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Zaazaa's Mafia-related Content

Zaazaa0

Moderator
Moderator
Team Omega
Pokédex No.
24
Caught
Jun 9, 2019
Messages
57
Nature
Relaxed
Pokémon Type
Clever
Pokédex Entry
In 1989 Dawkins commented, 'The word meme seems to be turning out to be a good meme' (Dawkins 1989).
Here is a list of roles that can be used if you wish to host a Random Mafia game, but don't want to create a role list from scratch. The list gets updated every time a new role is added to EpicMafia's official role list, with the exception of roles that don't work in a forum random mafia setting. Some roles are taken from resources other than EM, such as other mafia-related sites or from past games that had a particularly innovative or unique role that isn't too complicated. Some roles were also changed a bit from how they work in EM, either for balancing or to make the role make more sense in Random Mafia. You can use the list for your own game by hitting Quote and copying everything in this post below this paragraph. After that, you can look at the post below this one for extra information that might be useful to you.
Agent: At the start of the game, you learn which mafia and third party roles are in the game. You can PM the host during the day to send anonymous messages to any of those roles.

Arms Dealer: Anyone who visits you at night will receive a gun.

Avenger: Every night, you can visit a player, and if that player dies on the same night, you will get a gun.

Baker: Every night, you can visit two players to give them each some bread. The two targets can be the same player. If you die, a famine will begin. During a famine, players will eat one piece of bread at the end of every phase. If a player would eat bread but they have none, they will die. If you are in the game, players start the game with three bread, but won't be made aware of this.

Blacksmith: Every night, you can visit a player to give them a bulletproof vest. If a player who has a vest is targeted for a kill other than a lynch, the vest will take the hit for that player. A player can only have one vest at a time.

Bleeder: If you are killed by any means, you will survive until the end of the following day phase, at which point you will bleed out and die. This death cannot be prevented. While bleeding, you can't be killed. "The following day phase" refers to the day phase after you are attacked at night, or one full day later if you are killed during the day.

Bodyguard: Every night, you can visit a player to protect them. If your target is going to be killed, you will fight with the attacker, with a 50% chance of you killing the attacker and a 50% chance of the attacker killing you. Either way, the player you are protecting will survive. If you are protecting a Celebrity, you will always kill the attacker.

Bomb: If you are killed by any means aside from a lynch, the attacker will also die.

Bride: Once during the game, during the day, you can propose to a player. The proposal is revealed in thread, along with the name of the player you proposed to. If the other player accepts your proposal, both of your roles will be revealed in thread and you will fall in love. If they decline, it will be revealed that they declined. If you propose to a player who is already in love with someone else, they will be unable to accept.

Bulletproof: You start the game with a bulletproof vest. If you are targeted for a kill other than a lynch, the vest will take the hit for you. The vest can only block one kill.

Butterfly: If you die, every living player will be converted to the role they were at the start of the game.

Caroler: Every night, you can visit a player and sing to them. The song will reveal the names of three players, at least one of which is guaranteed to be mafia. Your action will fail if your target visits anyone on the same night. You can't visit the same player two nights in a row.

Celebrity: Your role is revealed at the beginning of the game. If you become this role later in the game, your role is revealed immediately upon conversion.

Chandler: Every night, you can visit a player to give them a candle. A player with a candle can use it at night, and anyone who visits them on the same night will have their name (not role) revealed in thread at the start of the following day. Additionally, anyone holding a candle will not have to speak anonymously during a Lightkeeper phase.

Chef: Every night, you can visit two players to invite them to a banquet. Each player will learn the role of the other player, but both players will also be hooked.

Commuter: Anyone who attempts to visit you at night will be hooked.

Confused Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you'll learn a random alignment instead. You will be revealed as a regular Cop when investigated, revealed, or killed.

Cop: Every night, you can investigate a player to determine their alignment.

Cutler: Every night, you can visit a player to give them a knife. Knives can be used during the day to stab a player, which will make that player start bleeding, meaning they'll die at the end of the following day, but will be immune to all killing actions until then. Using a knife will reveal the attacker.

Cyclist: Every night, you can choose two players. If anyone tries to visit one of the two players, they will be redirected to the other. Your action does not count as a visit.

Demolitionist: Every night, you can visit a player to attach a bomb to them for one day. If that player is killed by any means aside from a lynch before the end of the following day, the attacker will also die.

Deputy: You start the game with a gun. Once during the game, during the day, the gun can be fired to kill a player. Firing the gun will not reveal you.

Detective: Every night, you can investigate a player to determine their role.

Doctor: Every night, you can visit a player to protect them from death.

Dreamer: Every night, you'll have a dream that tells you the names of three players. At least one of those players is definitely mafia. You will only have a dream if you aren't visited by anyone.

Drunk: Every night, you can visit a player to prevent their action. If you visit a Driver, you will kill them.

Enchantress: Once during the game, you can visit a player to give them a crystal ball. The player with the crystal ball can choose a player every night. When the player holding the crystal ball dies, the player they chose will have their role revealed.

Exorcist: Every night, you can visit a dead player to Exorcise them. Exorcised players cannot participate in the game for any reason, and cannot be visited.

Forager: Every night, if no one visits you, you will obtain a random item at the start of the following day. The item will be a gun, vest, crystal ball, key, knife, snowball, or candle, chosen at random. If you are killed by any means aside from a lynch, the player who killed you will take all of your items.

Friendly Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment. The player you investigate will also be hooked. You will be revealed as a regular Cop when investigated, revealed, or killed.

Gallis: You think you are a Villager. If you have a majority vote on you for a lynch, you won't die. However, if less than half (but more than none) of the players vote for you, you will die.

Ghost: After you are dead, every night, you can visit a player to prevent their action.

Ghoul: You can choose a player every night. This is not a visiting action. If you are targeted for a kill on that night, the kill will instead be redirected to the person you chose that night. If you successfully redirect a kill, you will be informed that you were successful and will lose your ability to redirect.

Glass Man: If you are visited by anyone, you will die, even if you are protected. Once during the game, you can visit a player to hide behind them. This action will fail if the player you visit also visits someone. While hiding, you are immune to all night actions, but if the player you are hiding behind dies, you will also die. You start the game with a crystal ball.

Governor: Once during the game, during the day, you can redirect the lynch to a player of your choice. You cannot redirect a no lynch.

Granny: If anyone attempts to visit you, their action will fail and you will kill them.

Gunslinger: If anyone attempts to shoot you with a gun, there is an 80% chance that you will survive and steal the gun.

Gunsmith: Every night, you can visit a player to give them a gun. A player with a gun can use it during the day phase to kill another player. Firing a gun has a 50% chance to reveal the shooter.

Handyman: Every night, you can visit a player to turn all of their sabotaged items into regular versions of the same items.

Hangman: Once during the game, during the day, you can attempt to cancel a lynch. If the lynch target is village-aligned, the lynch is canceled. If the lynch target is mafia or third party, the lynch is not canceled and you will also die. You can't cancel a lynch on yourself.

Hunter: Choose a player every day. If you are lynched on that day, you will shoot the player you chose right before you die.

Huntsman: You think you are a Hunter. Choose a player every day. If you are lynched on that day, you will shoot the player you chose right before you die. However, if you have a majority vote on you for a lynch, you won't die and your shot won't work. Instead, if less than half (but more than none) of the players vote for you, you will die.

Insane Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you'll learn the opposite alignment instead. You will be revealed as a regular Cop when investigated, revealed, or killed.

Jailer: Every day, you can choose a player. If no one is lynched that day, you'll jail the player you chose. A jailed player is unable to perform any night actions and is immune to all night actions. The jailed player can't communicate with anyone, except anonymously with you. At the end of the night, you can choose whether or not to kill the player.

Jailkeep: Every night, you can visit a player to lock their door, making them unable to act but immune to all visiting night actions.

Journalist: Every night, you can investigate a player to receive all PMs that player receives on the same night.

Judge: Your vote counts as two votes instead of one.

Justice: Every night, you can visit two players to investigate them. You'll be told whether or not they have the same alignment.

Keymaker: Every night, you can visit a player to give them a key. A player with a key can use it at night to lock themselves in, making them unable to act but immune to all visiting night actions.

King: You appear to be a Villager when investigated. As long as you are alive, your vote is the only one that counts.

Lazy Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you'll get the results of your investigation one night later. When this happens, you'll be told that the player you investigated that night is the alignment of the player you investigated the night before. You will be revealed as a regular Cop when investigated, revealed, or killed.

Leader: If you die, voting will be anonymous during the following day phase.

Lightkeeper: If you die, discussion AND voting will be anonymous during the following day phase.

Loudmouth: You think you are a Villager. If you are visited by anyone at night, the name of the player who visited you is revealed. You cannot be silenced.

Martyr: Every night, you can choose a player, and if that player is killed on the same night, the kill will be redirected to you. You cannot be protected if you are killed in this way.

Mason: Every night, you can visit a player to convert them into a Mason. If there are multiple Masons, more than half of you need to vote for the same player to convert them. If you attempt to convert a mafia member, all Masons will die. If you attempt to convert a Cultist, the Cultist will die instead.

Mayor: Once during the game, during the day, you can reveal your role in thread. If you do, your vote power will increase to three. After revealing yourself, all killing actions towards you will ignore protection.

Mechanic: All sabotaged items you hold are automatically fixed and turned into the normal version of that item, and can't be sabotaged as long as you hold them.

Medic: Every night, you can visit a player to protect them from death. You cannot visit the same player two nights in a row.

Medium: Every day, you can choose a dead player. During the following night, you can speak in PMs with that player.

Miller: You think you are a Villager. You appear to be a random mafia role that is in the game when investigated, revealed, or killed.

Mimic: Once during the game, you can visit a player to steal their role. The player whose role gets stolen will become a Villager. If you attempt to steal a role from a mafia member, it will fail and you will become a Villager. If you attempt to steal a role from a third party, it will fail and you will become an Amnesiac.

Monkey: Every night, you can visit two players. If the first player uses a visiting night action that night, they'll be hooked, and YOU will use that night action on the second player.

Mortician: Every night, you can investigate a dead player to determine their role. This will ignore all forms of investigation disruption.

Mourner: Every night, you can send a yes or no question to the host. During the following day, all dead players will be able to answer. After the day ends, you will learn their responses in the form of a percentage.

Naive Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you will always be told that they are village-aligned. You will be revealed as a regular Cop when investigated, revealed, or killed.

Neighbor: Every night, you can visit a player to tell them your role.

Nurse: Every night, you can visit a player to protect them from death and prevent their action.

Oracle: You start the game with a crystal ball. You can use it by choosing a player at night. When you die, the player you chose will have their role revealed. You can change your choice as many times as you want as long as you have the crystal ball, and choosing a player does not cause you to visit them.

Paranoid Cop: You think you are a regular Cop. Every night, you can investigate a player to determine their alignment, but you will always be told that they are mafia-aligned. You will be revealed as a regular Cop when investigated, revealed, or killed.

Party Host: Once during the game, during the day, you can turn the following night phase into a party phase. During the party phase, players can discuss in the thread even though it's a night phase.

Pathologist: Every night, you can visit a dead player to receive all PMs sent from the host to that player during the game, aside from their role PM.

Penguin: Every night, you can visit a player to give them information. The player will randomly receive information about a different player, chosen at random. The information, which is also chosen at random, can be the player's role, what items the player has, who the player visited that night, or who the player was visited by that night.

Priest: You will automatically visit yourself every night to learn what roles visited you. If you are killed at night while visiting yourself, there is a 50% chance that the kill will be prevented and the killer will be converted into a Villager, Traitor, or Survivor, depending on the killer's alignment.

Psychic: Every night, you can visit a player to learn their role. This will ignore all forms of investigation disruption. However, if you are visited by anyone, you will be hooked.

Resurrectionist: Once during the game, you can visit a dead player to revive them.

Robin Hood: Every night, you can visit two players to steal all items from the first player and give them to the second.

Samurai: If anyone attempts to convert you, the conversion will fail and you will kill them. You can only prevent conversion twice. If a Ninja tries to kill you, you will kill the Ninja instead.

Santa: Every night, you can visit a player to give them a gun, a bulletproof vest, a crystal ball, a loaf of bread, a key, a knife, a snowball, or a candle. You choose which item to give.

Secretary: If you are killed at night, no one can be lynched during the following day.

Sheriff: You start the game with a gun. Once during the game, during the day, the gun can be fired to kill a player. You will be revealed if you use your gun.

Shrink: Every night, you can visit a player to protect them from conversion. If you visit a Killer, you will convert them into a Villager.

Sleepwalker: You think you are a Villager. Every night, you will visit a player at random. This visit won't have any actual effects.

Snoop: Every night, you can investigate a player to learn what items they have.

Snowman: Every night, you can visit a player to give them a snowball. Snowballs can be thrown at another player during the day, and will cause the target to be hooked during the following night phase. Throwing a snowball will reveal the user. You are immune to snowballs.

Surgeon: Every night, you can visit a player to protect them from death and conversion. If anyone else visits the protected player, one of the other visitors will die at random.

Telepath: You can send anonymous messages to players during the day.

Tinkerer: Every night, if no one visits you, you will obtain a gun at the start of the following day. If you are killed at night, one player who visited you on the night of your death (chosen at random) will receive a gun.

Town Crier: You can post anonymously during the day.

Tracker: Every night, you can investigate a player to learn who they visited that night.

Trapper: Every night, you can visit a player to set a trap near them. One other player who visits your target will die. If multiple players visit the target, the one with the more hostile action will be the one to die. The effects of the night action will still go through.

Treestump: Once during the game, at night, you can turn into a tree. This will be announced in thread at the start of the following day. As a tree, you are constantly protected from normal kills, and can't be lynched or converted, but you also can't vote.

Trickster: You think you are a Villager. Every night, you'll automatically visit a player at random and give them an item. The item will be a gun, vest, crystal ball, key, knife, snowball, or candle, chosen at random.

Troublemaker: Once during the game, at night, you can stir up trouble. When you do this, the village will be able to lynch twice on the following day.

Turncoat: You think you are a Villager. If you are hit by the night kill, you will survive and instead be converted into a Traitor.

Veteran: Three times during the game, at night, you can choose to become alert. If someone visits you while you are alert, you will kill them after their action takes place. While alert, you can't be hooked or killed.

Vigilante: Every night, you can visit a player to kill them.

Virgin: If you are lynched, nobody can die during the following night. If you are visited by a Hooker, you will be converted to a Villager.

Waitress: Every night, you must visit a player, and any items that you receive on that night will instead be given to the player you chose. If you don't choose a player, your target will be randomly selected.

Watcher: Every night, you can watch a player to learn who visited that player. This is not a visiting action.
Actress: Every night, you can choose any role from the entire list. If you are investigated, revealed, or killed, you will appear as though you were the role you chose.

Apprentice: On the night after a mafia member is lynched, you can choose to convert yourself to their role. This does not count as a night action.

Arsonist: Every night, you can visit a player to pour gasoline on them. Once during the game, during the day, you can ignite a match to instantly kill all the players who have gasoline on them, regardless of protection. You don't know who the other mafia members are.

Associate: Every night, you can visit a player to give them a gun. Guns given out by you will always fail to kill mafia members, and have a 50% chance to reveal the shooter. You can't give your guns to other mafia members.

Blinder: Every night, you can visit a player to blind them. This will make their vote worth zero during the following day.

Bruiser: Once during the game, you can visit a player to convert them into a Villager. This will fail if it targets a mafia member.

Butler: You appear to be a random village role that is in the game when investigated, revealed, or killed.

Cat Lady: Every day, you can send a cat to another player. During the following night, that player can choose whether to let the cat in or not. If they do, they won't be able to act that night. If they don't, you will learn their role.

Charmer: Every night, you can visit a player, and anyone that player visits on the same night will die. You cannot visit other mafia members.

Clown: You think you are a Fool. Every night, you can visit someone to kill them. You don't know who the other mafia members are. If you are in the game, the Mafia learns that there is a Clown at the start of the game.

Crank: Every day, you can choose a dead player. During the following night, you can speak in PMs with that player.

Diabolist: Every night, you can visit one player and choose (not visit) another. If the first player votes for the second player during the following day, the first player will immediately die.

Director: Every night, you can visit one player and choose (not visit) another player to force the first player to visit the second. This will fail if the player you visit doesn't use their action, or if they don't have one. You can't choose the same player for both actions, and you can't force a player to visit yourself.

Disguiser: Once during the game, you can visit a player trade appearances with them and kill them. The target will be revealed as the Disguiser on death, and you will learn their actual role, and will appear as that role when investigated, revealed, or killed. If your kill is prevented, you will still trade appearances with them.

Don: Once during the game, during the day, you can redirect the lynch to a player of your choice. You can only do this if there is a majority vote on a non-mafia player.

Driver: Every night, you can choose two players to drive. If anyone tries to visit one of the two players, they will be redirected to the other. You can't redirect protection. Your action does not count as a visit.

Enforcer: Every night, you can visit a player to protect them from conversion. If you visit a Killer, you will convert them to a Traitor.

Fabricator: Every night, you can visit a player to give them a fake item. You can give them a fake gun, which will kill the shooter when fired, a fake bulletproof vest, which does nothing, a fake crystal ball, which reveals the target as a random role of the opposite alignment that is in the game, fake bread, which does nothing, a fake key, which protects the user from all actions except actions from mafia members, a fake knife, which reveals the attacker and target but fails to stab, a fake snowball, which hooks the thrower on the following night, or a fake candle, which reveals one person who did not visit you at random.

Filibuster: You can only be lynched if at least two thirds of the players alive vote for you, instead of more than half.

Framer: Every night, you can visit a player to attempt to frame them. If someone attempts to investigate a framed player's alignment, they will get a guilty report. If someone attempts to investigate a framed player's role, they will get a random mafia role that is in the game in their report.

Ghosthunter: Every night, you can visit a dead player to Exorcise them. Exorcised players cannot participate in the game for any reason, and cannot be visited.

Godfather: You appear to be a random village role that is in the game when investigated.

Grammar Nazi: Every night, you can visit a player to watch them. The player you visit will be informed of this visit. If the player makes a spelling or grammar mistake, and you PM the host pointing out their mistake before they fix it, they will die.

Gramps: If anyone visits you, you will learn their role. You can only be killed by being lynched.

Graverobber: Every night, you can visit a dead player to steal all their items and learn the results of all their investigations. You don't know who the other mafia members are.

Heartbreaker: Once during the game, you can visit a player to make them fall in love with you. If you die, your target will also die. If your target dies, you will NOT die.

Hitman: Every night, you can visit a player to kill them. You don't know who the other mafia members are.

Hooker: Every night, you can visit a player to prevent their action.

Illusionist: Once during the game, at night, you can choose a player. This doesn't count as a visit. At the start of the following day phase, you will receive a gun. This gun will kill the target, and will always reveal the player you chose as the shooter.

Informant: Every night, you can investigate a player to receive all PMs that player receives on the same night.

Interceptor: Every night, you can visit a player to intercept visitors. One player who attempts to visit your target, chosen at random, will be intercepted and killed, preventing their action. Every other player who visits the target will learn your role.

Interrogator: Every day, you can choose a player. If no one is lynched that day, you'll jail the player you chose. A jailed player is unable to perform any night actions and is immune to all night actions. The jailed player can't communicate with anyone, except anonymously with you. At the end of the night, you can choose whether or not to kill the player. You don't know who the other mafia members are.

Janitor: Once during the game, you can visit a player. When that player dies, only the Janitor will learn their role.

Lawyer: Every night, you can visit a player. If someone attempts to investigate your target's alignment, they will get an innocent report. If someone attempts to investigate your target's role, they will get a random village role that is in the game in their report.

Librarian: Once during the game, you can turn the day phase into a library phase. During the library phase, all players will be unable to speak in the thread or in any chat that is not a private one-on-one conversation. Voting for the lynch can be done anonymously during the library phase.

Lookout: Every night, you can watch a player to learn who visited that player. This is not a visiting action.

Mummy: After you are dead, anyone who visits you at night will be killed.

Necromancer: Once during the game, you can visit a dead player to revive them.

Ninja: If you perform the night kill, it does not count as a visiting action. In addition, as long as you are alive, you automatically perform the night kill unless otherwise specified.

Paparazzi: You start the game with a unique crystal ball. You can use it to choose a player at night. When you die, the person you chose will have their role revealed, but only to the mafia. You can change your choice as many times as you want as long as you have the crystal ball, and choosing a player does not cause you to visit them.

Paralyzer: Once during the game, during the day, you can lock the votes. This action will be announced in thread, and for the rest of the day, players will be unable to unvote or change their vote.

Plumber: Every night, you can visit a player to prevent them from talking about the game anywhere except in the thread during the following day.

Poisoner: Every night, you can visit a player to poison them. If that player is not visited by a protection role on the night they are poisoned or the night after, they will die.

Polar Bear: Every night, you can visit a player to Polarize them. You can visit yourself. If a polarized player visits another polarized player, they will both die. If a Penguin visits you, the Penguin will die. You don't know who the other mafia members are.

Poltergeist: After you are dead, every night, you can visit a player to prevent their action.

Prosecutor: Your vote counts as two votes instead of one.

Quack: Every night, you can visit a player to protect them from death. You don't know who the other mafia members are.

Queen Bee: Every night, you can visit a player to delay their night action until the following night.

Rainmaker: Once during the game, at night, you can cause it to rain. During the following day, there will be no lynch.

Recruit: Every night, you can investigate a player to determine their alignment. You don't know who the other mafia members are.

Reverser: Every night, you can visit a player and force them to visit themselves. This will fail if they don't use their action, or if they don't have one.

Saboteur: Every night, you can visit a player to sabotage all the items they are holding, except bread. Sabotaged items are identical to items given out by a Fabricator.

Scout: Every night, you can investigate a player to learn who they visited that night.

Shaman: Every night, you can visit a player. On the following day, if that player unvotes or changes their vote, that player will immediately die.

Sharpshooter: If anyone attempts to shoot you with a gun, there is an 80% chance that you will survive and steal the gun.

Silencer: Every night, you can visit a player to silence them. Silenced players are unable to post in thread or PM anyone except the host during the following day phase.

Slasher: Every night, if no one visits you, you will obtain a knife at the start of the following day. Knives obtained in this way won't reveal the attacker. You don't know who the other mafia members are.

Sniper: You start the game with a gun. Once during the game, during the day, the gun can be fired to kill a player. Firing the gun will not reveal you.

Snow Queen: Once during the game, during the day, you can start a blizzard. During the following night, all actions will be prevented except kills. You are immune to snowballs.

Spy: At the start of the game, you learn which roles are in the game. You can PM the host during the day to send anonymous messages to any of those roles.

Stalker: Every night, you can investigate a player to determine their role.

Strongman: Once during the game, you can strengthen the night kill, allowing it to ignore protection and hooking. Doing this requires you to be the one to perform the night kill.

Tailor: Every night, you can visit a player and choose a role from the list to give them a suit of that role. Players holding a suit appear as the chosen role when investigated, revealed, or killed. Players are not informed when they receive a suit.

Terrorist: Once during the game, during the day, you can explode near a player of your choice, killing yourself and that player. The kill on yourself will ignore protection.

Thief: Every night, you can visit a player to steal all their items.

Toreador: Every night, you can visit a player and force them to visit you. This will fail if they don't use their action, or if they don't have one.

Ventriloquist: Every night, you can visit a player. The player will be silenced, and you will be able to force them to say things you want them to say through anonymous PM.

Voodoo Lady: Every night, you can visit a player and choose a word. During the following day phase, if that player says that word, they will die. The word must be four letters or more and can't be a player's username or the word vote.

Whisperer: You can send anonymous messages to players during the day.

Witch: Every night, you can visit a player. If they are visited by anyone who is not mafia aligned on the same night, the player you visited will die unless protected.

Yakuza: Once during the game, you can visit a player to kill yourself and convert that player into a Goon. You are immune to protection while converting.
Alien: Every night, you can visit a player to probe them. You win and leave the game if every living player aside from yourself has been probed.

Amnesiac: Every night, you can visit a dead player to convert yourself to their role.

Angel: At the start of the game, you will be told the name of a player. You win if that player is alive at the end of the game. Once during the game, you can visit that player to protect them from death for that night and the following day.

Autocrat: You win if village wins while you are alive. If this happens, village loses.

Clockmaker: Every night, you can visit a player to kill them. If you kill a village player, the clock goes forward one hour. If you kill a mafia member, the clock goes forward two hours. If you kill a third party, the clock goes back three hours. The clock starts at 6. If the clock strikes 9, you gain a bulletproof vest. If the clock strikes 3, you die, ignoring protection. You win and leave the game if the clock strikes 12. Alternatively, you win and end the game if you are one of the last two players.

Creepy Girl: You start the game with the Doll item. Every night, the player holding the doll can visit a player to give it to them. You win and end the game if the player holding the doll dies while you are alive.

Cultist: Every night, you can visit a player to convert them to a Cultist. If there are multiple Cultists, more than half of you need to vote for the same player to convert them. If the original Cultist dies, all the other Cultists also die. If the original Cultist is converted, a random Cultist becomes the new original Cultist. You win and end the game if half the players alive are Cultists.

Cupid: On the first night, visit two players. Those two players will fall in love with each other. Both players will know the name of the player they've fallen in love with. If either of those players dies, the other will also die. You win if those two players are alive at the end of the game.

Fool: Every night, you can visit a player to do nothing to them. You win and end the game if you are lynched.

Gambler: Every night, you can visit a player. During the following day, you and your target will play rock, paper, scissors. If you win, your target immediately dies. If your target wins, nothing happens. You win and leave the game if you kill two players in this way.

Gingerbread Man: Every night, you must visit a player. If that player also visits you, you die and the player you visited gets an extra life, and bread if there's a baker in the game. You can't die except in this way. You win if you are alive at the end of the game.

Killer: Every night, you can visit a player to kill them. You win and end the game if you are one of the last two players alive.

Lover: On the first night, visit a player to fall in love with them. If either of you die, the other will also die. You win if both of you are alive at the end of the game.

Lyncher: At the start of the game, you will be told the name of a player. That player is definitely not a mafia member. You win and end the game if that player is lynched while you are alive.

Mastermind: If you are in the game, you will be seen as a mafia member, but none of the mafia members' roles are revealed to the rest of the mafia. While you are alive, the night kill can intentionally target mafia members. You win if mafia wins while you are alive. If this happens, mafia loses.

Mistletoe: Every night, you can visit two players to make them fall in love with each other. You win and leave the game if all living players except you are in love with at least one other player. If you are visited by a Hooker, you will be converted into a Goon.

Monk: Every night, you can visit a player to protect them from death for that night and the following day. You win and leave the game if you successfully prevent two players from dying. You also win and leave the game if no players die for two night phases and two day phases consecutively.

Nomad: Your vote counts as zero votes instead of one. Every night, you can visit a player to change your alignment to match theirs. Becoming aligned with the mafia does not let you learn who the mafia members are. You win if the side that you are aligned with at the end of the game wins.

Old Maid: Every night, you can visit a player to trade roles with them. You lose if you are this role at the end of the game.

Phantom: You win if you are dead at the end of the game. You do not win if you are exorcised.

Politician: Your vote counts as two votes instead of one. At the start of the game, you will randomly be aligned with either the village or the mafia. Every three phases (N-D-N or D-N-D), you will switch to the opposite alignment. Being aligned with the mafia does not let you learn who the mafia members are. You win if the side that you are aligned with at the end of the game wins.

Prophet: Once during the game, at any time while you are alive, you can predict the phase that the game will end at. You win if the game ends on that phase, even if you are dead.

Sidekick: At the start of the game, you are assigned to a random third party, and will learn their name and role. You win if that player wins.

Siren: Every night, you can visit a player. If that player visits you on the same night, you will kill them. You win and leave the game if you kill two players in this way.

Supervillain: At the start of the game, you are assigned to a random third party, and will learn their name and role. You win if that player loses.

Survivor: Every night, you can visit a player to hide behind them. This action will fail if the player you visit also visits someone. While hiding, you are immune to all night actions. If the player you are hiding behind dies, you will also die. You win if you are alive at the end of the game.

Usurper: Every night, you can visit a player, and if they are a mafia member, they will be converted into a Goon. You win and end the game if mafia has the majority but all mafia members are Goons. If this happens, mafia loses. Mafia cannot win if you are alive.

Vengeful Spirit: After you are dead, every night, you can visit a player to kill them. You win and leave the game if you kill the player who killed you. Alternatively, you win if you are alive at the end of the game.

Viral: At the start of the game, you will be told the name of a role that is in the game. Every night, you can investigate a player to determine their role. Once during the game, you can kill a player, ignoring protection. You win and leave the game if you kill the player that is that role. If that role dies by other means, you lose and leave the game. You are invincible.

Warlock: Every night, you can predict a player's death by lynch. If that player is lynched during the following day, you predicted correctly. You win and leave the game if you predict correctly two times. Predicting a lynch is not a visiting action.

Werewolf: At the start of the game, you learn which roles are in the game. Every night, you can visit a player and name a role. If that player is that role, you will kill them (ignoring protection and hooking), and you will be protected from death during the following day. If that player is NOT that role, your role will be revealed. You win and leave the game if you kill three players by guessing their roles.
 
Last edited:

Zaazaa0

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Team Omega
Pokédex No.
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Jun 9, 2019
Messages
57
Nature
Relaxed
Pokémon Type
Clever
Pokédex Entry
In 1989 Dawkins commented, 'The word meme seems to be turning out to be a good meme' (Dawkins 1989).
  • Thread Starter Thread Starter
  • #2
Because the number of roles is so large, click here for a spreadsheet with all the role names listed. When randomizing which roles are in the game, simply roll a number and then find the role in that row.
Section 1: How to play the game
1. At the start of the game, every player will receive a role PM telling them what their role is, and mafia members will be told who the other mafia members are.
2. The game will consist of alternating night and day phases, starting at Night One. Night phases last 24 hours, and day phases last 48 hours.
3. During the night, players can send night actions by responding to their role PM with their action. In addition to night actions listed in each role description, the mafia can collectively choose one player to kill every night.
4. During the day, all living players can discuss in the thread to determine their next course of action. Anyone can post "Vote: PlayerName" to cast a vote to lynch that player. At the end of the day, if more than 50% of the living players are voting for the same player, that player will be lynched.
5. When voting for who to kill at night, the mafia member that actually performs the night kill is decided by the mafia. This is done by having the visitor of their choice include that they will be the visitor in their night action PM. If none do so, the last mafia member to vote will visit.
6. When a player dies, their role will be revealed in the thread.
7. The village wins when all mafia members are dead. The mafia wins when the number of mafia members is equal to half of the living players. All third parties have unique win conditions explained in their role description.

Section 2: What not to do
8. If you have a night action, and you don't post or send any actions for three consecutive phases, you will be inactive killed. If you don't have a night action, you'll be inactive killed after missing two consecutive day phases. Players killed by inactivity do not win, even if their win condition is met.
9. Don't do metagaming. That's when you use info like "Oh, that guy is using the PM system shortly after the night began! He must have some sort of night action!" Metagaming has many forms, so if you think something might be metagaming, check with the host first.
10. Play for your side. If your actions are obviously aiming to sabotage your team's chances of winning, that is bad. If you think something might count as playing against your side, ask the host if it is.
11. Don't post in the thread at night.
12. Don't post anything that could influence the game after you're dead. This also applies if you aren't in the game at all.
13. Don't copy and paste or screencap anything sent to you by the host as a form of evidence. This is to make your information not super easy to confirm.
Here are some roles you can take out of your game depending on your personal preferences:

-If you want players to be free to talk with each other or the host after they're dead, remove Exorcist, Ghost, Medium, Mourner, Resurrectionist, Crank, Ghosthunter, Necromancer, Poltergeist, Phantom, and Vengeful Spirit.
-If you don't want anonymous accounts in your game, remove Lightkeeper, as it does not work without anonymous accounts. Also consider removing Jailer and Interrogator for the same reason, though those two can at least kind of work.
-If you don't want to do too much policing, consider removing Librarian and Plumber.
Gun: Can be fired during the day to kill one player. Has a 50% chance to reveal the shooter. Happens instantly when fired, not at the end of the day. Still triggers death effects such as Bomb causing the shooter to be killed with it, but not things that require visiting the target at night, like Granny. Obtained from Gunsmith, Santa, Trickster, Tinkerer, Forager, Avenger, and Arms Dealer.

Sniper Gun: Exactly the same as a regular gun, but the chance to reveal is 0%. Deputy and Sniper start the game with this.

Sheriff Gun: Exactly the same as a regular gun, but the chance to reveal is 100%. Sheriff starts the game with this.

Rigged Gun: When fired, this gun will kill the shooter instead of the target. Otherwise identical to a regular gun. Appears to be a regular gun to the player who obtains it. Given out by Fabricator. Other guns can be turned into this by Saboteur. If obtained by a Mechanic, it will turn into a regular gun.

Associate Gun: Exactly the same as a regular gun, but will fail to kill if the target is a mafia member. Appears to be a regular gun to the player who obtains it. Given out by Associate. If obtained by a Mechanic, it will turn into a regular gun.

Illusionist Gun: Like a Sheriff's gun, but a player chosen by the Illusionist is revealed as the shooter instead of the actual shooter. Can be obtained by the Illusionist.
Bulletproof Vest: A player holding this will be protected from one kill of any type except lynch. After blocking one kill, the item disappears. The player is informed when they lose their vest. Does not block kills that ignore protection, such as Strongman or heartbreak. Bulletproof starts the game with this. Obtained from Blacksmith, Santa, Trickster, Forager, and Clockmaker.

Fake Vest: Does absolutely nothing. Appears to be a regular vest to the player who obtains it. Given out by Fabricator. Other vests can be turned into this by Saboteur. If obtained by a Mechanic, it will turn into a regular vest.
Crystal Ball: This item can be aimed at a player at night. Aiming does not visit and can't be hooked. When a player holding this dies for any reason, the crystal ball will automatically reveal the role of the player it is aimed at. Oracle starts the game with this. Obtained from Enchantress, Santa, Trickster, and Forager.

Fake Crystal Ball: Like a regular crystal ball, but reveals a random role of the opposite alignment that is in the game instead of the target's actual role. Appears to be a regular crystal ball to the player who obtains it. Given out by Fabricator. Other crystal balls can be turned into this by Saboteur. If obtained by a Mechanic, it will turn into a regular crystal ball.

Paparazzi Crystal Ball: Like a regular crystal ball, but only reveals the role to mafia members. Paparazzi starts the game with this.
Bread: During a famine, players eat bread at the end of every phase. If a player would eat bread but they have none, they die. Obtained from Baker, Santa, and Gingerbread Man. If a Baker is in the game, all players start with three bread, but aren't told that they have them.

Fake Bread: Does absolutely nothing. Appears to be regular bread to the player who obtains it. Given out by Fabricator. Other bread can be turned into this by Saboteur. If obtained by a Mechanic, it will turn into regular bread.
Key: Can be used at night to lock yourself in. While locked in, a player is hooked, but immune to all night actions of any type, aside from a Thief's stealing action or a night kill performed by a Ninja. If jailed while holding a key, the jailing action fails and the key disappears. Obtained from Keymaker, Santa, Trickster, and Forager.

Fake Key: Like a regular key, but does not block any actions performed by mafia members. Appears to be a regular key to the player who obtains it. Given out by Fabricator. Other keys can be turned into this by Saboteur. If obtained by a Mechanic, it will turn into a regular key.
Knife: Can be used during the day to stab a player. Players stabbed by a knife start bleeding. Using a knife reveals the user. Obtained from Cutler, Santa, Trickster, and Forager.

Rigged Knife: When used, this knife will stab the user instead of the target. Otherwise identical to a regular knife. Appears to be a regular knife to the player who obtains it. Given out by Fabricator. Other knives can be turned into this by Saboteur. If obtained by a Mechanic, it will turn into a regular knife.

Slasher Knife: Exactly the same as a regular knife, but the user is not revealed. Can be obtained by Slasher.
Snowball: Can be thrown at a player during the day. A player hit by a snowball will be hooked during the following night. Throwing a snowball will reveal the user. Given out by Snowman, Santa, Trickster, and Forager.

Rigged Snowball: When thrown, this snowball will hit the user instead of the target. Otherwise identical to a regular snowball. Appears to be a regular snowball to the player who obtains it. Given out by Fabricator. Other snowballs can be turned into this by Saboteur. If obtained by a Mechanic, it will turn into a regular snowball.
Candle: Can be used at night to reveal the names of players who visited the user that night in thread. During a Lightkeeper phase, anyone who has a candle can speak normally.

Rigged Candle: When used, this candle will reveal the name of a random player who did not visit the user. Otherwise identical to a regular candle. Appears to be a regular candle to the player who obtains it. Given out by Fabricator. Other candles can be turned into this by Saboteur. If obtained by a Mechanic, it will turn into a regular candle.
Suit: When a player holding a suit is investigated, revealed, or killed, they will appear to be the role chosen by the Tailor when the suit was given out. Players are not informed when they obtain a suit. Given out by Tailor.

Doll: Can be used at night to visit another player and give them the doll. Given out by Creepy Girl.
Silence: A silenced player cannot talk about the game with anyone except the host. This includes posting in thread, sending PMs, talking about the game in a Skype/Discord chat, or anything else. Caused by Silencer and Ventriloquist. Lasts one day phase.

Poison: If a player is poisoned at the end of any night phase, not counting the phase in which they became poisoned, they will die. Death by poison ignores all forms of protection that can't cure poison. Caused by Poisoner. Cured by Doctor, Nurse, Surgeon, Quack, and Monk.

Bleeding: If a player is bleeding at the end of any night phase, they will die at the end of the following day phase. Bleeding players are immune to all kills until they die from this status. Anything that can cause bleeding can be blocked by protection. Bleeder enters this status instead of dying. Caused by being stabbed by a knife. Cannot be cured.

Love: When a player falls in love, they will learn the name of the player they are in love with. Any time a player dies, all players in love with that player will also die. Caused by Lover, Cupid, Mistletoe, Bride, and Heartbreaker. Cannot be cured.

Jailed: When a player becomes jailed, they will be unable to act or message anyone at night, but can talk to the player who jailed them anonymously. Caused by Jailer and Interrogator. Lasts one night phase.

Doused in Gasoline: If an Arsonist lights a match, all players who are doused in gasoline will immediately die, regardless of protection. Players are not informed when they get this status effect. Caused by Arsonist. Cannot be cured.

Stone: If Medusa crumbles stone, all Stone players will die. Players are not informed when they get this status effect. Caused by Medusa. Lasts one day phase.

Polarized: If a polarized player visits another polarized player, they will both die. Caused by Polar Bear. Cannot be cured.

Exorcised: Once a dead player is exorcised, they are out of the game for real. They are unable to participate even if their role allows them to act while dead, and they cannot be visited. Caused by Exorcist and Ghosthunter. Cannot be cured.
 
Last edited:

Zaazaa0

Moderator
Moderator
Team Omega
Pokédex No.
24
Caught
Jun 9, 2019
Messages
57
Nature
Relaxed
Pokémon Type
Clever
Pokédex Entry
In 1989 Dawkins commented, 'The word meme seems to be turning out to be a good meme' (Dawkins 1989).
  • Thread Starter Thread Starter
  • #3
This is the Speed Mafia archive. Sometimes we play short mafia games in the roleplaying-games channel of the forum Discord. I'll edit them into this post when they happen.

Fitting music
[8:34 PM] gaylolan floatzel: ok
[8:34 PM] gaylolan floatzel: 1. zero
2. kirby
3. cirr
4. zaazaa
[8:35 PM] gaylolan floatzel: n1
[8:35 PM] gaylolan floatzel: if i didnt pm u youre a villager
[8:35 PM] Zaazaa0: is it just villagers and goons
[8:35 PM] gaylolan floatzel: yeah
[8:35 PM] Cirr (Gacha Exclusive): speeeeeeed
[8:35 PM] gaylolan floatzel: ok day 1
[8:35 PM] gaylolan floatzel: zaazaa is dead
[8:35 PM] Cirr (Gacha Exclusive): rip
[8:35 PM] Zaazaa0: fuck
[8:36 PM] KirbyIsPink: oof
[8:36 PM] gaylolan floatzel: @-Cirr (Gacha Exclusive) @-KirbyIsPink @-0 (Zewo) Anonymous
[8:36 PM] gaylolan floatzel: pick someone to lynch
[8:36 PM] Cirr (Gacha Exclusive): uhhhhh
[8:36 PM] Cirr (Gacha Exclusive): !lynch kirby
[8:36 PM] Cirr (Gacha Exclusive): idk
[8:36 PM] KirbyIsPink: alright fellas i forgot everyone else's past mafia history
[8:36 PM] Cirr (Gacha Exclusive): I was active when maf was dying out
[8:36 PM] Cirr (Gacha Exclusive): that's my maf history
[8:37 PM] KirbyIsPink: i think i was dying when mafia was dying as well
[8:37 PM] Cirr (Gacha Exclusive): but more seriously I was playing games more or less throughout '18, I think
[8:38 PM] Cirr (Gacha Exclusive): or maybe '17 as well
[8:38 PM] Cirr (Gacha Exclusive): 🤷
[8:38 PM] KirbyIsPink: idk i'm just trying to figure out if one of us would "randomly" kill zaazaa or not since zaazaa's the most experienced one of the four of us here
[8:39 PM] KirbyIsPink: hmm we would lynch 0 since he's not active right now
[8:39 PM] Cirr (Gacha Exclusive): mmmm
[8:39 PM] Cirr (Gacha Exclusive): yeah, I guess?
[8:39 PM] KirbyIsPink: but then again mafia doesn't have a reason to not be inactive either
[8:39 PM] Cirr (Gacha Exclusive): precisely
[8:39 PM] Cirr (Gacha Exclusive): speed maf after all
[8:39 PM] KirbyIsPink: aka which outplay is the correct outplay
[8:40 PM] gaylolan floatzel: where did 0 go tho fr
[8:40 PM] Cirr (Gacha Exclusive): wait did they go offline
[8:40 PM] Cirr (Gacha Exclusive): rip
[8:41 PM] KirbyIsPink: go for the inactive player who's waiting for the game to go by passively or go for the other active player who's appearing more innocent just by being online
[8:41 PM] Cirr (Gacha Exclusive): mmmmm
[8:41 PM] Mattelonian: kirby is the mafia duh
[8:41 PM] gaylolan floatzel: @-0 (Zewo) Anonymous
[8:41 PM] Mattelonian: Kirby is always mafia
[8:42 PM] KirbyIsPink: then again the only lynch we can really make right now is 0 since that's the only majority lynch possible right now
[8:42 PM] gaylolan floatzel: matt u wanna sub for 0
[8:42 PM] KirbyIsPink: since y'know it takes two to tango
[8:42 PM] Cirr (Gacha Exclusive): kirby is the new ty
[8:42 PM] Cirr (Gacha Exclusive): also yeah
[8:43 PM] Cirr (Gacha Exclusive): probably get a sub in
[8:43 PM] gaylolan floatzel: this is the slowest game of speed maf ever
[8:43 PM] gaylolan floatzel: @-Mattelonian
[8:43 PM] Mattelonian: Ok
[8:43 PM] Mattelonian: Pm me role
[8:43 PM] Cirr (Gacha Exclusive): slow speed
[8:43 PM] KirbyIsPink: we only had 2/3 alive players
[8:43 PM] Cirr (Gacha Exclusive): gotta go slowly
[8:44 PM] KirbyIsPink: maybe we should've rerolled the game
[8:44 PM] Mattelonian: Ok im a villager apprently
[8:44 PM] Cirr (Gacha Exclusive): ye tbh
[8:44 PM] Mattelonian: That makes me a clear
[8:44 PM] Mattelonian: Vote kirby
[8:44 PM] KirbyIsPink: oof
[8:44 PM] Cirr (Gacha Exclusive): oof
[8:44 PM] KirbyIsPink: vote cirr
[8:44 PM] Mattelonian: That makes me think its u more
[8:44 PM] gaylolan floatzel: is that ur vote matt
[8:44 PM] Mattelonian: No
[8:44 PM] Mattelonian: Vote: kirby
[8:44 PM] Mattelonian: That is
[8:44 PM] gaylolan floatzel: o ok
[8:44 PM] gaylolan floatzel: well
[8:44 PM] gaylolan floatzel: cirr wins
[8:45 PM] Cirr (Gacha Exclusive): yeet
[8:45 PM] Cirr (Gacha Exclusive): bless
[8:45 PM] gaylolan floatzel: someone inactiving from a five minute game of speed mafia is the most nuzmaf thing i could imagine happening
[8:45 PM] Cirr (Gacha Exclusive): can't believe that speed maf took 10mins
[8:45 PM] Cirr (Gacha Exclusive): also mood
[8:45 PM] KirbyIsPink: 0.5 speed mafia
[8:48 PM] Mattelonian: In
[8:48 PM] KirbyIsPink: i want a rematch
[8:49 PM] Cirr (Gacha Exclusive): in
[8:50 PM] Zaazaa0: ok
[8:51 PM] gaylolan floatzel: ok
[8:51 PM] gaylolan floatzel: n1
8:51 PM] gaylolan floatzel: if i didnt send u a pm ur a villager
[8:51 PM] Mattelonian: Nice im a villager
[8:51 PM] Mattelonian: Shit wait it’s night
[8:51 PM] Mattelonian: God fuck
[8:51 PM] Cirr (Gacha Exclusive): smh
[8:51 PM] 0 (Zewo) Anonymous: We are all villagers on this blessed night
[8:51 PM] gaylolan floatzel: @-Cirr (Gacha Exclusive) @-Mattelonian @-KirbyIsPink day 1 cirr is dead
[8:52 PM] Mattelonian: I claim lightkeeper
[8:52 PM] Cirr (Gacha Exclusive): bless
[8:52 PM] Zaazaa0: cool i get to play
[8:52 PM] Mattelonian: Ding dong cirr is dead
[8:52 PM] Cirr (Gacha Exclusive): also I can host next game maybe
[8:52 PM] Mattelonian: Okay that means it’s zaa
[8:52 PM] Mattelonian: Vote: zaa
[8:52 PM] Zaazaa0: why
[8:52 PM] KirbyIsPink: wait are we missing a ping?
[8:52 PM] Mattelonian: You didnt die n1 thats how this works
[8:52 PM] gaylolan floatzel: anon didnt say in so i didnt put him in
[8:52 PM] Mattelonian: Oof
[8:52 PM] Mattelonian: F
[8:52 PM] Cirr (Gacha Exclusive): you pinged me when I was dead smh
[8:52 PM] KirbyIsPink: no i mean you pinged cirr that he's dead
[8:52 PM] gaylolan floatzel: oh
[8:52 PM] gaylolan floatzel: zaazaa
[8:52 PM] Mattelonian: LMAO
[8:52 PM] Zaazaa0: wew
[8:53 PM] Cirr (Gacha Exclusive): do I get to be alive
[8:53 PM] Cirr (Gacha Exclusive): 👻
[8:53 PM] Mattelonian: No
[8:53 PM] KirbyIsPink: zaazaa does exist after all
[8:53 PM] Mattelonian: Ok @-Zaazaa0 why are you not mafia
[8:53 PM] Cirr (Gacha Exclusive): okay I'll shut up for a little and let y'all play
[8:53 PM] Zaazaa0: why do you immediately suspect me tho
[8:53 PM] Mattelonian: Unvote: zaa
[8:53 PM] Zaazaa0: ok???
[8:53 PM] Mattelonian: Its bc u didnt die
[8:54 PM] Mattelonian: Ur such a godly player you cannot be allowed to play as a villager
[8:54 PM] Mattelonian: Sry, the unvote was the make sure i didnt get ganked
[8:54 PM] KirbyIsPink: but what if the outplay is to automatically default to a zaazaa n1 kill just to d1 lynch him
[8:54 PM] KirbyIsPink: er wait
[8:54 PM] Zaazaa0: yeah not killing me is an easy way to not get lynched too
[8:54 PM] Zaazaa0: mafia doesnt kill me, i get lynched for not being killed, mafia wins
[8:55 PM] Zaazaa0: classic
[8:55 PM] KirbyIsPink: yeah that
[8:55 PM] KirbyIsPink: pretend i said it right the first time
[8:55 PM] Zaazaa0: i dont know which of you two is more likely to do that, mind
[8:56 PM] Cirr (Gacha Exclusive): :ThinkOwO:
[8:56 PM] KirbyIsPink: i mean matte could have tried force voting something early on but idk if the game ends immediately when a majority is reached
[8:56 PM] gaylolan floatzel: basically
[8:56 PM] KirbyIsPink: neat
[8:57 PM] KirbyIsPink: but wait i have faith in all of us to not immediately rush to a lynch when one is presented
[8:57 PM] Zaazaa0: yeah we're all smarter than that, and i think matte knows that
[8:57 PM] KirbyIsPink: also wait matte is either not saying anything to hope we lynch each other or he's just not here right now
[8:58 PM] KirbyIsPink: dang it it's the previous speedmafia game again
[8:58 PM] Zaazaa0: @-Mattelonian bls exist
[8:58 PM] KirbyIsPink: we just did this 10 minutes ago
[8:58 PM] Mattelonian: Im setting up an entire server
[8:58 PM] Zaazaa0: then why did you join speed mafia
[8:58 PM] Mattelonian: Im also afking out bc its nuzmafia gawd
[8:59 PM] Mattelonian: Zaa’s making you overthink
[8:59 PM] Mattelonian: Occam’s razor it
[8:59 PM] KirbyIsPink: quick let's double vote cirr to bring him back from the grave
[8:59 PM] Mattelonian: PSYCHE im actually kinda certain it’s kirby now
[8:59 PM] Zaazaa0: ????
[8:59 PM] gaylolan floatzel: :thonking~1:
[8:59 PM] Mattelonian: It seems like zaa’s convincing you but if feels like you’re letting yourself be convinced
[8:59 PM] Cirr (Gacha Exclusive): :thinkeyes:
[9:00 PM] 0 (Zewo) Anonymous: Today on Speedmafia Psychology....
[9:00 PM] Mattelonian: I think you did the non-zaa say 1 kill to do exactly what you’re suggesting i did
[9:00 PM] KirbyIsPink: i blame paranoia
[9:00 PM] Mattelonian: I think kirby’s mafia
[9:00 PM] Mattelonian: I genuinely think kirby is mafia
[9:00 PM] Zaazaa0: hmm
[9:00 PM] Zaazaa0: thats interesting reasoning but i dunno how realistic it is
[9:01 PM] Mattelonian: Kirby didnt kill zaa knowing we’d be suspicious of that and then played along
[9:01 PM] KirbyIsPink: to be fair
[9:01 PM] Mattelonian: Well the alternative is you’re mafia
[9:01 PM] KirbyIsPink: any one of us could have made that play
[9:01 PM] Mattelonian: But the fact you’re making me aware of that makes me think it’s kirby
[9:01 PM] Mattelonian: Vote: kirby
[9:01 PM] KirbyIsPink: it just so happens that i'm the one who threw that out there so you're pointing fingers at me
[9:01 PM] Mattelonian: No mafia would dissuade away from an easy kill
[9:02 PM] Mattelonian: I am resolute
[9:02 PM] Zaazaa0: i mean its still possible matte is mafia
first he suspects me for not dying and then shifts to kirby after realizing its easier to convince me than to convince kirby
[9:02 PM] Zaazaa0: not sure
[9:02 PM] Mattelonian: Zaa thats the opposite of true
[9:02 PM] Mattelonian: Ur the hard to convince one
[9:02 PM] gaylolan floatzel: this is getting a lot more intense than i was prepared for
[9:02 PM] KirbyIsPink: that's how mafia (sometimes) works
[9:02 PM] Mattelonian: Also you could literally just kill him now which means i basically trust you as a claim
[9:03 PM] Mattelonian: If you were mafia youd have won
[9:03 PM] Mattelonian: And you havent
[9:03 PM] Mattelonian: I’ve made the big dick play and cleared you to myself
[9:03 PM] Zaazaa0: oh, i guess that is true
[9:03 PM] Zaazaa0: alright, i'll roll with this
[9:03 PM] Zaazaa0: vote: kirby
[9:03 PM] Mattelonian: Except i actually have medium dick but we dont talk about that
[9:03 PM] KirbyIsPink: i mean matte did just walk back in while maybe missing out on what zaa and i were maybe trying to say idk
[9:03 PM] Cirr (Gacha Exclusive): this game is intense as heck, I'm glad I died n1
[9:03 PM] gaylolan floatzel: yall are silly
[9:03 PM] gaylolan floatzel: zaazaa wins
[9:03 PM] Zaazaa0: gottem lmao
[9:03 PM] Cirr (Gacha Exclusive): lmao
[9:03 PM] Mattelonian: FUCK
[9:03 PM] KirbyIsPink: wow i talk way too much
[9:03 PM] Cirr (Gacha Exclusive): Mattel pls x2
[9:03 PM] Mattelonian: OCCAMS RAZOR
[9:04 PM] Mattelonian: DAMMIT
[9:04 PM] KirbyIsPink: to try and convince the other person that i'm innocent
[9:04 PM] Zaazaa0: trying to shift the vote to matte was mostly just me trying to make it funnier after it was revealed that i was mafia
[9:04 PM] Zaazaa0: and it worked
[9:04 PM] Zaazaa0: except i didnt shift the vote to matte
[9:04 PM] gaylolan floatzel: yeah that was rly funny
 
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Zaazaa0

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Team Omega
Pokédex No.
24
Caught
Jun 9, 2019
Messages
57
Nature
Relaxed
Pokémon Type
Clever
Pokédex Entry
In 1989 Dawkins commented, 'The word meme seems to be turning out to be a good meme' (Dawkins 1989).
  • Thread Starter Thread Starter
  • #4
This post is for my mafia puzzles. I made a handful of them a while back, and nobody really cares about them except me, but if you care about them you can try to solve them. Send your answers to me privately, so as not to spoil them for other people.
Music

You're in a random mafia game, playing for the village. It's Night 4, and LYLO. You're in the unfortunate situation where the Baker was killed on Night 1, causing everyone to start eating their reserves of bread at the end of every night. You were lucky enough to receive bread from the Baker on Night 1, but due to a Snoop checking you and outing that information on Day 3, that is public knowledge.

A few hours before the end of Day 3, the mafia decided to get cheeky and reveal themselves, including the fact that their Prosecutor was the other player to receive bread and that their Thief had been taking enough bread to survive. They announce that they plan to kill you on the following night. After that, no one will be alive on Day 4 aside from the Prosecutor and the Thief. And because of the Prosecutor, village can't even lynch today.

After that revelation, the village seemed to accept their defeat and stopped trying. However, you are certain that not only will you survive the night, but you will win.

What village role are you?
Music

You've been given an interesting role. It becomes a random role from the random mafia role list at the start of every night. You can become roles from any alignment, but you'll still remain village-sided and share the village's win condition no matter what, unless the role you become can change its own alignment. Anything that happens "at the start of the game" happens as soon as you become that role. If you become mafia, you won't learn the names of the other mafia members.

You're the village leader in this game. The setup contains your role, a Cop, a Doctor, and a Vigilante, and the rest of the setup is nothing but Millers and Goons. You're already connected with the other village PRs, but haven't been able to prove anyone else's alignments so far, even of the ones that have died, because Millers are revealed as Goons upon death.

With these parameters, there are thirteen roles you could become that can visit or otherwise target a Miller claim at night and determine with 100% certainty whether they were a Miller or a Goon.

Here's a freebie: The Psychic can determine the target's true role, because it can see through all forms of investigation disruption. But a Tracker wouldn't be able to do that even though it can spot a visit for the night kill, because if the player you choose doesn't visit anyone, that doesn't tell you whether they were a Goon who didn't perform the night kill, or just a Miller.

Can you find the other twelve roles?
Music

You're spectating a small setup in which every village player is a different type of cop. The ones in the game are Regular, Insane, Confused, Naive, and Paranoid cops. An interesting addition is that the Confused Cop is also a Doctor, meaning his investigation action also protects his target from kills. The mafia consists of a Janitor and a Goon. The night kill cannot target other mafia members.

On Night 1, Furfrou dies and is revealed as the Paranoid Cop. The reports are as follows:

Algae: I investigated Badnik, and he turned up innocent.
Badnik: Clock showed up guilty in my report.
Clock: I got a guilty on Furfrou.
Doesnt: Inno report on Algae.
Eevee: Badnik looks innocent to me.
Gaius: Doesnt turned up Guilty.

The village decides not to lynch in order to gather more information.

On Night 2, Eevee is killed and his role is not revealed. The reports are as follows:

Algae: I got an innocent report on Eevee.
Badnik: I checked Algae, she looks innocent.
Clock: Gaius looks guilty.
Doesnt: Got a guilty on Badnik.
Gaius: Uh, I kind of forgot to investigate last night...

Who are the two mafia members?
 
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