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General Video Games Unpopular Pokemon Opinions

Thread Description
For when you want to give your spiciest Pokemon Takes

SimplyUnknown

Conqueror of the Goldenrod Gym
Writer
Team Alpha
Pokédex No.
242
Caught
Jul 1, 2019
Messages
254
Location
Invisibly Watching
Nature
Quiet
Pronouns
She/Her
Pokémon Type
Fire, Psychic
Pokédex Entry
A silent watcher who speaks only when something needs to be said. Offers free hugs to those who need them.
Even though I'm playing through Kalos rn, this is something I've thought for a long time now and I always get annoyed by whenever people talk about the region.

Kalos isn't as easy as everyone claims to be.

Almost all of the time, people who make this claim have the EXP Share On, use Amie, or Mega Evolve. That's fine; those are options presented within the game and you can utilize them to mold your difficulty settings, as well as further restrict items or your bag or whatever. However, once you utilize those tools as a cop out to pinning the game as "easy", without trying the game without methods that were clearly designed to facilitate one's experience, that's when I start to take issue.

A lot of people also point to XY's gyms, such as the leaders having 3 moves or Ramos being incredibly easy, and while that is true, they often overlook the brilliance of Grant, who wields an incredibly strong Ice-type and a Dragon to cover up traditional Grass/Water weaknesses, as well as T-Wave + Bite/Stomp and a Refrigerate Take Down (and a Hyper Potion to boot! At gym 2!).

What people often fail to mention about the games is that it honestly boasts the title of having the most difficult regular trainers of any Pokemon game. Take that section right after Grant, for example. On your path to the 3rd gym, you have to take down:

- Two Power Up Punching, Swords Dancing Lucario
- A Mr. Mime / Machoke double battle
- A Sigilyph (and Solosis, but it's okay)
- A Hawlucha with perfect neutral coverage and a Throh with Bulldoze
- A Super Luck Absol and a Revenge Pinsir


All of those fights, on their own, would most definitely be considered hard bosses if they were gym leaders in any region, and yet XY throws them at you with only 2 badges to your name. Not to mention, what I consider to be the "weaker" trainers of the routes having teams like Hippopotas/Drifloon/Pachirisu or Skiploom/Azumarill/Dunsparce, which can catch you off guard sometimes. Even stuff like the double Furfrou battle with a Full Restore after Gym 1 is scary.
X and Y's gyms do have their problems, but I think there's another reason that Kalos gyms are looked at as being easier than other regions. The first is that with Wondertrading, it was a lot easier and a lot more likely for you to end up with a Pokemon that could easily stonewall a certain gym. Grant's strong against typical Rock weaknesses like Water and Grass, but a good Steel or Fighting type like Honedge, Lucario, or Skarmory can easily sweep past them, (all Pokemon I've used successfully to beat Grant in the past, two of which were caught naturally in-game.) Korrina's team is easily handled by any Ghost type Pokemon with her Machoke being the only one who can hit Ghost types, and Wulfric is the easiest last gym leader I've ever seen.

As for the difficult trainers, the majority of them can be avoided by not walking directly in front of them. Reflection Cave has plenty you can't avoid, but there are a few you can time and skirt around. Gyms, on the other hand, are mandatory if you want to progress in the story. So if you want to talk about game difficulty, you generally want to discuss the mandatory parts that people can't avoid. Everyone fights gym battles and that's the part considered to be the challenge of the story/game so people were naturally disappointed. Especially compared to earlier generations like Black/White and the Sinnoh trilogy, which started throwing fully evolved Pokemon at you in the second gym.
 
Last edited:

Season

Formally known as White Chaos.
Writer
Pokédex No.
1979
Caught
May 13, 2020
Messages
31
Location
Massachusetts
Nature
Rash
Pronouns
he/him/his
Pokémon Type
Grass, Poison
Pokédex Entry
This Pokémon is the Unovan regional form of the Pokémon White Chaos, shrugging the Dark/Psychic typing in favor of a Grass/Poison persona.
X and Y's gyms do have their problems, but I think there's another reason that Kalos gyms are looked at as being easier than other regions. The first is that with Wondertrading, it was a lot easier and a lot more likely for you to end up with a Pokemon that could easily stonewall a certain gym. Grant's strong against typical Rock weaknesses like Water and Grass, but a good Steel or Fighting type like Honedge, Lucario, or Skarmory can easily sweep past them, (all Pokemon I've used successfully to beat Grant in the past, two of which were caught naturally in-game.) Korrina's team is easily handled by any Ghost type Pokemon with her Machoke being the only one who can hit Ghost types, and Wulfric is the easiest last gym leader I've ever seen.

As for the difficult trainers, the majority of them can be avoided by not walking directly in front of them. Reflection Cave has plenty you can't avoid, but there are a few you can time and skirt around. Gyms, on the other hand, are mandatory if you want to progress in the story. So if you want to talk about game difficulty, you generally want to discuss the mandatory parts that people can't avoid. Everyone fights gym battles and that's the part considered to be the challenge of the story/game so people were naturally disappointed. Especially compared to earlier generations like Black/White and the Sinnoh trilogy, which started throwing fully evolved Pokemon at you in the second gym.
I agree with a lot of this and you bring up valid points. However, and this might be the way I perceive the games, but I rate the difficulty of the game based on the entire experience. Sure, you can skip trainers, but at the end of the day, if you're skipping the non-essentials, did you really play the game?

Some will say yes but personally, battling the route trainers is part of the experience for me.
 

Emperor ServingSpoon

The original AND the 16th!
Pokédex No.
238
Caught
Jul 1, 2019
Messages
103
Location
Route 119
Nature
Quirky
Pokémon Type
Grass, Ground
Pokédex Entry
Adept at procrastination. If he ever seems productive, it's likely because he's ignoring something far more important.
If you feel the need to avoid certain trainers, I don't think it makes any sense to overlook them in a discussion about difficulty, as I'd assume most people would just default to fighting all the trainers (or at least all the ones that aren't out of the way) on every route.
 

Trollkitten

Kitten of Lore
Artist
Writer
Team Delta
Pokédex No.
208
Caught
Jun 30, 2019
Messages
930
Location
Gatto Region
Nature
Quirky
Pronouns
She/her, Aetherai Lorekeeper
Pokémon Type
Fairy, Clever
Pokédex Entry
Autistic writer who starts more things than she finishes. Hyper asexual Twitch Plays Pokemon lorewriter. Rather be a happy shill than an angry critic.
I usually try to fight all the trainers when I'm nuzlocking, unless I'm clearly in a state of disadvantage (or if they're the freaking evil Gamers of Let's Go that only use OHKO moves).
 

TheTRUEgge

Ethos is overrated
Artist
Team Alpha
Pokédex No.
450
Caught
Jul 9, 2019
Messages
780
Location
Good Question
Nature
Quiet
Pronouns
She/Her
Pokémon Type
Fire, Fairy
Pokédex Entry
This Pokémon has too many ideas for their own good.
Shiny Krookodile looks good and I’m not afraid to say it. I love its shiny and wish I had one
 

Perpetually Underleveled

Conqueror of the Vermillion Gym
Pokédex No.
1264
Caught
Jan 6, 2020
Messages
22
I usually try to fight all the trainers when I'm nuzlocking, unless I'm clearly in a state of disadvantage (or if they're the freaking evil Gamers of Let's Go that only use OHKO moves).
Agreed! I feel like the game didn't put those trainers and their unique challenges there so you could just ignore them. I have a rule in all my nuzlockes to fight every trainer no matter what, and try my best to find them all, too. Which can make certain games more difficult (my brother thinks I'm pretty crazy for wanting to fight every route leader in Ultra Moon), but I enjoy the challenge.

Or with X/Y - I've never nuzlocked it, but see SimplyUnknown's comment above for why fighting all the trainers can make that game a lot harder.
 

Rumors

Or so they say...
Writer
Pokédex No.
258
Caught
Jul 1, 2019
Messages
222
Pronouns
male
Pokémon Type
Fire
Pokédex Entry
A Pokémon shrouded in hearsay and urban legend, spoken of only in whispered tales and hushed gossip.
I also see people saying dynamax is the best out of them, too, which I disagree with. I could beat Y twice not using Megas, both as nuzlockes no less (nothing I caught could Mega. I had a no gift mons rule so no Kanto starter or lucario). Z-Moves I used sparingly and it was easy to bait the AI into wasting theirs on a mon that resisted them. Dynamax, though, half your team is dead unless you're way overlevelled if you don't use it, and you better hope your opponent doesn't ohko your dynamax mon or the same thing's gonna happen. People complain about the game ramming Revive after Revive down your throat but after Nessa prematurely ended one of my monolockes because I didn't have an effective counter for that fucking drednaw I understood why.

I think Dynamax is the "best of the bunch" for most people because of how it's handled in the storyline.

Mega-evolutions? They're cool and I felt most of them were interesting additions to PvP (though stuff like Mega-Kangaskhan can die in a fire). You can often predict who the mega is and plan accordingly before the first turn. PvE though? The player is allowed to abuse the living heck out of them to steamroll most of the game, you're unlikely to have one for a Pokemon you want outside the freebies since most of them are post-game locked, and your opponents barely use them. And, when they do? It usually tends not to make things that much more difficult because, usually by the time you fight them, it's effectively a legendary Pokemon and your team ought to be able to handle them.

Z-moves? A lot of similar PvE problems. Players can spam them and break most battles in half, but at least you can use them on any of your mons now. All are main storyline now. But, most of the moves aren't that interesting. Regular moves are a nuke and most status moves are meh. A few species specific ones are cool, but you're very unlikely to use one outside of your starter or Lycanroc (and those are just basic nukes anyway). Meanwhile, when your opponent uses one, it's "lol surprise nuke!" which either KOs your Pokemon or does crap-all because you switched or used Protect to bait it. Unfun if you don't expect them, unfun if you do. Meanwhile, I thought Z-moves in PvP were pretty aids because, well, again, "LOL SURPRISE NUKE!"

Dynamax though? PvE, it's restricted and not spammable. You can't use it in normal fights, so you can break most of the game. You can only use it in situations where your opponent will have it. So, not only does it keep it as a special highlight, you also know at turn 1 if a Dynamax is going to show its face and you can already start strategizing. "Do I sweep their team with my Dynamax and then try to tank/stall theirs? Or do I go mono-e-mono for big, giant fight?" Not to mention the whole camera work and animations involved with Dynamaxing to make the whole situation much more intense. It just makes the boss fights feel like a boss fight. Your whole team can also use it, no need to pre-decide (and get screwed if you brought the wrong Mega/Z-Crystal). There are hard to get G-Max mons, but they can all be gotten from raids least, and before post-game too AFAIK. Of course, a Dynamax mon will utterly wreck you if you're unprepared or something, and that can suck.

(IMO, always bring Protect to any Swish boss fight. Two mons with Protect can potentially turn a bad Dyna-situation from a "lose three mons" to a "lose one mon". Which, still sucks, but better than losing three. Leaving a slot for Max Guard on squishy mons is a pretty good idea too, IMO.)

PvP? Dynamax is pretty aids though, especially 1v1. It clearly wasn't balanced with PvP in mind and I've not really touched competitive this gen because of it.


Buuuut, yeah, I think that's why most people see Dynamax as used better then Megas/Z-moves. It's just better integrated into the main game and rather than giving the player some overpowered tool to utterly abuse every single fight. And it's such a spectacle too. IMO though, if we could lose gimmicks while keeping the sort of boss battle twists Dynamax and Totem mons give us, then I'd be happy.
 

Trollkitten

Kitten of Lore
Artist
Writer
Team Delta
Pokédex No.
208
Caught
Jun 30, 2019
Messages
930
Location
Gatto Region
Nature
Quirky
Pronouns
She/her, Aetherai Lorekeeper
Pokémon Type
Fairy, Clever
Pokédex Entry
Autistic writer who starts more things than she finishes. Hyper asexual Twitch Plays Pokemon lorewriter. Rather be a happy shill than an angry critic.
PvP? Dynamax is pretty aids though, especially 1v1. It clearly wasn't balanced with PvP in mind and I've not really touched competitive this gen because of it.
I've been watching PvP SwSh double battles, and Dynamax boosts affecting all Pokemon on a certain side makes things interesting from a spectator perspective, because it adds a new wrinkle to the gameplay. I'm not sure how I feel about it from a competitive viewpoint though, as I only play random battles on Showdown and don't really care all that much about studying the metagame.

Speaking of which, here's an unpopular Pokemon opinion: Smogon is not the only way to enjoy PvP. There, I've said it, I'm done.
 

Season

Formally known as White Chaos.
Writer
Pokédex No.
1979
Caught
May 13, 2020
Messages
31
Location
Massachusetts
Nature
Rash
Pronouns
he/him/his
Pokémon Type
Grass, Poison
Pokédex Entry
This Pokémon is the Unovan regional form of the Pokémon White Chaos, shrugging the Dark/Psychic typing in favor of a Grass/Poison persona.
Speaking of Totems, they are the pinnacle of difficulty in terms of bosses and Gym Leaders should go back to that route or make their fights double battles. It's very stressful to deal with a Pokemon when its buddy is spamming debuffs right next to it. It made for some good strategies too like the Heal Pulse / Helping Alomomola + Wishiwashi combo, the Sunny Day Castform + Lurantis (plus a Rock Blasting Trumbeak to hit Fire), and my personal favorite, a Torment Skarmory assisting the inner workings of a Bouncing Togedemaru.
 

pinkshellos

oh man oh beans oh m
Team Delta
Pokédex No.
1220
Caught
Dec 23, 2019
Messages
181
Location
Hoenn Route 120
Nature
Calm
Pronouns
she/her
Pokémon Type
Bug, Flying
Pokédex Entry
A timid Pokémon typically found in groups. The only thing that motivates her more than companionship is food.
Buuuut, yeah, I think that's why most people see Dynamax as used better then Megas/Z-moves.
I actually really enjoyed reading through your post - I can tell you put a lot of thought in to it and it's definitely a different take on it than I've read before.

Smogon is not the only way to enjoy PvP. There, I've said it, I'm done.
Absolutely agree. Any instance where pokemon are ranked or there's such a strict meta with tiers or ridiculous amounts of minmaxing just isn't fun to me. The only facet of PvP I really enjoy is seeing people use unconventional/"bad"/"meh" pokemon or otherwise thinking outside the box. To me it's pretty clear that Pokemon wasn't built to be a PvP game. But if you enjoy it, by all means keep enjoying it!
 

Trollkitten

Kitten of Lore
Artist
Writer
Team Delta
Pokédex No.
208
Caught
Jun 30, 2019
Messages
930
Location
Gatto Region
Nature
Quirky
Pronouns
She/her, Aetherai Lorekeeper
Pokémon Type
Fairy, Clever
Pokédex Entry
Autistic writer who starts more things than she finishes. Hyper asexual Twitch Plays Pokemon lorewriter. Rather be a happy shill than an angry critic.
Totems kind of felt unfair to me because it's not just 2v1, but the main opponent gets stat boosts from the get-go without even needing to consume an item, meaning that the player is at a severe disadvantage. Max Raid Battles are a better 'uneven challenge' to me because while the foe Pokemon is insanely strong and gets multiple actions per turn, the player gets three allies of unpredictable quality, meaning that while it's not an even challenge, it's not necessarily an unfair one. I hope we get more uneven challenges like Max Raid Battles in future gens.
 

Emperor ServingSpoon

The original AND the 16th!
Pokédex No.
238
Caught
Jul 1, 2019
Messages
103
Location
Route 119
Nature
Quirky
Pokémon Type
Grass, Ground
Pokédex Entry
Adept at procrastination. If he ever seems productive, it's likely because he's ignoring something far more important.
I like Max Raids, but they do WAY too much to make any strategy other than "use your strongest attacking move over and over" ineffective (and give you way too many NPC partners who don't know that). Stat boosting/reducing and status can be eliminated at any point when the boss feels like it, and shields block them from even happening in the first place (so you need to be certain you'll get your move in before someone else knocks them into shield range [or certain they'll break the shield beforehand] if you're gonna gamble on using them in the first place). As stressful as the Totem battles can get in a Nuzlocke, at least you can still use 99% of the strategies that are viable in the rest of the game during them.
 

Season

Formally known as White Chaos.
Writer
Pokédex No.
1979
Caught
May 13, 2020
Messages
31
Location
Massachusetts
Nature
Rash
Pronouns
he/him/his
Pokémon Type
Grass, Poison
Pokédex Entry
This Pokémon is the Unovan regional form of the Pokémon White Chaos, shrugging the Dark/Psychic typing in favor of a Grass/Poison persona.
Yeah, as someone who was super excited about Max Raids when it was announced, I was so disappointed to find out that they wipe away debuffs every couple turns. Strategies such as having an ally Burn it or throw out some Leer become obsolete.

If I were to put them in a boss battle hierarchy:

Doubles > Totem > Singles w/ Dynamax > Singles > Max Raid
 

fractale

The Fan Favorute
Team Delta
Pokédex No.
445
Caught
Jul 9, 2019
Messages
143
Nature
Relaxed
Pronouns
male
Pokémon Type
Electric, Flying
Pokédex Entry
this master of winged beasts knows almost everything about flying type pokemons that is known by the man. His rage is dangerous to others around him
unlike most people who doesnt like grass types that much, I LOVE grass type pokemon. i love many spores of grass types, i love breloom, i love torterra's heavy attacks, serperior's forvardness, levannies versitality, decudieyes uniqueness, and tsareena's heavy hitting trop kick. i used a grass type pokemon in almost all runs in all games i played. exept the monotype runs where there is no secondary type of grass. but if i want to choose a single pokemon that holds a special place, i would call it jumpluff.

i know its not a strong mon, but that troll of a mon helped me a lot. after second gym, it helped me beat whitneys miltank with its tricky poison leech combo, and helped me with a lot of figth. it entered the Hall of fame, and helped me beat Red. thats why i have a special place for jumpluff in my heart.
 

Rumors

Or so they say...
Writer
Pokédex No.
258
Caught
Jul 1, 2019
Messages
222
Pronouns
male
Pokémon Type
Fire
Pokédex Entry
A Pokémon shrouded in hearsay and urban legend, spoken of only in whispered tales and hushed gossip.
Yeah, I was looking forward to needing to run stuff like support Pokemon in Max Raid Battles. Have some interesting dynamics and stuff. But a combination of factors just makes it a damage rush. I think they'd need to remove the ten turn time limit and increase the boss' HP (or have more health gates to prevent people from just killing it in three hits through barriers). and scale levels so both the party and the boss to a certain level (like, maybe players scale to level 50 and the boss to 60) to eliminate how easy it is to cheese 'em with level 100 mons, especially with the Galar legendaries. Also, for a longer fight, you'd need much better A.I. allies so solo players don't get screwed. Or just let the solo player fill in with their mons and have multiplay offer some sort of in-battle perk or offer better rewards or something.

Not sure how to handle buffs and debuffs on the player side. Letting players go 6+ evasion would ruin all challenge, but clearing them frequently kinda defeats the point too.


Totems were good, but only if you were on a pretty even playing field. They were OHKOed too easily if you had a type-advantage.
 

MouseWithADinosaurTail

A Comedian At Heart
Artist
Writer
Team Omega
Pokédex No.
47
Caught
Jun 15, 2019
Messages
1,425
Location
Snubbville
Nature
Quirky
Pronouns
She/Her
Pokémon Type
Fairy, Flying
Pokédex Entry
She's like a sea urchin. Tough and prickly on the outside, but delicate and easily wounded if hit the wrong way. Please handle gently.
The nat dex cut was actually bad.
 

Season

Formally known as White Chaos.
Writer
Pokédex No.
1979
Caught
May 13, 2020
Messages
31
Location
Massachusetts
Nature
Rash
Pronouns
he/him/his
Pokémon Type
Grass, Poison
Pokédex Entry
This Pokémon is the Unovan regional form of the Pokémon White Chaos, shrugging the Dark/Psychic typing in favor of a Grass/Poison persona.
unlike most people who doesnt like grass types that much, I LOVE grass type pokemon. i love many spores of grass types, i love breloom, i love torterra's heavy attacks, serperior's forvardness, levannies versitality, decudieyes uniqueness, and tsareena's heavy hitting trop kick. i used a grass type pokemon in almost all runs in all games i played. exept the monotype runs where there is no secondary type of grass. but if i want to choose a single pokemon that holds a special place, i would call it jumpluff.

i know its not a strong mon, but that troll of a mon helped me a lot. after second gym, it helped me beat whitneys miltank with its tricky poison leech combo, and helped me with a lot of figth. it entered the Hall of fame, and helped me beat Red. thats why i have a special place for jumpluff in my heart.
Grass is my favorite type (wow who would've thought from the guy with the Gardenia profile picture). Not only is Ivysaur my favorite Pokemon, but they're often times the type of my favorite Pokemon of a generation (Bounsweet for Alola and Ferrothorn for Unova). There's so many beautifully designed Grass-types out there (take Venusaur and Vileplume, based off the same flower but executed differently) and I tend to favor more tactical/support moves, which the type compliments well. Powders, Leech Seed, and Drains are some of the most powerful moves in No Item Nuzlockes and stuff like Razor Leaf are amazing, whether its the natural crit rate (hello Gen 1), multi clearing (doubles/hordes), or its long reach in PMD. Good type. Much love.
 

TheTRUEgge

Ethos is overrated
Artist
Team Alpha
Pokédex No.
450
Caught
Jul 9, 2019
Messages
780
Location
Good Question
Nature
Quiet
Pronouns
She/Her
Pokémon Type
Fire, Fairy
Pokédex Entry
This Pokémon has too many ideas for their own good.
All of the Johto starters are really good in the johto games, including Chikorita! Each starter just encourages different teambuilding around them, and it’s easy to make a team that’s fun and exciting to use with all three of them.

Also Cherubi is good. It hits way harder than you would expect it to, and it’s so cute,,,
 

Season

Formally known as White Chaos.
Writer
Pokédex No.
1979
Caught
May 13, 2020
Messages
31
Location
Massachusetts
Nature
Rash
Pronouns
he/him/his
Pokémon Type
Grass, Poison
Pokédex Entry
This Pokémon is the Unovan regional form of the Pokémon White Chaos, shrugging the Dark/Psychic typing in favor of a Grass/Poison persona.
All of the Johto starters are really good in the johto games, including Chikorita! Each starter just encourages different teambuilding around them, and it’s easy to make a team that’s fun and exciting to use with all three of them.

Also Cherubi is good. It hits way harder than you would expect it to, and it’s so cute,,,
Chikorita is one of those mons that baffle me when people say are bad. It gains Razor Leaf at Level 6, outclassing Tackle in damage on anything that isn't quad resistant to it with only one level. Its the best Grass Pokemon in the entire region really, as most need to wait til Level 40ish to get their Razor Leaf while its there chilling with its ability to learn Headbutt for offensive coverage too. Not even counting the defensive utility most people gloss over; from a pure offensive perspective, Chikorita is the best Grass type you can get.

Had it been the starter of any other region, I guarantee its haters would love it. Ditto for any beloved Grass starter being placed into Johto.
 

Arbitrary

Conqueror of the Cinnabar Gym
Pokédex No.
334
Caught
Jul 2, 2019
Messages
104
Location
Here
Nature
Adamant
Pronouns
He/him
Pokémon Type
Fighting
The nat dex cut was actually bad.
You mean the thing nearly everyone complained about pre-release?

Also yes, Chikorita isn't a bad starter. It has only two major issues. The first is that Grass gets so many bad match ups in Johto, and the second is that the other two starters are just better. Feraligatr is broken and Cyndaquil has an excellent early game and lategame, with only evolving from Quilava and being weak to the common Water type being major issues.
 

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