Dex Entry
KITA KITA KITA
- Pronouns
- YUUSHA
(if you don't want a general history of events leading into this LP, feel free to skip down until the image, intro dragged on too long because I couldn't compress it more)
For a franchise which (in the West) has had a long tradition of getting compared with Pokemon, a franchise based primarily in video games, Digimon has had a very... awkward relationship with video games. From the "supposedly really good but was never translated and no one remembers it" Digital Monster Ver S, to the "would be amazing if it wasn't dogshit" Digimon World, to the "great game if you ignore that it's promoting a product that it doesn't represent at all" Digital Monster Card Battle/Arena, to the "literal actual chinese torture device why did they make these" Digimon World X and Digimon Adventure PSP, it's had a long history of downs and ups and downs and very large downs. But it has, in spite of this, managed to get several sub-franchises of video games to last for a while.
One of these is Digimon Story. The first Digimon Story game came out during the big push surrounding Digimon Savers in the mid aughts (specifically 2006), and it was... not great! But it was an attempt at a proper Digimon JRPG that wasn't nearly as limiting as Digimon World 3, and it was... fine, and sold decently, including coming over to the west - as Digimon Digimon World DS for some fucking reason, Digimon dubbing not even once - and if you look around this forum enough you'll find people's old playthroughs of the thing, including at least one Nuzlocke. It was followed, a year later, by Digimon Story Sunburst and Moonlight, a pair of games that (in spite of being made a year later) added a whole lot of new content, to... mixed results, and while the game has many issues it's fondly remembered as being the last Digimon game to really have a go at trying to have as many obtainable Digimon as possible, to mixed results. It got dubbed as Digimon World Dawn and Dusk - again, for some reason - and in spite of its uneven quality it has inspired a fair number of people on this forum to play it, including at least one Nuzlocke, and some absurdly crazy bastard is trying to recreate/make a sequel to/modernize the game but bigger and better last I checked.
After Sunburst and Moonlight, though, there was a whole two and a half year gap before the next game was even announced - Digimon Story Lost Evolution...
...which released over three years after the last Digimon Story game. It cut down a lot of the obtainable Digimon (for reasons I find to be exceptionally stupid and we'll get into why that's the case in a few updates but it's a special brand of nonsense), but in basically every other was it was a noted improvement over its predecessor. They even made it a bit less grindy, which doesn't sound like much, but when you consider that its predecessor was 99% grinding that's a big deal! Fans in Japan were happy with it, and fans in the West were totally willing to sink their teeth into it when it got released internationally.
And then a year later Digimon Story Super Xros Wars Red and Blue got announced and released over in Japan.
What we didn't know at the time and only found out years later was that for some fucking stupid absurd reason, at around this point in time, Bandai had looked at its long crop of failed NA releases of games that either got patently completely fucking awful dubs, no advertising at all, or were such singularly awful games that no one wanted them, and and decided that the reason sales in the West were as they were is that no one cared about Digimon there! And thus they wouldn't waste effort translating things. This rather infamously ended in one of the only times an internet petition actually accomplished something, as in the early-mid 10s, enough people got together to voice their desire for Digimon games that weren't dogshit in English that Bandai realized they could make a profit off of them and started releasing games again, several of which are actually decent.
That didn't... really help Lost Evolution, though, as it was several consoles out of date at that point. Someone did a menu translation (although I think that was several years later - menu translations are Satan so I didn't touch it, I dunno) at some point, but the original attempt at fan translating it died in the water, and while Operation Decoded picked up the pieces, they were, uh, not actually all that focused on it because they were working on the Digimon game they were actually named after. Still, even given that and the many, many hurdles that come when fan translating a game, along with all the shit that happened because of COVID and a myriad of health issues, midway through 2022 the team was absolutely certain that they'd have the game out and translated by the end of the year.
And then, on December 31st...
Oh yeah.
Oh man.
We've skipped straight past Weapons Grade "It's Happening" and have launched straight into "It Has Happened".
Let's do this.
The fact that the canon name for the male protagonist is Shu causes me no end of happiness.
Female protagonist would be Kizuna by the way, that doesn't actually fit in the 5char limit but it's her default name so the patch makers slipped it in past that.
(Also, I should note - you can totally still access the button that changes things to Kana.)
Lost Evolution has a fairly built up prologue, if absolutely nowhere to the extent of something like, say... Kingdom Hearts 2. It'll be a bit before we gain full control of this character.
Anyway, this is Hiroyuki, his entire character is that he is impulsive and not very smart.
This is Takuto, he is smol.
This is Yui, she is also smol.
And this is Asuka, who is not a young child and whose main purpose in life is to shit on Hiroyuki.
Notably, no one trusts Hiroyuki having seen the meteor, and only believe it's there because I also saw it.
This is not without reason.
That said, everyone realizes we've allowed the idiot to go look at what is potentially a large burning rock and runs off to go stop him.
it is the middle of the night.
That is, uh.
That is not a meteor.
What fallen stars do you know of that have giant fucking glowing swords sticking out of them?
Thank you.
Anyway Hiroyuki decides he's going to wish on this fallen star for a dinosaur.
Unfortunately, Hiroyuki is a fucking normie, and only knows about late-Jurassic and late-Cretaceous dinosaurs. Triassic Chads rise up!
You know, people say this about Agumon a lot, but it's really not all that saurian at all? Early Digimon "dinosaurs" based on carnivores were more movie monsters than actual dinosaurs, even going on 90s paleo-understanding - albeit Monochromon is fairly accurate as a Monoclonius take, you know, ignoring the heavily armored back and the fucking magma breath of course, but that's pretty minor - and it's kind of weird that as of the original wave the least monster-movie of the bunch was Tuskmon, which was reusing sprites from an actual Godzilla tamagotchi from that era. I think the first time we saw an actual attempt at a properly done theropod was, what, Movie Greymon?
Then again, these people are children, they might just not know what dinosaurs usually look like.
"Because dinosaurs are cool."
"Why are you named after the sound of biting things?"
"have you seen how large my mouth is."
No, sorry, their anniversary was in 2021, you're on the wrong side of that.
Anyway there are other people in the craft.
They are, uh.
Well.
The easiest way to describe Uno, Dos, and Tres is that they're a Doronbo Trio, except led by Tonzura. Mostly.
Also, for reasons unknown, they've come to our world to drop off Numemon.
I agree, don't you all know anything about how invasive species work?!?
And thus, we fight.
This is a forced choice, of course. The game tosses a few at you early on, there's no Super Paper Mario Game Overs here.
If you've ever seen someone play - or yourself played - Digimon Story or Sunburst/Moonlight, you'll know how this battle system works. If you have not... this is a tutorial fight, you literally are incapable of losing. I'll go into the system when we have a real fight.
Most of your options are currently taken away from you (you can't run from a boss fight, defending is disabled, and we have no items)...
...and you only get one attack, and it's able to kill Numemon long before you die.
Poor thing.
Decent EXP for this fight, actually, though we'll be outclassing this with random encounters really, really soon.
Again, I'll get to these stats later, though... they're pretty self explanatory, for the most part.
I'll be capping a lot of "new skill learned!" images early on, but once the game starts I'm going to start getting into what makes each Digimon each Digimon so we won't need to.
As with every Doronbo trio, Uno, Dos, and Tres are contractually obligated to be totally useless for approximately 90% of their screentime.
"Our?" What's all this we stuff, Agumon and I did everything!
(i didn't screencap it but this is immediately pointed out by Asuka lol.)
Anyway, they've given up their "remove Numemon from the premises" plan.
Yeah, turns out slugs don't do so well when you light them on fire.
...you're gonna have to qualify that one Agumon, I know the difference but a bunch of gradeschoolers and young teens wouldn't.
Anyway, in the attempt to retrieve Numemon, Uno, Dos, and Tres accidentally tractor beam Takuto and Yui.
We follow this by doing the only thing we can - jumping in right after them.
...Numemon or Hiroyuki, though.
uh oh
Ah, here we go. Good thing we didn't get dropped off just slightly to the left, or right, or behind us, or we'd have had some serious problems, being as we were unconscious and are surrounded by water.
It quickly comes out that the reason we got forced out is that Hiroyuki hit a big red button.
Hiroyuki would one day go heavily into debt after developing a severe gambling addiction. Don't be like Hiroyuki.
Basically, yes.
uhm.
no that wasn't actually established agumon.
gonna go up there with AS YOU KNOW DRAGONS CAN'T TELL LIES in terms of "where the fuck did that 'as you know' bit come from".
But Agumon is here to help, because obviously he's not just going to leave us to die!
And with this, we're finally good to go.
NEXT TIME: Our journey through Heritage Cape, and the aftermath of it.
For a franchise which (in the West) has had a long tradition of getting compared with Pokemon, a franchise based primarily in video games, Digimon has had a very... awkward relationship with video games. From the "supposedly really good but was never translated and no one remembers it" Digital Monster Ver S, to the "would be amazing if it wasn't dogshit" Digimon World, to the "great game if you ignore that it's promoting a product that it doesn't represent at all" Digital Monster Card Battle/Arena, to the "literal actual chinese torture device why did they make these" Digimon World X and Digimon Adventure PSP, it's had a long history of downs and ups and downs and very large downs. But it has, in spite of this, managed to get several sub-franchises of video games to last for a while.
One of these is Digimon Story. The first Digimon Story game came out during the big push surrounding Digimon Savers in the mid aughts (specifically 2006), and it was... not great! But it was an attempt at a proper Digimon JRPG that wasn't nearly as limiting as Digimon World 3, and it was... fine, and sold decently, including coming over to the west - as Digimon Digimon World DS for some fucking reason, Digimon dubbing not even once - and if you look around this forum enough you'll find people's old playthroughs of the thing, including at least one Nuzlocke. It was followed, a year later, by Digimon Story Sunburst and Moonlight, a pair of games that (in spite of being made a year later) added a whole lot of new content, to... mixed results, and while the game has many issues it's fondly remembered as being the last Digimon game to really have a go at trying to have as many obtainable Digimon as possible, to mixed results. It got dubbed as Digimon World Dawn and Dusk - again, for some reason - and in spite of its uneven quality it has inspired a fair number of people on this forum to play it, including at least one Nuzlocke, and some absurdly crazy bastard is trying to recreate/make a sequel to/modernize the game but bigger and better last I checked.
After Sunburst and Moonlight, though, there was a whole two and a half year gap before the next game was even announced - Digimon Story Lost Evolution...
...which released over three years after the last Digimon Story game. It cut down a lot of the obtainable Digimon (for reasons I find to be exceptionally stupid and we'll get into why that's the case in a few updates but it's a special brand of nonsense), but in basically every other was it was a noted improvement over its predecessor. They even made it a bit less grindy, which doesn't sound like much, but when you consider that its predecessor was 99% grinding that's a big deal! Fans in Japan were happy with it, and fans in the West were totally willing to sink their teeth into it when it got released internationally.
And then a year later Digimon Story Super Xros Wars Red and Blue got announced and released over in Japan.
What we didn't know at the time and only found out years later was that for some fucking stupid absurd reason, at around this point in time, Bandai had looked at its long crop of failed NA releases of games that either got patently completely fucking awful dubs, no advertising at all, or were such singularly awful games that no one wanted them, and and decided that the reason sales in the West were as they were is that no one cared about Digimon there! And thus they wouldn't waste effort translating things. This rather infamously ended in one of the only times an internet petition actually accomplished something, as in the early-mid 10s, enough people got together to voice their desire for Digimon games that weren't dogshit in English that Bandai realized they could make a profit off of them and started releasing games again, several of which are actually decent.
That didn't... really help Lost Evolution, though, as it was several consoles out of date at that point. Someone did a menu translation (although I think that was several years later - menu translations are Satan so I didn't touch it, I dunno) at some point, but the original attempt at fan translating it died in the water, and while Operation Decoded picked up the pieces, they were, uh, not actually all that focused on it because they were working on the Digimon game they were actually named after. Still, even given that and the many, many hurdles that come when fan translating a game, along with all the shit that happened because of COVID and a myriad of health issues, midway through 2022 the team was absolutely certain that they'd have the game out and translated by the end of the year.
And then, on December 31st...

Oh yeah.

Oh man.

We've skipped straight past Weapons Grade "It's Happening" and have launched straight into "It Has Happened".

Let's do this.

The fact that the canon name for the male protagonist is Shu causes me no end of happiness.
Female protagonist would be Kizuna by the way, that doesn't actually fit in the 5char limit but it's her default name so the patch makers slipped it in past that.
(Also, I should note - you can totally still access the button that changes things to Kana.)

Lost Evolution has a fairly built up prologue, if absolutely nowhere to the extent of something like, say... Kingdom Hearts 2. It'll be a bit before we gain full control of this character.
Anyway, this is Hiroyuki, his entire character is that he is impulsive and not very smart.

This is Takuto, he is smol.

This is Yui, she is also smol.

And this is Asuka, who is not a young child and whose main purpose in life is to shit on Hiroyuki.

Notably, no one trusts Hiroyuki having seen the meteor, and only believe it's there because I also saw it.

This is not without reason.


That said, everyone realizes we've allowed the idiot to go look at what is potentially a large burning rock and runs off to go stop him.

it is the middle of the night.

That is, uh.
That is not a meteor.

What fallen stars do you know of that have giant fucking glowing swords sticking out of them?

Thank you.

Anyway Hiroyuki decides he's going to wish on this fallen star for a dinosaur.

Unfortunately, Hiroyuki is a fucking normie, and only knows about late-Jurassic and late-Cretaceous dinosaurs. Triassic Chads rise up!

You know, people say this about Agumon a lot, but it's really not all that saurian at all? Early Digimon "dinosaurs" based on carnivores were more movie monsters than actual dinosaurs, even going on 90s paleo-understanding - albeit Monochromon is fairly accurate as a Monoclonius take, you know, ignoring the heavily armored back and the fucking magma breath of course, but that's pretty minor - and it's kind of weird that as of the original wave the least monster-movie of the bunch was Tuskmon, which was reusing sprites from an actual Godzilla tamagotchi from that era. I think the first time we saw an actual attempt at a properly done theropod was, what, Movie Greymon?

Then again, these people are children, they might just not know what dinosaurs usually look like.

"Because dinosaurs are cool."

"Why are you named after the sound of biting things?"
"have you seen how large my mouth is."


No, sorry, their anniversary was in 2021, you're on the wrong side of that.

Anyway there are other people in the craft.


They are, uh.

Well.

The easiest way to describe Uno, Dos, and Tres is that they're a Doronbo Trio, except led by Tonzura. Mostly.
Also, for reasons unknown, they've come to our world to drop off Numemon.

I agree, don't you all know anything about how invasive species work?!?

And thus, we fight.

This is a forced choice, of course. The game tosses a few at you early on, there's no Super Paper Mario Game Overs here.

If you've ever seen someone play - or yourself played - Digimon Story or Sunburst/Moonlight, you'll know how this battle system works. If you have not... this is a tutorial fight, you literally are incapable of losing. I'll go into the system when we have a real fight.

Most of your options are currently taken away from you (you can't run from a boss fight, defending is disabled, and we have no items)...

...and you only get one attack, and it's able to kill Numemon long before you die.

Poor thing.

Decent EXP for this fight, actually, though we'll be outclassing this with random encounters really, really soon.

Again, I'll get to these stats later, though... they're pretty self explanatory, for the most part.
I'll be capping a lot of "new skill learned!" images early on, but once the game starts I'm going to start getting into what makes each Digimon each Digimon so we won't need to.

As with every Doronbo trio, Uno, Dos, and Tres are contractually obligated to be totally useless for approximately 90% of their screentime.

"Our?" What's all this we stuff, Agumon and I did everything!
(i didn't screencap it but this is immediately pointed out by Asuka lol.)

Anyway, they've given up their "remove Numemon from the premises" plan.

Yeah, turns out slugs don't do so well when you light them on fire.

...you're gonna have to qualify that one Agumon, I know the difference but a bunch of gradeschoolers and young teens wouldn't.

Anyway, in the attempt to retrieve Numemon, Uno, Dos, and Tres accidentally tractor beam Takuto and Yui.

We follow this by doing the only thing we can - jumping in right after them.

...Numemon or Hiroyuki, though.

uh oh

Ah, here we go. Good thing we didn't get dropped off just slightly to the left, or right, or behind us, or we'd have had some serious problems, being as we were unconscious and are surrounded by water.

It quickly comes out that the reason we got forced out is that Hiroyuki hit a big red button.

Hiroyuki would one day go heavily into debt after developing a severe gambling addiction. Don't be like Hiroyuki.

Basically, yes.

uhm.
no that wasn't actually established agumon.
gonna go up there with AS YOU KNOW DRAGONS CAN'T TELL LIES in terms of "where the fuck did that 'as you know' bit come from".

But Agumon is here to help, because obviously he's not just going to leave us to die!

And with this, we're finally good to go.
NEXT TIME: Our journey through Heritage Cape, and the aftermath of it.