technicalities

  1. Force Gaia

    Nuzlocke Ruleset Advice How do you handle areas with multiple zones in term of capture areas?

    So some areas in the games have very defined 'zones' that have different capture selections. I'm not talking about different floors in a cave or the like, but rather where the area changes enough that it could be it's own area. Examples would be: Ruins of Alph - above Ground / inside the ruins...
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