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Thread Description
Dee Nuzlockes 11 games--with readers choosing the starters and rulesets! Current status: Crystal Notepad, episode 5

Dee

THIS IS MY HAPPY FACE
Writer
Team Alpha
Pokédex No.
147
Caught
Jun 26, 2019
Messages
1,002
Location
Zion National Park
Nature
Sassy
Pronouns
They/Them
Pokémon Type
  1. Bug
  2. Clever
Pokédex Entry
A regular writer of fanfics and other works, this pokemon loves puns, bugs, and the outdoors.
Hello everyone, and welcome to…


deusjtm-539b4ee5-a70c-4682-9f9b-f09425b71a13.png


DEE’S GRAND ADVENTURE!



What is the Grand Adventure, may you ask? Well, I’m going to be going way in-depth regarding the specifics down below, but here’s a “tl;dr”:



I will be nuzlocking each of the following games in an order voted on by readers (struck out games/rulesets have already been chosen): Leafgreen, Crystal, Omega Ruby, Platinum, Black, Black 2, Y, Ultra Sun, Sword (including DLC), Colosseum, and XD. ALL VOTING TAKES PLACE VIA POSTS TO THIS THREAD.



Colosseum and XD will use custom rulesets of my own creation—for every other game, you the readers will vote on which ruleset applies to which game! The available rulesets are: vanilla nuzlocke, playing on set, using item restrictions, wedlocke, notepad clause, no evolution, monotype, factorylocke, and chesslocke.



Once a ruleset is applied, it cannot be voted for again. In addition, readers will also vote for which starter I select at the start of a given run! Essentially, think of this as a franchise-wide, multi-game nuzlocke with significant reader input!



(tl;dr over)



The above section goes into the very basics needed to understand and participate in this run. You could easily vote right away! (Please read the voting guidelines here). For anyone who wants more in-depth rules, including on how the run will be presented and specifics of each ruleset, I’ve broken them all down below.



First off, this run will be a very in-depth written log similar to the chesslocke I did earlier this year (readable here.) It probably won’t include screenshots/images like that run did, but otherwise, consider the chesslocke an accurate guide as to what to expect.



Secondly, I play every game on cartridge. That’s how I’ve always nuzlocked and I won’t be changing it here! That does affect some things; it makes trade evolutions hard to get in certain games (since I don’t know anyone else in my area who still uses a GBA) and means I can’t rely on fast-forwarding to get through tedious moments like grinding.



Lastly, I’ve nuzlocked nearly every game in this list at least once; the only exceptions are Crystal and Ultra Sun, but since I’ve nuzlocked SoulSilver and Moon, I’m reasonably comfortable going forward that I can handle them. I’ve done about half the rulesets before.



Here is a breakdown of how every ruleset will work. The base nuzlocke/vanilla ruleset will simultaneously apply to every other ruleset, unless explicitly incompatible with them.



This run is simple—it’s the bread-and-butter nuzlocke we all know and love. Just about every rule here should be familiar, and most will apply to other runs as well.



RULES:

1—Fainting equals death. If a pokemon’s HP reaches 0 for any reason, it dies and must be released/permaboxed.

2—Nicknames. All pokemon must be nicknamed; no exceptions. (In Colosseum, I will nickname pokemon as soon as I am able—about 1/4th​ of the way through the game.)

3—First encounters. Only the first legitimate encounter of any given area can be captured. If the pokemon flees, is knocked out, or if I run out of poke balls, then I lose a catch for that area. Guaranteed first encounters, such as the Route 1 Pidgey in Kalos, are not counted for this rule.

4—Dupes clause. On my discretion, dupes do not count as encounters. A dupe is defined as a pokemon belonging to the same evolutionary family as a living pokemon I have caught.

5—Pinwheel clause. Due to huge disparities in available encounters, certain locations have sub-areas that count as individual locales per rule 3. The list is below:

* Leafgreen: Safari Zone (all four areas are distinct)

* Crystal: Mt. Silver (exterior and interior are distinct)

* Omega Ruby: Route 111 (desert and non-desert are distinct); Mt. Pyre (interior and exterior are distinct)

* Platinum: Great Marsh (each area is distinct); Route 211 (eastern and western sections are distinct); Mt. Coronet (cavern and summit are distinct); Route 210 (southern and northern sections are distinct); Route 212 (southern and northern sections are distinct)

* Black: Pinwheel Forest (outer and inner areas are distinct)

* Black 2: Virbank Complex (outer and inner areas are distinct); Reversal Mountain (inner and exterior areas are distinct); Giant Chasm (cavern and forest are distinct); Victory Road (cavern and forest are distinct)

* Y: Route 7 (bridge and main route are distinct); Route 8 (upper and lower areas are distinct)

* Ultra Sun: Route 1 (path to Iki Town, beach, Trainer’s School, and walled-off area are all distinct); Ten Carat Hill (cave and farthest hollow are distinct); Route 5 (northern and southern halves are distinct); Lush Jungle (jungle and cave are distinct); Route 17 (lower route and mountain are distinct); Mt. Lanakila (lower reaches and cave are distinct); Vast Poni Canyon (interior and exterior are distinct)

* Sword+DLC: Route 2 (the main route and the lake are distinct); Route 8 (desert and snowy sections are distinct); Route 9 (northern Route 9, Circhester Bay, and Outer Spikemuth are all distinct)

6—Gift clause. Gifts are freebies and do not count towards the first-encounter rule.

7—Shiny clause. Shinies are gifts from the gods and can be caught and used regardless of all other rules. They are still subject to rules 1 and 2.

8—Soft persistent starter clause. If alive, my starter must always be on my active team. (If I have a rotating team, it is okay to temporarily box it so long as it’s still part of the active team.) If alive, it must participate in the final boss/championship fights. In Colosseum, this rule applies to Espeon and Umbreon, not the Johto starter. The run does not end if the starter dies.

9—Soft level cap. I will do my best not to overlevel and try to keep my team’s levels beneath or equal to those of the next boss’s ace pokemon. However, should my levels eclipse the boss’s, there will be no penalty. This rule may be waived/ignored for certain rulesets, like the “no evolutions” category.

10—Utility clause. Should other rules prevent me from using HMs or traversal moves (like Rock Smash in Crystal), Pokemon can be captured for the sole purpose of using HMs or other traversal moves. These pokemon cannot be used in or die in battle, and are not counted as ‘official’ catches for any of the other rules.

11—Mandatory catch clause. Pokemon which must be captured to progress the story can still be captured for that purpose, but not used unless they meet all other criteria. A mandatory catch that is not used or added to the team does not count as the “first encounter” of an area.

12—In-game trades. In-game trades are viable provided that the pokemon being asked for was caught fairly according to all other rules, and provided that the pokemon received is usable under the ruleset. In Monotype runs or other rulesets which limit the type of catchable pokemon, a pokemon outside of those rules can be caught provided that it is caught for the express purpose of trading and is never used to battle. The trade must be completed as soon as possible.



This run is fairly standard, with one caveat: the addition of the following rule.



1—Play on set. The battle mode must be toggled to “set,” not “switch,” and cannot be changed back.



This run is a standard vanilla run with limited item use.



1—Limited items. Healing items or battle items (like X Accuracy) cannot be used in battle against non-legendary wild pokemon or normal trainers. Against rival battles, evil team leaders, legandaries, and other boss battles, up to two items can be used in battle. Against Gym Leaders, Elite Four members, and the Champion (as well as against N and Ghetsis in Black and against Mustard in the Sword DLC) two items can be used. Only up to three team members can have hold items. Poke balls are exempt from this rule.



This ruleset is a classic featuring pairing pokemon in romantic couples. My team will always have a M/F, M/M, and F/F pair.



1—Wedlocke rules. All pokemon must be paired with another pokemon to form a partnership. There will be one M/F pair, one M/M pair, and one F/F pair on the team.

2—Genderless pokemon, Genderless pokemon can join wedlockes, but must be consistent in their portrayal (i.e. if I assign a genderless pokemon as part of a F/F pair, then it must be treated as female if I am to pair it again).

3—We fight together. A paired pokemon can only swap out to its romantic partner.

4—Heartbreaker. If a paired pokemon is killed, then its partner must end the battle without switching out.

5—Speed dating. An unpaired pokemon must be paired as soon as possible—this mandates using a boxed pokemon if a boxed pokemon is viable. If not, then a partner for the pokemon must be caught as soon as possible from the next area. Pokemon not viable to be paired with the unpaired pokemon do not count as viable catches in this case.



This run focuses on having a single, continuous team without catching new pokemon.



1—Notepad clause. A pokemon must join the active team as soon as it is caught. When there are six active pokemon, no new team members can be caught unless one of the team members dies.



This run avoids using any fully-evolved pokemon.



1—No evolutions. Pokemon cannot evolve for any reason.

2—Endless youth. Caught pokemon can be first or middle-stage in their evolutionary process, but cannot be fully-evolved or a single-stage pokemon. These pokemon do not count as viable first encounters. Pokemon are counted according to the rules of the game in which they appear; Magmar would not be a viable catch in Leafgreen as it is fully-evolved in that game, but in Platinum, it would be viable because it can evolve into Magmortar.



One of my favorite rulesets; this run focuses on the use of a single type. Note—some games do not have enough pokemon to actually have a varied team of six pokemon (for instance, a Ghost monotype run in Kanto is almost impossible) or hold off most members of a specific type until later in the run, so those types won’t be viable for certain games. When this option is chosen, I’ll inform you all of which types are allowed. Users will vote for the type in place of the starter.



1—Type specialist. All captured pokemon must belong to the same type, or must evolve into that type as soon as possible. (For instance, Caterpie would be a viable catch for a Flying monotype run.) They cannot ever lose their typing. (For instance, I could not evolve Swablu in a Normal monotype run.)

2—Early support. If many pokemon of a particular type are not available until later, I can catch two pokemon (besides the starter) to bolster the team. They must be retired once enough of the type pokemon are caught to fill a team of six. Each of the support pokemon must be catchable before the first gym (or the first Trial, in Alola).

3—Mega match. A pokemon that only gains a particular type upon Mega Evolving is viable for that run, but only in a game where obtaining said Mega Evolution is feasible as part of the main story. As soon as possible, they must always hold onto their Mega Stone and always Mega Evolve in battle. (An example would be Ampharos being viable for a Y Dragon monotype run or an Altaria being viable for a Fairy monotype run in Omega Ruby.)

4—Token clause. If an area does not have a viable catch for my team under this ruleset, then I receive a ‘token’ instead which I can redeem for an additional catch at a later time.




The factorylocke is a ruleset of my own creation incentivizing the use of “atypical” pokemon—pokemon based on things that aren’t animals, plants, or humanoids! You can read more about it here.



1—Production line. With the exception of the foreman and assembly workers (see rule 2), only unnatural pokemon can be used. A list of unnatural pokemon can be found in the thread linked above, and will be posted at the beginning of a run when this ruleset is assigned.

2—Workers unite. Every pokemon will have a rigidly defined role:

* The Foreman – The starter. Cannot be an unnatural pokemon or a legendary. The foreman must not ever leave the team for any reason. The foreman has no item restrictions. Should the foreman die, a new foreman must immediately be promoted from the ranks of the assembly workers. If there are no assembly workers remaining, RNG will determine a caught pokemon to ‘lay off’ instead.

* Assembly Workers – Cannot be unnatural pokemon or legendaries. Up to three times per run, I can use a voucher in a given area to choose to hire an assembly worker instead of an unnatural pokemon. I start with one voucher, gain a second upon clearing the fourth gym or second grand trial, and a third upon a predefined milestone related to the local evil team (see linked thread for list). Assembly workers cannot hold items or have items used on them in battle, but for every worker on the team, one item can be used in-battle on unnatural pokemon and one unnatural pokemon can hold a held item. Promoted assembly workers become the foreman and have the rules of that role apply. If the foreman dies and there are no assembly workers, one must be hired and promoted immediately, with the next voucher forfeited.

* Unnatural Pokemon – The factory’s rank-and-file. On their own they cannot hold items or have items used on them in battle, but their production value increases with the help of assembly workers (see above).

3—Equal share. All pokemon on the active team must be within 5 levels of each other. HM slaves are exempt from this rule.

4—Token clause. If an area does not have a viable catch for my team under this ruleset, then I receive a ‘token’ instead which I can redeem for an additional catch at a later time.



A classic ruleset based on the rules of chess. Only sixteen pokemon can be caught throughout the run, and each must be assigned a role based on one of the chess pieces.



1—Chesslocke rules. Only sixteen pokemon can be caught and used in the entire run. Each pokemon will be assigned a chess role. There is one king, one queen, two each of rooks, knights, and bishops, and eight pawns. In-game trades inherit the role of the pokemon that was traded away. If a piece exceeds its level restriction, it must be benched until the restriction no longer applies. This rule does not take effect until a battle is over, so mid-battle level-ups cannot bench a piece. If there are no available roles left to assign catches other than ones with restrictions, and the first encountered pokemon in an area does not meet those restrictions, that encounter does not count as a first encounter. The roles are as follows:

2—King. The king has no level restrictions, no moveset restrictions, and can evolve. The king is my starter and must be male (in the unlikely event I get a female, I will reset.) The king must be on the team at all times. The king can Mega Evolve, use Z-moves, and Dynamax.

3—Queen. The queen has no moveset restrictions and can evolve. She can match, but not exceed, the king in level. The queen must be female and her final evolution must share at least one type or egg group with the king’s final evolution. She can Mega Evolve, use Z-moves, and Dynamax.

4—Rooks. Rooks can evolve. They cannot match or exceed the king in level. Rooks can Mega Evolve, use Z-moves, and Dynamax. Rooks cannot learn any offensive moves which inflict, or have the chance of inflicting, a secondary effect on the opponent (such as initiating a status condition, causing a flinch, or modifying/lowering the enemy’s stats.) Moves such as Revenge, Night Slash, or Quick Attack are allowed, as their effects do not impact the opponent. They can learn normal status moves just fine.

5—Bishops. Bishops can evolve. They cannot match or exceed the king in level. Bishops can Mega Evolve, use Z-moves, and Dynamax. Bishops cannot learn more than two damaging moves at any given time. (If a bishop is caught with three or more damaging moves, then TMs, TRs, or the Move Reminder must be used as soon as possible to remedy the situation.)

6—Knights. Knights can evolve. They cannot match or exceed the king in level. Knights can Mega Evolve, use Z-moves, and Dynamax. Knights cannot learn any offensive move that exceeds 60 base power. Multi-hit moves like Triple Kick, Fury Swipes, or Bonemarang are calculated by the virtue of the strongest single hit. Moves whose base power is based on stats, weight, or other things that vary from pokemon to pokmeon such as Eruption, Low Kick, Heat Crash, and Gyro Ball are not allowed.

7—Pawns. Pawns cannot evolve. Pawns’s levels can go no higher than two less than the king. Pawns have no moveset restrictions. Pawns cannot Mega Evolve, use Z-moves, Dynamax. Fully-evolved pokemon and single-stage pokemon cannot be pawns. (Middle evolutions are okay.)

8—Promotion Clause. If a Pawn defeats the ace pokemon of a boss without being switched in or out, then it can be promoted to a rank other than king. A pawn must otherwise meet the criteria for being a queen to be promoted to queen.

9—Checkmate Clause. Under normal Chesslocke rules, if the king faints, the run ends. To avoid this happening, this clause protects the king’s death from perma-ending the run. If the king faints, another living pokemon will be sacrificed in his stead to keep the run going. If there are any living queens, one of them will be sacrificed first; then rooks; then bishops; then knights; and finally pawns. Promoted pawns are counted as the rank they were promoted to. If there are multiple pokemon in the rank the sacrifice is to be drawn from, a random number generator or a coinflip will be used to determine who is killed. The sacrificed piece is killed at the same moment the king is; the king cannot be resuscitated until the battle is over.



Due to how different the Orre games are compared to other games in the series, they will use a custom ruleset of my own devising. (Note that the wild pokemon in XD still operate according to wild pokemon rules outlined in the vanilla section.)



1—Shadow pokemon clause. Any shadow pokemon is a viable catch, but only during the first battle encountered in which it is catchable. A shadow pokemon not caught during the first battle is considered a missed catch and cannot be re-attempted.



An explanation of how the voting system works will take place in the following post. But in the meantime, feel free to ask me any questions you might have! I hope you like this series--I know I've been looking forward to it for a while!
 
Last edited:

Dee

THIS IS MY HAPPY FACE
Writer
Team Alpha
Pokédex No.
147
Caught
Jun 26, 2019
Messages
1,002
Location
Zion National Park
Nature
Sassy
Pronouns
They/Them
Pokémon Type
  1. Bug
  2. Clever
Pokédex Entry
A regular writer of fanfics and other works, this pokemon loves puns, bugs, and the outdoors.
  • Thread Starter Thread Starter
  • #2
HOW VOTING WORKS:



You can vote up to three times for both game played and ruleset applied. Note that the Orre games will always use their own custom ruleset, ignoring the latter category, and that once a game and/or ruleset is selected, it cannot be voted on again. Rank your choices from favorite to third-favorite. Be clear about which rank is which! There are no ties allowed. If it is not clear which game you intend to receive which rank, I will assign points based on the order they are listed.



The first placement you list will receive 5 points, the second will receive 3, and the third will receive 1. Votes will last a week, and then points will be tallied. The game and ruleset with the highest score will be combined, and will be what I play—afterwards, another week of voting to select the starter will take place, and then the run will begin.



Here is a sample ballot (that also happens to be my first vote cast:)



GAMES

1: Crystal

2: XD

3: Platinum



RULESETS



1: Wedlocke

2: Vanilla

3: No Evolution



In this example, Crystal and Wedlocke receive 5 points, XD and Vanilla receive 3 points, and Platinum and No Evolution receive 1 point. In the extremely unlikely event of a tie, I will decide the winner based on a coinflip (or a random number generator if we somehow get a three-way tie.)



Happy voting! And have mercy ;;
 

Agent Nein

Southern Cryptid
Hacker
Artist
Team Alpha
Pokédex No.
21
Caught
Jun 6, 2019
Messages
125
Location
In The Woods Somewhere
Nature
Timid
Pronouns
They/Them
Pokémon Type
  1. Fairy
  2. Ghost
Pokédex Entry
Highly reclusive, but responsive to being summoned
GAMES:
1- Crystal
2- LeafGreen
3- Omega Ruby

RULESETS
1- Notepad
2- Wedlocke
3- Item Restrictions

Best of luck on your many region adventure! It'll be cool to see them all in one mega-thing :D
 
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Reactions: Dee

Thirteenth

eternally crying over the botw trilogy
Writer
Pokédex No.
14
Caught
May 20, 2019
Messages
1,814
Nature
Quiet
Pronouns
She/Her
Pokémon Type
  1. Fairy
  2. Ice
Pokédex Entry
The reason she guides people all the way down to the mountain's base is that she wants them to hurry up and leave.
GAMES
  1. Ultra Sun
  2. Omega Ruby
  3. Platinum

RULESETS
  1. Wedlock
  2. No evolutions
  3. Chesslocke
 
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Reactions: Dee

Electro

Dr. Ultimate Procrastinator Extreme
Team Omega
Pokédex No.
928
Caught
Oct 22, 2019
Messages
394
Nature
Adamant
Pokémon Type
  1. Fire
  2. Fighting
Games:
1. Omega Ruby (Hoenn represent!)
2. Black
3. Platinum

Rulesets:
1. Notepad
2. Monotype
3. Chesslocke
 
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Reactions: Dee

SprungGeoduck

Kanto League Champion
Team Alpha
Pokédex No.
120
Caught
Jun 21, 2019
Messages
137
Nature
Timid
Pronouns
She/her
Pokémon Type
  1. Electric
  2. Beautiful
GAMES
1. Black
2. Crystal
3. Sword

RULESETS
1. Chesslocke
2. Wedlocke
3. Vanilla
 
  • eyes
Reactions: Dee

Kit_The_Feef

Someone who draws too much ¯\_(ಠωಠ)_/¯
Artist
Screenshotter
Pokédex No.
4612
Caught
Jun 16, 2021
Messages
631
Location
Australia
Nature
Impish
Pronouns
He/him
Pokémon Type
  1. Bug
  2. Fairy
  3. Steel
Pokédex Entry
Comic artist. Idiot. Has far too many active projects for his own sanity. Unreliable when it comes to updates on his non-comic endeavours.
Games:
1: Crystal
2: Platinum
3: Sword
Rulesets:
1: Monotype
2: Notepad
3: Chesslocke
Good luck, regardless of what the votes end up tallying!
 
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SayleeK

Johto League Champion
Writer
Screenshotter
Pokédex No.
260
Caught
Jul 1, 2019
Messages
1,566
Location
Scrivener
Nature
Careful
Pronouns
She/her
Pokémon Type
  1. Fire
  2. Fairy
Pokédex Entry
Between long periods of dormant slumber, this writer rises again for periods of activity that leave piles of dead fictional Pokemon in their wake
Games:
1. LeafGreen
2. Crystal
3. Y

Rulesets:
1. Notepad
2. No Evolutions
3. Factorylocke
 
  • Love
Reactions: Dee

Sheepscope

Johto League Champion
Hacker
Team Delta
Pokédex No.
71
Caught
Jun 16, 2019
Messages
634
Location
A bed, with wall-to-wall books and a papery carpet
Nature
Adamant
Pronouns
Gender: Yes. Don't use he most of the time, though.
Pokémon Type
  1. Fairy
  2. Poison
Pokédex Entry
Constantly in search of the highest challenge, this person takes up the most impractical rulesets.
When I read Factorylocke, I thought, "Yeah! Battle Factory! Wait, that's not what they meant." XD

I only have one I'd vote for as the rules are, but I'm curious: despite you saying those are the only rulesets, would you be interested in monoweak as opposed to monotype?

Sorry, it's just something I've been hugely into, since monotypes aren't for me!

Games:
1. Ultra Sun

Rules:
1. No Evolution
 
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Reactions: Dee

sky_

life is a trip alright
Screenshotter
Team Alpha
Pokédex No.
181
Caught
Jun 30, 2019
Messages
573
Location
A place to nap
Nature
Gentle
Pronouns
They/Them
Pokémon Type
  1. Ghost
  2. Normal
Pokédex Entry
This ghost is happy with food, rest, quiet and cuddles. They may try to be edgy or mysterious, but are often told that they present as the opposite.
Oooooh good luck!

Games:
1) Black 2
2) LeafGreen
3) Y

Rules:
1) Monotype - I think Black 2 in particular would be great for monotypes due to the sheer variety of 'mons, including in the early game
2) Notepad - Leafgreen would be good for a Notepad as you can skip a lot of the same old Ratattas on the route and prioritise catching decent 'mons that are available early like Nidoran
3) No evolutions - Y gives you the EXP All and the Eviolite is in this game, making it potentially easier to do
 
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Reactions: Dee

Dee

THIS IS MY HAPPY FACE
Writer
Team Alpha
Pokédex No.
147
Caught
Jun 26, 2019
Messages
1,002
Location
Zion National Park
Nature
Sassy
Pronouns
They/Them
Pokémon Type
  1. Bug
  2. Clever
Pokédex Entry
A regular writer of fanfics and other works, this pokemon loves puns, bugs, and the outdoors.
  • Thread Starter Thread Starter
  • #11
Wow, thanks to everyone for all the positive replies! I'm glad to see people joining in on this project! A few personalized replies below:

@SayleeK - I just wanted to throw my gratitude at you for giving the factorylocke some love ;w;

@Sheepscope - I'm not familiar with the 'monoweak,' but I'm guessing it's similar to the monotype but everyone has to be weak to a certain type instead? Intriguing... I don't think I'll be adding it to this project, but it might appear in a future one! I've considered going back later with stuff like a dexlocke and STABless run that didn't make the cut. Also, don't think I didn't see those two choices. You just want to see me suffer and send out a Litten and Pichu against Ultra Necrozma, don't you? 😩

@sky_ - omg I love how much thought you put into your choices! Rad af
 

Sheepscope

Johto League Champion
Hacker
Team Delta
Pokédex No.
71
Caught
Jun 16, 2019
Messages
634
Location
A bed, with wall-to-wall books and a papery carpet
Nature
Adamant
Pronouns
Gender: Yes. Don't use he most of the time, though.
Pokémon Type
  1. Fairy
  2. Poison
Pokédex Entry
Constantly in search of the highest challenge, this person takes up the most impractical rulesets.
@Dee It's actually more that I was hoping some cool strategies would pop up--a guy I'm subscribed to on Youtube has been doing one for Shield!

I came up with monoweak after noticing nearly my entire Sun team was weak to Fire, and I'd faced no consequences for it by Akala. XD And thanks for responding!
 
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Fromso

Never filled a Pokedex yet!
Pokédex No.
5031
Caught
Oct 28, 2021
Messages
3
Nature
Lax
Pronouns
they/them
Pokémon Type
  1. Fairy
1. Y
2. Platinum
3. OmegaRuby

1. Play on Set
2. Factorylocke
3. Monotype

I'm looking forward to seeing how this develops. Good luck!
 
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Reactions: Dee

Bowser's Family Vacation

Johto League Champion
Writer
Team Delta
Pokédex No.
301
Caught
Jul 1, 2019
Messages
2,308
Nature
Rash
Pronouns
She/her
Pokémon Type
  1. Dragon
  2. Cool
Pokédex Entry
"Am I Mario's babysitter? Are you going to call me every time that guy blows his nose, or what?"
Games:
  1. Y
  2. Crystal
  3. XD

Rulesets:
  1. No Evolution
  2. Monotype
  3. Item Restrictions
 
  • Like
Reactions: Dee

Bayporeon

does a gay little run that pisses you off
🎇Contributor
Artist
Team Alpha
Pokédex No.
36
Caught
Jun 10, 2019
Messages
41
Location
turn around
Nature
Quirky
Pronouns
he/they
Pokémon Type
  1. Water
  2. Dragon
Pokédex Entry
sometimes you just come out of the bog
Games:
1. Y
2. Black
3. Crystal

Rulesets:
1. Wedlocke
2. No Evolution
3. Notepad
 
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lesbian xion

Kanto League Champion
Pokédex No.
264
Caught
Jul 1, 2019
Messages
139
Nature
Quiet
Pronouns
they/them
Pokémon Type
  1. Fire
  2. Fairy
Games:
1. Leafgreen
2. Black 2
3. Sword

Rulesets:
1. Notepad
2. Monotype
3. Item Restrictions

last minute vote, ayy! good luck dude !! excited to see how this turns out >:3
 
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glancesherlock

Consulting Detective
🌱Featurer
Writer
Team Alpha
Pokédex No.
32
Caught
Jun 10, 2019
Messages
750
Location
221B Baker Street
Nature
Lonely
Pronouns
she/her
Pokémon Type
  1. Fairy
  2. Ghost
Pokédex Entry
Just wants to stay home and solve crimes.
Games:
1. Y
2. Sword
3. Platinum

Rules:
1. Monolocke
2. Play on Set
3. Item Restrictions
 
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Dee

THIS IS MY HAPPY FACE
Writer
Team Alpha
Pokédex No.
147
Caught
Jun 26, 2019
Messages
1,002
Location
Zion National Park
Nature
Sassy
Pronouns
They/Them
Pokémon Type
  1. Bug
  2. Clever
Pokédex Entry
A regular writer of fanfics and other works, this pokemon loves puns, bugs, and the outdoors.
  • Thread Starter Thread Starter
  • #18
GAME AND RULESET VOTING IS NOW OVER! THANKS TO EVERYONE WHO PARTICIPATED!
After tallying all the votes, the game winner is Crystal version with 25 points, and the ruleset winner is Notepad clause with a whopping 27 points! That means that my first project is going to be...

Dee Nuzlockes Notepad Crystal!
I'll start in a week, but before I do, it's time for one last round of votes... this time, you get to pick my Crystal starter! As before, this will be a simple vote-by-post. Since there are only three options, however, there's no ranking system--simply pick which of the following starters you want me to play with!

240px-152Chikorita_GS.png
240px-155Cyndaquil_GS.png
240px-158Totodile_GS.png

I love all 3 of them, but my vote is for Cynadquil ^^

Voting closes next Sunday! Thanks to everyone for participating!
 
Last edited:

Trollkitten

Kitten of Lore
Artist
Writer
Team Delta
Pokédex No.
208
Caught
Jun 30, 2019
Messages
2,085
Location
Gatto Region
Nature
Quirky
Pronouns
She/her, Aetherai Lorekeeper
Pokémon Type
  1. Fairy
  2. Clever
Pokédex Entry
Autistic writer who starts more things than she finishes. Hyper asexual lorewriter and worldbuilder. Rather be a happy shill than an angry critic.
I will vote for Chikorita because it is an underrated starter (often eclipsed by Cyndaquil and Totodile) and I learned to love it in my lorelocke of HeartGold (which I really, really need to get back to working on soon. Possibly today).
 
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lesbian xion

Kanto League Champion
Pokédex No.
264
Caught
Jul 1, 2019
Messages
139
Nature
Quiet
Pronouns
they/them
Pokémon Type
  1. Fire
  2. Fairy
ooh crystal won !! excellent <3

as for the starter, i vote cyndaquil. as much as i love totodile, water types r super plentiful and ofc u have the guarrented shiny gyarados encounter later on. chikorita is lovely, and i've used one to success a few times, but it's just... not the greatest option for johto sadly. fire types r pretty rare to begin with, tho hence why i'm voting for cyndaquil.

but either way, whichever starter wins, gl !! u got this ❤️
 
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