very good.

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Already done with Armadimon's side of the tree for now, oof.

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Yeah I'm really not sure why I evolved down. Maybe I forgot that I already did Sunmon...?

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This is more obvious.

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Ah, there we go. With that, we finally have hit why IceCream was so important - Chicomon connects V-mon and Betamon...

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...and Betamon can Dive.

Note that at some point, I believe after Heraklekabuterimon is beaten, Betamon start spawning in this specific area. i missed this before I made this choice.

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Either way, we're in North Marine slightly before expected.

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The wildlife is pretty fine, for now, though there is a hidden secret in this specific area.

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wooooo

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KamenRyu is a low level Perfect, which means this plate is... interesting, alright.

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If you do not get this plate from Expeditions, it is unlocked near the end of the final dungeon.

Get this plate from a Level 18-26 Perfect on an Expedition. Please. Love yourself.

Now, the next thing I do is going to be "get the Digimon from North Marine I need to convert converted", so I'm going to have to skip to NEXT TIME to get on that. But who knows, maybe NEXT TIME will be a better upda-

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IN TEAM:

Backup the Koromon --> Backup
TunoFish the Garurumon
Shelous the Kenkimon --> Armadimon
IceCream the V-mon --> Chicomon --> Betamon
Lightray the Kudamon --> Sunmon --> Kudamon (2006)
Pikpik the Lalamon --> Budmon --> Lalamon

IN FARM/EXPEDITIONS/BACKUP TEAM:

Thalid the Floramon
Doog the Gaomon --> Leomon
SoraTobu the Birdramon --> Piyomon
Chugabug the Minomon
Pigs Fly the Tokomon
ElHazard the Growmon --> Guilmon
Turles the Botamon --> Blackagumon
Holly the Puttimon
Harvey the Buraimon
BullWorm the Dokugumon --> Wormmon
FreeBird the Hawkmon --> Shurimon
Victory the V-dramon
IMHelmet the Kabuterimon
DARE DA the Devidramon --> Picodevimon
Mahou the Wizarmon --> Mummymon
MetalHed the Toyagumon --> Caprimon
EyesWide the Dracumon --> Tsumemon
Gigigear the Guardromon --> Hagurumon
KamenRyu the Cyberdramon

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LEOMON

Signature Move: Juuohken/Fist of the Beast King, Shishiou-maru/Beast Sword

Noteworthy Moves: Juuohken (cheap 2 space attack lowerer that stuns), Shishiou-maru (just cheap in general)

Noteworthy Abilities: None.

Wild Availability: Register Jungle.

Ally Stat Increase: Attack 3.

Field Ability: Bulldoze.

Tree: Gaomon.

Degrades into: Gaomon

Evolves into: Grappleomon (level 30, attack 120, defense 120)

Notes: KONO HITO DE NASHI It's really nice that you get that single Leomon plate early, because it's shockingly solid, and it has an evolution that's not plate-locked. Adults that are locked off until when you naturally get the Leomon plate tend to be really shit (HELLO TO YOU TOO IGAMON), so the potential to get it early is great.

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DOTAGUMON

Signature Move: Rainbow Flare

Noteworthy Moves: Rainbow Flare (decent power move that lowers Defense)

Noteworthy Abilities: Scan Data+

Wild Availability: None.

Ally Stat Increase: Attack 2.

Field Ability: Melt.

Tree: Agumon.

Degrades into: Koromon

Evolves into: None.

Notes: All four of the Dot Digimon from Sunburst and Moonlight return in this one, and they're generally pretty solid. Scan Data +, which Dotfalcomon also has, isn't a particularly common ability (only 4 child levels have it), and is a very nice utility ability to have a lot of around, so Dotagumon is an economical way of having that - and evolving into Dotagumon tends to cause a massive increase in your ABI, so with that along with the decent signature move gives it a lot of use. There's a reason I evolved my main Agumon into this before even Greymon.

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LALAMON

Signature Move: None (Although Lullaby is meant to be, we'll get to that)

Noteworthy Moves: Lullaby (if only for being a 5 space move this early on)

Noteworthy Abilities: None.

Wild Availability: Chip Forest.

Ally Stat Increase: Defense 2.

Field Ability: None.

Tree: Lalamon.

Degrades into: Budmon

Evolves into: Sunflowmon (level 17, revived Sunflowmon, friendship 50), Igamon (level 21, revived Igamon, speed 100)

Notes: Unfortunately, for reasons of game balance, you don't get the Sausage Nunchaku as equipment. Lalamon's "signature move" (That two other Digimon get... both of whom are Perfects) can do some hilarious shit, although by the postgame bosses will just start being immune to most shenanigans, cutting off any enjoyment that could be had. The Lalamon tree is kind of annoyingly set up, with too many things held off until way too late, so it's good to get on what you can early.

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CHICOMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: None.

Ally Stat Increase: Attack 1.

Field Ability: None.

Tree: V-mon AND Betamon.

Degrades into: None.

Evolves into: Betamon (level 10), V-mon (level 10)

Notes: While V-mon and Betamon are both in the second of the larger trees, and Chicomon isn't anything special in that regard (in fact, it's not even the only place where the two trees cross), it's still very nice to have an early way to cross trees. It gives more of a point to Chicomon than some other babies, like, for example...

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BUDMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: None.

Ally Stat Increase: Defense 1.

Field Ability: None.

Tree: Lalamon.

Degrades into: None.

Evolves into: Lalamon (level 10)

Notes: There is literally no reason to ever get this thing besides to fill up your list of Digimon.

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SHURIMON

Signature Move: Momiji Oroshi/Double Stars (the dark one), Kusanagi/Double Stars (the melee one)

Noteworthy Moves: Momiji Oroshi, Kusanagi, ENLIGHTENMENT

Noteworthy Abilities: EXP Gain+2.

Wild Availability: None.

Ally Stat Increase: Speed 4.

Field Ability: None.

Tree: Piyoon.

Degrades into: Hawkmon

Evolves into: Pinocchimon (level 46, revived Pinocchimon, befriended Jyureimon, attack 180)

Notes: Enlightenment is an amazing, god tier, 100% too useful attack. It's Mega Gain Speed, except stronger in terms of effect than Giga Gain Speed. It pretty much justifies Shurimon on its own, because holy fuck you want that shit ASAP. Although, if you ignore that... why the fuck is Digimon dubbing the way it is? I had to double check which Double Star was which, because yes, they dubbed them both with the same name for some stupid fucking reason.

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MUMMYMON

Signature Move: Snake Bandage, Necrophobia

Noteworthy Moves: Necrophobia (3 space sleep move, strong), Snake Bandage (strong 2 space move that lowers speed),

Noteworthy Abilities: None.

Wild Availability: Wizard Temple.

Ally Stat Increase: Defense 4.

Field Ability: Dig.

Tree: Impmon.

Degrades into: Wizarmon

Evolves into: Zanbamon (level 39, revived Zanbamon, revived Musyamon, attack 190, speed 140), Beelzebumon (level 43, revived Beelzebumon, befriended Impmon, attack 150), Pharaohmon (level 40, befriended Mummymon, defense 180, max level 58)

Notes: Why Mummymon is a defensive bastion in this game, I'm not totally sure - much like how I'm not sure of why it of all digimon can Dig - but both of those things are useful so I'll take it. All three of its evolutions are going to come pretty late, but when they do, this thing will be very, very useful. Also, that Pharaohmon evolution requirement can literally at no point ever come up, at all. It's completely useless. Why does it have that.

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ATLURKABUTERIMON (RED)

Signature Move: Horn Buster

Noteworthy Moves: Horn Buster (strong 2 space paralysis move), Electro Blaster (lowers Defense)

Noteworthy Abilities: Scan Data +1.

Wild Availability: Register Jungle.

Ally Stat Increase: Defense 4.

Field Ability: None.

Tree: Tentomon.

Degrades into: Kabuterimon

Evolves into: Heraklekabuterimon (level 40, revived Heraklekabuterimon, defense 140, speed 130, friendship 100), Ancientbeatmon (level 47, revived Ancientbeatmon, inputted Spirit of Thunder, befriended Atlurkabuterimon (Red), befriended Okuwamon)

Notes: RIP my boy original Atlurkabuterimon. Both of Red's evolutions are a ways off, as while you strictly speaking could have Ancientbeatmon's requirements met by Register Jungle, they're really fucking annoying to meet for a variety of reasons, so you're not likely to have it nearly that early. It's still solid for now though. (And I still love it regardless, even if I wish the original were around more often too...) Scan Percentage ++ is also the best version of that ability, so theoretically this is the best place to get it for a long time.

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BETAMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: Packet Coast.

Ally Stat Increase: Defense 2.

Field Ability: Dive.

Tree: Betamon.

Degrades into: Chicomon

Evolves into: Seadramon (level 17, speed 65), Ebidramon (level 22, defense 90)

Notes: Man, remember when Modokibetamon was the one with water techniques, and Betamon officially couldn't use them? I mean, I know, the only games where you can obtain Modoki are the card games (and hacked versions of World 1 and 2, since it was made as an enemy for the former and is still in the code of the latter), but still. Also, in spite of Ebidramon being one of my favorite Adult Digimon, I'm not going to actually get ahold of one until an absurdly ridiculous amount of time later. Sadly.
 

Neosonic97

The Fastest Thing Alive
Pronouns
He/Him
Dex Entry Capable of casually moving faster than the speed of sound. His top speed is unknown, though some theorise it to be faster than light itself.
Pronouns
He/Him
Pokédex No.
651
Caught
Aug 9, 2019
Messages
601
Nature
Quiet
Oh hey, it's pain and suffering incarnate, though weirdly I didn't actually find Loop Swamp that bad in this game in particular.

It was hell on Digital Earth in Sunburst/Moonlight, though.

DotAgumon
A species exclusive to the DS trilogy of Digimon Story games, it's literally just Agumon's sprite from the original V-pet. It doesn't evolve into anything at all, not even a warp into the implied Ultimate form for it, DotShineGreymon (which is just a V-pet sprite ShineGreymon).

Leomon
Up until the 2020 reboot of Digimon Adventure, this particular Digimon species (and its relatives, or other lion-like Digimon- taking the Sacrificial Lion trope very literally) were cursed to die once a season, save for Adventure 02, if only because that continuity's Leomon was already dead (died in the original Adventure [BUT he DID come back in Tri, only to die again]).
It REALLY became known as a running gag when the Leomon partnered to Juri Kato in Tamers was murdered by Beelzebumon, basically leaving Juri vulnerable to the machinations of the eldritch abomination known as the D-Reaper.
In Frontier, the similarly-named Loweemon (who is actually a relative through the Beast Spirit form of KaiserLeomon), or rather the human turned into him, Koichi Himura, dies throwing himself in front of an attack meant for his brother Koji, though he gets better at the end of the season.
In Savers, a SaberLeomon was the first Digimon to be victim of an invention of the BigBad that allowed them to permanently kill Digimon and prevent them from reforming into Digitama. There's also a BanchouLeomon who ALSO dies, so that's two Leomon deaths in one season.
In Xros Wars, both the anime and manga adaptations have a Leomon-type as an early enemy that is felled easily- MadLeomon in the anime, MachLeomon in the manga. (There's also Apollomon in the anime, who while not related to Leomon, is also lion-like and deserves a mention, especially because he died twice).
Even X-Evolution has a Leomon die in the first three minutes of the movie! About the only instance in any Digimon-related media where a Leomon managed to AVOID dying prior to Adventure: (2020) was in V-Tamer, where a Leomon named Leo managed to barely survive (and even hit the Ultimate form Regulumon, [NOT to be confused with Regulusmon, the Perfect form of GulusGammamon]), but this happened before Leomon even died in the original Adventure.

Leomon's child form is usually Elecmon, who curiously does not appear in any of the DS Digimon games. Leomon has two Perfect forms it is typically seen as: Panjyamon (also known as IceLeomon, given it's just a white recolor of Leomon, a la Gottsumon/Icemon/Insekimon), who doesn't appear in this game and then later typically evolves into SaberLeomon, or GrapLeomon, which does appear in this game and has a ton of different evolutions it can go into, the most notable of which being SaberLeomon (again), BanchouLeomon, Duftmon, HeavyLeomon and Marsmon (The latter is typically associated with GrapLeomon that evolve from Gryzmon).

Being Lancer Leomon is suffering.

Lalamon
We finally complete the Savers quartet with this one, being the partner of Yoshino Fujieda in that series. Lalamon has its own dedicated evolutionary line just like the other Savers partners, that being Lalamon into Sunflowmon into Lilamon and then it typically shares its ultimate form of Rosemon with Palmon. Rosemon can then further undergo Burst Evolution into Rosemon Burst Mode.

Betamon
Literally one of the very first Digimon, being one of the two Child-levels in the original V-Pet alongside Agumon. Other than that, there's not really a lot to say about Betamon, as it's just seen as a really commonplace Digimon. It's even one of the starters in Hacker's Memory.

Betamon is the designated Child form of the adult-level Seadramon, and has been since the very beginning. From there, Seadramon can branch into MegaSeadramon and WaruSeadramon, though they typically always eventually end up becoming MetalSeadramon, who can then further undergo X-Evolution, with the form it evolves into curiously not being called MetalSeadramon X, but instead GigaSeadramon. Though curiously, in this game, MetalSeadramon does not evolve into GigaSeadramon, and WaruSeadramon doesn't become it at all, instead becoming Gaioumon of all things, even though the Digimon Gaioumon is an X-Antibody variant of, BlackWarGreymon, is in the game. It's just one of many baffling decisions made by the developers of the DS quadrology.
 
Last edited:
OP
Mattman324

Mattman324

ANSWER: BECOME THE NUKE
Badges
Pronouns
YUUSHA
Dex Entry KITA KITA KITA
Pronouns
YUUSHA
Pokédex No.
159
Caught
Jun 30, 2019
Messages
2,593
Location
This forum, as of now
Nature
Adamant
@Neosonic97: Leomon ga shinda! It's actually not true to say that Leo survived "because it was before Adventure", because by the time V-tamers ended, Frontier was already over for like a year. He survived the Adventure: crossover too which was nice.

Had to take a break from updating. Don't expect updates to come as rapid-fire at this point - gameplay is about 95% done, which is good, because life is in the way now.



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Poyomon is one of the meta-tree connectors, and all the stuff here evolves from it, and since it's a Baby it scans much faster than everything else. So...

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Yeah, fair.

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Bit of a peek behind the curtain deal - I was planning, originally, on making this Poyomon into one of the three things it can evolve into...

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...but it turns out, that's one of the few Child level Digimon you need a plate for. Oops. Well, I'll have that plate soon anyway, though by then I'll have switched plans for HalfChel.

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This was the first Poyomon. I'll have the full evolution line in the next spoiler, as always.

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Oh, nice.

Now, I finished the last update off with a bit of a cliffhangar, and, like, there's a reason.

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Loop Swamp is a particularly vile stain upon reality. Of all the areas in Sunburst and Moonlight, a few of them are known to cause issues with their large, mazelike structure, but I don't believe any of them cause as much absolute fucking hatred as Loop Swamp does. It's bad enough that the instant I surfaced here, in spite of not having played Sunburst and Moonlight in almost a decade (I love myself too much to ever want to go back to them, and as someone who's known to replay Digimon World 2 in their spare time, that is not saying much), I immediately shriveled up like a prune.

The reason Loop Swamp is bad is that it's a teleporter maze. And some of the teleporters are 1 way teleporters. And some of them are right next to other teleporters. And every screen looks basically the goddamn same, so getting your bearings that way is assholishly difficult too.

And we're going to have to come back here a few times.

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The wildlife in Loop Swamp is mostly not that impressive - expect to see a lot of these three for the most part.

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nice, ok.

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It's so nice to basically never have to worry about Melt because Backup will basically always have it.

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neat

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Musyamon are on a few screens here, but they're not that common. That doesn't matter though - there's only 3 plates in Loop Swamp, and neither Musyamon nor the currently inaccessible 5th digimon in the area have them.

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ok, kamenryu is a perfect, so given that...

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There we go, the exit. Now I'll be able to warp back here whenever needed.

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Kamemon drops its own plate, thankfully.

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Lekismon's plate is dropped by Lunamon, its pre-evolution.

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And Shawujinmon's plate is dropped by Gawappamon. Make sure you get it here - Shawujinmon's next plate opportunity comes stupidly fucking late in the game, way beyond what's reasonable.

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There we go. A Level 27-35 Perfect can uncover this Plate.

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weird that they translated this as shakomon over the usual dubism of syakomon but NOT COMPLAINING

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Loop Swamp is the second to last currently-available place we can access here, and the other one is obtained through a Quest.

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Betamon, of course, can become Seadramon. Not Airdramon though, that got moved elsewhere, and needs a Plate. And definitely not Earthdramon because despite being a winner of the same contest that gave us Mummymon, Honeybeemon, and Flybeemon it still hasn't actaully been in anything.

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as you may have expected

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For some reason, the other two Digimon World 3 Adult levels got removed - the higher ones too I believe - but not Hookmon, which got spared over Shellmon. Weird. Especially since with Shellmon this line would actually be identical to the one Miu's Shakomon had in Survive.

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Getting a Kamemon at this point would be redundant, as would the other three things in Loop Swamp. I don't have anything in Lunamon's tree however.

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>Mega Gain Attack



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This grind session is actually going to extend into the beginning of the next part, but 9 things remains the limits my sanity can take for library updates.


IN TEAM:

Backup the Dotagumon
TunoFish the Garurumon
FreeBird the Shurimon
FinnyFun the Poyomon -> Gomamon -> Ikkakumon
HalfChel the Poyomon -> Shakomon -> Hookmon
Moonmon the Lunamon -> Lekismon

IN FARM/EXPEDITIONS/BACKUP TEAM:

Thalid the Floramon
Doog the Leomon -> Grapleomon
SoraTobu the Piyomon
Chugabug the Minomon
Pigs Fly the Tokomon -> Patamon
ElHazard the Guilmon
Turles the Blackagumon
Holly the Puttimon
Harvey the Buraimon -> Hyokomon
BullWorm the Wormmon
Victory the V-dramon
Shelous the Armadimon
IMHelmet the Kabuterimon
DARE DA the Picodevimon
Mahou the Mummymon
MetalHed the Caprimon
EyesWide the Tsumemon
Gigigear the Hagurumon
KamenRyu the Cyberdramon
Lightray the Kudamon (2006)
Pikpik the Lalamon
IceCream the Betamon -> Seadramon

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POYOMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: North Marine.

Ally Stat Increase: Defense 1.

Field Ability: None.

Tree: Shakomon AND Gomamon.

Degrades into: None.

Evolves into: Gomamon (level 9), Kamemon (level 9, revived Kamemon), Shakomon (level 10)

Notes: Poyomon is exceptionally important because it can evolve into two different meta-trees, and is available in the wild. There is a caveat there (Gomamon's tree has a very massive roadblock in it and you won't be breaking that until you're almost done with the main game), but if you're trying to build top quality Digimon, you're going to see this thing a fucking lot.

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GOMAMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: North Marine.

Ally Stat Increase: Defense 2.

Field Ability: Dive.

Tree: Gomamon.

Degrades into: Poyomon (!)

Evolves into: Ikkakumon (level 17, defense 120, friendship 50), Yukidarumon (level 22, revived Yukidarumon, defense 80)

Notes: Yukidarumon is unfortunately going to take a very, very long time to show up, and not for any really good reason either, which kills one of the warps out of Gomamon until that point. It also doesn't itself evolve for... some reason, being the only Adult in this game to not, so it's literally just here to link Gomamon and Lunamon.

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SHAKOMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: North Marine.

Ally Stat Increase: Defense 2.

Field Ability: Dive.

Tree: Shakomon.

Degrades into: Poyomon (!)

Evolves into: Hookmon (level 19, defense 85), Octomon (level 17, friendship 50), Coelamon (level 20, revived Coelamon, attack 90)

Notes: Shakomon's evolutions are kind of weird, it's one of the few Digimon in the game to have all of its warps accessible at the Adult level, which means everything past that is pretty well locked in. It also has three fucking Adults that all go up to Ultimate in their own tree, one of them to two separate Ultimates, meaning that in spite of there being only one Child in the tree you should absolutely have at least two things working on Shakomon evolutions.

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SEADRAMON

Signature Move: Ice Winder (which is actually Water Breath, not to be confused with Ice Arrow, which is its usual signature move and isn't in this game. Digimon dubbing.)

Noteworthy Moves: Ice Winder/Water Breath. (Decently strong and lowers Speed.

Noteworthy Abilities: None.

Wild Availability: Palette Amazon.

Ally Stat Increase: Defense 3.

Field Ability: Dive.

Tree: Betamon.

Degrades into: Betamon

Evolves into: Megaseadramon (level 27, revived Megaseadramon, attack 110), Waruseadramon (level 33, revived Waruseadramon, defense 130, max level 50)

Notes: Seadramon, as ever, is one of the two main evolutions of Betamon, the other being Airdramon, which in this game is in a totally different line and locked away for way too long. There is an Earthdramon to complete that trio, but it doesn't actually exist, which is especially annoying as all three of the other contest winners from that contest do. Digimon has a weird history with fan contributions. Anyway, ignoring the ridiculous nature of its move issues in this game, Waruseadramon is exceptionally fucking annoying as its evolution requirements are just on the other side of the "annoying to reach" barrier and you will probably get it way past when it is reasonable even though its plate is dropped at the same time and in the same place as Megaseadramon.

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IKKAKUMON

Signature Move: Harpoon Torpedo/Harpoon Vulcan.

Noteworthy Moves: Gain Guard.

Noteworthy Abilities: None.

Wild Availability: Palette Amazon.

Ally Stat Increase: Defense 3.

Field Ability: Dive.

Tree: Gomamon.

Degrades into: Gomamon

Evolves into: Zudomon (level 27, revived Zudomon, attack 110, defense 100, friendship 70)

Notes: I have no idea why Harpoon Vulcan is noticeably and obviously worse than Mega Flame when Greymon is almost assuredly your first evolution, don't bother asking. You might have noticed at this point that a lot of Water-based Digimon are similar - Dive, focus on defense or HP, contained within like four trees - and yeah, that's going to be true for most of them, though there are a few weird ones that focus on Attack.

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HOOKMON

Signature Move: Captain Cannon.

Noteworthy Moves: Captain Cannon (decent 3 space move for now).

Noteworthy Abilities: Scan+1.

Wild Availability: None.

Ally Stat Increase: Defense 3.

Field Ability: Dive.

Tree: Shakomon.

Degrades into: Shakomon

Evolves into: Metalmamemon (level 34, revived Metalmamemon, attack 140, aptitude 3), Mermaimon (level 28, revived Mermaimon, attack 115, speed 90)

Notes: Hookmon has one of the first Aptitude/ABI requirements we're going to see all game. Aptitude can seem like a big hassle, but after a certain point getting it won't really matter unless you're specifically making new Digimon that you want to train into being gods - there's only two points in this run where "I don't have the ABI" becomes an actual issue, and one of those times is very much a dev intended thing, which I'll get into later. Of course, by the time you have Metalmamemon's plate, Hookmon will easily be able to get the 2 extra ABI, since you can't find them in the wild which means you must inherently have 1 to get to this point.

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LUNAMON

Signature Move: None.

Noteworthy Moves: None.

Noteworthy Abilities: None.

Wild Availability: Loop Swamp.

Ally Stat Increase: Speed 2.

Field Ability: Dive.

Tree: Lunamon.

Degrades into: Moonmon

Evolves into: Yukidarumon (level 22, revived Yukidarumon, defense 80), Lekismon (level 18, revived Lekismon, friendship 50)

Notes: I've already talked about the Yukidarumon thing - in this Library update even - and there's not much to say about Lunamon in this game, so I'm instead going to talk about one of the many reasons why Sunburst and Moonlight fucking sucked as games to actually play. So, Sunburst, you always start with a Coronamon in it, and in Moonlight you always start with Lunamon. These are your starters, and they've got whole fleshed out lines, and it's obvious from these two facts that the two are going to be popular - and they are, of course, they even got a completely ridiculous Jogress at one point - but you should never really actually use them if you're trying to play the game because both of them are traps. Their stat gain is singularly fucking awful in S/M which means that no matter what happens, they will fall off hard later in the game. Why would you choose to do this to the unique and interesting starters, who for like literally every other game like this on the market are strong to give a safety net to new players? No fucking idea! It makes a long game even longer.

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GRAPPULEOMON

Signature Move: The King of Fist/Shishi Juhazan/Lion Beast Wave Slash.

Noteworthy Moves: Shishi Juhazan (decent power for a Perfect, lowers speed, 2 spaces.), MEGA GAIN ATTACK

Noteworthy Abilities: None.

Wild Availability: Graphics Board Cave (IGNORE THE THING INGAME THAT SAYS WIZARD TEMPLE. THE GAME LIES. THIS IS NOT THE ONLY TIME.)

Ally Stat Increase: Attack 4.

Field Ability: Bulldoze.

Tree: Gaomon.

Degrades into: Leomon

Evolves into: Saberleomon (level 39, revived Saberleomon, befriended Leomon, speed 170), Bancholeomon (level 45, revived Bancholeomon, defense 240, max level 65, friendship 100), Duftmon (level 41, revived Duftmon, attack 190, speed 200, ability 5)

Notes: Ah, yeah. All of those evolution requirements are monstrous, but that makes sense, because two of them are a long way off and the last of them is fucking postgame locked. Grappuleomon also represents the first time that the game will lie to the player about things being available at one place or another, something that will become very, very, very fucking annoying sooner rather than later. It's usually caused by caves.

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("tt has great jumping abilities" indeed)

LEKISMON

Signature Move: Moon Night Kick.

Noteworthy Moves: Moon Night Kick (decent power, puts things to sleep), Soulful Kick (same but lowers defense).

Noteworthy Abilities: None.

Wild Availability: Palace Laboratory.

Ally Stat Increase: Speed 3.

Field Ability: Dive.

Tree: Lunamon.

Degrades into: Lunamon

Evolves into: Taomon (level 29, attack 120, speed 130, friendship 70), Crescemon (level 30, revived Crescemon, speed 130, friendship 70)

Notes: You can get Taomon with Lekismon a bit before you get Taomon with a Renamon, which, I mean, that's funny if you ask me. Especially since as seemingly usual for early Story games, Renamon is only available really early if you do some silly shit. It is a third warp from Lunamon's tree (that, Yukidarumon -> Gomamon, and one extremely lategame one), which means it's connected with a lot of the third meta-tree. There's not really much else to say about Lekismon itself though.
 

Neosonic97

The Fastest Thing Alive
Pronouns
He/Him
Dex Entry Capable of casually moving faster than the speed of sound. His top speed is unknown, though some theorise it to be faster than light itself.
Pronouns
He/Him
Pokédex No.
651
Caught
Aug 9, 2019
Messages
601
Nature
Quiet
FOR THOUSANDS OF YEARS, I LAY DORMANT. WHO HAS DISTURBED MY-

Oh this is back. I was wondering what had happened to it.

And we can finally complete the Adventure Eight!

It should be noted that between the two starters of Sunburst/Moonlight, Lunamon could at least cheese with status conditions since the signature moves of the line, as well as their learned skills, could inflict status effects, making Moonlight marginally easier thanks to this.

It should also be noted that there is technically an inaccurate evolution in this game, that being AncientGreymon/AncientGarurumon's Jogress route into Susanoomon. Now, the two being part of a Susanoomon fusion is accurate, for sure. What isn't accurate is that Susanoomon is a fusion of just those two, since in lore, Susanoomon is a fusion of all ten Legendary Warriors. Future games would rectify this by having it be the fusion of two Digimon that can canonically fuse into it, KaiserGreymon and MagnaGarurumon, who are forms created from the spirits of five of the warriors each (KaiserGreymon uses the Spirits of Flame, Wind, Ice, Wood and Earth, whereas MagnaGarurumon uses the Spirits of Light, Darkness, Thunder, Water and Metal).

Gomamon
The eighth and final member we've seen of the Adventure Eight's child forms, partnered to Jo Kido. Now, Gomamon is kind of weird in that most of its standard evolutionary line is fixed, that being Gomamon into Ikkakumon and then into Zudomon, but from there the branches get weird. In Brave Tamer and All-Star Rumble, Gomamon's standard Ultimate form is Plesiomon (and later it can evolve further into Aegisdramon), whereas Jo's Gomamon has Vikemon as its standard Ultimate form, which is reprised in this game, with a catch- in this game it can also use the Spirit of Ice to evolve into AncientMegatheriumon.

Lunamon
Lunamon is to Digimon Story Moonlight as Coronamon is to Digimon Story Sunburst, and like Coronamon, it has its own dedicated evolutionary line from Baby to Ultimate, that being Moonmon>Lunamon>Lekismon>Crescemon>Dianamon, and in some material, Dianamon can jogress with its counterpart Apollomon to become GraceNovamon. A curious fun fact is that the Lunamon line was added to Cyber Sleuth with DLC that added Sayo, the female protagonist of Digimon Story Moonlight, to the game, but the Coronamon line was nowhere to be found. Both Dianamon and Apollomon are part of a group called the Olympos XII, managing a different server from Yggdrasil's digital world, essentially being a sort of counterpart group to the Royal Knights, though of the Olympos XII, only five of them, those being Dianamon, Apollomon, Merukimon, Minervamon and Neptunemon appear in this game.

Shakomon (sometimes formatted as Syakomon)
This Digimon, like Floramon, is one I wouldn't have much to say about were it not for it recently getting a spotlight role in Survive, being the partner of Miu Shinonome. It's often seen as a generic aquatic Child-level, having a variety of different lines to go into, but the main one it is associated with, through Survive, is Shellmon, who doesn't appear in this game, though it is also known to go into Gesomon, Octmon and Seadramon. From Shellmon, its line typically goes into Mermaimon, and then into MarinAngemon, which is, again, what Miu's Shakomon eventually becomes. In this game, it can also use the Spirit of Water to evolve from Mermaimon into AncientMermaimon, which is fitting if you ask me. In Survive, Shakomon can also acquire the ability to evolve into Qinglongmon in the Truthful Route.

Not to be confused with Shakkoumon, the Perfect-level Jogress of Anklyomon and Angemon. (Probably why it was dubism'd into Syakomon)
 
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