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Written Log [UCL2] Heir of Volcanion: a Water/Fire 7-region Duolocke

Thread Description
Things are getting steamy over here...

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #21
@Chess: Hey thanks! Sinnoh's been treating me nicely enough so far, we'll see if it lasts.
Welp, time to start up Sinnoh. I'm doing Pearl because I don't wanna get blasted to bits by Platinum, but this carries the problem of having just 2 fire types total in the whole game. I'm doing it anyway, you can't stop me!
Okay, so game start time! I name myself Stewart (again, steam motif), keep the rival as Barry since I couldn't come up with anything else, and we're on our way. Skipping over the start of the game, we get to the part where Barry and I are ambushed by Starly and must pick a starter. Obviously I choose Chimchar, because again, 2 fire type lines in the whole region, and I name him Caleb.

After some more earlygame padding, I get Caleb to level 7 and Dawn gives me some Pokeballs, officially initiating the challenge. Not long after, on Route 202, we obtain our second party member, a Bidoof, named Diana, at level... 2. Literally the worst case scenario, but hey, we'll manage.

And manage we do, getting her to level 7 and Caleb to level 8. After fending our own against a couple trainers, both of them grow a level, and we get to Jubilife. If you've played any of these games ever, you know what happens next: Clown quizzes. We answer the absolute three most basic questions they could have ever come up with, and are rewarded with a giant watch that barely fits the entire bottom screen of the game. Now that that's over, we get going towards Route 203, but Barry attacks us by surprise!

Vs. Barry
Barry chooses to lead with his Starly, and I start out with Caleb. At this stage I'm not expecting anything tough, so I just Ember it twice till it goes down, and Caleb levels up to 10.
Next up, it's Piplup. I swap into Diana, but Piplup immediately starts Growling, lowering my attack. Eventually, Diana can barely even deal damage, so I switch to Caleb just for a second, then back to Diana, and begin to Growl myself. Eventually, after having to use two Potions, Piplup finally goes down.

Barry then leaves, and I decide to go off to train on Route 204. Diana gets to level 10 off of the trainers alone, and I get to Ravaged Path. I need to get Rock Smash to get through to the other side, but let's actually stick around for a bit. We train up for some time, getting both our party members to level 12, before eventually (and I do mean eventually, it's a 2% encounter rate) encountering a Psyduck. She's level 5, and when we catch her, we name her Barb. I won't be using her for long if I can help it, since we've already got Garrett in the Hall of Fame, but she'll be good for the earlygame, particularly Roark.

Now it's time to get back to the actual way forward. We enter Oreburgh Gate and grind Barb up to level 11 by beating Geodude up. A random Hiker also gives us a copy of HM06 Rock Smash, but we can't use it outside battle until we get our first Badge. We enter Oreburgh City, but we'll have to seek out the Gym Leader at the local coal mine. Why does a coal mine exist in this world? You got like fifty different kinds of Pokemon that generate energy passively, but you still go down there and breathe dirty coal air because...?

Anyway. the mine is filled with wild Rock types and a couple trainers with Machop. Beating a bunch of those gets Barb to level 12, and we also find the local leader, Roark. Whoever guesses what type he's proficient in gets nothing. We get to the gym and defeat the non-leader trainers, getting Diana to level 13, but I don't think our levels are quite enough to take Roark on just yet. We go train for a bit, getting Barb to level 13 and Diana to level 15. The latter may seem a bit excessive, but it's a big milestone, as that's the level where she evolves to a Bibarel and gets Water Gun. Now we're ready for Roark!

Vs. Roark
Roark leads with Geodude and I send out Barb. Since it has a 4x weakness to water, a single Water Gun is sufficient to destroy it.
Next up is Onix, to which I keep Barb in. Same story as the last one, one Water Gun annihilates it, and Barb levels up to 14.
Finally, Roark's ace, a Cranidos. I send out Diana for this one, and start out with a Defense Curl, but Cranidos Leers and immediately cancels it out. I shoot out a Water Gun, which takes it to low yellow, while its Headbutt takes about a fourth of my HP. Roark heals with a Potion, but my next Water Gun nearly kills it. As I outspeed, the battle is already over, and a final Water Gun erodes it into nothing.

Roark congratulates us, giving us the Coal Badge as well as a TM for Stealth Rock. Upon leaving the gym, I teach Barb Rock Smash, since I don't plan on using her for long, and leave off to Ravaged Path... but am stopped at Jubilife by some Team Galactic grunts. I smashed them up with Caleb, who leveled up to 13, then went on through Route 204. There's a couple trainers here, and in beating them, Caleb leveled up once more and evolved into a Monferno!

After that momentuous occasion, we arrive at Floaroma Town. There's not a lot to do here, aside from looking at some more Galactic grunts blocking the way, so I went over to Route 205 to continue onward. Unfortunately, more Galactic grunts block our way, and what's worse, they're actually invading a clean wind energy station. Fossil fuel lobbyists make me sick, so we'll have to stop them. I bet they got hired by the Oreburgh folks, those coal-mining bastards...

Anyway, before we attempt to siege the Valley Windworks, there's a patch of grass right outside. We venture in, and out comes a Buizel at level 7. We catch her, name her Tina, and get to work at catching her up with the rest of the gang. I get her to level 9, then decide to go fetch the Windworks Key from the grunts at Floaroma. We get it, infiltrate the Windworks, beat up everyone there, and get Tina to level 11, but now a dangerous challenge awaits us.

We've got a battle against Galactic Commander Mars, who's packing a dangerously underleveled Purugly. I'd rather we grinded up a bit more before taking that on, so we do. After getting Tina to level 13, Caleb to level 15, and figuring out a bit of a plan, we storm in and challenge Mars head on.

Vs. Commander Mars
She begins with a Zubat and I send out Tina. I hit it with a Water Gun, taking about a third of its HP, and it attempts to hit me with a Toxic but misses. I shoot another Water Gun, and it just happens to be a crit, downing Zubat instantly.
Now for the main event, Mars' Purugly. I switch to Caleb and immediately start by hitting off a Mach Punch. This makes a sizeable dent in its HP, though not breaching the half health mark. It responds with a Faint Attack, dealing very little damage. I Mach Punch again, leaving it in low yellow, to which it eats up an Oran Berry and Scratches at me. My next Mach Punch almost kills it, but alas, it lives and hits another Faint Attack, leaving me at half health. Thankfully though, Mach Punch has priority, so I hit one more off and down Purugly at last.

That wasn't so bad, really. Team Galactic books it, and I finally get to move onto Route 205 proper. We go onto the grass and encounter a Shellos, but unfortunately Tina faints it with a crit. Looking on the bright side, this means I have a chance at catching an East Sea variant! It's merely an aesthetic variant, but I've never used one of those. As usual, there's some trainers loitering about, and after getting rid of them, Caleb gets to level 17, Diana is level 16, and both Tina and Barb are at level 15.

Swiftly moving onto Eterna Forest, we meet Cheryl, who is too incompetent to find out the way through this tiny-ass forest. We take this time to abuse Cheryl's free heals after every battle, and so grind all of the team to level 17, aside from Caleb who gets to level 18. Once we reach the end of the woods, Cheryl departs to her home planet and we move onward into Eterna City, location of the region's second Gym. When we arrive, we meet a mysterious trainer named Cynthia, who hands us HM01 Cut. I wonder who that might be...

We can now move onto the gym. It's a grass type themed gym, so my strategy basically boils down to "sweep with Caleb and hope for the best". I do manage to wreck all the regular trainers with ease, getting Caleb to level 20, but I decide to train up one more level before tackling leader Gardenia. For this I go to Route 211... where I entirely forgot we could get a Ponyta, this game's second and last fire type. As soon as I encounter one, at level 13, I catch her and name her Olive. This means we have more than one option for Gardenia, but it also means more training to catch Olive up.

After a bunch of loitering around in Eterna Forest, I manage to get Olive to level 19. Unfortunately all she's gotten so far in terms of Fire-power is Ember (Ponyta doesn't get Flame Wheel until Platinum), but with the aid of Caleb (who does have Flame Wheel), it'll have to do. Next time we'll battle Gardenia, probably get some more Water types afterwards, and maybe even replace Barb, who knows?
Caleb the Monferno, level 20 (Gift from Lake Verity)
Olive the Ponyta, level 19 (Route 211)
Tina the Buizel, level 18 (Valley Windworks)
Diana the Bibarel, level 18 (Route 202)
Barb the Psyduck, level 17 (Ravaged Path)
 
Last edited:

Shark

Training to be Cute
Writer
Team Delta
Pokédex No.
8
Caught
May 15, 2019
Messages
221
Location
yes
Nature
Naive
Pronouns
She/Her/They/Them
Pokémon Type
Fairy, Cute
Pokédex Entry
This Pokemon is inconcievably cute. It tries to intimidate its foes with its long, luscious locks, but to little avail.
good job you got all the fire types

also gl with pearl, grinding in that game is even more of a heck than in plat tbh

your team's solid as heck and you're makin some hella progress, good job

also also wait was that legit a wild floatzel or did u mix up buizel and floatzel o_o
 

QuietGuardian

Conqueror of the Goldenrod Gym
🌱Featurer
Screenshotter
Team Alpha
Pokédex No.
33
Caught
Jun 10, 2019
Messages
257
Nature
Careful
Pronouns
he/him
Pokémon Type
Dark, Ground
Huh, I didn't realize that was an issue that came up with quotes on this site. Thanks for clarifying, and a belated congrats on making it through your third region!
 

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #24
@Shark: Having this few fire types to choose from is actually really sad. Also yeah I did get Buizel and Floatzel mixed up. It's fixed by now and won't happen again with any luck, thanks for the heads up!
@QuietGuardian: If I'd noticed earlier, I wouldn't have used quotes in the first place. I decided to continue with them to keep the Hoenn saga consistent, but I've dropped them by now. Thanks, by the way!
Okay, so where were we... Right, Gardenia. We've definitely got the type advantadge, so let's get cooking.
Vs. Gardenia
I decide to lead with Olive, given she's the less powerful Fire type in the team, and Gardenia decides to lead with Cherubi. I hit the poor cherry with an Ember, leaving it burned and with less than half its health. It, in turn, uses Grass Knot, which does pathetic damage. To top it off, Olive's next Ember is a crit, obliterating the tiny Cherubi.
Next up is Turtwig, and I'm confident Olive can take this one also. In fact, she nearly KOs it in her first Ember, scoring a crit and leaving it in red health. It still fares better than Cherubi, however, as it hits a Razor Leaf for decent damage. Gardenia heals with a Super Potion, but since I outspeed, two more Embers bring the turtle down.
Last up comes Roserade, so I switch to Caleb. I have a feeling we'll need more firepower for this. It outspeeds and poisons Caleb with Poison Sting, but in turn, Caleb hits a super effective Flame Wheel. It's not enough to breach the half health mark, but it's still decent damage. I then outspeed (we speed tie, I suppose) with another Flame Wheel, lowering its health enough for it to eat its Sitrus Berry, and it counters with a Grass Knot for tiny damage. One last Flame Wheel, however, finally downs Roserade, and Caleb levels up to 21.

Well that was easy. Gardenia gives us the Forest Badge, as well as a TM for Grass Knot, and we're given permission to use Cut. Out of all the mons in my team, only Caleb and Diana can learn it, so I teach it to Diana. No way in hell am I teaching another starter Cut, and besides Diana gets STAB for it. We can get to the Team Galactic building now, guess we couldn't just hop over the trees earlier. Anyway, now we're in, and we gotta take on some grunts. Diana gets to level 19 off of this workout, and we come face to face with Commander Jupiter. This one, much like Mars from earlier, is also a bit scary, but I still have a plan.

Vs. Commander Jupiter
Her lead is a Zubat, so I start with Tina. We trade blows, me with Swift and it with Wing Attack, dealing decent damage to each other. I hit a Water Gun and get hit with a crit Bite, leaving us both in low yellow health. Thankfully, my next Swift KOs it and gets Tina to level 19.
Now for the actual threat, Skuntank. Here's my plan: Use Caleb. I get off a Leer first, and Caleb tanks a NVE Night Slash like a boss. What's more, I hit a crit Flame Wheel, getting it to the red, to which it eats a berry and tries to Screech me, but fails. Afterwards, one final Flame Wheel annihilates it, and Caleb levels up to 22.

Night Slash is pretty scary, but Caleb took it like a champ, so that was an easy fight. We rescue the bike shop owner, who gifts us with one as a reward, and we're off to Route 206, aka Cycling Road. Not so fast, however, as Dawn's father intercepts us and gives us the Exp. Share! Heck yeah, now training new catches will be easier than ever. Anyway, going down Route 206, I fought some cyclists and got Diana, Tina and Olive to level 20. At the end of the Cycling Road, there's a Cut tree leading to some tall grass underneath the road, but I ignore it, since our only valid catch there is another Ponyta.

Continuing on, we make it to Route 207, right by Oreburgh City. Dawn catches us there, giving us the Vs. Seeker and the Dowsing Machine then leaving, and we move onward to fight some more trainers. Diana, Tina and Olive level up once again, and we get through Mt. Coronet. In there we encounter some mysterious figure called Cyrus, who waxes poetic all over us then leaves, and we're free to move on to Route 208. Same deal as the last couple locations, we beat some trainers and get both Diana and Olive to level 22.

Now we've gotten to Hearthome City, where there's a gym we can't go to yet. Is it possible that this is another Giovanni situation? Nah, we immediately enter the contest hall and find out it's some french lady in a dress. We still cannot enter the gym, because she's busy with contests or something, so we go to Amity Square with the help of Barb. In there, we grab a couple TMs, but it's really nothing too important, and after recieving a mysterious egg (which we keep in the party in case it's shiny) we set off to somewhere else. However, as we're leaving, Barry intercepts us and challenges us to a battle!

Vs. Barry (again)
I send out Tina to begin with, and Barry leads with Starly. I hit it with Swift for half its health, and it Double Teams pointlessly. After one more Swift, Starly goes down.
Barry switches into Roselia and I swap to Caleb. A single Flame Wheel completely destroys it. Caleb levels up to 23. Next.
Out comes Prinplup, and I switch into Diana. I hit it with a Headbutt, but get Growled in return, lowering my attack. Luckily, my next Headbutt is a crit, so Prinplup goes down regardless.
Finally comes Ponyta, and I choose Tina again. I hit an Aqua Jet for half its HP, but get Growled at in response. Thus, my next Aqua Jet doesn't KO, but Ponyta decided to Tail Whip, so one more Aqua Jet later, it goes down and Tina levels up.

Thanks to some amazingly dumb decisions on Barry's part, that fight was nearly a freebie. I didn't even take damage! Anyway, Barry runs off, saying he'll challenge the Veilstone Gym next. I suppose we should get going towards there, too... unless we obtain the Good Rod from a fisherman at Route 209, that is! Time for a catchathon!

...eh, it's not as impressive as it sounds. We immediately get fishing right then and there, and grab a Goldeen at level 20 named Zachary. Backtracking a little bit, I fish in Mt. Coronet in search of a Barboach, but nab a Magikarp at level 19 instead. Great level, but I'm not planning on using Gyarados again. I name him Pete and move back to Eterna City. Unfortunately, the Barboach I get there gets accidentally fainted, so I go all the way back to Oreburgh Gate to try my luck there. Thankfully, the level 16 Barboach here actually gets caught and named Kim... shame it's all for naught, as I've used a Whiscash already.

Anyway, I box Barb in exchange for Zachary, then get back to progressing through Route 209. I focused on training Zachary up a bit here, getting him to level 21 and Diana to level 23. Did you know Bibarel gets Hyper Fang? I did not, but I love Diana now, even if I had to get rid of Defense Curl due to Cut. At the tail end of the route, we come across Lost Tower, where there's ghost types galore. It's no big deal, however, and everybody on the team gets to level 23.

Now we're at Solaceon Town, where there's nothing interesting to do aside from visiting the local ruins and breeding (which we will not partake in). A quick stop at the Pokemon Center, and we're back on track through Route 210. Now I'll be honest, nothing much happened during the trek to Veilstone. I'll just sum it up with everybody getting to level 25 and no new catches being made. We're at Veilstone now, and while we could face the gym, that would be suicide at our current level. So we go to Route 214 and take a small detour to the Ruin Maniac's cave.

Why did I do this? I dunno, especially considering what happens next. A Geodude pops up, and I figure I can just flee and go on my way, right? Wrong. I send out Tina, but fail to escape, and Geodude just straight up explodes, taking Tina with it. Fffffuck. So we go bury her at the Pokemon Center, and I rush through Route 214 to get to Route 213 to grab a new catch. Out here, in the grass, we could get another Buizel or Floatzel to replace Tina, or we could obtain an East Sea Shellos.

...or the third, less desirable option, a Wingull. Of course, that's the one we get. Level 20 Wingull, named Gina, to the box she goes. Fear not, however, we still have one more available catch, and this one is bound to be interesting. Advancing through Route 213, avoiding all the trainers I can, I eventually reach Pastoria City. There's a lake here, and after a couple fishing attempts, out comes a level 15 Remoraid! I catch him, name him Smith, and stick the Exp. Share on him until he can fend for himself. Remoraid has a ton of coverage, so he'll come in handy.

Just as I'm getting back to Route 213, the egg from Hearthome hatches... and it's a non-shiny Happiny. I name it Box Baby and banish it to the Baby Box, then continue onward. Training around Routes 213 and 214, everything seemed fine. Smith had gotten to the respectable level of 23, and while still lower than the rest, I chose to let him participate in a couple trainer battles. That would prove to be a not-so-stellar idea.

So there's this P.I. guy (or Gambler, call em however you want) who has 3 level 23 Goldeen in his team. I assumed Smith would be able to handle himself against a Goldeen his own level, especially considering Goldeen kinda sucks (sorry Zach). So he goes in, everything is fine...

AND THEN GOLDEEN USES HORN DRILL.

WHICH IT NORMALLY LEARNS AT LEVEL 41, BY THE WAY.

What's more, it manages to actually hit despite the 30% accuracy. So uh, yeah! Smith is dead now! Great! That literally could not have happened if anybody else were fighting, or if Smith was even one level higher. Hahaha, this sucks man. Let's just... get back to Pastoria City.

So uh... I guess we're putting Barb back on the team again. We do still have one more non-dupe to catch, over on Route 212, so let's get there I guess. Wandering through the grass nets us a level 18 Wooper, which we name Cindy and add into the team. Let's just... get through Route 212 now, I suppose. This route is pretty long, so there's a bunch of trainers to deal with. We do so, getting Barb and Cindy to level 21 and everybody else to level 27. We're not doing so bad after all!

So here's an idea. Remember the space underneath Cycling Road over on Route 206? There's a cavern down there that we've yet to explore, so let's go and do that! And so we venture into Wayward Cave, for which we would ordinarily need Flash, but I'm pretty sure I'll manage by wallhugging. It's a bit of a slog, but we do find a couple fightable trainers, grind up with the wild Pokemon, and eventually encounter Mira, who is somehow lost despite having a Kadabra with Flash and thus being infinitely better equipped for cave exploration than me.

Mira, much like Cheryl from earlier, heals your team up after every fight and even helps you out in wild encounters, so we take the opportunity to grind the whole team up to level 28. After this, we finally relent and allow Mira to go back to her home (we'd been grinding right next to the exit for a while). I assumed this level would be good enough for at least battling some of the gym trainers, so I went into Veilstone to face the local gym. I figured it'd be less tough than the Water gym, where most of my moves would get resisted, plus we did have a SE move with Barb's Confusion.

So we beat a couple of the trainers there, with Barb leading the charge and some others stepping in occasionally. Eventually, we get to this particular trainer with a Machamp who knows Revenge. Now's the time for a bit of move trivia. Did you know that Revenge is, in fact, NOT the fighting type version of Retaliate, and instead it gets a power boost when the Pokemon is hit prior to using it?

BECAUSE I SURE DIDN'T.

What's worse is that Barb survived the initial Revenge on red health, but then got leered while I healed, and then killed on the next Revenge after hitting a Confusion. Caleb then manages to take it down, but... this game clearly doesn't want to see me happy. I... I'm just gonna put this down for a bit. Next time, we'll train up, probably get a new party member, maybe beat Maylene, or otherwise die trying. Who knows, at this rate?
Caleb the Monferno, level 28 (Gift from Lake Verity)
Diana the Bibarel, level 28 (Route 202)
Olive the Ponyta, level 28 (Route 211)
Zachary the Goldeen, level 28 (Route 209)
Cindy the Quagsire, level 28 (Route 212)

Graveyard:
Tina the Buizel, level 7-25 (Valley Windworks - Maniac Tunnel)
Smith the Remoraid, level 15-23 (Pastoria City - Route 214)
Barb the Psyduck, level 5-29 (Ravaged Path - Veilstone Gym)
 
Last edited:

QuietGuardian

Conqueror of the Goldenrod Gym
🌱Featurer
Screenshotter
Team Alpha
Pokédex No.
33
Caught
Jun 10, 2019
Messages
257
Nature
Careful
Pronouns
he/him
Pokémon Type
Dark, Ground
Hey, at least you smoothly got through three boss fights at the beginning of this update, right?

Still, that's rough. I'm surprised that a Buizel couldn't run from a Geodude, since Tina definitely would've outsped. That PI on Route 214 is infamous for his Horn Drill-using Goldeen; sorry you had to learn about him the hard way. And given all the attacks there are with the theme of revenge but with different effects (Revenge, Retaliate, Payback, and maybe more), I can't really blame you for getting them mixed up.
 

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #27
@Megurine Suika: Yeah, that was rough to say the least. With any luck, we won't get any more deaths this update.
@QuietGuardian: I do suppose there's a silver lining with the prior stuff, yeah.
Actually now that you mention it, I think I might have switched into Tina for an easy KO with Aqua Jet... it's the same result regardless.
I feel like I knew about the dude with illegal Horn Drill Goldeen, but I just forgot about it in the moment. Having a Goldeen myself, I didn't really expect any major threat...
So uh, time to face Maylene. Not before unveiling my secret weapon, however...
...

Okay you know what screw it. I need a new team member anyway, it's gotta be a previous dupe, so might as well.

Welcome to the team, Pete the Magikarp.

Yeah, I'm going with a Gyarados as our next party member. I'm not sorry, after everything I've gone through, Sinnoh can burn for all I care. Besides, it's only temporary until I can get some new blood. So Pete here is at level 19, and I couldn't have gotten a better level if I tried. I briefly stick the Exp. Share on him, and he evolves to Gyarados in no time. I then train everyone in the team to level 30, exactly matching Maylene's ace. I'm not messing around with this, I don't want anybody else to die. Now it's time to face Maylene.

Vs. Maylene
She leads with her Meditite while I send out Bart. I start out with a Bite and take a Drain Punch, but then realize I probably want to switch Bart in for the stronger mons (since he has Intimidate). As such I swap to Olive, figuring Meditite can't do much there. It uses Meditate to raise its Attack, then blocks my Take Down with Detect. I try for another Take Down, but she strangely switches it out...
...and out comes her ace, Lucario. Crud, this guy can definitely take Olive. I quickly switch into Cindy and get hit with Force Palm, taking a fair chunk of damage. It attempts a Bone Rush, but luckily only hits twice, and my Mud Bomb does a lot of damage and lowers its accuracy. Lucario misses a Force Palm as a result, and my next Mud Bomb takes it down.
Next up is Machoke. Now's the time to send Pete out. My strategy here is using Dragon Rage till it drops dead. I begin doing that, and my first Dragon Rage takes half its health. It in turn Leers, and I think I'm already done with it. However, Dragon Rage just barely doesn't take it down, and Machoke hits me with a Rock Tomb (not dealing much damage). Maylene obviously heals, so I decide to Tackle in order to be able to take it down in two more Dragon Rages. Despite the Rock Tomb speed drop, I manage to move first both times and deal the finishing blow.
Finally, she releases her Meditite again and I switch to Olive. From here on it's real easy, since Meditite is already hurt from before. It manages to Detect my Take Down again, but in the next turn it works and Meditite falls.

So uh... yeah, that went well! I'm given the Cobble Badge, as well as a TM for Drain Punch, and as soon as we leave the gym we're beckoned by Dawn to help her out with some Team Galactic grunts, and so we do with ease. As a reward, we obtain HM02 Fly, and now it's time to get right to challenging Mr. Wake... I mean Crasher Wake, or Crasher Wake for short. We get through the gym, beating every trainer in our way, getting Diana and Zachary to level 31, then immediately fight Wake... I mean Crasher Wake. I'm a bit concerned since my Water types will generally not be able to deal effective damage, but that's what we have coverage for.

Vs. Wake... I mean Crasher Wake
Crasher Wake begins with his Gyarados, and I send out Pete. Mirror match! We Intimidate each other, then I kick off the fight with a Bite, flinching it. I hit it with a Dragon Rage, leaving it weak enough to kill it in the next turn, and it Bites in response. However, Wake heals up, so Dragon Rage doesn't kill. Another Dragon Rage and one more Bite later, however, Gyarados is defeated.
Next up is Quagsire, and I send Diana out. I Yawn at it while it attempts a Slam but misses, then hit a Hyper Fang which makes it flinch right before falling asleep. My next Hyper Fang just barely doesn't kill it, and Wake heals in the next turn. Quagsire remains asleep, however, and I hit a Cut crit which takes it down despite the heal.
Lastly, his ace, a Floatzel. Since Diana still remains in perfect health, I keep her in, and Yawn as soon as I can. It outspeeds, however, and hits me with an Ice Fang first. It then follows up with a Swift, which combined with the prior Ice Fang took around a third of my healthbar. On the other hand, my Hyper Fang hits hard enough to take it to Sitrus Berry range, and it falls asleep on top of that. My next Hyper Fang finishes the battle altogether.

That turned out way easier than I'd imagined, I should have done this gym first! Being able to use Diana's STAB Hyper Fang probably helped, as opposed to the other gym. Wake... I mean Crasher Wake gives us the Fen Badge then, and also a TM for Brine. When we leave the gym, there's a Galactic Grunt loitering around the Great Marsh, who immediately bolts upon seeing me. I give chase, but bump into Barry in the process. He proceeds to challenge me to a fight, which clearly is more important than stopping a fleeing criminal. Boy, today's just filled with important battles, ain't it?

Vs. Barry (Third time's the charm?)
He begins with Starly as always, and I send out Pete again, since I didn't really expect this fight. Starly hits me with a Quick Attack, but I blast it with a Dragon Rage taking over half its healthbar. Same thing happens next turn, and Starly goes down, earning Pete a levelup to 31.
Next up is Ponyta, and while I could totally leave Pete in, I switch to Zachary, who takes a Stomp but then handily takes care of it in a single Water Pulse.
Barry then sends Roselia, and I switch to Caleb. It doesn't even get to do anything, as Caleb eviscerates it alive in one Flame Wheel.
Lastly, his starter, Prinplup, for which I switch into Cindy. For whatever reason, I thought Prinplup was a Steel type already, so I use Mud Bomb dealing only neutral damage. I take two Pecks, but my next move, Body Slam, is a critical hit, and as such, wipes out Prinplup and levels Cindy up as well.

Jeez, these fights keep getting easier. Did I overlevel for this?v No time for questions, there's a Galactic Grunt on the loose! ...or not, looks like he politely waited for me to catch up not too far ahead. Thanks, I guess? We chase him around some more, beat him in battle, and then Cynthia shows up. She gives me a medicine for healing Psyduck, which unfortunately will not work in bringing Barb back to life. No, it's instead meant for some Psyducks blocking the way in Route 210. So I bike at top speed towards the place, administer the medicine... and Cynthia shows up right behind me. Lady, if you were able to get here so quickly, why did you send me as errand boy?

Not only does she not have an answer, but she has yet another errand for us. She tells us to go give a pendant to her grandma in Celestic Town, past the prior Psyduck gathering. Can someone tell me why exactly I'm doing all this? Or more importantly, why can't Cynthia herself do it? Sigh, fine, whatever. I expect a worthwhile reward though!

Right as I venture onward through Route 210, I suddenly realize I never entered the Great Marsh, and as such, never grabbed the HM for Defog. Ehh, whatever, it sucks as a move anyway and I don't wanna carry an HM slave around unless absolutely necessary. This does mean visibility is at an all time low, and attacks may miss sometimes, but we'll be fine.

...unless a Ninja Kid pops up from the shadows and hits Olive with a crit Wing Attack from his Golbat, killing her. Boy, wouldn't that be wild.

Yeah, uh, Olive died. Thankfully, I don't even have to move very far to get another Ponyta, as they spawn in the very route I'm traversing. Feels odd to just replace Olive like nothing, but Ponyta is literally the one Fire type I can catch in the wild, so it's not like I got much of a choice. Say hello to Jack, the level 21 Ponyta from Route 210. No way am I sending him to battle right now with that level, I'm just sticking the Exp. Share on him.

Continuing on through Route 210, I eventually run into a double trainer battle, featuring a Raichu and a Gyarados. You might recognize that combo of typings and Pokemon from my nightmares. I figured Gyarados wouldn't actually have any Water coverage, so sending Caleb out was a reasonable choice. However, Jack is way underleveled right now, and the rest of the team is water type and thus weak to Raichu's attacks... I guess Zachary's the most expendable, so it'll be him who goes up.

Mind you, I didn't realize in that moment that I had a perfectly good ground type in the form of Cindy. Yeah, I only realized that once Zachary got struck by a Thunderbolt and died. I realize that death was more due to my own idiocy, but ohhhh boy. There better be some good rewards in Celestic Town, because I'm on the verge of flipping out.

Anyway, after Zachary's unfortunate death, Cindy came in to mop up, and we managed to continue onward to Celestic Town with no more deaths. By the end of it, Diana leveled up to 32, and Jack got to level 23 off the Exp. Share. I have a quick look at my reserves box, and it looks frankly depressing. Just a Wingull and a Barboach left there, both of which I've used before, so I'll have to check for any chance to catch something else.

Before that, however, there's another Galactic Grunt up to no good. We hand his ass to him in a platter, and then meet Cynthia's grandmother. She accepts her granddaughter's charm, and rewards me with... the HM for Surf. Okay, this doesn't make up for two deaths, but I mean... It's still Surf, so it's appreciated. Onto the eastern segment of Route 211, the same route where we caught Olive. There's a couple trainers here, and after some minor grinding, everybody gets to level 32, aside from Jack who gets Exp. Shared into level 25. Pete also gets Ice Fang, a welcome surprise.

The path through Mt. Coronet is still blocked off by Strength rocks, and while I do have the HM, I don't have the required badge to use it, so we'll have to backtrack. I took a look at our current available catches and they don't look so good, but there's at least a couple spots that still have Goldeen available. So I backtrack alllll the way back to Twinleaf Town just to catch myself another Goldeen, this time named Klaus, caught at level 17. Time to stick the Exp. Share on him, I suppose.

Now then, time to grind up the newbies. We have another gym upon us soon, so we don't have time to waste. After wandering the eastern side of Sinnoh, I determine that Valor Lakefront is a good enough place to grind Jack up by himself (as well as Klaus via Exp. Share), as it has Staravia, Kricketune and Girafarig, all things Jack should be able to take on. There's also Geodude and Graveler with the occasional Bibarel, but Jack has Run Away as his ability so it's no problem.

So anyway, we grind out there for a while, having to go for a heal at the nearby hotel multiple times (less due to health, more about PP), until- Oh my god.

Do you guys see this?



A SHINY GRAVELER.

Oh my god what do I do it's gonna explode any second and even if it doesn't it could seriously fuck Jack up what do I do-

Oh. Wait a second, I have Quick Balls!

Come on come on come on... YES! This is legit my first shiny in an official Pokemon game ever! I'm naming her Bertha and cherishing her forever! And hey, in case you want proof I caught her...


Now, I'm not gonna use her for fights, as I feel that kinda cheapens the challenge, but I do have one other idea on what to do with her, contests! This doesn't mean we'll have like, a contest subplot, I'll just update every now and then on her status.

Okay game, I think we're even now. How about this, you stop killing my mons and I stop criticizing you. Deal? ...right, games can't talk. Anyway, let's hope it stays this way.

...and only now do I realize Cindy has Damp as her ability and could have prevented any Selfdestructs. Sigh.

Anyway, getting back to the grind. Once Jack gets to level 32, I decide to push everybody one level higher. There's a reason for this, you'll see. We continue training in the same spot, getting everyone to level 33, aside from Klaus who's gotten to level 32 off the Exp. Share alone. I get the Exp. Share off him and train him up one more level by himself... evolving him into a majestic Seaking. That's why I got everyone to level 33.

Now it's time to go to Hearthome City, home of our next gym and also the contest hall. I feel like this update has gone on long enough, so we'll just leave it there for now. I took a bit of time to go to the contest hall and Bertha won a Normal rank Toughness contest, so that's nice. Anyway, next time we'll fight Fantina, get permission to surf, probably make more catches and hopefully not have anyone else faint!
Caleb the Monferno, level 33 (Gift from Lake Verity)
Diana the Bibarel, level 33 (Route 202)
Cindy the Quagsire, level 33 (Route 212)
Pete the Gyarados, level 33 (Mt. Coronet)
Jack the Ponyta, level 33 (Route 210)
Klaus the Seaking, level 33 (Twinleaf Town)

Graveyard:
Tina the Buizel, level 7-25 (Valley Windworks - Maniac Tunnel)
Smith the Remoraid, level 15-23 (Pastoria City - Route 214)
Barb the Psyduck, level 5-29 (Ravaged Path - Veilstone Gym)
Olive the Ponyta, level 13-30 (Route 211 - Route 210)
Zachary the Goldeen, level 20-30 (Route 209 - Route 210)
 

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #28
It's a long one today, folks. I managed to squeeze in 3 gym leaders for the price of 1 update!
So, we're going into the Hearthome Gym. The theme of this gym is... math, for whatever reason? I'll never understand why some gyms consider fighting trainers a punishment for getting stuff wrong. It's all just free experience before the main event for me (aside from the rare occasion where one of them kills a party member, Veilstone Gym). Anyway, after failing all the questions on purpose, Diana and Jack are level 34 and Pete has gotten to level 35. Time to battle Fantina!

Vs. Fantina
She begins the battle with her Drifblim, and I send Diana out. Due to Diana being a Normal type, it can't use Astonish or Ominous Wind against me. I can't use Hyper Fang either, but I have something better. I begin by Yawning while it hits a Gust, then stall with Cut just in case while it uses... Minimize. I... forgot it had that. This might be troublesome. I heal and begin using Rollout, but as soon as it can, Drifblim wakes up and Minimizes again. I miss my next Rollout, then Yawn, but Drifblim continues Minimizing. I can't even punish it with Stomp, because it's a ghost type and no other moves hit for double damage in this gen.
I continue trying to Rollout, as well as Yawning at it whenever it wakes up, but I'm unable to get a Rollout combo going and get hit by a crit Gust leaving me at 9 HP. I decide to switch to Klaus then, who manages to take Gusts a little better. I attempt to hit with Water Pulse, but am mostly unsuccessful. Eventually, after a couple heals, I hit it enough for it to go down, and thankfully Aftermath doesn't do any significant damage.
Up next, she sends her ace, Mismagius, so I decide to switch into my own ace, Pete. In this gen, Bite makes use of Gyarados' superior Attack, so I should be okay. I Leer at it first, not confident enough to Bite right away due to heals, and it hits me with Shadow Ball for some mean damage. It then uses Confuse Ray on me, but luckily Pete pulls through and Bites Mismgius in half. One hit KO, ladies and gents.
Lastly, her Gengar is up. I decide to (somewhat) risk it and keep Pete in. It leads with a Shadow Claw, but my Bite does way more to it. Gengar then attempts a Poison Jab, which drops my HP to yellow, but my next Bite destroys it. Respectable effort, but alas, it wasn't enough.

We did pretty well on this one! As a reward, we get the Relic Badge, as well as a TM for Shadow Ball, and we proceed to leave the premises. And hey, guess who we encounter on the way out? Cynthia! And guess what she's here for? That's right, to boss me around again! She orders me to go to Canalave City, to... learn about history, I guess? Before that, however, we have some business to attend to. See, beating the Hearthome Gym has given us access to using Surf outside of battle, and we have a bunch of new places to visit.

First of all, we backtrack all the way to Sandgem City to head onto Route 219. Surfing there nets us a level 26 Tentacruel, who I name Ricky. Heading south, I get to Route 220 and catch a Finneon at level 17, and call him Simon. There's a bunch of trainers here as well, and by beating them, Cindy and Klaus level up to 34 while Diana gets to level 35. Then we get to Route 221, where we make the one catch out of the lot we're actually going to use: Tony the level 26 Floatzel. We head back to Sandgem, put Pete on the PC, and grab Tony before heading into the trainer battles of Route 221. We get past those without much issue, getting Tony to level 31 as well as Caleb to level 34.

At this point, I realize that I'll eventually need an HM Slave to get through Mt. Coronet. We'll need something that can learn Strength, Rock Smash, and Rock Climb. After a quick Google search, I find a couple of candidates, including Bibarel. I'm not about to make Diana an HM Slave though, I'm too attached to her... which leads to my second option. Heading over to Route 204 (where we haven't caught anything yet, don't worry), we surf on the water and soon encounter Bill the Psyduck, who hilariously enough is higher in level than my entire party, at level 39. This'll actually come in handy for HM duties, however, as he must evolve to Golduck before being able to learn Rock Climb. We catch him and move onto another new area, Fuego Ironworks.

There's not a lot to say about this new area. No new catches to be found, the few trainers there are here are dealt with easily by Tony (who gets to level 32), and we recieve a couple items, among which are two absolutely useless Fire Stones. Can I mail these back in time to my Gold run? No? Okay... Anyway, one more new route to go. Route 218, the one that actually leads to Canalave City. The trainers here are a good workout, and we get Tony to level 34, Cindy to level 35, and Diana to level 36 here. I wanna train a little more, but since West Sea Shellos, which I don't particularly want, spawn in the grass here, I head to Route 219 to do so.

I get Tony to level 35 as well as Klaus to level 36, and I believe we're fine like that. We proceed to head to Canalave City, where SURPRISE! Barry wants to battle us once again! I knew of this fight in advance, though, so that's why I wanted everyone at a decent level. Anyway, RIVAL FIGHT GO GO GO

Vs. Barry (because apparently I gotta fight him once every update)
His lead Pokemon is Staravia, and I begin with Jack. A Quick Attack from it deals halfway decent damage, as does my Stomp towards it. I Stomp again, then get hit with a Take Down. Jack's health is pretty low, so I heal, taking another Quick Attack in the process, but with one final Stomp Staravia goes down.
Barry then immediately sends his Prinplup, for which I switch to Cindy right before realizing it's not a steel type yet. It's okay, Cindy can still take it. I begin to spam Body Slam while Prinplup hits me with a pathetic Metal Claw, as well as some less pathetic Aerial Aces. It takes only 3 Body Slams for it to go down, however.
Next up is Roselia, which, considering I sent out Caleb, is a freebie. One Flame Wheel and Roselia is down for the count.
Barry's next choice is Heracross, which is probably the scariest mon in his team. His Aerial Ace and Brick Break counter Caleb and Diana respectively. Jack would deal SE damage, but he only has Ember, which I don't trust to be powerful enough. I decide, then, to switch into the newcomer, Tony. I hit a Swift for less damage than I'd like, and take a pretty strong Night Slash. Another Swift later, Heracross hits a Brick Break that takes a large chunk off of Tony's HP. Evidently this isn't working out, so I switch to Klaus. He takes a Horn Attack on switch, to which he reacts by Horn Attacking himself and nearly killing Heracross. He then takes a Night Slash, but lives and deals one more Horn Attack to finish the scuffle.
Barry's still not done though, as he sends his last mon, Ponyta. I send out Cindy, who takes a crit Stomp and flinches on top of that, but as soon as we get to the next turn, she snuffs out the Ponyta with a single Surf.

That was... a pretty tough fight, not gonna lie. Still, everyone's alive, so I see it as a victory. Barry leaves to take on the gym, but I've still got training to do... over at the Iron Islands! Or island, rather. Not sure why they went with a plural there, since it's just the one island. Aaanyway, we go there and meet Riley. He's after some Galactic goons, and he asks us for help, so naturally we're gonna exploit his free heals to train everybody. This place has wild Graveler, who like to explode as always, so by exercising some caution we manage to get everybody to level 37. In the process, Caleb evolves into Infernape and gets Close Combat, Cindy learns Earthquake, and I figure out that Surf now hits ally Pokemon as well. Hey, it didn't work like that in gen 3, gimme a break.

Once we get to the Galactic grunts and beat them, Riley gives me a Riolu egg then departs. Much like the Happiny egg from earlier, I'm keeping it around while traveling for the minuscule chance it could be shiny. If not, it's going into the Baby Box. Anyway, I think it's time we got to challenging the Canalave Gym. The gimmick here is elevatiors, which is at least more fitting that Hearthome's gym. Beating the trainers here gets Jack, Cindy and Caleb to level 38, which is appropiate given they're gonna be my main weapons against Byron. Jack also gets Fire Blast, which is miles better than Ember, if a bit less accurate. After a heal, it's time to take on Byron!

Vs. Byron
I send out Jack as my lead, while Byron sends out his Bronzor. I checked for its ability beforehand and it has Levitate, meaning that in one fell swoop, Jack Fire Blasts the poor Bronzor and turns it to scrap metal.
Byron's next choice is Steelix, I guess he doesn't feel threatened enough to send his ace out just yet. I send out Cindy and Earthquake the fool, taking... only half his health. Yeah I somehow forgot Steelix has massive Defense. Regardless, it's Dragonbreath barely puts a dent on Cindy, and I finish it with one Surf.
Finally, Byron sends his Bastiodon and I switch into Caleb. I could use Close Combat right away, considering it's a quad weakness, but if it doesn't kill then I'm at a big disadvantage. My defenses would be lowered, and Byron still has all his heals available. Instead of doing that, I Leer first, and Bastiodon uses... Rest. I guess he figured I'd go on the attack immediately, but alas, I did not. My following Close Combat completely annihilates the poor guy, as Sturdy only works on one hit KO moves this gen.

That... was really easy. Disappointingly so. I had more trouble with Roark than this. But hey, I shouldn't be complaining, I had a really easy fight for once! I get the Mine Badge, a TM for Flash Cannon, and permission to use Strength in the overworld. I go and box Tony in order to carry Riley's egg around, then go to the Canalave Library to meet up with Prof. Rowan. We discuss some unimportant stuff along with Dawn and Barry, but SUDDEN TERRORIST ATTACK! A lake got blown up, which means I gotta go check it out, because there's nobody else in the whole region better qualified to deal with actual terrorists than me, obviously.

With the help of Gina, the Wingull I caught at... some point, we fly to Veilstone and make our way to Lake Valor, which is looking a lot more like Hole Valor right now, and of course the ones behind all this are Team Galactic. Beating up the random grunts gets Diana and Klaus to level 38. It's here that we meet a new Galactic Commander, Saturn. Nothing much happens during the battle with him, aside from his Kadabra leaving Klaus at 5 HP with its Psychic. Upon beating him, Team Galactic leaves, and we fly to Sandgem Town in order to help Prof. Rowan and Dawn at Lake Verity.

Surprise, Team Galactic is there too. Fending off the grunts gets Caleb to level 39. I do this because we've got a rematch with Commander Mars coming up, and as before, Caleb's gonna be countering her Purugly. Her fight is unremarkable until Purugly comes in and I switch to Caleb. I attempt to set up a bit, like with Byron's Bastiodon, but Purugly lands two crits in a row and nearly kills Caleb. As soon as I heal, however, one Close Combat puts it out of commision. Team Galactic leaves again, and Rowan sends me to check on Barry at the third lake in the region, Lake Acuity.

In order to do so, however, I'll need to traverse the depths of Mt. Coronet. I begin heading there, and then Riley's egg hatches... into a completely normal Riolu. I name him Box Baby 2 and to the Baby Box he goes. At least now Happiny has a playmate. I then grab Bill, the Psyduck HM boy from earlier, teach him Rock Smash and Strength, and venture into the mountain. There's no trainers here, so nothing interesting happens... or so I thought. In the foggy section of the cave, a Meditite manages to land a critical Hi Jump Kick on Klaus, leaving him at exactly 1 HP. I ran the hell out of there, obviously. Please stop almost dying on me, Klaus, you're gonna give me a heart attack.

Anyway, the rest of the trip through Mt. Coronet is fairly uneventful, and we make it to the frozen tundra that is Route 216, where thankfully there's a lodge we can rest and heal at. There's a bunch of trainers on the route itself, and beating them gets Caleb to level 40 and everyone else to level 39. There's some grass here, but no water or fire types reside there, so we ignore it and move onto Route 217, which is somehow even more of a frozen wasteland. Some more trainers have set up camp here for whatever reason, and we challenge them as well. The hail here isn't particualrly dangerous, but it's just plain annoying. Who thought this route would be a good idea? At least make some paved roads, assholes!

...anyways, everybody (except Bill) gets to level 40 off of the trainers in this route, I obtain the HM for Rock Climb, Klaus learns Waterfall, and Jack finally evolves into a majestic Rapidash. Some Galactic goons are blocking off access to Lake Acuity and they just won't move out of the way, so we trod off into Snowpoint City, heal up our Pokemon, probably have a good long break from the constant hail outside, retrieve Tony from the PC, and head off to Mt. Coronet to grind him up against the Gravelers there. Once he gets to level 40, I deem that good enough to try out the Snowpoint City gym. I probably shouldn't have been so hasty.

Most of the trainers in here go well enough, even if the gym puzzle is annoying as hell. Jack and Caleb do their job against the opposing Ice types pretty handily, leveling up to 41 along with Diana. There's one trainer, however, that has a level 37 Floatzel. Nothing out of the ordinary, but it's not a freebie unlike most of the previous Ice types. I send out Klaus, but he gets immediately frozen by Floatzel's Ice Fang. I try for him to break out, figuring he'll be able to defrost before taking much damage.

And then the enemy Floatzel hits a crit Crunch.

Klaus, when I told you to stop almost dying on me, I didn't mean "die for real".

But yeah, this one's partially on me. I got overconfident and paid for it. Still, freezehax is a bitch. I'm not entirely sure how I took out the Floatzel (I think it was with Diana's Hyper Fang), but needless to say, hitting your opponent is way easier when you're not encased in ice. I left the gym to bury Klaus, not replacing him quite yet, and when I came back to the gym they reset the puzzle. I had to do it all again in order to finally reach the gym leader, Candice, who somehow survives in this freezing tundra by wearing nothing more than a dress shirt, a miniskirt, and thigh high socks. But hey, I'm not here to judge people by their clothes, I came here to battle!

Vs. Candice
Candice leads with Snover (making it hail with Snow Warning), and I start with Caleb. It has a quad weakness to my Flame Wheel. I one-shot it.
She then sends out her Abomasnow, and I switch to Jack. It has a quad weakness to my Fire Blast. It hits, and I one-shot it.
Next up she chooses her Sneasel, and I swap back to Caleb. It has a quad weakness to my Close Combat. I one-shot it.
Finally, she goes with her Medicham, which for once doesn't have a quad weakness for me to exploit. I send out Cindy, figuring she has strong attacks and can take it out. Medicham Detects my first Earthquake, then Bulks Up before the second one hits, taking less damage as a result. Due to the hail set up by Snover, we're both taking chip damage at this point. I switch to Surf, convinced it's gonna die in one more blow, but then Medicham goes for an Ice Punch, which freezes me, and crits, leaving me at 2 HP.
AND THEN THE HAIL KILLS CINDY.

God fucking dammit, you can't be serious! How do you crit AND freeze at the same time!? I- fuck it, I send Caleb in. I hit a Flame Wheel, but I forgot about Meditite's Defense boost, meaning he only goes into red health. Predicting a heal (which then happens), I switch to Jack safely, and then hit Medicham with a crit Fire Blast which takes it from full health to zero in one blow.

That's it, battle over. Jesus fucking Christ, how did that happen? Best part about all this is that Cindy was my answer to Volkner, so... now I'll have to think of something else. We get the Icicle Badge, a TM for Avalanche, and are allowed to use Rock Climb outside of battle, but none of that really matters right now. I'm... I'm just gonna go put Cindy to rest and... think about my options for the future.

This game hates me, man.
Caleb the Infernape, level 41 (Gift from Lake Verity)
Jack the Ponyta, level 41 (Route 210)
Diana the Bibarel, level 41 (Route 202)
Tony the Floatzel, level 40 (Route 221)

Graveyard:
Tina the Buizel, level 7-25 (Valley Windworks - Maniac Tunnel)
Smith the Remoraid, level 15-23 (Pastoria City - Route 214)
Barb the Psyduck, level 5-29 (Ravaged Path - Veilstone Gym)
Olive the Ponyta, level 13-30 (Route 211 - Route 210)
Zachary the Goldeen, level 20-30 (Route 209 - Route 210)
Klaus the Seaking, level 17-40 (Twinleaf Town - Snowpoint Gym)
Cindy the Quagsire, level 18-40 (Route 212 - Snowpoint Gym)
 

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #29
Please just let me out of Sinnoh. I wanna be done with this. Blease.
So uh, after the disaster that was the Snowpoint Gym, I spent some time mulling over my options for new teammates. I could really use a ground type for the upcoming fight with Volkner, so I decide to fly over to Canalave City, run to Route 218, and catch a West Sea Shellos at level 28 named Evan. I know I said I wanted an East Sea variant, and I really did, but this game is kicking my ass and I really want a full party. Speaking of which, our sixth party member is gonna be Pete the Gyarados, back from the box once again as a temp member until we get to Sunyshore. By the way, Evan had Hidden Power, but I tested it out and it was a not-very-useful Fighting type, so I replaced it first chance I got.

Time to grind again! I went off to Iron Island in order to do it, only to discover Evan gets outsped by the resident Gravelers. Luckily he didn't wind up exploded, but I think it's better if we stick the Exp. Share on him and just grind with Pete. A bunch of boring one-shots and trips to the Pokemon Center in order to refill PP later, both Pete and Tony, my Floatzel, have caught up to level 41. Evan, on the other hand, has evolved to Gastrodon and gotten to level 39 off the power of the Exp. Share alone. I try battling Graveler with Evan now, and he outspeeds, so I just grind him out to level 41 as well.

Now then, let's get back to the plot. We fly back to Snowpoint City and head to Lake Acuity, expecting a fight, but we instead get told by Jupiter to go to the Galactic Veilstone HQ. Well that was a waste of time. Instead of rendering this trip completely pointless, I go grab Bill the Psyduck from the PC in order to grind him up one level, so he can evolve to Golduck and learn Rock Climb. That'll come in handy soon.

Time to fly off to Veilstone City and storm the Galactic HQ now. Unsurprisingly, dealing with the grunts here was no big workout, though they did get Caleb, Diana, Tony and Jack to level 42. Eventually however, I make it to the top and come face to face with the leader of Team Galactic, Cyrus. Yeah, that guy from all the way back in part 2. Time to battle!

Vs. Galactic Boss Cyrus
Cyrus leads with Murkrow while I send out Evan. It uses Drill Peck while I hit a Body Slam for half its health. Cyrus then heals, but my next Body Slam hits a critical hit, fainting it.
Golbat is up next, and I switch to Pete. It hits a Poison Fang for little damage while I rip off more than half its HP with Ice Fang. Cyrus uses another Super Potion, but my next Ice Fang leaves it in the red. Golbat tries one more Poison Fang and badly poisons Pete, but proceeds to go down to the next Ice Fang.
Finally comes Sneasel, for which I switch to Caleb. It hits me with an Ice Punch but I completely crush him with a Close Combat.

So yeah, that was easier than I expected. Cyrus just runs away to Mt. Coronet, but before running after him, we gotta go release the lake spirits from their prison. Yeah, that's a thing that's happening, I kinda just forgot to mention it... Anyways, Saturn is there, and he challenges us to a fight. Nothing much happens here, aside from Evan leveling up to 42, and before we know it, we've beaten Saturn and released the lake trio. Now it's time to go after Cyrus, but before that I wanna explore a bit with Rock Climb. We don't really get much of substance off of this, but at least Pete levels up to 42.

Now then, since we need Rock Climb to climb up to the top of Mt. Coronet, we'll need to leave a team member behind in exchange for Bill. I chose to leave Evan, for... no particular reason, really. I begin the climb, during which Pete learns Dragon Dance (awesome), and I also teach Diana Shock Wave (will help against any water types we encounter). It's not long before tragedy strikes however...

You know which Pokemon resides in Mt. Coronet (among others)? Medicham.
You know what move Medicham have? Hi Jump Kick.
You know how often they miss it? Never, as long as they're not on your team.
And you know who I, an absolute fool, thought would get some perfectly good experience from battling a wild Medicham? Diana.

So yeah, Diana got one-shotted by a wild Medicham's Hi Jump Kick. Entirely my fault, I realize, but that doesn't make it hurt any less. Diana's been here since the very start... and now she's just dead. And right after I gave her a shiny new move, too.

...at least this means I don't have to choose who to leave behind anymore, I guess. I leave Diana in the death box, retrieve Evan, and go continue my ascent. We get to fight a couple Galactic Grunts on the way up, but when we reach Spear Pillar, where Cyrus is, the team has only reached level 44. We could advance and confront Cyrus, but considering his ace is level 48, it would be very risky and I don't wanna lose anybody else. Time to grind. Again.

At this point, I believe the best place for us to grind is on the routes around Snowpoint City. Route 216 has a buncha ice types, which come in handy to train Caleb and Jack, and the nearby entrance to Mt. Coronet has Gravelers for Tony, Pete and Evan to feast on, among others that can be taken down with coverage moves. And, crucially, there's a nearby healing spot in the Snowbound Lodge, at the tail end of Route 216. While Mt. Coronet has higher level wilds around the summit, it lacks that crucial feature, meaning you gotta get down and back up again once you run out of PP.

So yeah, we train around a bit. I also took a slight detour to Lake Acuity in order to grab a level 35 Bibarel, for the sake of dupes more than anything. Diana is too special to me, I can't just replace her with another of her kind so soon. Eventually, I get everybody (aside from Bill, as always) to level 47, at which point I decide to head on over to Spear Pillar and hand Cyrus' ass to him in a platter.

Once I make it there, Cyrus has already begun the ritual to summon the almighty Palkia, lord of space and dimensions! Before we can go kick his ass however, we're stopped by Mars and Jupiter. Do we have to take them on, 2-on-1? Nope! Here comes Barry, to help us out in his prequisite battle for this update! By the way, can we talk about how Barry somehow got himself a Munchlax? He either got extremely lucky, or had to seriously dedicate himself to scouting honey trees constantly. What a legend.

...now I'll be honest, I didn't really take a lot of notes for this fight. If you've read the Emerald run, you guys know how hard it is to log double battles in my written style. However, nothing really important happened in this battle, so I guess it's not really that important that you have the full context. I will say, however, that Mars' Purugly took me by surprise by knowing Aerial Ace and hitting Caleb hard with it. But hey, we all survived (aside from Barry's Munchlax), and now it's time to face Cyrus.

But uh-oh! Palkia has apparently begun to destroy the universe at Cyrus' command! Now if there's something I've learned from Sonic the Hedgehog, it's that you generally don't want to trifle with huge "force of nature" monsters, nevermind try to control them. However, it seems Cyrus' plan is working out... until the Lake Trio swoop in and break Cyrus' control over Palkia! Enraged by this, Cyrus fights us once again, and somehow his team has taken a major level in badass despite the short time window. Let's do this.

Vs. Galactic Boss Cyrus (yes, again)
Cyrus leads with Honchkrow, and since I led with him for the previous battle, I start with Jack. I hit a Flamethrower for over half its health while it hits Steel Wing for little damage. Cyrus heals with a Super Potion (yep he's still using super potions), but my next Flamethrower is a crit and kills it.
Next up is Gyarados and I switch to Pete. Mirror match! I use Dragon Dance while the enemy Gyarados misses with Ice Fang. I miss back with Ice Fang and take a Giga Impact for like a fourth of my health (wonder how Cyrus got that on his Gyara). I then hit with Ice Fang for about the same damage he did to me while Gyarados recharges. I decide to Dragon Dance again while it uses Giga Impact, again, then I take the free turn to heal while Gyarados recharges. Another Dragon Dance from me while Gyarados uses Aqua Tail, then I hit an Ice Fang for over half its health. It in turn hits me with another one for little damage, and my next Ice Fang finally takes it down.
Out comes Crobat, and I keep Pete in. My Ice Fang barely doesn't kill, and I take a Cross Poison in return. Cyrus uses a Full Restore (...okay I guess he has those), but my Ice Fang drops it right back down. One more Ice Fang later, Crobat goes down.
Finally Cyrus sends out Weavile, and I switch to Caleb. Weavile hits first with Night Slash while I Leer at it, it then hits an Ice Punch but my Close Combat demolishes it in one blow. Easy.

Cyrus decides to leave, proclaiming he isn't done yet even though we all know he is. We're not done here yet, however... Palkia still remains in this realm, and I'm supposed to go face it. I... certainly tried, but after Evan took a Spatial Rend to the face right off the bat, taking huge damage, I immediately fled. Thankfully, we don't actually need to catch or beat it, and it just leaves. With this, I'm free to finally leave Mt. Coronet. And hey, would you look at that, Route 222 aka the road to Sunyshore City is finally unblocked! What a marvelous coincidence.

On Route 222, I took a couple decisions. Firstly, I decided to fish on the water here, catching a Remoraid at level 21 which I name Thompson. Let's hope this one gets farther than Smith. The second, more unexpected choice was keeping Pete in the team. Permanently. Because honestly, at this point, he deserves a spot in the Hall of Fame for sticking with us for so long. Sure, I've used a Gyarados till the endgame already, but honestly it's not like I have a ton more unique choices. Unless I use Finneon. You don't want me to use Finneon.

So then, time to train Thompson up... or rather, slap the Exp. Share on him and get to work with the others. Despite the level jump between both Cyrus fights, the next gym leader is about the same levels as Cyrus was. Level curve? What's that? That does mean that I won't really need to train much for his fight, especially considering it's an electric type gym, so Evan has this in the bag. Route 222 has a couple trainers in it, so I fight them all, get Thompson to level 25, and evolve him to Octillery.

I head on over to Sunyshore City and meet Flint, a fellow fire type master, as well as Volkner, the final gym leader. We're not heading to the gym yet, though. In a best case scenario, Evan should be able to handle it all by himself, but I wanna be as safe as I can by having all my mons at an acceptable level. Which means I have to grind Thompson up to snuff. Yay...

Firstly though, I get everyone else on the team to level 48, partially to help out towards Thompson's growth. This gets him to level 29, after which I go train him up solo. Starting off from Route 211, then heading up to the Snowpoint segment of Mt. Coronet, I eventually, and I mean eventually, get him to level 48 as well. Now it's time for final preparations. I teach Caleb Dig (yknow, just in case), and since Evan only has Mud Bomb, I give him Earthq-

...I never got the Earthquake TM, did I?

Okay, it's detour time. We're going to Wayward Cave to grab Earthquake and nothing else. After getting through a couple bike puzzles (which are two words I never thought I'd put together), we obtain the TM, give it to Evan, and head straight for Sunyshore. Before going to the gym, I visited the Ball Capsules store and fiddled around a bit with that. It's a neat mechanic, just badly implemented. Now it's time to go to the gym. As expected, Evan wiped the floor with all the electric types there, and the non-electric types weren't hard to take down either. After Evan gets to level 49 off the many trainers, we challenge Volkner.

Vs. Volkner
Volkner leads with his Raichu and I start with Evan. Raichu manages to get off a Light Screen, but I destroy it with one Earthquake.
He then sends out Octillery. I hadn't considered this, but it has a counter for everyone in my team. Octazooka for Caleb and Jack, Bullet Seed for Evan, and Charge Beam for the rest of the water types. After carefully considering it, I send out my own Octillery, Thompson. Mirror match, again! I lead with Wring Out for less damage than I expected, and I get hit with Octazooka for not a lot. I hit Wring Out again accidentally (although it does do more damage than anything else would), and it tries a Bullet Seed for little damage.
And here's where I messed up. I thought Charge Beam was a charge up move, not unlike Solar Beam, so I assumed I'd be fine even if it used that. I decide to use Psybeam, but then get hit with a crit Charge Beam... and Thompson dies. Goddammit, how come the only dangerous members of gym leaders' teams are the ones that aren't their type? I switch to Evan and take a powered up Octazooka, but end it with an Earthquake.
Volkner then sends his ace, Luxray, while I keep Evan in. I take a Crunch, leaving me in yellow health, and Luxray just barely survives an Earthquake. I heal up, take two more Crunches, and kill it in one more Earthquake, getting Evan to level 50 in the process.
Finally comes Ambipom, and I switch into Caleb. I Close Combat right away and end the match.

I am so sick of my teammates dying, I swear to god. Thompson had just been added to the team! I wanna just... be done with all this.

We get the Beacon Badge, a TM for Charge Beam (gee, this would have been real useful BEFORE THOMPSON DIED), and permission to use Waterfall. Oh yeah, we also get Waterfall from Jasmine, the Johto gym leader. She's just... there. So yeah, we'll need yet another replacement. I think I have a bit of an idea, but man I'm so sick of grinding.

Unfortunately, we'll have to embark on a huge ass grinding session, not only for our new member, but also for everyone else. The champion's ace is level 66. So, uh, yeah. Next time, we grind like hell, and hopefully leave Sinnoh once and for all (please).
Evan the Gastrodon, level 50 (Route 218)
Caleb the Infernape, level 48 (Gift from Lake Verity)
Jack the Ponyta, level 48 (Route 210)
Tony the Floatzel, level 48 (Route 221)
Pete the Gyarados, level 48 (Mt. Coronet)

Graveyard:
Tina the Buizel, level 7-25 (Valley Windworks - Maniac Tunnel)
Smith the Remoraid, level 15-23 (Pastoria City - Route 214)
Barb the Psyduck, level 5-29 (Ravaged Path - Veilstone Gym)
Olive the Ponyta, level 13-30 (Route 211 - Route 210)
Zachary the Goldeen, level 20-30 (Route 209 - Route 210)
Klaus the Seaking, level 17-40 (Twinleaf Town - Snowpoint Gym)
Cindy the Quagsire, level 18-40 (Route 212 - Snowpoint Gym)
Diana the Bibarel, level 2-43 (Route 202 - Mt. Coronet)
Thompson the Octillery, level 21-48 (Route 222 - Sunyshore Gym)
 

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #30
Merry holidays, happy Christmas, and good new decade to all! Now let's get going, we got a Pokemon League to face!
So then, time to prepare for the worst grind in this whole game. First of all, we gotta get our sixth party member sorted out. I surf onto Route 223 from Sunyshore and proceed to run into a level 35 Mantyke. For whatever reason, Mantyke takes forever and a day to catch, breaking out of almost every ball I throw at it, until it eventually stays put. I name her Minnie, but she's not gonna be our new teammate. She'd be a serviceable backup, but I have something else in mind.

Trying to evade as many trainers as possible on the way, we make it to the Pokemon League (or rather the entrance to Victory Road). It's here where we fish up... another Remoraid, a female at level 19 named Beretta. Yep, I'm trying for another Octillery, and now that I have the Charge Beam TM I'm hoping she'll work out as a water type counter (even if there's only one of those in the whole league). From the Pokemon Center at the entrance to Victory Road, I fly over to Canalave City, withdraw both Minnie and Beretta from the PC, put the Exp. Share on the latter, and go to Iron Island.

You may be wondering why I brought Minnie along, but that's simple. I grind her up just a single level and she evolves into Mantine, due to Beretta's presence in the party. I figured that if I was going to evolve Beretta, I might as well get that out of the way now. I then get back to Canalave, deposit Minnie for the foreseeable future, and head back to Route 223 to fight all the trainers this time around. Upon beating everyone, Tony and Pete get to level 49, and Beretta gets to 29, evolving to Octillery in the process.

I reach Victory Road once again, and I check out the wild Pokemon to see if they're good for training, and they are for most of the team... except for Caleb. He's always either at a disadvantage, or has to use up a Close Combat to beat the foe, and that just won't do if I don't wanna spend most of my time running to and from the Pokemon Center. After analyzing the surrounding areas, I determined the best place to grind Caleb would be... the top of Mt. Coronet. Yep. The single most inconvenient location to grind at.

So we make a few trips to and from there, grinding both Caleb and Jack (because I didn't wanna waste the trip on just one mon) until I get them both to level 51, at which point Beretta has gotten to level 39 off the Exp. Share. I decide that's enough, take it off of her, and begin grinding her up at Mt. Coronet as well (except on the cave parts instead of the snowy summit). Eventually I got both Caleb and Jack to level 53, and Beretta to level 49 on par with Evan and Pete. Now's the time to enter Victory Road, albeit leaving Caleb in the PC because we need an empty slot for Bill the HM helper.

Nothing much happens in Victory Road, really. The whole team, aside from Jack who's already level 53, gets to level 51, and it's not long until we get to the other side of the Pokemon League, the one where the actual league is. Of course we're not ready for it yet, so I withdraw Caleb from the PC and get to- oh dear I forgot there was a Barry fight now. I think we'll be fine with our current levels, but... we'll see.

Vs. Barry (for his last contractual appearance)
I lead with Beretta (again, I was not expecting this in the slightest) while he sends out Staraptor. I quickly switch to Pete while Staraptor misses a Steel Wing, and then I hit an Ice Fang which not only takes half of Staraptor's health, but also flinches it. My next Ice Fang, then, makes short work of it.
Barry sends out Heracross next, and I switch to Jack. I figure Bounce will deal a ton of damage, so I use it while Heracross misses a Night Slash. I then miss Bounce, however, and Heracross hits an Aerial Ace on me, not doing a ton of damage. I try for another Bounce, which this time hits and KOs in one single blow, as I'd predicted.
Next up, he sends Empoleon and I switch into Evan. It hits a Metal Claw on me, but I decimate it with a crit Earthquake, and Evan levels up to 52 as well.
Barry sends his Roserade next while I switch to Caleb. I have Flame Wheel. It's a critical hit. Do the math.
Snorlax is next and I switch to Beretta. I hit a Wring Out for... a lot less than expected, while it hits an Earthquake for decent damage. Evidently this isn't working, so I choose to switch to Pete again, and Snorlax uses Rest to heal up. I use Dragon Dance while Snorlax remains asleep, and Waterfall then takes out over half its health while it still sleeps. Another Waterfall finishes the job.
Finally, Barry sends his Rapidash and I switch to Tony. A single Surf knocks it out, as expected.

That went fairly smoothly! Upon being defeated, Barry leaves, never to be seen again, and we embark on our longest grind yet. As mentioned earlier, the champ's ace, Garchomp, is level 66, but nothing else in the league comes close to that, and Garchomp itself has a quad weakness for me to exploit. I'd say level 62 is a good compromise, both to not stomp the rest of the league and for the sake of my sanity. Eventually, and by eventually I mean EVENTUALLY, everyone on the team gets to level 61 off of fighting wild mons in Victory Road (yes, even Caleb), and I elevate everyone to level 62 with one Rare Candy each. However, there's still some preparations to be made.

Firstly, I fly over to the Veilstone Game Corner to grab a Flamethrower TM for Caleb (who's still stuck with Flame Wheel, plus his special attack is higher than his physical attack), but the cost of buying one outright is so absurdly high that I cannot afford it even with my expansive wallet. As such, I had to grind out coins in the slot machines for a while. I'll say that the new bonus round feature is a godsend for accumulating coins quickly, but overall I'm glad that after this I won't have to deal with another Game Corner for the rest of this challenge. After getting about 5900 coins out of the required 10000 for a Flamethrower TM, I buy the rest with cash, get the TM, and teach it to Caleb.

After this, I go grab a Poison Jab TM from Route 212 for Jack. No real reason for teaching him this, it's just that one of his move slots was occupied with Tail Whip, which wasn't really ideal. It might come in handy in a pinch due to the poison chance, but I doubt I'll use it. I also taught him Return in place of Stomp. Finally, I go on the hunt for a couple held items, including the Dread Plate over at the Old Chateau (where I've never been to until now) and the Sky Plate at the Pokemon League (as a hidden item which I'd never have found were it not for Bulbapedia). After equipping them all, it's final team pic time!



Pearl's menus were a lot easier to work with than Emerald's, god bless. Now then, no looking back. Time to head right into the Pokemon League!

We're kicking things off with Aaron, the first E4 member. This is gonna be real easy, considering Jack and Caleb... exist, and we're way overleveled for him. Regardless, we gotta log it.

He leads with Dustox while I send out Jack. Flamethrower one-shots it.

Out comes Vespiquen and I switch to Caleb. Flamethrower one-shots it.

He sends Beautifly and I swap back to Jack. Flamethrower one-shots it.

Aaron sends his Heracross and I swap to Caleb again. Flamethrower one-shots it.

Finally comes Drapion, and this time I switch to Evan. I move first due to the Quick Claw, but Earthquake doesn't one-shot it for once, and it eats its Sitrus Berry then hits me with Aerial Ace. It hits me again with an X Scissor next turn, but then dies to my next Earthquake. That's Flint done.

That was easy, but expected. Next up, Bertha, my shiny Graveler's namesake. This should be easy as well, but I don't have any grass moves for her Water types, so that might get a bit tricky. Still, we outlevel her whole team, so don't expect a struggle.

She begins with Quagsire while I send out Pete. It only has Dig as an offensive move, so it literally cannot hit me. Pete hits a Waterfall for less than half its HP while it uses Double Team. Hm, I hadn't considered that... I use Waterfall again, but Quagsire Protects, and when I use Waterfall again I miss. Quagsire Double Teams again, which is getting to be a real hassle, so I decide to switch to Evan while Quagsire Double Teams again. I have a plan, see. Quagsire uses Protect while I fail to hit with Earthquake, then I fail another Earthquake as Quagsire digs into the ground. As soon as he's underground, however, I hit Earthquake for massive damage and crumble Quagsire to dust.

Bertha sends her Sudowoodo and I send Tony in return. I demolish it in one Surf. Simple.

She sends her Hippowdon while I switch into Evan again, for one simple reason: its Sand Stream starts a sandstorm, so nobody else is safe. I hit Surf but don't kill, Hippowdon eats its berry and uses Curse. That doesn't help it however, as I hit another Surf for the kill.

Out comes Golem, and since I haven't had time to cancel out the sandstorm, I keep Evan in and annihilate it in one Surf.

Finally she sends out Whiscash, and Evan remains in still due to the sandstorm. It hits an Aqua Tail for half decent damage while I hit Body Slam for less than half of its HP. I then use Surf with the Quick Claw and deal a bunch of damage, but then take some back with Aqua Tail. The following Aqua Tail slams me into the yellow, but I then hit a Surf and beat Whiscash, as well as Bertha.

Okay, that wasn't too hard either. Now for Flint. At this point the levels are already starting to catch up to us, but I doubt we'll have a lot of trouble against him. Let's see what kind of team he's managed to scrounge up out of the 2 fire types in the entire region!

He leads with Rapidash and I lead with Pete again. It decides to use Bounce so I miss my Waterfall, but once it crashes down (for little damage might I add), I destroy it with one Waterfall.

Out comes Infernape and I switch into Evan, because it somehow has Thunder Punch. Chimchar gets it as an egg move, apparently. It uses Mach Punch as I take the time to Rain Dance, and I get to take an Earthquake before demolishing it in one Surf. This levels Evan up to 63.

I initially missed which Pokemon would come out next, so I brought out Beretta to find out it was Drifblim. That's perfect, actually. It does a Baton Pass before I blast it with Ice Beam, which is... not as perfect.

Steelix comes out and takes the brunt of Beretta's Ice Beam for half its health. Another Ice Beam, this time a crit, takes it down, although I'm pretty sure it would have killed regardless.

Flint switches back to Drifblim, which hits an Ominous Wind while I shoot an Ice Beam again, albeit failing to kill. It then tries a Will-o-Wisp but misses, and I down it with a Charge Beam.

Flint's final mon is... a Lopunny. You'd think that if he bothered to breed an Infernape for Thunder Punch, he'd maybe think of importing at least one more fire type from another region. Anyway, I switch to Caleb and immediately turn it to mush with a Close Combat, without needing to even Leer.

That went surprisingly smoothly, considering the general lack of fire types to use water moves against. Now's when things might start getting scary. Lucian's up next, and we don't have a ton of counters for psychic types. Bronzong looks particularly scary, packing Levitate as its ability and Earthquake as well, but we can't let up now.

He leads with Mr. Mime and I begin with Evan. I hit an Earthquake, which does great damage, while Mr. Mime unfortunately sets up Reflect. Lucian heals, but I go for another Earthquake, dealing less this time due to, well, Reflect. Mr. Mime then outspeeds with Light Screen right as I Surf at it, lowering my damage output even more. It then hits a Psychic for some very spicy damage, but luckily I hit hard with Earthquake and down it.

Lucian sends out Alakazam and I switch into Pete. It hits me hard, for about half my HP, with Psychic, and I do the same with Bite. Reflect wears off this exact turn. Healing won't do any good as it can just drop me back down with another Psychic, but if I manage to live through one Psychic more, Bite will absolutely kill it. I take another Psychic, and brace for impact... and it leaves Pete at 18 HP. He hits back with Bite and destroys the Alakazam. Whew.

Next up is Medicham, for which I send out Caleb. I Dig into the ground to stall for time, and Medicham misses Fire Punch just as Light Screen wears off. Great, that's what I was waiting for. I then hit Dig for middling damage and take a Thunderpunch for... far less damage than expected. Huh. I Flamethrower at it, nearly KOing it as well as burning it, and then its Thunderpunch paralyzes me. Not that it matters, as it then goes down to burn damage.

Lucian sends out Girafarig, and I switch to Tony. I Crunch immediately, taking it to yellow and dropping its Defense, and then it hits a Psychic for a ton of damage. Luckily, I know I outspeed, and one more Crunch downs it.

Finally, we're up against Bronzong. I switch to Evan for this one. I use Rain Dance while it uses... Calm Mind, raising its Special Attack and Defense. Crud. I use a rain-boosted Surf at it for way less damage than I'd anticipated while it Earthquakes at me, not dealing a ton of damage. Evan's hurt from before however, so I heal him up while Bronzong, rather stupidly, uses Gyro Ball, a NVE attack that doesn't even take advantage of its raised Special Attack. I Surf again, which makes it eat its berry and proceed to use Earthquake again. One more Surf takes Bronzong to the yellow as the rain stops and it Calm Minds again. Goddammit, it's totally gearing up for a Psychic sweep. If this keeps up, I'm doomed.
I Rain Dance again while Bronzong uses... Earthquake? Huh... I Surf once more, dealing less damage due to the Special Defence increase, but it fails to take it out as it uses... Gyro Ball again. Okay, I'm not complaining, but it's gonna run out of PP for those eventually... speaking of which, I've neglected to restore Evan's PP, which means he has 3 uses of Surf left. I heal once again, and Lucian does so as well, rather predictably (Bronzong was on red HP). This is really not looking well. We exchange Surf and Earthquake once again in the next turn, and Earthquake deals more to me than Surf to him. I choose Surf once again, with only 2 PP remaining...
AND IT'S A CRITICAL HIT. BRONZONG GOES DOWN INSTANTLY. HOLY SHIT. EVAN I LOVE YOU.

So that last fight was... rough. Lucian had me at his mercy on that last one, and thankfully he didn't use Psychic. On the bright side, nobody's died yet, right? But now we're up against the greatest challenge of this whole run. The mysterious Champion of the Sinnoh region... Cynthia. If you guessed that one right, you win absolutely nothing, this has been common knowledge for like a decade at this point. I'll be honest, I'm scared as hell, but... we gotta beat her, or else we're the ones getting beaten. Before the fight I make sure to give an Elixir to Evan, as well as my final Rare Candy to Pete, since if everything goes right he's the one who's gonna be facing off with Garchomp. Well... here goes nothing.

She leads with Spiritomb, which literally has no weaknesses, so anyone would do for this fight... except it has Earthquake, so again, no-Fire-type zone. Why do so many things have Earthquake in here?! Normally I'd send Pete cause he's immune to that, but I need him in top condition for Garchomp, so Tony it is. I hit a Surf for more than half its health, while it hits a crit Silver Wind for a good chunk of mine, and another Surf downs it.

Cynthia sends out Roserade next, and I switch to Jack. I'd go with Caleb, but it has Extrasensory, so it would not be a good choice. I hit it with a Flamethrower and nearly kill it, but take it to red health instead. I missed what it did in its turn, but it didn't do much damage regardless. Cynthia heals it up, and my Flamethrower comes even closer to killing it, bringing it down to a sliver of health. And then Cynthia withdraws Roserade. Ugh.

She sends out Gastrodon, which I hit with Flamethrower for little damage, given the quad resist. I obviously switch, deciding on using Evan again. Mirror match, yay! He takes an Earthquake on switch in, not taking a lot of damage, and then I hit it with Surf for less than half its HP while it uses Earthquake again. I elect to use Body Slam, in order to not take it to healing range, while it hits me with... an NVE Stone Edge. Huh? Okay, whatever. My Surf then takes it down, without having to risk it healing.

Cynthia decides to send out Roserade again, and this time I swap to Caleb. I know, Extrasensory and all, but Caleb is faster than Jack, who was already faster than Roserade, so Roserade won't even be able to make a move... unless Cynthia heals again, which she does. Still, Caleb has higher Special Attack than Jack, so... it's an almost-kill with Flamethrower again. Seriously? Ugh, whatever, Roserade is still dead anyway. For once, Cynthia decides not to heal, and I take Roserade down with one more Flamethrower. Finally.

Next out is Milotic, for which I switch to Beretta. Its Surf hits for a surprising chunk of my HP, while my own Charge Beam does worse damage but scores the Special Attack boost, meaning I'll hit harder next time. Next turn I go first, so I assumed it was a speed tie. Charge Beam hits better this time, allowing me to probably kill next turn, but then... Milotic uses Mirror Coat, and hits for double the damage it just took on the already weakened Beretta, who unfortunately winds up dying. I guess I just... can't keep Octillery alive. Sigh.
Okay, plan B. I switch to Evan, immediately taking a turn to heal up from the previous Gastrodon's assault. Milotic Mirror Coats again, but it doesn't work since I don't attack it this turn. Not that I'm making the mistake of attacking it specially again. Milotic then Ice Beams me for respectable damage, but my Earthquake hits and kills it with ease.

Out comes Lucario now, and I switch into Tony. My strat here is to use Focus Blast, but I miss the first time around, and Tony takes some damage off Lucario's Earthquake. Tony's not really built for taking damage, and he's already damaged from Spiritomb, so I heal him, and he then gets hit with a Dragon Pulse for over half his health. Okay, but Focus Blast should bring Lucario down... unless it misses AGAIN as Tony is hit with Psychic leaving him at 12 HP. Jeez! Time to heal up again, I guess, only to then get hit by Earthquake. It's better than Dragon Pulse or Psychic, at least.
Anyway, now it's time for Focus Blast to... MISS ONCE MORE HOLY SHIT, and Tony gets an Earthquake to the face again. At this point he kinda deserves it, to be honest. I heal ONCE MORE while Tony gets blasted with another Dragon Pulse, and then Focus Blast FINALLY hits... but Lucario lives, hanging by a thread, and hits Tony with Psychic. Cynthia then heals, and since I'm sick of Focus Blast's shit, I hit a Surf... for over half of Lucario's health. Seriously. I could have just... Surfed from the beginning and it would have been done in two turns. Goddammit. Whatever, I hit another Surf and Lucario goes down, finally.

And we've finally come to the end. The main attraction. Garchomp. I switch to Pete, and as he gets off his Intimidate I hope to God it makes a difference. I decide to set up just a bit with Dragon Dance, assuming Garchomp would outspeed, and so he does... with Brick Break. Literally the second worst move he could have chosen in this situation, behind Earthquake. Okay. I Dragon Dance after that, and choose to Dragon Dance once more just in case I don't outspeed yet. I do, however, and Garchomp... hits another Brick Break. I, uh, what? Okay, I guess! I hit Garchomp in the face with an Ice Fang and it goes down instantly! That's it! That was Cynthia's mighty Garchomp!

Okay, I shouldn't complain, really. That could have gone south easily, especially considering my backup Ice Beamer, Beretta, just died... But man, what a disappointing finisher. But alright, a win is a win, and I'd say we've earned our entry in the Hall of Fame. Actually, speaking of which...

Hm, Tony. You came to me right as I needed a new teammate, and after considering my options at the time I decided you'd be the most preferable. You didn't really do a whole lot of heavy lifting during important battles, since you were kind of the most generic member of the team. Pure Water type, with not a lot of coverage, plus a bit too frail for my taste... You were able to help out some with the E4, taking out Lucian's Girafarig and Cynthia's Spiritomb and Lucario as best as you could (even if you did miss Focus Blast thrice in a row). If nothing else, you were a great choice when nobody in particular was needed. A solid Water type overall, you just got outclassed by the rest of your team. Still, take a well-deserved rest.


Okay, Jack... I took you in as soon as Olive died, since it's not like I had much of a choice in fire types otherwise. I still remember when you had Fire Blast and completely obliterated Byron's Bronzong, as well as Candice's Medicham too. I had to replace it with Flamethrower due to PP issues, but that was still an excellent Fire STAB choice, not to mention Bounce being the only flying type coverage we had, taking out Barry's Heracross in one blow. As one of our only fire types, you truly excelled in your uses. You didn't participate much in the E4 since everything had Earthquake, but you took on Cynthia's Roserade when nobody else could have. You were a real help, thank you.


Sigh, Beretta... I'm sorry. So, so sorry. I caught you as my final member for my E4 team, but I should have known it wouldn't end well, given my track record. You put up a good fight whenever you could participate, such as with Barry's Snorlax and Flint's Drifblim and Steelix. Unfortunately, Milotic proved to be too much for you. If you'd survived just one more turn, Milotic would have gone down and you'd be fine... Even if you only just joined us, you deserve this spot just as much as anyone else in this team.


God, Caleb, how much have you and I gone through? You were here from the very beginning, experiencing all the losses and taking down all kinds of foes. Mars' Purugly, Gardenia, Jupiter's Skuntank, Byron's Bastiodon, Cyrus' Weavile (both of which I still remember you one-shotting with Close Combat), not to mention taking on Barry's Roserade every time... You've stuck with me through thick and thin, despite everything. Much like Jack, you couldn't participate a lot in the E4 due to Earthquake and Psychic being everywhere, but you most definitely pulled your weight during the rest of the game. Go take a big break now. The fighting's over.


Pete, you've certainly earned your stay in this team. As you may remember, you first entered the team as a temp member once I got sick of Sinnoh's crap, taking on Maylene and Fantina only to be boxed once I got Tony. After the massacre at Snowpoint Gym, I took you in again, and eventually realized your worth as a permanent member. You really proved your worth in the E4, however, being the general counter to anything that had Earthquake, also proving useful for Lucian with your Bite, and ultimately taking out Cynthia's Garchomp with a single well placed Ice Fang. Gyarados from Gen 4 onward is an entirely different beast, and even if you're a HoF repeat, I'm immensely glad you were here.


Ladies and gentlemen, I present to you the undisputed lategame MVP, Evan! You did predictably well against Volkner, as the resident bane of electric types, but then you went on to trounce Barry's Empoleon, nearly solo Bertha due to Sandstorm, take out Lucian's Bronzong with a crit Surf after a grueling battle, and finally take on both Cynthia's own Gastrodon and her Milotic when Beretta couldn't. Initially didn't like you that much since I wanted an East Form Shellos, but the Snowpoint disaster forced my hand into catching what would become the perfect solution to half the problems I'd encounter later on. Thank you so much, Evan. For everything.

Welp, I've successfully finished this run before New Year, which I for one am happy about. Next time (probably after New Year) I'll be starting on my favorite generation! Just take a guess which one it is...
Pete the Gyarados, level 63 (Mt. Coronet)
Evan the Gastrodon, level 63 (Route 218)
Caleb the Infernape, level 62 (Gift from Lake Verity)
Jack the Ponyta, level 62 (Route 210)
Tony the Floatzel, level 62 (Route 221)

Graveyard:
Tina the Buizel, level 7-25 (Valley Windworks - Maniac Tunnel)
Smith the Remoraid, level 15-23 (Pastoria City - Route 214)
Barb the Psyduck, level 5-29 (Ravaged Path - Veilstone Gym)
Olive the Ponyta, level 13-30 (Route 211 - Route 210)
Zachary the Goldeen, level 20-30 (Route 209 - Route 210)
Klaus the Seaking, level 17-40 (Twinleaf Town - Snowpoint Gym)
Cindy the Quagsire, level 18-40 (Route 212 - Snowpoint Gym)
Diana the Bibarel, level 2-43 (Route 202 - Mt. Coronet)
Thompson the Octillery, level 21-48 (Route 222 - Sunyshore Gym)
Beretta the Octillery, level 19-62 (Pokemon League - Pokemon League)
 

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #31
Welp, I think it's about time I begin logging my White run.
So here's a funny story, I'd gotten up to Mistralton City... and then I lost my save file. I guess that's a benefit of having procrastinated writing this for a while. So anyway, I started a new save file some time later, and that one is the one we'll be discussing.

Alright then, I start the game, name my character Stacy, then immediately get to choose my starter. Yeah, this game does not faff around. Now for the starter, I'm going to break the pattern I've set so far and choose Rainer II the Oshawott, level 5 (named after the first Rainer, who died when I lost the first save file). It's personally my least favorite of the Unova starters ,not to say I hate it or anything, but rest assured that there is a reason why I picked it (If you've played BW, you probably already know). My two rivals, Cheren and Bianca, choose Snivy and Tepig respectively, and we immediately fight each other.

After beating both my rivals and making an absolute mess out of my room (except for my Wii, which is indestructible apparently), we leave the house and go to the professor's lab. Except we don't, because I have to go get Bianca who's bickering with her father over whether or not she should go on a journey. You'd think they would have had this conversation sooner (namely before she got a Pokemon to begin with), but hey, that's Pokemon plots for ya, everything's gotta happen in front of the player character.

Anyway, once that's done, we actually go to Prof. Juniper's lab, where we obtain the Pokedex, I actually get to nickname Oshawott, and... that's about it. We leave the lab, and Mom gives me a map and sends me off into the unknown. Onto Route 1 we go, and... we don't actually have any catches here. Unova (in BW, anyway) is actually the region with the least available catches out of the whole lot, at least I think so. Luckily, unlike in Kanto, we can actually get some mons during the earlygame.

We watch Juniper give us the catching tutorial, get given some good ol' balls, and agree to compare how many mons we have by the end of the route. Why did I agree to that, even knowing I wouldn't catch anything in this route? The game made me. Anyway, once we get through Route 1, we arrive at Accumula Town, home of FURRET WALCC. Juniper gives me and Bianca another tutorial on how to work the complex machinery of the Pokemon Center (aka pressing A a bunch of times), and once I leave the center there's some enviromentalist rally going on. Me and Cheren watch it until we're approached by a strange green haired man, who introduces himself as N (boy his parents must have hated him) and challenges me to a fight. His Purrloin was a bit of a challenge, but Rainer handled it well enough, getting to level 8.

N goes off on a spiel about liberating Pokemon, which sounds oddly similar to what the other green haired man, Ghetsis, was preaching about in the rally. I wonder if the two are connected somehow... Nah, probably a coincidence. Our business in Accumula is done, so I WALCC on over to Route 2 before being stopped by a call from Mom... who's right behind me. Mom, you know video calls waste a lot of cellphone data right? Anyway, she gives me the Running Shoes and I go off into the wilderness again. Route 2 doesn't have any catches either, but what it does have is trainers for Rainer to defeat. He does as such, getting up to level 10, and we come across Striaton City... but before we can go in, Bianca assaults us with a Pokemon battle.

Vs. Bianca
She leads with her new Lillipup, while I obviously send out Rainer (because the alternative is having to fight a dog and a pig with my fists). Lillipup doesn't even get to attack, as I blast it with a crit Water Gun instantly fainting it.
Tepig comes out, and despite being a Fire type 3 levels below Rainer, it manages to withstand a Water Gun on red health, and counterattacks with Ember. I prepare to finish it with a Tackle, but Bianca pulls out a sneaky Potion denying me the kill. Still, my next Water Gun finishes it off, getting Rainer to level 11.

With that sudden battle done with, I walk into Striaton, heal Rainer up, and immediately storm off to the Dreamyard west of town. Why? Because it's here where we can get our second party member, of course. After beating some trainers in the way and getting Rainer to level 12, we make it to a very special NPC who will gift me a Pokemon based on whichever starter I picked. If I'd chosen Tepig, at this point I would be recieving a Pansage, which is Grass type and therefore unusable in this run. Since I picked Oshawott, however, I get handed Marco the Pansear, level 10. He'll come in particularly handy for the first gym we have to face... but that's for later, because right now, the gym is closed. The gym guide advices me to go to the Trainer School, where instead of finding the gym leader, I come across Cheren who challenges me to a fight.

Vs. Cheren
Cheren starts out with Snivy, and I send out Marco completely coincidentally (he needs the levels). I nail Snivy with an Incinerate, instantly ruining Cheren's whole strat by burning Snivy's Oran Berry. Snivy decides to Leer me, and my next Incinerate just nearly knocks Snivy out. It lives however, and Leers me again. Before it can do so a third time, I Incinerate again and finish it off.
Next is Purrloin, and I still keep Marco in. I Scratch at it while it Growls, lowering my Attack. I Scratch again, and leave Purrloin at half health as it uses Assist to roll a Vine Whip. I switch over to Incinerate, and actually manage to knock it out at that moment, finishing the fight.

Cheren rewards my victory with some Oran Berries I'm certain I'll never use, and I check up on the gym again. Lo and behold, it's now open by some mystical coincidence. Now then, this gym is a bit special. It has 3 gym leaders, but you will only ever fight one of them. Specifically, whichever one of them has a type advantage against your starter, so in my case, I'll be facing the Grass type leader, Cilan. That's where Marco comes in, however, as he has the advantage in this case. Before facing the leader, however, we'll have to train him up. Fighting the gym trainers gets him to level 11, but I go out into Route 2 and grind up to level 12 there. The leader's ace is level 14, but I figured I'd be fine with the type advantage. Time for the battle.

Vs. Cilan
So since all 3 leaders begin the fight using a Lillipup, I send out Rainer first to deal with that. I begin by hitting Water Gun, and Lillipup retaliates with Bite, leaving us both at around the same health. Lillipup then goes for a Work Up while I check how much damage Tackle does (slightly less than Water Gun). We trade a Bite and a Water Gun once again, leaving Lillipup in the low yellow and Rainer in the less-low yellow. Assuming Cilan would heal at this point, I whip out a Potion, and surprise, Cilan does the same.
I continue Water Gunning at Lillipup, while it gets another Work Up off and hits a Bite on me. At this point, Bite is taking almost half of Rainer's HP, so I hatch a little plan. I heal Rainer up, but Lillipup drops him back down to a little more than half health. Rainer takes another Bite, leaving him at 3 HP. but then counterattacks and succesfully takes Lillipup down with one last Water Gun, leveling up to 13 as well.
Then comes the main course, Pansage. I switch into Marco, obviously, and begin using Incinerate as Pansage uses Work Up. Incinerate hits for less than I expected, but in the next turn Pansage's Vine Whip does even less. I continue pelting it with Incinerates as it keeps using Vine Whip, but eventually I take it down.

That... was shockingly tough, not gonna lie. Especially Lillipup, what the heck was up with that? Anyway, we obtain the Trio Badge, a TM for Work Up (which from this gen onwards are infinitely reusable), and leave the gym, only to be immediately accosted by Prof. Fennel, who I don't even know. She wants me to go to the Dreamyard and gives me a HM01 Cut in order to cut down a dinky tree blocking the entrance. I teach Marco Cut (because someone has to have it), go do this pointless sidequest, and Bianca is there also. We go in see some Plasma grunts kicking the shit out of a Munna, immediately answering the question of "is team plasma evil?????" with a resounding "YES". I swear I love this game, but the plot is a bit mismanaged.

Anyway, I beat both the grunts, getting Marco to level 13, but they continue kicking Munna around until a Musharna shows up and forcibly sends them to the acid trip dimension. Fennel shows up and grabs the Dream Mist, which has inexplicably manifested as a Pokeball sitting on the ground, telling us to meet her at her house later. I think Bianca's quote really sums it all up: "Phew. How random was that?". I stick around in the Dreamyard a bit to grab some items, also encountering an Audino. Audino are great, because they give a crapton of EXP even if they're pretty damn tanky. In fact, beating one singlehandedly got Rainer from level 13 to 15.

I get to Fennel's house and she gives me an obsolete C-Gear as a reward for helping. Gee, thanks, now I'm getting Dream World nostalgia. That was honestly super cool... Anyway, time to go off to Route 3. Guess what, no catches here either. Don't worry, we're getting close to a new party member. In the meantime, we go into a preschool and beat up all the kids in the playground just to get Marco up to level 14. Stacy, role model of the year. Moving further along, Cheren decides to challenge me to a fight because we both have the same badge. Get used to him saying that, because he does it a lot.

Vs. Cheren... 2!
Once again, I lead with Marco while Cheren sends out Snivy. I begin with an Incinerate, burning Snivy's Oran Berry again (poor Cheren, I'm eating away at his berry stockpile) and it in turn reacts with a Growth. Same thing happens the next turn, except for the berry part obviously. By the time my third Incinerate hits, Snivy goes down without being able to make use of his Growths.
I keep Marco in for Purrloin, as he's yet to take damage. This time I go with Cut, and recieve a 2-hit Fury Swipes in return which barely does anything. I get another Cut off while Purrloin Growls, lowering my attack. Thanks to this, my next Cut doesn't kill, but then Purrloin Growls again, wasting its one turn of extended life. As such, one more Cut downs it.

Cheren starts ranting about how he lost, that we should be equal in strength because "same badge", etc, when some Plasma grunts run past us. Turns out they stole some little girl's Pokemon, as Bianca informs us. So Cheren and I go chase them into a cave, beat them up (leveling Marco up to 15), and get the Pokemon back to the kid. She gives me some Heal Balls as a thank you, which is okay I guess. Moving right along, Route 3 still has some trainer battles ahead. Beating them gets Marco to level 16 and Rainer to level 17, at which point he evolves into a badass Dewott! How I wish Samurott looked this cool, that way I wouldn't have any qualms with evolving him to his final stage...

As we reach Nacrene City, the location of our next gym, Cheren gives us some Chesto Berries which I'm too polite to reject, but I can assure you I'll never use them for their intended purpose (having a Pokemon hold them). After restocking a bit at the Pokemart, I venture off to the Pinwheel Forest outskirts, where I can FINALLY obtain a new catch. Instead of going the easier route and looking for an encounter in the regular grass, I decide to be ballsy and enter the dark grass for a potentially higher leveled catch... and that's what I get, encountering and catching Ramona the Tympole, level 15.

Our newest addition has some catching up to do with the team, so I go fight the trainers loitering around the forest's outskirts. Sidenote, it's really confusing having this area called Pinwheel Forest but having an "outside" section still called Pinwheel Forest. Anyway, after beating the trainers and finding some more mons in the tall grass in order to beat them too, our training gets everybody to level 18. And we'll need those levels, because the next gym is... complicated. Let's do it next update, however!
Rainer II the Dewott, level 18 (Gift from Nuvema Town)
Marco the Pansear, level 18 (Gift from the Dreamyard)
Ramona the Tympole, level 18 (Pinwheel Forest Outskirts)
 
Last edited:

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #32
Okay, I really gotta get off my ass. Let's go.
So in order to train a bit more, we head to the Nacrene Gym in order to beat the trainers before the leader. Surprise, though, N is there, and we get into a fight.

Vs. N
He sends his Pidove and I respond with Marco. My mons are 5 levels over his. Something tells me I should have done this battle earlier. I use Cut and it Leers at me in turn. I then go for Incinerate, and it Growls at me. Next turn I get slapped with a Quick Attack before finishing it off with one more Incinerate.
Next up is Tympole, for which I switch to Ramona. Mirror match! I hit it with a Mud Shot (which I know it cannot have at its level) and it Growls at me. Mud Shot is special though, so a couple more of those (plus Ramona dodging a Supersonic) do the job.
Finally comes Timburr, and I switch to my ace Rainer. I start off with a Focus Energy, for no real reason other than showing off, and Timburr hits a Leer that won't matter. Timburr uses Bide then, and I hit it with a Razor Shell that takes most his HP. I gotta knock it out this next turn, then. And so I do, with a Razor Shell which also happens to be a crit.

N mumbles something about power then storms off, leaving me to take care of the gym itself after a quick heal. None of the trainers there pose much of a challenge, and beating them collectively gets Rainer to level 19. However, I doubt this'll be enough to take on gym leader Lenora. She has a Herdier and a Watchog, both evolved Pokemon and both carrying Retaliate. Retaliate is a very scary move which normally has 70 base power (still quite a bit at this stage of the game), but escalates to a terrifying 140 when used directly after one of the user's allies faints. So if we faint either of them (most likely Herdier as she leads with it), the other one's gonna come out swinging.

We need somebody who can either oneshot Watchog or tank a boosted Retaliate. The first option is not feasible without ludicrously overgrinding, so I'm banking on the second one. Rainer will be our tank for this, seeing as he has the highest HP and Defense of the lot (thanks in part to a Defense-boosting nature, and also being an evolved mon). Hopefully he doesn't kick the bucket in the process. Before the battle though, I train Rainer up to level 20, same as Lenora's Watchog. Now it's time. The moment you've all been waiting for...

Vs. Lenora
She leads with Herdier and I start out with Marco. Herdier is pretty scary for somebody like Marco to fight, but I've got a plan. After getting Intimidated, I use Yawn in order to make Herdier fall asleep, and it hits a Take Down in return for 3/4 of Marco's health, yeesh. Herdier falling asleep is no guarantee it'll stay asleep, so I decide to play it safe and switch to Rainer, who takes a Bite easily as Herdier falls asleep. I figure it's a relatively safe chance to set up, so I use Focus Energy to amplify my crit chance before slashing Herdier's head off with a crit Razor Shell.
Then comes Watchog, the actual boss. Despite him being barely hurt from Herdier, I still heal Rainer up just in case. Watchog obviously goes for Retaliate, and... it deals 2/3 of Rainer's health in damage. Great, we have a chance at this after all! I heal up again, because at that stage a non-boosted Retaliate can kill me, and Rainer skillfully evades an Hypnosis. We trade blows then, Watchog using Retaliate and Rainer with Razor Shell, and Watchog takes almost half its health in damage compared to Rainer taking only a third of his. I take another Retaliate, then use Razor Shell again expecting Lenora to heal next turn, but I actually manage to KO Watchog without even needing a crit. I guess I had a low roll in the earlier turn?

So hey, we actually pulled that off! Yay for us! Lenora gives us the Basic Badge, as well as the TM for Retaliate, which isn't nearly as cool as it sounds. For one, it requires Pokemon to die in order to use it to its full potential, and secondly, it only has 5 PP, so it's not even that suitable as a Tackle substitute. Our celebration is interrupted when we find out Team Plasma has stolen a Dragonite skull from the museum. Oh yeah, the gym is inside a museum, I kinda forgot about that because there was nothing of interest there.

So anyway, we go chase them into Pinwheel Forest while accompanied by the next gym leader, Burgh. He's not leaving a good first impression though, as his idea of chasing criminals down is "wait until the kid does it, then take all the credit". Yeah so we have to chase down these criminals all on our own. But before that, once we get through a couple trainer battles (getting Ramona and Marco to level 20), we got a new encounter to grab! We run around for a bit hunting for shaking grass spots, and on our second one we encounter and catch Oliver the Panpour, level 15. That's right, two elemental monkeys. Look I'll take what I can get, Unova is pretty sparse on the encounters.

Moving right along through Pinwheel Forest, I decide to switch train Oliver through the upcoming trainer battles. Not too long after that, though, I happen to find a shaking grass patch, out of which comes an Audino. Beating it singlehandedly gets Oliver to level 17, allowing him to fight most trainers head on. Nothing much happens in the forest otherwise, aside from Oliver and Rainer leveling up to 18 and 21 respectively, and before long we've cornered Team Plasma and taken the skull back. In comes Burgh to take all the credit, but thankfully Lenora is right behind him and sees me holding the skull. Thus, we get credited properly, and obtain a useless Moon Stone.

Now it's time to cross the Skyarrow Bridge, a long stretch of nothing that only serves to show off AMAZING 3D EFFECTS. I mean, sure it's pretty, but it gets old by the 10th time you're crossing it. I've played BW a lot, can you tell? After a whole lot of pressing up to walk, we arrive at Castelia City, the largest city in Unova, and more importantly the location of our next gym. There's a couple of things for us to do here, like bringing a dance group together by battling them and moving through a building full of office workers by also battling them. We do all of the former and half of the latter, getting Oliver to level 20 and Marco to level 21, then head straight to Route 4, a sprawling desert.

Why? Well it's because we have a new catch, of course! We rapidly evade Cheren, who stands a few meters ahead of us, to go on a side path and grab ourselves a new teammate. Before long, we find, catch, and introduce ourselves to Lily the Darumaka, level 15. Weird amount of level 15 mons joining the team, huh... Now it's time to go back and wrap up the Battle Company. We do so with some difficulty (we're honestly slightly underleveled for this), and in doing so I get Lily to level 19, Ramona to level 21 and Rainer to level 22.

So then, time to go do the gym, right? We head there but Cheren pops up, just to throw some light banter around. Alright, so we go in... but the gym leader interrupts us and takes us on another "beat a Plasma Grunt" mission. Turns out Bianca got her Munna stolen, so I have to go rescue it as the good friend/errand girl that I am. We also meet Iris, a character who will be relevant later... but only in this version of the game, in Black she's just kinda there. Anyways, we beat the guy, recover the Munna, make a mental note to give Bianca my useless Moon Stone, then actually get to the gym and are able to enter it.

Burgh's gym is frankly terrifying, but I do mean only the gym. It's a horrific honey maze with pressure plates that summon surprise jumpscare clowns. Yeesh, if this were real life I would have called it quits right at the first honey wall. The actual Pokemon battles, on the other hand, are a piece of cake. Bug types are no trouble for Marco and Lily (never mind the Sewaddle line, being Bug/Grass) aside from Dwebble which is Rock type, but even then that's easy pickings for our Water types. Before long, Lily is level 21 and we're right in front of Burgh, more than ready to take him on... even though I probably should have leveled Marco up once more so he'd get Flame Burst. Whatever, let's get to it.

Vs. Burgh
So I lead off with Marco against Burgh's Whirlipede. I start off with Incinerate, which despite being super effective doesn't deal a lot of damage. Whirlipede hits back with Poison Tail, and we're pretty evenly matched in terms of damage. I then decide to Yawn at it, taking another Poison Tail in the process. Marco's health is pretty low, so I heal then take another Poison Tail from Whirlipede, who then falls asleep. I manage to Incinerate it two more times without it waking up, but then Burgh uses a Hyper Potion. Luckily, my next Incinerate is a crit, and when I hit the next one, Whirlipede wakes up and Poison Tails me again. I go for another Incinerate, but Burgh pulls the rug under me again by using another Hyper Potion. Miraculously, I hit another crit, then go heal because Marco might die if I don't. Whirlipede continues slinging Poison Tails at me, but thankfully two more Incinerates take it down (I'm guessing Burgh ran out of heals), getting Marco to level 22 and ONLY THEN learning Flame Burst.
Out comes Dwebble, and for this I switch to Oliver. This battle turns out much easier, thankfully, as Dwebble takes over half its healthbar in damage from just one Water Gun. One Sand Attack from Dwebble later, and another Water Gun finishes it.
Finally comes Leavanny, and I send out my secret weapon, Lily. I get hit with a pretty nasty Razor Leaf, and... miss my first Fire Fang. It's okay, we can take another hit. Razor Leaf hits again, and our Fire Fang... misses for the second time. I hate Hustle. We gotta heal up now, but Leavanny just Protects in our off turn. We get smacked with one more Razor Leaf, and finally bring Leavanny down with one Fire Fang, getting Lily to level 23.

So that was tedious, but it was all my fault really, so I don't get to complain. We obtain the Insect Badge and a TM for Struggle Bug that we can't use, and as we leave the gym, Bianca calls us up for a battle on Route 4. Great, an opportunity to give her the Moon Stone I got, too. I quickly heal up at the Pokemon Center, bid farewell to Castelia, and go down to Route 4 where Bianca catches me at the gate. Time for battle!

Vs. Bianca
Bianca sends out her Herdier, and I send Oliver out (I'd equipped him with an Eviolite earlier). Intimidate lowers my attack as I go for a Bite, don't deal much damage, but flinch it. I go for a Water Gun, still not doing much, as Herdier uses Odor Sleuth for no particular reason. I chip at it with another Water Gun, and it uses Take Down for pretty scary damage. However, I can still take one more hit, and if it uses Take Down again it'll kill itself with recoil. So I go for another Water Gun... and Bianca heals, of course. I Water Gun once again, scoring a critical hit, and Herdier uses Take Down... also scoring a critical hit... and Oliver goes down. Dammit. Herdier's barely clinging to life, but I send out Rainer to destroy it. I'm right in doing so, because Bianca heals again as I hit a Tackle. I then go for a Razor Shell which ends it.
Next up is Pansage, for which I accidentally switch to Ramona. Realizing my mistake, I switch to Marco instead, only for him to get Leech Seeded. Flame Burst thankfully functions a lot better than Incinerate, downing Pansage in one hit.
Then comes Munna, and after killing one of my mons with her own evolved one, there's no way I'm giving Bianca the means to evolve another. I keep Marco in and go for Bite, which takes a good chunk of Munna's HP. It responds with a crit Psybeam, which leaves me in pretty bad form when combined with Pansage's Leech Seed. Regardless, I go for another Bite, and it thankfully manages to take Munna down.
Her final mon is Pignite, and for this one I go with Rainer again. Razor Shell is a oneshot, Rainer levels up to 23, nothing terribly unexpected here.

So uh... that Herdier was pretty rough, huh. First death of the run, everyone. I'll admit I'm not too sad about Oliver, he was kinda "generic water type", but a death is still a death, and it still hurts. Bianca goes away all sad, failing to realize she's the first person to defeat one of my mons, and we go back to the center to put Oliver to rest. We still do need to progress, so it's time to go into Route 4, where we go have some trainer fights in preparation for Cheren, who awaits us not too far away from the route's entrance. In doing so, everyone on the team gets to level 23, aside from Rainer who levels up to 24. Time for Cheren now.

Vs. Cheren
Cheren leads off with his Pidove, which should be much more manageable than Herdier at this point. I send out Lily, get hit with a Quick Attack, and... miss Fire Fang again for the third time in this update. Just bite it, Lily, it shouldn't be that hard. Next Fire Fang hits, luckily, and takes Pidove down.
Then comes Panpour, for which I switch into Ramona. I use Uproar, seeing as it's my only neutral option, and get Bitten in return. One more turn of Uproar, however, finishes Panpour off.
Afterwards comes Servine, a surprising turn of events. I switch to Marco, and after Servine uses Growth I fire off a Flame Blast which takes over half its HP, although it heals with its Sitrus Berry (I can't burn those off anymore). Servine Leech Seeds me, but my next Flame Blast takes it down.
The final mon Cheren has is Liepard, for which I swap to Lily again. It uses Torment, but it doesn't really matter because Fire Fang almost takes it out, and the sandstorm finishes the job. Lily also levels up to 24.

That was really easy when compared to Bianca, yet somehow Cheren's supposed to be the better trainer of the two? We recieve a call from Prof. Juniper, telling us to go to Nimbasa City at the end of Route 4. And we're gonna head there... next update, of course.
Rainer II the Dewott, level 24 (Gift from Nuvema Town)
Lily the Darumaka, level 24 (Route 4)
Marco the Pansear, level 23 (Gift from the Dreamyard)
Ramona the Tympole, level 23 (Pinwheel Forest Outskirts)

Graveyard:
Oliver the Panpour, level 15-21 (Pinwheel Forest - Route 4)
 

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #33
Getting closer to the point of the game I'm currently at, now...
So then, time to get through Route 4. There's actually not that many trainers to fight, because we already took care of a few while training for the latest Cheren fight, so getting through the route is kind of a breeze. Marco and Ramona level up to 24, but otherwise nothing much happens. However, by the time we're around the end of the route, we decide to take a turn to the left instead of going straight forward to Nimbasa City, heading towards the Desert Resort. We'll be back on track in a minute, but there's something I gotta do first.

As soon as we get there, we fight the local Doctor (which by the way, their free heals are a godsend) and Ramona levels up to 25, which also means she evolves into Palpitoad, gains the Ground typing, and by proxy becomes immune to the perpetual sandstorm in these areas. With that accomplished, we weave past the various trainers that litter the Desert Resort in order to get to Relic Castle. When we make it there, we dodge some more trainers and finally speak to a Backpacker who gives us a choice between the Plume and Cover Fossils, of which we take the latter of course.

You'd think I would now backtrack to Nacrene City in order to revive our next teammate ASAP, but there's something in Nimbasa that will make that ordeal a lot easier, so we're going there. I get into the gate, where Cheren and Prof. Juniper await me, and she gives the both of us some Great Balls, which is fine by me. Once in Nimbasa proper, I stumble into the Day-Care Man (that's not me calling him by that name, that's the game) being assaulted by some Plasma grunts, whose ass I beat as usual. They flee into the amusement park, and Mr. Day-Care Man gives me a bike as thanks. On our way out of the city, back the way we came from, we see Bianca as well, and she says she'll be checking out the Pokemon Musical.

Now that we have a bike, the trek back to Nacrene will be over with much quicker, especially Skyarrow Bridge. So yeah, we make it back in a flash, go to the museum, have our fossil revived, and obtain Percy the Tirtouga, level 25. And yes, that name is a reference to something, see if you can figure it out. We bike all the way to Route 4 and enter the Desert Resort once again, this time determined to clear out all the trainers and also obtain one particular item we'll need soon.

So we do, beating everyone, getting everyone else on par with Percy and Ramona (so level 25), and also obtaining a Fire Stone, which we're gonna use on Marco immediately. Out of his natural moveset, the only moves I'm interested in that he doesn't already have are Acrobatics, which is a TM we'll get in the same town where the Move Deleter is (so we can replace Cut), and Crunch, but that one comes at level 43 and if I don't evolve him he'll probably get killed before then. So with that, Marco evolves into a Simisage. If you recall, there's also some trainers we can fight in Relic Castle, so we go there, do so, and get out of there and finally back to Nimbasa.

In Nimbasa, we meet up with Bianca at the Pokemon Musical, and we get to dress up one of our mons too. Gotta admit, Lily looks absolutely dandy with a parasol in hand! Bianca decides to leave the theater and we follow suit, only to find her arguing with her dad. He wants her to come back home, which ordinarily would be a logical demand, but this is the Pokemon world where a Pokemon journey is a rite of passage, and honestly Bianca deserves to be able to go through this as much as anyone else. Luckily enough, Elesa, the local gym leader, agrees, and manages to convince Bianca's father to let her go. Yay for happy endings!

Now then, time to go to the amusement park and search for Team Plasma (although considering how long I've taken to get here they're almost certainly gone by now), but instead I find N. He treats me to a ferris wheel ride, and in there he confesses that he's the king of Team Plasma. Well, this got awkward real quick... Let's break the tension up a bit with a battle!

Vs. N
He leads with a Sandile, for which I send out Ramona, and she dispatches of it with a single BubbleBeam, leveling up to 26. Next!
Out comes Darumaka and I switch into Rainer. I go for Razor Shell and miss, taking a fairly powerful Headbutt, but absolutely wrecking it with another Razor Shell in my next turn.
Next up is Scraggy, for which I switch to Lily. I go for a Fire Punch and it almost takes it out, but Scraggy manages to survive and land a Swagger on me. Next turn Lily hits herself, and combined with Scraggy's Brick Break, she's not looking so good. I decide to switch into Ramona, who takes a Brick Break just fine... but then misses Mud Shot and has to take one more Brick Break. Finally, though, I take it down with a BubbleBeam.
Last up on N's team is his Sigilyph, which has always been scary to me. I have something for it this time though... which I promptly forget to switch to when prompted. I switch out to Percy on the next turn then, and he takes a huge Psybeam which takes over half his health. Okay then... good thing I have a plan B. I swap to Marco, who takes a Psybeam a lot better, countering with a Bite for half of Sigilyph's health. It, in turn, uses Tailwind, going first with another Psybeam in the next turn. It fails to kill though, and I finish it with one more Bite.

Well that was kinda tough, gotta admit. Let's head on down to Route 16 for some good ol' grinding against trainers! While that's going on, I should probably point out that I have a possible catch in Lostlorn Forest, accessed through Route 16. However, said catch would be a Panpour (with Pansear available too if I were to lose Marco), and I'm not particularly interested in one of those at the moment. Maybe if I lose a bunch of mons (god forbid) I'll come back to this. Anyway, when we're done with Route 16 everyone on the team is level 26.

Alright, so it's about time that we prepare for the next gym. Since it's an Electric type gym, Ramona is obviously our first pick, but Lily and Marco could also serve in a pinch. Considering the Pokemon used by the gym's denizens, Ground type moves won't really be that handy, but I still check to see who can learn Dig... only to find that literally everyone but Ramona (the only Ground type in the team) can learn it. Whatever, Mud Shot will suffice. Going through the gym and beating all the trainers gets Marco and Ramona to level 27. Onto the leader!

Vs. Elesa
Elesa kicks off with an Emolga, and I start with Lily. I'm saving Ramona for later, when I really need her. Emolga decides to Volt Switch right away, switching to... another Emolga. We'll call this one Emolga 2, and the first one is Emolga 1. So Emolga 2 comes in and takes a devastating Fire Punch, barely surviving it. Elesa heals it up, but Fire Punch drops it back down. Elesa heals it up again, but Fire Punch drops it back down... again. Apparently Elesa ran out of heals, because Emolga 2... uses Volt Switch into Emolga 1. Boy this is getting annoying.
Emolga 1 takes a Facade from Lily, which I'd used in order to weaken Emolga 2 enough for it to not heal, but Emolga 1's Static paralyzes Lily... which will actually make Facade more powerful from here on. Emolga 1 Volt Switches to, who else, Emolga 2, but it in turn gets taken out by a supercharged Facade, getting Lily to level 27 too.
Emolga 1 comes back out, and since Lily is pretty hurt and I expect more Volt Switch, I swap to Ramona. Emolga 1 is smart enough to realize Volt Switch will do it no good here, so it goes for an Acrobatics instead as I start an Uproar with Ramona. It goes for another Aerial Ace, which leaves Ramona barely over half health, but Uproar finally takes it out.
Last up, Elesa's ace, Zebstrika. It really doesn't have a lot against Ramona, having Spark, Volt Switch (both of which I'm immune to), Flame Charge (which I quad resist) and Quick Attack, so naturally it goes for the latter while Ramona is still stuck in Uproar. Thankfully, Uproar ends in that turn, and I heal Ramona up because she got kinda beat up. Zebstrika lands two Quick Attacks, and my Mud Shot just Barely doesn't KO. Thankfully I have more than enough health to survive Zebstrika's last Quick Attack (which winds up being a crit but Ramona still survives) and one more Mud Shot finishes it off, also leveling Ramona up to 28.

So yeah, pretty easy all things considered, just annoying. We get the Bolt Badge, a TM for Volt Switch (of course), and make off to Route 5 with Elesa in order to lower the bridge to the next town. But hold on, Cheren has followed us, and wants a battle because we both have the same badge. Man, Cheren's character really is just "same badge, let's fight", isn't it?

Vs. Cheren
He leads with Liepard, while I start out with Percy. Liepard goes for Pursuit while I hit an AncientPower. I then try an Aqua Jet while it goes for... another Pursuit. I guess it has nothing better? One more Aqua Jet and it goes down for good, leveling Percy up to 27 too.
Cheren sends out Servine, a very sensible choice against Percy, but I switch to Marco to ruin his plans. Flame Burst almost kills it outright, and although it heals with its Sitrus Berry, that won't help it much. It retaliates with Leaf Tornado, but my next Flame Burst downs it.
Panpour is up next, and Rainer is my only mon who resists water, so I switch to him. I decide to go for Fury Cutter, which for now doesn't do a lot, and Panpour attacks with Scald. This continues back and forth for a couple turns, with Fury Cutter getting stronger, until it finally takes Panpour down in the fourth turn.
Lastly comes Tranquill, for which I decide to keep Rainer in. I use Fury Cutter once more, which while resisted still does a fair bit of damage. Its Air Cutter hits hard though, so I heal up with a Fresh Water as Tranquill does the same with Roost. I smash it with a Razor Shell, it hits an Air Cutter, but my next Razor Shell destroys it.

Cheren enters a minor breakdown, but Elesa tells us to follow along and so we do... for 5 steps, until a man with outrageously bright and pointy hair beckons us. Turns out said man is Alder, the Unova region's Champion. I appreciate the game telling me this flagrantly evident fact, unlike the past few generations where the Champion was just an impossibly kind stranger nobody recognized (or Evil Steven). We talk with Alder for a bit, and then... he makes us fight two toddlers.

After beating up those two poor kids' dogs (even though Cheren actually took quite a beating), Cheren and Elesa go lower the bridge, but I have other ideas. You guessed it, time to battle all the trainers in this route. Training goes well enough, and it's not too long before everybody in the team is at level 28. Now we can go and lower the bridge, because yes, Elesa and Cheren have been patiently waiting for me in order to call who I assume to be the next town's gym leader. In another showcase of AMAZING 3D EFFECTS, we get to see the bridge lowering in glorious 3D, after which we can go through.

Bizarrely, despite this being an otherwise regular bridge, we can get a new catch! See, shadows sometimes pop up on the bridge, and said shadows will ocassionally bring a Pokemon when you step on them. After sprinting around the bridge for a while and grabbing a couple wings (aka feathers), we encounter, nearly kill, but ultimately catch Annie the Ducklett, level 25. How come all my catches' starting levels have been multiples of 5? No time to worry about that, we finally have a full party! I hope she lives long enough for me to get Fly and Surf, because I wouldn't want to have to walk all the way back through Unova just to get to Routes 17 and 18... she's my only flier until then.

Anyway, onto Driftveil City, where me and Cheren get immediately berated by Clay, the local gym leader, because lowering the bridge allowed Team Plasma to escape... even though they didn't escape through the bridge. I don't get it either, no. He demands that we go chase them down at the Cold Storage, and so we will I guess. Before that, though, I wanna go explore the city a bit. I go around town and eventually find a store where they sell Moomoo Milk by the dozen. Thank god, finally I can buy cheap healing items in bulk. That aside, nothing much of interest happened, so we go off into Cold Storage.

Once in Cold Storage, we have a few non-Team Plasma trainers to fight, leading with Annie the whole time. Even though she has a couple of close calls, with some help from the rest of the team she gets to level 28 before facing Team Plasma. While doing that (without much difficulty may I add), Rainer also gets to level 29. As soon as we beat them all, Clay comes around and takes all of them to the slammer, also inviting us to go to his gym and challenge him. As soon as we do, though, he's... releasing all the Plasma grunts we just captured. Gee, that whole plotline was just pointless huh.

So yeah, we gotta challenge a new gym, but we're still far from ready. Next update, we'll grind in Route 6, challenge Clay, hopefully not have anybody die, then move on to Chargestone Cave and who knows what from there.
Rainer II the Dewott, level 29 (Gift from Nuvema Town)
Marco the Pansear, level 28 (Gift from the Dreamyard)
Ramona the Palpitoad, level 28 (Pinwheel Forest Outskirts)
Lily the Darumaka, level 28 (Route 4)
Percy the Tirtouga, level 28 (Gift from Nacrene City)
Annie the Ducklett, level 28 (Driftveil Drawbridge)

Graveyard:
Oliver the Panpour, level 15-21 (Pinwheel Forest - Route 4)
 
Last edited:

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #34
Onward to the Driftveil gym!
Off we go to train our Water type peeps up... to level 29. Yeah, Clay's Excadrill is like level 31, and we'll probably be caught up levelwise by the time we reach him. So it's just one levelup for Percy, Ramona and Annie, and then we're off to the gym. The Driftveil City gym is an underground lift maze, not that it's too hard to traverse. We face some trainers who have Palpitoad, Drilbur and Sandile/Krokorok, and considering our team is mostly water types, the latter two aren't much of an issue. Palpitoad, being a water type, requires me to use either Rainer or Annie, since they're the only two members of the team that resist Water type attacks (and they have Muddy Water at this level, so it's not really something you can shrug off).

By the time we actually get to Clay, only Rainer has leveled up to 30, but honestly I was planning on using him on Excadrill anyway. The rest of Clay's team is level 29, so I forgo any more grinding and move onward to the battle.

Vs. Clay
Clay leads with Krokorok, for which I send out Ramona. Krokorok uses Swagger on me before I can do anything, but Ramona powers through and OHKOs the Krokorok, leveling her up to 30.
Next up is Palpitoad. I'm saving Rainer for his ace, so it's time for Annie to shine. It hits an NVE Muddy Water while I use FeatherDance (in hindsight not a very bright choice, Palpitoad are special attackers). The next Muddy Water leaves Annie at exactly half health, and she hits an Air Slash crit for over half of its health. As long as Muddy Water doesn't crit, we've pretty much got this in the bag.
Muddy Water crits. Annie goes down. Dammit, I guess I got cocky... I send out Ramona to finish this enemy Palpitoad off. My Muddy Water misses. Goddammit. Palpitoad sets up an Aqua Ring, but with any luck it won't make too much use of it. Next Muddy Water actually hits, and Palpitoad goes down.
Finally, it's Excadrill time, for which I send out Rainer. Excadrill outspeeds me with a pretty mean Slash... but I was well aware it would outspeed, and smack it with a devastating Revenge for over half its healthbar. As long as we can survive one more blow (ie: Slash not critting), we've got this. Excadrill hits another Slash, and... it doesn't crit, netting us a powered up Revenge to clobber it into submission and earning Rainer another levelup to 31.

Well, that's our flier gone. This really stinks, especially considering the fact that our only other flier option is all the way back at Route 1, requiring Surf. Which is what I wanted a flier for in the first place. I swear to god... At least we did get past Clay. We get the Quake Badge and a TM for... actually, Clay tells us to meet up with him at Route 6 for that. After depositing Annie in the death box, we go there... only to be stopped by Bianca for a battle. Yay.

Vs. Bianca
She leads with her Herdier as I send out Lily. I'm still aware how dangerous this guy is (even if not so much at this stage), so I Work Up... and Herdier does the same. Herdier uses Take Down for over half of Lily's health, but luckily her Fire Punch strikes a crit and destroys it, leveling her up to 29.
Out comes her Pignite, and I switch into Percy. I go with Aqua Jet for nearly half its health, and it hits me with a 3-hit Arm Thrust for a good chunk of damage. I absentmindedly pick Brine, forgetting that Arm Thrust is super effective even with Percy's gargantuan Defense. Arm Thrust hits one time, two times, three times, four times... and stops, leaving Percy at a pitiful 10 HP. Brine manages to knock Pignite out, however.
Pansage is up next, and I switch to Marco, who incinerates it in one Flame Burst. About as easy as I expeected.
Last up, Musharna (yes, apparently Bianca got herself a Moon Stone regardless). I keep Marco in and go for a Bite for... disappointingly little damage, although still a fair chunk. It goes for a Psybeam for about the same damage. I Bite again, and this time flinch it, allowing me to... almost take it down in the next turn with a Bite. It uses Lucky Chant, though, so my next Bite downs it... or it would, if Bianca didn't heal. This continues for a couple turns, with Musharna using Defense Curl and eventually Hypnosis to make Marco fall asleep. Bianca also goes for another Hyper Potion after that, so I decide to switch to Rainer and start Fury Cutting. He takes some damage from a Psybeam, but eventually manages to finally take it out.

Bianca rewards me for beating her with... an HM02. Fly. Rub some salt in the wound, won't ya. I heal up, then depart to Route 6 to actually meet up with Clay. We make it there, gaining a few levels on the way, until we get to the entrance of Chargestone Cave. There's a yellow spiderweb blocking the way, so I'm ready to go elsewhere, but Clay stops me and makes his Krokorok clear the way. Only now does he give me the TM for Bulldoze, then goes back to his gym as we enter Chargestone Cave.

Once inside, we manage to walk like, five steps before we're interrupted by ACTUAL LITERAL NINJAS. They escort us five more steps into the cave then disappear just as quickly as they came, leaving me alone in the cave with N. Oh yeah N is here. He tells me Team Plasma is here, and then just goes away. What was the point of all this? No idea. We move onward, and manage to make it a whopping 20 steps further before being stopped again by Bianca, who's here with Prof. Juniper to tell me how to get though the cave... and also give me a Lucky Egg. HELL. YES. Juniper is the best.

Now then, here's the thing about Chargestone Cave: It constantly crashes my emulator during battle transitions. I have no idea why, but it only happens here. This means I have to just constantly save over and over after every other fight in order to prevent data loss. I don't exactly wanna miss out on so many potential battles. I need the EXP, after all. Bianca, Juniper, N and the ACTUAL LITERAL NINJAS show up once more each as I traverse the cave, but they don't really do much of substance. It's not long before I get Marco and Percy to level 30, as well as Ramona and Lily to level 31, all in just the first floor.

Onto the second floor (we're actually going down but I don't know what this would be called then), where Team Plasma is actually holed up. Also the Nugget Brothers. They gave me nuggets. Shocker, I know. Anyways, Team Plasma. I beat them. They're just grunts, I don't know what else you want me to say. In beating them, Marco and Percy get to level 31, leaving everyone evenly matched. Off to the third floor, where we pick off a couple more trainers and grab a buncha items, as we then do with what's left of the first floor after climbing back up. All this battling gets everybody on the team to level 32, and we head towards the exit at long last (I abridged this considerably, it originally took me like an hour, more counting the crashes).

Of course, it's not as simple as just leaving, because N awaits us right in front of the exit, ready to fight. As you know, I can't for the life of me say no to a battle, even when I really want to, so let's get this done with.

Vs. N
He leads with Boldore as I send out Marco. Clearly this is a losing matchup, so I switch to Rainer to fight it. It gets a Smack Down off on its turn, then I strike hard with a Razor Shell as it does Iron Defense. My next Razor Shell would have killed, but it misses and Boldore gets to do another Smack Down. Next turn however, Razor Shell hits and Boldore dies.
Next comes Joltik, and I do switch back to Marco for this. A crit Flame Burst completely decimates it without leaving it time to do anything at all.
Then N sends out Klink, and I swap to Lily. I strike with a Fire Punch and it's another OHKO.
Ferroseed is up last and I keep Lily in (although in hindsight Marco wouldn't have taken damage from Iron Barbs). It also goes down in one Fire Punch. About what I expected, considering the quad weakness.

So yeah, that was easy. Juniper and Bianca come around and start debating morals with N, but I've had about enough of this dirty cave so I ignore them and go through the exit, reaching Mistralton City, home of the best town theme in the game. Seriously, this theme is snazzy as hell. This is also where the game's Move Deleter is located (and the Reminder too), meaning we can finally get rid of Cut in Marco's moveset. That took a while, huh? I gave him Rock Tomb for the upcoming gym, but he won't have it for long.

Going further into the city, we meet Cedric Juniper, Prof. Juniper's dad, as well as the local gym leader Skyla best waifu don't @ me. Cedric upgrades my Pokedex to be able to see forms, not that I care in the slightest, then he storms off to Chargestone Cave for a touching family reunion (I guess). Skyla informs me that she's got something to do at Celestial Tower on Route 7, which means we obviously have to go there to see what she'll do before we can challenge her at her gym.

In order to get to Celestial Tower, we gotta get through Route 7 first, and there's a bunch of trainers there. So we fight them and, with some effort, get everyone on the team to level 33, then head into Celestial Tower. We're not gonna be here for too long, because for now, we're just coming here in order to catch Franz the Litwick, level 28. I'm gonna take this moment to gloat about the fact that I caught using just a single ball while it was asleep at full health (because it Imprisoned Marco and thus disabled his Flame Burst). Also, full party again!

Before going further into Celestial Tower, I'm gonna try and train Franz up some on Route 7. Unfortunately, it's perpetually raining there and his Flame Burst is weakened, so I just get him to level 29 then go back to Celestial Tower. As it turns out, I got lucky. Most of the trainers here are Psychics, sporting Psychic type Pokemon (obviously) which are vulnerable to Franz's Hex (which also deals double damage on statused foes, and seeing as he has Will-O-Wisp...). With the aid of the Lucky Egg, I get him to level 33 around halfway through the tower, and the rest of the trainers provide enough experience to get everybody to level 34.

At the top of the tower, we meet up with Skyla and she tells me to ring a bell to soothe the spirits of fallen Pokemon, so... Oliver, Annie, this one's for you. I'm not entirely sure why Skyla had to come here, but now she's gotten back to her gym, so we can go there now. Before that, though, there's a couple of evolutions we need to get done with. We're super close to quite a few of them! I go over to a patch of dark grass deeper into Route 7, where I manage to train eveyone up to level 35 (same as Skyla's ace). This makes Lily evolve into a fearsome Darmanitan, finally losing Hustle. Additionally, I also grind both Rainer and Ramona to level 36, allowing them to evolve into Samurott and Seismitoad respectively.

Onto the gym now! Skyla's gym, predictably, is Flying type, so Percy will come in especially handy for it (I didn't evolve him because level 37 honestly seems like a bit overkill). Since Flying's neutral to both Fire and Water though, for the most part everyone can join into the action. The Ducklett line, however, puts us in a bit of a pinch, because out of the whole team, only Rainer resists Water type moves. We'll have to tread carefully around those.
As usual, the trainers here don't pose much of a challenge, but they do get Marco and Percy to level 36. Onto Skyla now!

Vs. Skyla
Skyla leads with her Swoobat, for which I send out Marco. Swoobat hits Heart Stamp and flinches me right off the bat. The next turn, it uses Acrobatics (while being itemless), hits a crit, and tramples Marco into 3 HP. He manages to Bite, leaving Swoobat at critical health, but if I don't heal him he WILL die, no doubt. So I heal up with a Moomoo Milk as Skyla does the same with a Hyper Potion, and now we're back to square one. Swoobat uses Amnesia, not that it will matter, and I drop it back down with Bite. Skyla wastes another Hyper Potion, which is fine by me because I can take Swoobat easily, and with two more Bites (plus a Heart Stamp from Swoobat in between), it goes down.
Next comes Swanna, Skyla's ace. As I said before, the one mon with a clear advantage here is Rainer. Swanna kicks off with an Aqua Ring, while I respond with a Slash that does a respectable amount of damage. Swanna hits an Air Slash crit for over half of Rainer's health, while my Slash takes it to around half health. This ain't looking too good... I heal up, then get hit with Air Slash twice in order to hit another Slash. Swanna's down to a fourth of its health, and I heal up once again. Air Slash hits twice again, thankfully not critting either time, and with one more Slash Swanna goes down.
Okay, so last up, Unfezant. I swap into Percy, get hit with an Air Slash for less than a quarter of his health, then hit a Smack Down for over half its HP. This repeats for one more turn, and Skyla's last mon is defeated.

So yeah, had to use a bit of dirty tactics there, but we made it deathless. Skyla who is still best waifu gives us the Jet Badge, a TM for Acrobatics, and sends us on our way via giant person sized cannon. Didn't mention it, but the gym was full of those. It's a wonder all my bones are still intact. So I leave the gym and OSHIT N IS THERE. He just wants to talk to my Pokemon though. He goes to talk with Marco, and-

And obviously I told him Stacy's the best, I mean she's taken me up to here-

Hey, shut it Marco! This ain't a story run!

...anyway, N actually praises me for once, saying I'm a good trainer. I'm honored... but he still wants to liberate Pokemon from everybody, including me. Darnit. He's off to who knows where, speaking of the two legendary dragons and whatever, so I gotta chase him down. And I'll do so... next update. This one has gone on long enough.
Rainer II the Samurott, level 36 (Gift from Nuvema Town)
Marco the Pansear, level 36 (Gift from the Dreamyard)
Ramona the Seismitoad, level 36 (Pinwheel Forest Outskirts)
Percy the Tirtouga, level 36 (Gift from Nacrene City)
Lily the Darmanitan, level 35 (Route 4)
Franz the Litwick, level 35 (Celestial Tower)

Graveyard:
Oliver the Panpour, level 15-21 (Pinwheel Forest - Route 4)
Annie the Ducklett, level 25-29 (Driftveil Drawbridge - Driftveil Gym)
 

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #35
Ready for a cross-region tour? I sure am not!
On to Twist Mountain! We manage to keep out of the tall grass on Route 7, and just as we make it to the staircase leading up to the mountain itself, we're stopped by Cheren. Again. And guess what, he wants to fight because I heve the Jet Badge and he also has the Jet Badge. Let's do it.

Vs. Cheren
He leads with his Unfezant, now sporting a very, um, striking head decoration, as I send out Franz. I then immediately switch to Percy, foreseeing it hitting me with an Air Slash. Another Air Slash later, I hit him with a Smack Down crit, nearly downing it right there. It Detects my Aqua Jet, but the next one I use fails to be blocked.
In comes Servine at level 35, just one level shy of evolving. Good for me, I guess. I swap to Lily, and since it's still raining out here I go for Flare Blitz, which still manages an OHKO and gets Lily to level 36.
Next up is Simipour, for which the only real choice I have is Rainer just like with Skyla's Swanna. It Leers me as I go for a Slash, then hits a Scald while I Slash again. It's almost dead, but it does manage another Scald before being taken out with another Slash.
Lastly comes Liepard, and I switch back to Lily, because ever since she evolved she's gotten a new toy in her arsenal. It uses Fake Out, so I'm unable to do anything in the first turn, then follows up with a Torment. Not that it means much, because Lily's brand new Hammer Arm shatters every bone in its body.

Man, Cheren's kind of a pushover really. And oh hey, Alder's popped up once again. Him and Cheren have an argument about the meaning of life or something, and then he gives the both of us... HM03 Surf. Okay, I know we were gonna chase after N and follow the plot... but we're gonna have to backtrack. And backtrack a lot. After Repeling through Chargestone Cave to avoid crashing once again, I teach Ramona Surf then go for a swim in Route 6's river. I accidentally run into a rippling water spot (not that it matters a whole lot), and thus encounter and catch Ronald the Red-Striped Basculin, level 25. I also check out Mistralton Cave, but Strength is required to get anywhere in there so I don't really bother.

Driftveil City also has some water for me to surf on, and once again I hit a rippling spot, encounter, and eventually catch Camille the Alomomola, level 18. It was quite a bit of effort, and she probably won't even be that useful as she's mostly a support 'mon (and double/triple battles are nearly nonexistent in this game). Nothing much else of note happens for a while, aside from Franz reaching level 36, until we reach Wellspring Cave. As it turns out, there's quite a bit more cave locked behind a lake, so I figured I would go and explore for the hell of it. Bulbapedia didn't have any maps of it (at least from BW1), so I took a gander at the dark lower floor (without Flash, because I wasn't about to waste a move slot).

I then ran into a trainer in the dark who had a Gurdurr, and I led with Franz, figuring a Fighting type wouldn't do much. Then it hit Rock Slide... and luckily didn't kill. I made sure to switch Franz the hell outta there, swapping to Ramona who would resist that. With a bit of effort and a heal, Gurdurr went down, and out came the trainer's other mon, a Throh. I figured Ramona would be fine, at nearly full health. I used up a couple Surfs on it, it was a bit tougher than expected...

And then it hit me with Revenge. Ramona fainted. Goddammit.

I finished it off with Lily's Flare Blitz, but the damage was done. What's worse, since she was my surfer, I had to get back out of the cave riding her corpse. Once I got to the Pokemon Center, I took out Ronald to replace her as my Surfer for the time being, then went back to backtracking. Can't stop now. We get right back to Route 1, because there's an offshoot there that leads to Route 17 (which we couldn't access before due to not having Surf). There's your standard trainers around here, but what we're really here for is to catch Rupert the Frillish, level 15. Immediately I go back and replace Ronald with him, give him Surf and the Exp. Share, then head back to Route 17 to actually cross it.

We cross the sea onto Route 18, a small island where we can find more traines, but more crucially, a Pokemon egg which contains something very special. I make it to the guy who has it... only to then realize my party is full and I can't actually take it. Sigh. Time to head back to the Pokemon Center, might as well get some trainer battles done with on the way. So I head back, leave Franz at the box, then move all the way to Route 18 again and finally grab the egg. By the end of this whole ordeal, Rainer, Lily and Percy have gotten to level 38 (Percy evolving to Carracosta), Franz and Marco are level 37, and Rupert got to level 29 off the Exp. Share alone. I'm also keeping the egg on myself, if only to hatch it now since I doubt I'll grind what's inside it up to date.

So the party now is Rupert, Marco, Percy, Lily, Franz and the egg. Since we'll be heading back to Twist Mountain now, I put Rupert at the front of the party, holding the Lucky Egg, in order to catch him up with the rest of the squad. I also took the chance to buy 100 Moomoo Milks when I was around Driftveil, so I'll hopefully never need to go back there again. I stick around Route 7 for a while, getting Rupert to level 34, at which point I decide to finally get down to Twist Mountain.

In there, everything seems to be going fine... until I come across an Ace Trainer with a Vanillish, a Gothorita and a Duosion. The Vanillish is taken down easily by Marco, but Gothorita has other plans. It confuses Franz with Flatter, to the point where he cannot move at all, so I switch to Percy as Gothorita uses Future Sight. My Crunch takes it down easily, but then Future Sight hits. And it's a crit. With his poor special defense, poor Percy never stood a chance. Two deaths in one update, way to go.

I Escape Rope out of the cave, give Percy a proper burial, put Rainer back on the team, then head back in. Like it or not, I gotta continue. Back in the cave, I encounter another trainer with a Throh, but make sure to face it with Rupert this time (who by the way, has gotten to level 37 at this point). It cannot Revenge me this way, and so I beat it relatively safely. Couple battles later, our team is kinda battered, but there's a Doctor halfway through the mountain which would net us some healing if we beat him.

He sends out a Duosion so I go with Franz, start off by burning it as it uses Future Sight. Two Hexes later, it goes down, but then Future Sight hits... AND IT'S A CRIT AGAIN. AND FRANZ DIES. Fucking hell! Why does Future Sight torture me so?! So, uh, Franz is fucking dead I guess, but the Doctor heals him anyway! So now I got a zombie tucked into my bag. Great, just great. We gotta get through this goddamn cave before it kills all of us.

At least we have some good news, however. The egg is hatching, and out comes Aster the Larvesta, level 1. If I ever get to using him, the situation's gonna have to be dire, because I do not want to grind that much, but at least he's an option now. And luckily enough, we get through the rest of Twist Mountain without much further issue, finally making it to Icirrus City where we get Franz and Aster to the death and reserve box, respectively. Here's some more good news, we got another catch! Since it's not winter yet, there's some water puddles we can wade through, and in there we find and catch Oswald the Palpitoad, level 31. In order to train him, we... go right back into Twist Mountain. Look, Rock types are easy experience for him, it's only logical.

I take the chance to also grind up the rest of the squad a bit, and thus, Rainer and Marco get to level 39, Rupert and Lily to level 38, and Oswald to level 34. I figured he'd be able to train up the rest of his levels around Dragonspiral Tower, where he has some decent matchups. We go there and get him to level 36, where he evolves to Seismitoad, and I deem that training enough to get to clearing Route 8, which he manages rather nicely. This gets him to level up once, as well as Rupert and Lily via occasional assists. At this point I thought we were ready to take on the Icirrus gym...

Then I remembered my 6th team slot is blank. Just to fill it out, really, I withdraw Ronald, the Basculin from earlier, from the box. Time to grind. Again. I go for another stroll on Route 8, where mind you I haven't yet taken all the trainers out, slap an Exp. Share on Ronald, then get cracking. And then I made a big oopsie. Was up against a fisherman with Basculin, got it low on health with Oswald to the point where I could certainly kill it with a Mud Shot. Here's the thing though, Mud Shot missed, Oswald got an Aqua Tail to the face, and died. Lesson learned, get Dig the next time.

As you may notice, I'm not too sad about this death. For one, Oswald had just joined the party, and it was dumb luck that got him killed. But more importantly, we can catch another Palpitoad right here on Route 8. So yeah, we get hunting and catch Phillip the Palpitoad, level 31. Let's hope this one doesn't die, otherwise that's 3 Palpi/Seismitoad down and while I can get a fourth I'd rather not have to.

I'll spare you the details of the arduous grinding session that followed. All you need to know is that by the end. both Ronald and Phillip got to level 37 (with Phillip evolving to Seismitoad of course). I also gave Phillip Dig, to prevent any more... mishaps. Plus, we'll be using it pretty extensively in the Icirrus Gym, because it's an Ice type gym. Phillip will come in handy, as I said, but so will Marco and Lily. I did get kinda stuck on some parts of the gym puzzle (goddamn ice physics...), but eventually we got through with not a lot of trouble. Phillip and Marco also leveled up to 39 and 40 respectively. Now it's time to fight the leader himself, Brycen.

Vs. Brycen
He leads with Vanillish and I send out Marco. I shoot out a Flame Burst, nearly OHKOing the ice cream cone, as it goes for Mirror Shot for a measly 8 hitpoints of damage. Brycen heals up as I go for a Bite, intending to finish off the now revitalized Vanillish. Doesn't matter a whole lot though, because my next Flame Burst finishes it.
Beartic's up next, so I switch to Phillip. I Dig into the ground, making Beartic miss its Swagger. I hit Dig, and am lucky enough to trigger Phillip's Poison Touch, effectively poisoning Beartic who couterattacks with Icicle Crash, dealing respectable damage but not enough to KO me with another. I go for Dig again, evading Swagger once more, and the poison damage whittles Beartic down just enough for me to knock it out when Dig connects.
Lastly comes Cryogonal, and I switch for Lily, my ace in the hole. It uses Aurora Beam, which while a respectable effort fails to leave a mark, and I immediately go for Flare Blitz managing a oneshot.

That was pretty easy, not gonna lie. We get the Freeze Badge, a TM for Frost Breath, which now that I think about it, nobody used that attack in the battle, and leave the gym only to be confronted by Cheren and Bianca. Despite everything, I'm still their pal, and we exchange some pleasantries before Brycen barges out of the gym, revealing the ACTUAL LITERAL NINJAS were spying on us. They tell me to go to Dragonspiral Tower, which last I checked had no entrance, and that N awaits me there. They vanish once more, Brycen and Cheren go off to Dragonspiral, and Bianca says she will do so as well but doesn't budge. Now I'd love to go there myself, but I'm gonna have to leave that for next update, this one's already dragging on a bit. Until then, see ya.
Marco the Pansear, level 40 (Gift from the Dreamyard)
Rainer II the Samurott, level 39 (Gift from Nuvema Town)
Lily the Darmanitan, level 39 (Route 4)
Rupert the Frillish, level 39 (Route 17)
Phillip the Seismitoad, level 39 (Route 8)
Ronald the Basculin, level 37 (Route 6)

Graveyard:
Oliver the Panpour, level 15-21 (Pinwheel Forest - Route 4)
Annie the Ducklett, level 25-29 (Driftveil Drawbridge - Driftveil Gym)
Ramona the Seismitoad, level 15-36 (Pinwheel Forest Outskirts - Wellspring Cave)
Percy the Tirtouga, level 25-38 (Nacrene City - Twist Mountain)
Franz the Litwick, level 28-37 (Celestial Tower - Twist Mountain)
Oswald the Seismitoad, level 31-36 (Icirrus City - Route 8)
 

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #36
So I've got good news and bad news...
So then, Dragonspiral Tower. I switch Ronald to the lead, seeing as he needs to catch up with the others. I also run into Cedric Juniper on the way, and Binaca pops up and agrees to be his bodyguard. So yeah, anyway, turns out Team Plasma blew a hole in the tower and also built a bridge to get inside. I get in... and immediately, a Druddigon pops up and kills Ronald in one crit Dragon Claw. Great start. At least Ronald is more replaceable than others, as shown by me surfing right outside Dragonspiral, catching Ritchie the Blue-Striped Basculin, level 31, and slapping the Exp. Share on him.

Speaking of which, we can surf towards a couple Ace Trainers, who we beat with relative ease getting Lily to level 40. To the tower itself now! There's actually no wild Pokemon here aside from the first few floors, and we get by with Phillip fending off the few wild Golett in our way, getting to level 40 in the process. Eventually we come across a bunch of Plasma grunts, most of which are being fended off by Brycen and Cheren, leaving a couple for us to battle, with Rainer beating them all singlehandedly and leveling up to 40 as well. Few floors later, we come across another group which fights us in a 4-trainer gauntlet, but Rupert takes all of them out aside from an assist from Rainer against a surprise Liepard. He levels up to 40 too, and thus evolves into Jellicent! Ritchie also got to level 35 from everything.

We then ascend to the final floor, where N has summoned the mighty Reshiram! He challenges me to find and also summon Zekrom, so we can have our final clash at the Pokemon League, and then blasts off with Reshiram. Cheren and Brycen come in just a minute too late and miss everything, and then we all regroup at the entrance. Alder comes around and suggests heading to Relic Castle, so Cheren and him go there. Brycen and Cedric go back to the tower, and Bianca lags behind as always. I guess I'm supposed to backtrack allll the way back to Relic Castle now, huh. Eh, I've been through worse.

Since we're backtracking through Twist Mountain, I take the opportunity to grind Ritchie up to level 38 on the various Boldore and Gurdurr. Route 7 levels him further to level 39, and I repel through Chargestone so no experience gain there. The rest of the backtracking goes uneventfully, and we get to Relic Castle pretty quickly. There's a buncha Plasma grunts already there, which since they're Plasma grunts, they're not a lot of trouble. They do get Ritchie to level 40, though. That aside, I got the TM for Shadow Ball, which finally gives Rupert some Ghost type STAB that has more than 5 PP.

It doesn't take us long to reach the deepest part of Relic Castle we can, and Ghetsis is already there. He informs us that the Dark Stone (aka Zekrom) is nowhere to be found, assures Alder that he WILL lose against N, then goes off to who knows where. Alder, Cheren and I get back out, and I get a call from Prof. Juniper (the female one) telling me to go to Nacrene City. Thankfully it's a relatively short walk, but Alder flexes on us by flying away on his Pokemon. Take me with you please...!

He does not take me with him, and so I have to bike my way there. Turns out, the Dark Stone was in the Nacrene Museum all along. Lenora hands it over, but nobody knows how to awaken the legendary dragon. According to Lenora and Alder, though, the gym leader of Opelucid City might have the answer, and Opelucid is, of course, past Route 8. Alder flies away again, and this time I really do wish he could take me along. Alas, that's impossible, so I'll have to bike alllll the way back to Icirrus and past it. At least I manage to get everybody in the team to level 41 on the way.

I've already cleared out Route 8, so I go right into Tubeline Bridge... or I was gonna, but Bianca stops me at the entrance and demands a battle. Can't refuse one of those!

Vs. Bianca
She leads with Stoutland, and I begin with Rainer. It Intimidates me, then goes for Work Up, and my Revenge does surprisingly little damage. It's a bulky one, I see. It goes for Retaliate on the next turn, however, boosting my Revenge enough for it to... almost kill. Stoutland just about holds on, and Bianca Full Restores it as I hit a Slash. I decide to switch strategy then, and as it goes for Work Up again, I hit a rain-boosted Razor Shell (because it's always raining on Route 8) for pretty great damage. I assume Bianca will heal next turn, so I decide to switch to Rupert... only for Stoutland to Roar him away immediately, sending Lily out. Now you fucked up, Bianca. I Hammer Arm for the kill.
Next comes Emboar, and I switch to Ritchie. I don't even know what Emboar tried to do, because Ritchie oneshot it with Waterfall. Way to go, Ritchie.
Simisage is next, and I switch to Marco. He's at a slight disadvantage with the rain, but he can do this. It goes for a Leer while I mistakenly use Bite, but it does deal some good damage. Flame Burst then does great damage, and it goes for a Seed Bomb. Bianca heals however, and it turns out Flame Burst doesn't go beyond half of Simisage's health. I go for a Yawn, because Seed Bomb is doing pretty good damage, then heal as Simisage falls asleep. Then I realize I have Acrobatics, and it goes down to one of those.
Lastly, Musharna, and I switch to Rupert for this. I go for a Shadow Ball which takes half its health and lowers its special defense, and it retaliates with... Lucky Chant. One more Shadow Ball and it goes down.

Bianca gives me a Full Restore, wishes me good luck on beating Team Plasma, and leaves me free to cross Tubeline Bridge. I bike through it, see that Ghetsis awaits me ahead, and then the ACTUAL LITERAL NINJAS show up... to escort me 5 steps forward once again. What's the point of your existence again? Ghetsis babbles on and on about some stuff, I'll be honest, my brain just kinda skipped over this cutscene, so let's move on.

On the other side of Tubeline Bridge is Route 9. As usual, there's some trainers around, and there's also a shopping mall here. I won't bore you with the details; all that really happened was Rainer getting to level 42. Before too long, we've made it to Opelucid, where alder awaits me to watch yet another Team Plasma speech. How anyone is still buying these is a mystery to me. They walk away, hilariously having to stop mid walk to change formation, and as the crowd disperses we're left to speak with Drayden and Iris, the first instance in the franchise of version exclusive gym leaders (although in practice there's barely a difference).

After a short chat, Alder goes off to the Pokemon League to prepare for N's challenge, while Iris leads me to Drayden's house. Naturally, instead of following her directions, I go explore the entirety of the city before heeding her words. Only then do I follow her, and I have a private conversation with the both of them. As it turns out, the last time the two legendary dragons fought, it tore Unova apart. Luckily I'm not allowed to actually use Zekrom, otherwise we'd be in trouble. They don't know how to actually awaken Zekrom however, and that's required for plot progression so I'll have to figure it out at some point. Drayden then commands Iris to go and be my opponent at the local Gym.

Of course, we're not just gonna hop into the gym as we are right now. All of Iris' Pokemon are pure Dragon type, the only super effective TM (or move for that matter) we have is Frost Breath from Brycen, and no member of the team can learn it. I suppose that we'll have to go the way of powerful STAB then, like with Clair? There's one slight problem with that; the only dual typed mons we have are Rupert and Phillip. Further complicating things, Iris' mons all have Dark type coverage, so using Rupert is already right out of the question. This leaves only Phillip with Dig, which does leave them one free turn to set up per use. Clearly we'll need to step up our levels a bit.

So yeah, we go train the squad up on Route 9. As usual, it was a pretty long grind, and- no. No way.

I was biking on dark grass for more experience, and then I got into a Double Battle against a Mincinno and a SHINY DUOSION. Unlike with Bertha last time, I can't try a Quick Ball because I have to faint Mincinno first. Once it's taken down by a swift Hammer Arm from Lily, the game is on. I have to try my damnedest for anyone not to die while at the same time periodically launching Pokeballs at it. I spend a while like that, complete with it using Future Sight and giving me mini heart attacks (remember what happened with Future Sight twice already), but eventually whittle it down with Rupert's Night Shade, then toss a Timer Ball for good measure. And... it sticks! Welcome to the team, Derrick the SHINY Duosion, level 36!

And by the team I mean the box, for now at least. Let's face it, you're about as useful as Rupert for the Opelucid Gym and I don't wanna lose you.

So after that nervewracking battle, I get back to Route 9 to continue the grind. As an aside, I come to find out Rupert and Phillip are great battle partners, because Rupert has Water Absorb to heal off of Phillip's Surf. Just a little fun fact I guess. Once I get everyone except Ritchie to level 43 (Ritchie's at level 42 because I don't plan on using him at all), I go to the Opelucid Gym. It's game time indeed. The gym's puzzle is a tad tedious, but we manage to get through. The trainers are tough, using pure Dragon types most of the time, and often put my mons on critical health (after multiple turns of course). Nothing a heal can't fix, though!

Except from when a Druddigon got off a crit Dragon Claw on Lily, which after taking damage from its Rough Skin, managed to down her for good. From full health. Yeah, that's not something I can fix with a Moomoo Milk... I leave the gym, go to the Pokemon Center, and put Lily, my trusted companion from way back in Route 4, in the graveyard. Sigh. I'm honestly not in the mood for training another party member, and besides I can get Heatmor in Victory Road, so like, why bother raising another mon right now. We should still be good.

Apparently I was already reaching the end when Lily died, which means I have to do the whole puzzle all over again. I've been leading with Phillip and Rainer all this time (and Lily before, yknow, what just happened), so they've both gotten to level up once. Just as well too, because now we're right in front of Iris and these two are gonna be taking center stage. I think Marco is too frail for this, and the other two I've already discussed. Let's get to it then!

Vs. Iris
She leads off with her Fraxure, and I send out Phillip. I go for a Drain Punch to start, as it uses Assurance for not a lot of damage, really. Another Drain Punch easily recovers what I just lost, as it goes for Dragon Dance raising it's Attack and Speed. I've seen what Altaria can do with those, I don't plan on letting it build up. It uses Assurance once more, and I go for Uproar just in case due to the higher power. It does manage to kill, thankfully, and the Shell Bell I equipped Phillip with even restores a bit of HP.
Up next is Druddigon, and I don't feel comfortable leaving Phillip in with Uproar in effect, so out comes Rainer. Kicking things off with an X Scissor for pretty great damage, it hits a Night Slash on me, not doing a lot. My next X Scissor is a critical hit, so it manages to take Druddigon down cleanly. That one's for Lily.
Finally, Iris' Haxorus. I switch back to Phillip because he's got Drain Punch, and Haxorus is by far her strongest asset. It has Mold Breaker, so I'm not gonna poison it with Poison Touch, but it's not like I was relying on that. Right off the bat it starts with a Dragon Dance, not an encouraging sight, but I Drain Punch for... less damage than I expected. Gotta take it down and quick. It goes for Dragon Dance again as I start an Uproar, dealing more respectable damage this time. One more Dragon Dance... this is getting scary. If it doesn't attack, though, the next turn of Uproar will faint it for sure.
And it does not attack! No, instead Iris uses a Hyper Potion restoring it back to full. Fuck... One more Uproar deals good damage, and Phillip's health is back to full, so I go for Uproar on the next turn as well. I go first, bizzarely, but that's because Haxorus uses Dragon Tail, knocking Phillip out of the arena and leaving him at 20 HP from full health. And of course, who else would get dragged out than Ritchie, the mon I least equipped for this. Figuring Ritchie's probably dead anyway, I go for a Double Edge, but Haxorus immediately snipes him with a Slash. No big deal... I can replace him...
I take the switch to swap to Rainer, and as Haxorus Dragon Dances once more, I hit an X Scissor, just barely failing to KO. Alright, if I can just hit it one more time... no GODDAMMIT, Iris has ANOTHER HYPER POTION. We're so screwed. I hit an X Scissor, and then go for another one hoping it uses Dragon Tail. X Scissor hits, but then so does Dragon Tail...
And Rainer dies. God fucking dammit, this battle's going all kinds of wrong. If I can get one more hit off, I might be able to kill it... Phillip's badly wounded, though, and between the other two... I choose Marco. Now you might think I'm gonna sack him in order to get Phillip healed, and if you did, you're a smarter person than I. No, instead I go for Acrobatics, but Haxorus obviously outspeeds and Slashes Marco's head off. Now I'm gonna sack Rupert to get Phillip healed, right? Nope, I send Phillip right out, go for Uproar, and obviously he dies with a Slash from Haxorus before doing anything. Rupert is my final mon. I go for Shadow Ball... and don't even get a chance, as Haxorus OHKOs him with Assurance.

...Indeed. I wiped. Everybody died. Out of all of the nuzlockes I've ever done, nothing like this had ever happened to me. Rainer, Marco, everyone... I can't believe I've failed you all like this. And I can't do anything about it.

...but I can still avenge you.

I withdraw Derrick and Aster from the PC. Time to rebuild. And once we're done... Iris is going fucking down.

Since it'll take a while, though, I'm gonna take a break from Unova for the moment. Next time on this thread, I'll be starting my Kalos run. So join me then!
Derrick the Shiny Duosion, level 36 (Route 9)
Aster the Larvesta, level 1 (Gift from Route 18)

Graveyard:
Oliver the Panpour, level 15-21 (Pinwheel Forest - Route 4)
Annie the Ducklett, level 25-29 (Driftveil Drawbridge - Driftveil Gym)
Ramona the Seismitoad, level 15-36 (Pinwheel Forest Outskirts - Wellspring Cave)
Percy the Tirtouga, level 25-38 (Nacrene City - Twist Mountain)
Franz the Litwick, level 28-37 (Celestial Tower - Twist Mountain)
Oswald the Seismitoad, level 31-36 (Icirrus City - Route 8)
Ronald the Basculin, level 25-37 (Route 6 - Dragonspiral Tower)
Lily the Darmanitan, level 15-43 (Route 4 - Opelucid Gym)
Ritchie the Basculin, level 31-42 (Dragonspiral Tower - Opelucid Gym)
Rainer II the Samurott, level 5-44 (Nuvema Town - Opelucid Gym)
Marco the Simisear, level 10-43 (Dreamyard - Opelucid Gym)
Phillip the Seismitoad, level 31-44 (Route 8 - Opelucid Gym)
Rupert the Jellicent, level 15-43 (Route 17 - Opelucid Gym)
 

Vaporwave-Man

IT"S YA BOY, GUZMA
Team Delta
Pokédex No.
1647
Caught
Mar 15, 2020
Messages
80
Location
Name and address withheld.
Nature
Calm
Pronouns
He/Him
Pokémon Type
Fire, Water
Pokédex Entry
Make Sure to Wash Your Hands, Folks.
I hope you will be able to defeat Iris with just those 2 pokemon. I imagine it is going to be a bitch to grind though.
 

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #38
@Vaporwave-Man: Oh no, I'm not planning on taking her on with just two mons. I've actually got a bunch of locations to catch Pokemon leftover from dupes clause. With any luck, I'll have a full team by the time I'm ready to progress. Your second statement is most likely very accurate, though.
Time to start Pokemon X! Hopefully an easier ride than the last few games...
Let's start this up. I begin the game, pick a female, dark skinned, black haired avatar (because let's face it, the female customization options are way better than the male ones), and name her Stephanie. I start out in Vaniville Town, leaving my home to find myself face to face with a TERRIFYING SHADOW REALM and also my neightbors Shauna and Calem. 3DS emulation still has its quirks. The beginning of the game isn't anything too exciting, Route 1 in this game is the most pointless thing ever, so I'll just skip over to when I get to Aquacorde Town, meet Tierno and Trevor, and am given the choice of a Starter Pokemon.

Now, this game is the one with the most variety we've had so far. We're just about guaranteed to have both of our allowed types in the party before even taking on the first gym, so really we could do with either Fennekin or Froakie. For reasons that I'll discuss later, though, I select Blake the Fennekin, level 5. Oh right, I also tell my ragtag group of friends to call me Steph as a nickname, because they DEMAND a nickname and I don't particularly like the sound of S-kins, which is what Shauna suggested. I also get a letter from the region's professor, Augustine Sycamore, which I must take to my mom.

Before that, though, Shauna wants a battle, and I easily beat her Chespin by using Ember (which my Fennekin has right now for some reason). After crossing Route Useless again, I fetch Mom the letter and she sends me off to adventure, so I go back to Aquacorde to set off on my journey proper. I go onto Route 2, where I catch literally the only thing available to me so far, Felicia the Fletchling, level 3. I make sure to train both of my mons up to a decent level, 5 for Felicia and 7 for Blake, before moving to Santalune Forest.

...which is a complete ripoff of Kanto's Viridian Forest. No, I don't know how a forest can rip off another, it just did, okay? Throughout the forest I'm followed by Shauna, who heals up my mons whenever I ask her to. Nice, time to abuse this. Surprisingly enough, my next encounter pops up really quickly, and it's Mona the Pansear, level 4. Looking at my team right now you'd swear I was doing a Fire type mono run... This team is great for getting through the forest though, since it's packed with Bug Catchers (see, Viridian Forest ripoff), and it doesn't take much time to get to the end of the woods, also getting both Mona and Felicia both to level 7.

Santalune Forest leads into Route 3, where as long as we have Felicia on our side, we're guaranteed a (future) Water type, either Bidoof or Azurill. Hoping for the latter, I go into the tall grass... and find just, tons of Burmy for whatever reason. I even got a Dunsparce before finding either of my possible catches! But eventually, I do manage to find and catch... Beth the Azurill, level 5! Yay for a future Fairy type, even if she doesn't have Huge Power. Also, we haven't even reached the first gym and we already have more mons than we did by the time we reached Lenora in the White run. Great!

There's some trainers in Route 3 as well, which we're able to battle and win against. This gets Beth to level 7, and Blake and Felicia get to level 8 too. Besides that, there's not much else to do here, and we reach Santalune City after a short walk. This is the location of our first gym, but believe it or not, we have yet another catch ahead of us. Before heading there, however, I challenge a Rollerskater to a Pokemon battle, betting her skates on whether or not I can beat her. I do beat her, obviously, and she dejectedly gives me the skates. Onto Route 22!

Yes, Route 22 holds more mons we can make use of. It's a dice roll between Psyduck and Litleo, and I obviously want the latter... and I manage to get my hands on Wilbur the Litleo, level 6, luckily enough! Not even past the first gym and already we almost have a full party. This is amazing. Apparently it was not meant to last, however, because I get into a fight with a Rising Star who has a Riolu, which just happens to have Counter. I didn't know that at the time, of course, and as such Felicia got hit with it at full force and died. This doesn't exactly bode well...

So yeah, having lost a team member so soon doesn't really put me in high spirits. Regardless, we still gotta train up the team for the first Gym. I get through the rest of Route 22, and by the end, everybody left on the team has leveled up a bunch. Wilbur, Beth and Mona are all at level 9, and Blake managed to get to level 10. Since I'm a stickler for consistency, however, I grinded everyone to level 10 before proceeding on to the Santalune Gym.

Now this gym is Bug type, which you'd think would be easy for my mostly-Fire-type team. And you'd mostly be right... aside from one detail. Viola, the gym leader, leads with a Surskit, a Bug/Water type which knows Bubble. That makes Fire attacks only neutral against it, and it has a Super Effective option against most of the team. This would be easier if Felicia were still here, being Normal/Flying type, but since she's gone I'll have to think up a plan. The gym cronies themselves get both Blake and Mona to level 11, and then we're right in front of Viola. It's battle time!

Vs. Viola
So as I said, she leads off with Surskit, and I go with... Beth. She's the only one who doesn't take SE damage from Bubble, but she also has crap stats and only Water Gun for offense (which isn't even STAB at this point). So what do I do? I begin Tail Whipping. And then continue Tail Whipping, as Surskit strikes with Bubble and Quick Attack. When Beth's health gets low, I heal up... and continue Tail Whipping a couple more times. Once it's at -5 Defense, I switch on over to Wilbur who takes a Water Gun on entry. Why him? Well it's simple really. He has STAB Tackle. Surskit uses Water Sport, but that does nothing to stop Wilbur from oneshotting it with one well-placed Tackle.
The battle hasn't finished yet though, because Viola then sends out her ace, Vivillon! I switch to Blake, who gets stuck in an Infestation, but still hits Ember... and it doesn't do too much damage, because Surskit's Water Sport is still in effect. I use Ember again, then take a Tackle. Blake's health is pretty low, so I heal him up, then proceed to take 3 Infestations in a row while still Embering at Vivillon. Since Water Sport ends, the last one of these hits for way higher damage, and we're both in pretty rough shape. Both Viola and I heal up, then we go at it for one more round. Vivillon lacks the protection from Water Sport now, however, and after two Embers it finally goes down.

So... that was way harder than I would have expected a first, Bug type Gym Leader to be. Regardless, we got through just fine, and we recieve the Bug Badge as well as the TM for Infestation. When I leave the gym, Viola's sister Alexa comes around and gives me the Exp. Share. This is, without a doubt, the most overpowered Exp. Share out of the whole Pokemon franchise. It spreads experience points to anyone that hasn't battled, which can and will cause your team to get overlevelled... but if you turn it off for good you wind up underlevelled instead. As such, in order to stay more or less at the level curve and not too far ahead or behind, I'll be turning it on and off liberally, aka: whenever I wanna.

To Route 4 now! Sadly, this is the first area where there are wild Pokemon, but there isn't any we can actually have. Bummer. I fight a bunch of the trainers here, except for the Gardeners because I don't really have an answer to their Corphish. By the time I reach the end of the route, Beth and Mona are level 12, Wilbur is at 13, and Blake made it to level 14. We have a small issue now, however: We've gotta get Beth to evolve by level 13 so she can learn Bubble Beam. This means... grinding up her friendship. Fantastic.

So it took... quite a while of just skating back and forth through Route 4, but eventually I reach the required friendship threshold, level Beth up once again, and she evolves into Marill and learns Bubble Beam. Since that's done with, we can now actually progress into Lumiose City! So I meet up with Sina and Dexio, the Professor's assistants, and they take me to Sycamore's lab, where I and the rest of my buddies meet up with the Prof himself. And he challenges me to a battle. Huh.

Honestly this wasn't a very exciting fight. He wields the 3 Kanto starters, and obviously Squirtle is the hardest to fight, but now that Beth has evolved, it's not nearly as hard as Viola was. Beating him gets Mona to level 13 and Wilbur to 14, and he rewards us with... a Kanto starter! Surprise! Here's the main reason I picked Blake over Froakie; since I've already used a Charmander (even if he couldn't make it to the Hall of Fame), I figured I'd go with Squirtle this time around. Welcome onboard, Eric the Squirtle, level 10! Sycamore also gives me a Blastoisinite, which is a surprise tool that will help us later.

Anyway, I get out of the lab, and meet some guy named Lysandre on the way. Cryptic person with exotic hair and just a generally nonstandard design... I wonder who he could be. Onto Route 5! Before advancing through, however, I encounter a Lucario, who's being followed by its trainer Korrina. Apparently the Lucario senses something in me, which unless it's my unwillingness to train it, I don't know what it is. I get into a fight with some Twins, beat them, and manage to get everyone on the team to level up once (aside from Eric, who levels up twice instead).

I encounter Trevor and Tierno next, the latter of which challenges me to a fight. His only mon is a Corphish, which somehow still manages to give me some trouble, but eventually I beat it with Eric, getting him to level 13. There's still a bunch of trainers left on this route, and we're gonna go and beat them all. And indeed we do, leveling everyone on the team up a bunch. In fact, by the end of it, Wilbur and Blake are level 17 and the rest of the squad is level 16. This, of course, also means Blake and Eric evolved into Braixen and Wartortle respectively.

Route 5 leads into Camphrier Town, a place that is so uninteresting that I've already left it and ventured onto Route 7. However, a Snorlax is blocking the way through there, so we're gonna have to go and get the Pokeflute, which is past Route 6... and in Parfum Palace, the most tedious part of this game by far. You'll have to forgive me for this, but I'd rather tackle that on the next update, 'kay? See ya then.
Blake the Braixen, level 17 (Gift from Aquacorde Town)
Wilbur the Litleo, level 17 (Route 22)
Mona the Pansear, level 16 (Santalune Forest)
Beth the Marill, level 16 (Route 3)
Eric the Wartortle, level 16 (Gift from Lumiose City)

Graveyard:
Felicia the Fletchling, level 3-9 (Route 2 - Route 22)
 

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #39
To Parfum Palace... hoo boy, we're in for a world of tediousness.
So, Route 6 is the way we have to go in order to get the Pokeflute. There's just a couple trainers on the way through, and beating them gets Eric and Beth to level 17. There's not much else to see, the route is literally a straight path with some bushes that house wild mons (none of which we can catch), so we proceed to Parfum Palace.

For starters, Shauna and I (yes Shauna is tagging along, kinda forgot to say that) have got to pay an entrance fee of $1000 to even get into the palace. I was saving that money up to buy clothes, yknow. Whatever, we go in and ask the owner for the Pokeflute... but he's too distressed about his missing Furfrou to do anything at all. Obviously we're the ones who have to go get the stupid Furfrou, with no payment other than maybe getting the Pokeflute. I go to the mansion's courtyard accompanied by Shauna, and we find the Furfrou cowering within a hedge maze.

With the combined efforts of Shauna standing where I tell her to and myself getting all the work done, we corner the Furfrou and its owner comes around to congratulate us, setting up a fireworks show as a reward. Thanks...? Before leaving the courtyard I make sure to loot it thoroughly, taking everything I can get my hands on. I'm gonna make this useless trip worth something, dammit. So yeah, we watch the fireworks alongside Shauna, she implies romantic feelings towards me (didn't think Game Freak were so progressive, but good for them), and the insufferably pompous owner finally gives back the Pokeflute. At last, we can get the hell out of dodge.

Time to go back through Route 6... except we have 2 more pathways open for us now, filled with trainers and tall grass. Now that's a route! So I detour over there... and encounter the infamous Double Furfrou battle. This is widely considered one of the toughest battles for a Nuzlocke, seeing as they both have strong Normal STAB moves... but I got through it more than fine, by making use of Beth's Charm to lower their Attack. Aside from that, the trip back to Route 7 was more or less unremarkable. Everybody leveled up a couple of times on the trip: Blake and Wilbur got to level 20, and the rest to level 19. Beth also evolved to Azumarill already, when she hit level 18! Nice to have a final evolution so soon.

On Route 7, we play the Pokeflute to finally wake the Snorlax, and it attacks in a rage. Hey buddy, maybe next time don't fall asleep on a bridge that's crucial for getting to the rest of the region. Anyway, we beat it and it fucks off back to the mountains, never to be seen again. The fight also gets Eric, Beth and Mona to level 20, so at least there's that. As it turns out, Route 7 actually has something we can catch, so I go run on the grass for a while and eventually catch Doris the Ducklett, level 14. With any luck, she'll live longer than the previous Ducklett I tried to raise...

In order to catch Doris up with the rest, I fight all the trainer battles on this route using her, including the Double Battle where it's me and Calem against Trevor and Tierno (which we win easily). By the end of it all, Doris is level 17. Onto Connecting Cave, which is exactly what it says on the tin. It's a cave that connects Routes 7 and 8. Not very interesting, and there's nothing we can get here either.

Now Route 8, on the other hand, is where the game opens up significantly. Not only do we have the possibility of getting something from the grass, but there's also surfing encounters, fishing encounters, and even encounters accessible by Rock Smash of all things. Since we're on the upper part of the route, though, we only have access to the tall grass... where Wingull reside. Considering the variety of encounters I could get here, a Wingull is the last thing I want, so I blitz through the route at a fast pace, not even paying mind to trainers whenever I can get away with it. By the time we get to Ambrette Town, Doris is at level 18 and Mona also got to 21.

Ambrette Town itself has a couple of interesting things for us as well. Once again, we've got available encounters by fishing, surfing, and Rock Smashing, and speaking of which, we get both the Old Rod and the TM for Rock Smash here. Considering that my one option while fishing with an Old Rod around here is Luvdisc, I teach Eric Rock Smash instead and go hunting. After finding a couple Dwebble, I finally encounter and catch Carly the Binacle, level 18. It's at this point that I realize: If Doris lives long enough, I'll have myself a flier for the second time in this whole challenge. And what's the best way of ensuring she'll survive? Dropping her in the box, of course! Welcome to the team, Carly!

We can't get to Cyllage City yet, because The Game Wills It So. Instead, we have to take another detour to Route 9, accompanied by Calem this time. Route 9 is pretty annoying, you have to ride on a slow ass Rhydon for most of the way through, occassionally being interrupted by wild encounters (none of which we can use, of course). When we get to the end, though, we're off to Glittering Cave, where we get our first taste of this game's villanous team, Team Flare. They wear bright orange suits, which reminds me of someone... nevermind. Their whole goal is apparently just... looking cool, so like, maybe they came to the cave to look for shiny stones, I dunno.

Regardless, we (as in, Calem and I) beat them up. This gets Carly, our newest addition, to level 20, and the rest to level 22. At the end of the cave we find a scientist, too engrossed on his research to notice anything else going on in the cave at all. When he notices us, he offers us two of his fossils, one for each of us. Which one I take doesn't really matter, because I won't be able to use either, but I picked the Sail Fossil, because Ice type is about as close as I can get to Water out of the two.

Getting back to Ambrette Town, it's only now that we're allowed to make our way towards Cyllage City, getting though Route 8 again (but it's a different part this time). I'm saving my encounter here for when I have the Good Rod and/or Surf, whichever encounter pool I find most desirable at that time. I take the time to beat all the available trainers this time, getting Carly to level 22 and the others to 23. At last, we make it to Cyllage City, home to our next Gym and... oh my gosh is that a clothing shop? Alright, brb, gotta go shopping.

Okay so, you guys ready to see my new outfit? Here it is:

Adorable, ain't it? ...yeah I got a bit sidetracked there. Expect the same thing to happen with any upcoming clothing stores, I'm a big fan of customization. Back to the challenge! Before taking on the gym, I go over to Route 10 (which yes, I can access at this point), and screw around on the grass for a bit until I manage to get Holly the Houndour, level 20. I cannot believe it took me THIS long to get a Houndour. I'm totally using her, and in order to do so... I boot Mona out of the party. No offense to her, it's just that Marco the Simisear was a mainstay in my White run (before, yknow, the wipe) and Mona was just feeling a bit samey. Plus, as I said, this is my first time using a Houndour.

Holly won't see too much use just yet, though, because this upcoming gym is of the Rock type variety. As you may expect, Water types are generally going to be the key here, so Eric, Beth and Carly are up on the frontlines. The gym trainers don't give us too much of a challenge; We're not quite overleveled, but by the time we beat them all, we're at the level of Grant's two mons. Yes, all 3 of my Water types got to level 25. Thanks to the Exp. Share, Wilbur and Blake leveled up to 24 as well, and Holly got to level 21. On to the leader!

Vs. Grant
So Grant leads with Amaura, and knowing this, I send out Eric. He still has Rock Smash from when we got Carly, so I go with it and it deals half of Amaura's health in damage (quad weakness babey!) as it retaliates with Thunder Wave. This slows me down for next turn, so Amaura goes first with Aurora Beam... and lowers my attack, thus causing my next Rock Smash not to KO. Grant heals, obviously, and I continue Rock Smashing. We trade blows again, Aurora Beam against Rock Smash, but this time it's me who scores the stat drop, lowering its defense. It uses Aurora Beam once more next turn, but its fate is sealed as I go for one more Rock Smash and paralysis fails to stop me.
Grant has only one other Pokemon, a Tyrunt, so I switch for Beth. Her Fairy typing won't really serve much of a purpose in this fight, despite Tyrunt being a Dragon type, but she's still a powerhouse. I start out with Aqua Tail, which deals some good damage, but then get hit with Rock Tomb thus lowering my speed. Next turn it outspeeds and Bites for little damage, while my Aqua Tail leaves it at one hit from death. It wisens up and uses Stomp on the next turn, though, managing to get lucky enough to flinch me. Next turn it Stomps again, but Beth is one chonky beast, so she lives and goes for the kill with one last Aqua Tail.

So yeah, that was relatively easy. Grant gives us the Cliff Badge, a TM for Rock Tomb, and is then immediately forgotten by everyone. Seriously, the most interesting thing he's got going for himself are those rocks on his hair. Let us advance to Route 10, then! We have another encounter with Team Flare, and I'm still not sure what the hell they even do. Apparently the stones in this route give off some strange energy, but I have no idea how that helps them for anything at all. Fighting them sure does give us experience, though! At the end of the route, Eric, Carly and Beth have gotten to level 27, Wilbur and Blake to level 26, and Holly is at level 24... which also means she evolves to Houndoom. Talk about a quick evolution!

Passing Route 10 is Geosenge Town... which is utterly uninteresting. You can't even enter most of the buldings here, what even is the point? After a quick stop at the Pokemon Center, we already prepare to leave... but Korrina appears once again and stops us in our tracks. She wants to challenge me to a battle using her two Lucarios, and it's at this point that I realize that my team is noticeably weak to Fighting types. Holly, Carly and Wilbur are all weak to that type, so this is not an ideal matchup. Thankfully, I have Beth and Blake to save my ass, and while it's not an easy battle, everyone on the team comes out of it alive.

Korrina leaves us to fend for ourselves during the trek to Shalour City, which starts on Route 11. It's a pretty short route, but that's because it's only the appetizer before the main course... Reflection Cave. A place that has a bunch of trainers, some of which wield Fighting types, and that's not to mention that wild Wobbuffet can spawn and ruin your entire day. The latter issue can thankfully be circumvented via the use of repels, but there's no getting around the trainers. Beth and Blake would be the best answers to Fighting types we got... except they tend to carry Rock type moves too, so Blake is also at risk there. As a result, I lead with Beth for most of the cave, and it really shows by the time I manage to leave.

The status of the team as soon as I get out of Reflection Cave is as follows: Holly is at level 29, Blake, Carly and Wilbur all got to 30, Eric is at level 31, and Beth got to a whopping level 32. At least we've made it to Shalour City safely enough, home to the next gym we gotta face... and Korrina's the leader, so it's a Fighting type gym. I've already talked about how Fighting types can mess us up, but let's not worry quite yet. As a matter of fact, I can get to Route 12 right now, and catch myself Louis the Slowpoke, level 23. That should help offset the imbalance. I replace Carly with him, but I'm not planning for it to be a permanent change. We can always have a rotation team, since with the Exp. Share there's tons of experience to go around.

Anyway, until we get Surf we can't really get any further on Route 12, so back to Shalour it is. Trevor and Tierno have also showed up there, looking for the Mega Evolution guru at the Tower of Mastery, so I follow them there. The aforementined guru makes us wait a bit until Shauna and Calem arrive in order to start telling us about Mega Evolution, and how it requires a very close bond between Pokemon and trainer blah blah blah that's all bullcrap anyway, you can use Mega Evolution even if your Pokemon hates your guts. Apparently, there's currently a Mega Ring scarcity, and there's only one left. Tierno, Trevor and Shauna say they don't want it, so it's time for a battle with Calem to see who gets to keep the One Ring to rule them all!

Vs. Calem
He starts out with his Meowstic, and coincidentally I lead with Holly. It starts with Fake Out, preventing my first move, and then it goes for a Light Screen. Not that it'll do it much good, as I go for Beat Up, striking it physically. Then, Meowstic goes for Disarming Voice, which would have hit me hard... if only Holly weren't a Fire type. One Bite finishes it.
Next comes Frogadier, for which I switch to Eric. It goes for Quick Attack as I use Bite (remember, Frogadier isn't a Dark type yet), and the same thing happens next turn. At this point Frogadier is under half health, so I Bite again, but Frogadier decides to mix it up and hit a crit Water Pulse which doesn't do much damage regardless. It then goes for one final Quick Attack, and my Bite brings it down.
Finally, Calem's Absol. I switch into Wilbur, who dishes out a Headbutt... but then gets hit with a crit Slash for over half his health. That's not good... I then switch into Holly, who... also gets hit with a crit Slash for over half her health. Okay then, time for the nuclear option. I send out Beth, and she takes a Quick Attack on switching in. Another Quick Attack later, Beth misses her Aqua Tail. Sigh... The next Aqua Tail hits, though, and Absol retaliates with a not-very-effective Bite. Why he's not going for Slash, I have no clue... One Bubble Beam then suffices to finish it, and Beth, Wilbur and Louis level up to 33, 31 and 24 respectively.

That Absol was a bit spooky, but we managed to get through just fine. Despite having beaten Calem and thus earning the right to the Mega Ring, I can't have it quite yet (not that I'd be able to use it for anything at the moment). Before I can have the ring, I have to defeat Korrina at her own gym, so... I guess it's time to go there.

I get to the gym, and start battling the trainers there, all of which are roller skaters. Surprisingly enough, despite being hella underleveled, Louis is tanky enough to still be an usable asset against the various Fighting type mons. That is until we come across one trainer with a Heracross, who could do some mean damage if it has any Bug type moves. So instead of taking it on with Louis, I swap to Wilbur- oh fuck no he's Normal type... and yeah, he gets immediately taken out in one Brick Break. I then manage to take out the Heracross with some help from Blake and Beth, but Wilbur is still... gone now. I go back to the Pokemon Center, retrieve Carly from the box, and then get back to the gym.

By the time we're ready to face Korrina, Louis is level 26, Blake and Eric are 33, and Beth got to 34. Now then, time to tackle the so acclaimed Fighting type master trainer.

Vs. Korrina
I lead with Louis, probably against better judgement, while Korrina sends Mienfoo out. It Fake Outs (Fakes Out?) right off the bat, leading me to lose my first turn, then hits a Power-Up Punch, raising its attack while I hit Confusion on it. Then it goes for Double Slap which, obviously, hits four times, and I use Confusion again. At this point Louis is pretty hurt, so I heal up with a Super Potion, but then Mienfoo hits Double Slap 5 times, one being a crit. Why call it Double Slap if it can hit more than twice?! Next turn Mienfoo Double Slaps again, only twice this time, then gets hit by Confusion, nearly going down as a result. Both of us heal as expected, then Double Slap hits me thrice as I get another Confusion off. Louis thankfully avoids the next Double Slap before landing another Confusion, then Double Slap hits four times on the next turn. I go for Confusion once more, but it fails to kill, so instead of healing I switch to Blake because this is becoming unsustainable. Korrina indeed does heal, but I hit a Psybeam nearly KOing while it uses Power-Up Punch again. My next Psybeam, though, thankfully kills it, and Louis levels up to 27.
Next up is Machoke, for which I switch to Eric. I get off an Aqua Tail before Machoke hits a Rock Tomb (hence why I switched instead of keeping Blake in). It then outspeeds and Rock Tombs again, but Aqua Tail is a crit and downs it easily.
Last up is Hawlucha, and for this I switch back to Blake. It hits a Power-Up Punch on me before I slam it with a Psybeam, but I smell something fishy, so I heal up just in case... just as Hawlucha hits a Flying Press for massive damage. That would definitely have killed if I didn't heal. Time to switch! I swap to Beth, who takes another Power-Up Punch, then a Flying Press, before hitting Hawlucha with Charm thus neutralizing its attack boosts. It continues using Flying Press, not dealing a ton of damage, as I hit Aqua Tail and Bubble Beam, managing to knock it out finishing the battle. Beth also levels up to 35 from this.

I probably overcomplicated that by leading with Louis... but hey, at least I got her to waste her potions on something relatively non-threatening. I obtain the Rumble Badge, a TM for Power-Up Punch, and... STILL don't get the Mega Ring. No, I gotta climb all the way up the Tower of Mastery, and Korrina awaits me at the top. She then finally gives me the Mega Ring, but also forces me into a battle, lending me one of her Lucario to Mega Evolve. The battle is done with easily, seeing as she only uses her other Lucario and the one I got has Bone Rush, and at the end of it Lucario wants to go with me... but I refuse, and it actually works. I would have thought I was forced to take that Lucario... Still, that's good news, because I would just have released it immediately.

I think it's about time to cut off this update, we got some good progress today. Next time, we'll depart from Shalour and continue our journey!
Beth the Azumarill, level 35 (Route 3)
Blake the Braixen, level 33 (Gift from Aquacorde Town)
Eric the Wartortle, level 33 (Gift from Lumiose City)
Carly the Binacle, level 31 (Ambrette Town)
Holly the Houndoom, level 31 (Route 10)
Louis the Slowpoke, level 27 (Route 12)

Graveyard:
Felicia the Fletchling, level 3-9 (Route 2 - Route 22)
Wilbur the Litleo, level 6-31 (Route 22 - Shalour Gym)
 

Alan900900900

Lurker extraordinaire
Globetrotter
Screenshotter
Team Delta
Pokédex No.
183
Caught
Jun 30, 2019
Messages
209
Nature
Quiet
Pronouns
He/Him
Pokémon Type
Dark, Ice
Pokédex Entry
This Pokemon is a master of having too many projects at the same time. Also, Pikablu.
  • Thread Starter Thread Starter
  • #40
Time to head to Coumarine City! Hopefully they sell clothes there...
Okay so, remember how we couldn't get through Route 12 because we lacked the ability to Surf? Well as it turns out, just as we're leaving from Shalour towards the route in question, Calem stops me and hands me just what I need, HM03 Surf! What an amazing coincidence. Out of all my team, Beth and Louis are the ones who could make best use of it (seeing as Eric gets Mega Launcher when mega evolving and thus should keep Water Pulse, and Carly is more physically inclined), so I teach it to them both.

When we actually get to Route 12, a surprise awaits us! Turns out, the Pokemon Breeder who was formerly blocking off the route is now giving a Lapras away for the low price of free! Obviously I'm not passing up that offer, so I grab Mildred the Lapras, level 30. She's gonna be backup though, seeing as I already used Marvin the Lapras way back on Leafgreen. Besides, we've got a perfectly good team of 6 right here...

Ah dammit, shouldn't have jinxed it. Yeah, so I fought a trainer with a Seviper, and naturally I sent Louis out because Psychic trumps Poison. Thing is, it not only poisoned me, but then hit a Venoshock. A critical Venoshock. Yeah, brutal. Louis didn't quite manage to take that. So uh, guess we're back to a party of 5 for the time being. I'd grab somebody new, but we'll be getting a new fishing rod shortly, so I'll just wait till then. The rest of Route 12 thankfully had no more tragedy, and when we're done there Holly and Carly are level 33, Eric and Blake are level 35, and Beth is level 36.

So now we're at Coumarine City, and... no clothing shops. Dammit. But hey, there's other worthwhile stuff to get here. I encounter Prof. Sycamore, who gives me HM02 Fly (which I can actually use, thank god) then leaves, and I also obtain the Good Rod from a random citizen. Great, now I have all the tools I need to go on a catchaton. Before I leave the city, however, I make the fatal mistake of approaching the local gym... at which point Calem comes around again and asks for another Pokemon battle. Dammit Calem, your team hasn't even changed since last time!

Vs. Calem
He sends Meowstic and I lead with Holly, just like last time. It uses Fake Out to skip my first turn, but on the next I go with Bite while it hits me with Disarming Voice. One more Bite and Meowstic goes down. He's not even changing up his strategy!
Next comes Frogadier and, once again, I switch to Eric. It Quick Attacks me while I go for a Bite, and it then uses Water Pulse as I keep going for Bite, leaving it at half health. It Water Pulses again, leaving me confused and making me hit myself (at least that's a change there). The next Water Pulse it hits is a crit, but Eric lives and manages to hit another Bite. Since Eric's health is low by now, I heal up, then take a Quick Attack and one more Water Pulse before taking it down with one last Bite.
Last up is Absol. Since this time I know it has Slash (and uh, Wilbur isn't here anymore), I switch to Carly. It hits a Slash while I use Hone Claws, and then it goes with Bite while I Slash at it. Despite being Rock type, Carly's pretty hurt already, so I switch to Beth who takes another Bite. I use Surf, take another Bite, then Surf again for the kill, causing Carly and Beth to both level up, to 34 and 37 respectively. Easy peasy.

Calem mopes some more about being weaker than me, then leaves. Instead of going into the gym, as the game probably expects me to do, I grab Doris from the box and teach her Fly... only to realize I can't use fly until I get this gym's badge. Ugh. Well anyway, what I'm looking for isn't really that far away, so I'll just bike over there.

Here's the plan, I want to try and get myself a Mantine. Problem is, since I can only get a Mantyke, I'll need a Remoraid to evolve it as well. The spots where you can get both Remoraid and Mantyke (because they both spawn in the same places) are Route 12 (which we already caught Louis in), Shalour City, and Azure Bay (accessible through Route 12). I can ensure I get a Mantyke by surfing for a Tentacool elsewhere, but there's no guarantee I'll get a Remoraid. Let's try that first, fishing at Shalour City... ah darnit, it's a Chinchou. Well that's that whole plan unraveled. Get in the box, Peter the Chinchou, level 25. I've got other options around Cyllage City, but I'd rather fly there once I can. Not like an extra Water type would help me out in the Grass gym...

Speaking of said gym, we're going into it right now! The Coumarine gym is basically a jungle gym on a giant tree, which is very much fine by me. The trainers there don't really give me a lot of trouble, considering I have two perfectly good Fire types, and we do get some levelups. Beth gets to level 38, Carly and Holly get to level 35 each, and most importantly, Eric and Blake level up to 36, evolving to Blastoise and Delphox respectively! Took them some time, huh? Anyway, time to face Gym Leader Ramos!

Vs. Ramos
He opens up the fight with Jumpluff, for which I go with Holly. My Fire Fang nearly kills it outright, but it goes for Acrobatics for decent enough damage. Ramos heals, obviously, but my Fire Fang then burns Jumpluff, thus killing it with burn damage. From this, Eric levels up to 37 (can you tell the Exp. Share was on?)
In an unexpected move, Ramos sends Gogoat out, so I switch to Blake who's higher leveled. I hit a crit with Flame Charge for over half its health, but then it uses Bulldoze for about half of mine. Next turn, Flame Charge doesn't crit, and Gogoat hits another Bulldoze, leaving both the fighters almost dead. We both heal on the next turn, obviously, and then instead of Flame Charge I go for Psyshock. Due to Blake's higher Special Attack, this deals more damage than Flame Charge, but then it Bulldozes again scoring a Speed drop. It then Bulldozes once more, now outspeeding me, but thankfully it doesn't crit and Psyshock kills it. Both Blake and Holly level up from this, to level 37 and 36 respectively.
Finally comes Weepinbell, and I swap to Holly again. This one goes considerably easier, as Fire Fang manages an OHKO. Beth also levels up to 39.

Okay, that got a bit spooky with the Bulldoze shenanigans. Still, we made it. We get the Plant Badge and a TM for Grass Knot from Ramos, then get back to the entrance through a slide. Whee! Okay now, back to business. We can actually use Fly now that we have the Plant Badge, so I go grab Doris and fly off to Cyllage. The plan here is to get a Clauncher, and we have two chances, one at Cyllage City itself, and another on Route 8 (remember, we didn't catch anything there yet). So I go out into Route 8, fish there, and... catch Helen the Clauncher, level 25. Success!

Since we're around there, though, I take the chance to also fish at Cyllage, expecting a Staryu... but instead getting Kristen the Horsea, level 25. Turns out I got the encounter tables mixed up, the chance for a Staryu was on Route 8. Ah well, at least I got Helen. Speaking of which, we put her on the team after flying back to Coumarine with Doris, and then prepare to grind her up to size. Luckily enough, the route immediately passing Coumarine is perfect for the job. Route 13 has Dugtrio and Trapinch for us to grind on (as well as Gible, but we can just run from those). I get Helen to level 30, then decide that's enough for us to move on.

Except actually, we can catch something here! Sure, the dust encounters don't spawn anything worthwhile, but there's also Rock Smash encounters here, and there's a chance we get a Slugma from those! ...but the thing is, half of the time on this route, heavy winds blow in from the left. We've got to get through a skating rail to get to the Rock Smash rocks, and the wind prevents us from getting through. And the other half of the time, we just get Graveler. Tons and tons of Graveler. There's only two rocks in the whole route, so we gotta constantly enter and exit the route to restore them.

So yeah, it takes a goooood while, but eventually we find and obtain Hilary the Slugma, level 26. It took so long, in fact, that Helen got to level 35 fighting wild mons that got in the way (plus all the Graveler from the rocks). Carly and Holly also got to level 37 off of assists. Before we can move on, back to Lumiose City, we gotta fix the ever-present blackout, and as it turns out, the Kalos Power Plant is right here on Route 13. Convenient! All the entrances are locked... but wouldn't you know it, there's a Flare grunt who we beat who tells us the exact location of the keycard we need to enter. Very convenient!

We go into the Power Plant... only to find that it's currently under siege by Team Flare. Less convenient! I'll make this brief because there were a lot of Flare grunts and I didn't really take many notes, but basically everyone lived through every battle, and by the time we reach the core of the plant, Beth is at level 40, Blake is at 39, and the rest of the team got to level 38. At the center of the plant we meet our first Flare scientist, Aliana, who claims they have enough energy to power "the device". I can only assume it's some sort of hair dryer or whatever. I took her one Mightyena out quickly, causing Team Flare to then flee the scene, and getting Beth to level 41 and Eric to 39.

With that, the power should be returning to Lumiose City, so I head on over there, where I find a tall ass man who mumbles something about a flower pokemon then leaves. That was pointless. So anyway I go down to the Lumiose entrance... and find there were two other Rock Smash rocks right next to it. Which can be accessed quite easily, might I add. Goddammit... all that work for something that I could have achieved in a fraction of the time. Ah well, it's pointless to fret about that now. To Lumiose!

In Lumiose itself, I meet up with Shauna who absolutely insists and forces me to go toward the center of the city, where Prism Tower is located. Once there, we meet the local gym leader Clemont, along with her sister Bonnie, the first of which is finishing repairs on the Prism Tower. We all witness the tower lighting up once again, and Clemont invites us to visit the gym. Before that, however, we got some exploration to do. This whole bigass city has just opened up to us, you're mad if you don't think we're gonna investigate every single part of it.

From my initial scouting, I find that there is indeed a clothing store here... but they won't let me in because I'm not "stylish" enough. What the fuck does that even mean!? Ugh, whatever. I also find a couple trainers lurking about in the city's alleyways; they challenge me, I win, the team levels up. More specifically, Beth is, as always, leading with a level of 41, while Blake gets to 40 and the rest of the squad gets to level 39. This also means that Carly evolves into a Barbaracle! Finally, she can walk.

Aside from that, there's not a whole lot of other stuff, at least not stuff that's interesting. Before we can proceed to some other city THAT I CAN ACTUALLY BUY CLOTHES AT PLEASE I'M DYING, we gotta take on the gym... which is Electric type. Not a great matchup with my team, but Holly and Blake should be able to handle it fine. Incidentally, since she wouldn't be able to help much, I boxed Beth for the time being. Onto the gym, then!

The setup for the gym is a quiz show, where whenever you answer, be it wrong or right, you gotta battle a trainer. At first I answered stuff wrong on purpose, but then I realized that if all the trainers had Electric types (as you would expect in an Electric type gym, yknow), only Blake and Holly would be battling, and they don't exactly resist Electric either... So I quickly began answering questions correctly. Doing it that way, the climb up to the Gym Leader's chamber wasn't too much of a slog, Holly and Eric leveled up to 40, Blake got to 41, and soon enough we're ready to take on Clemont. I'm just the tiniest bit anxious about this, but... we can do it.

Vs. Clemont
Clemont leads with Emolga while I send Holly out, since between her and Blake, she's the one who's at a lower level. I start with a Bite, which luckily enough flinches Emolga, and then I follow up with Feint Attack, which... barely doesn't KO. Darnit, I get to take an Aerial Ace now. Clemont (predictably) heals and I go for another Bite, but this time, I make sure to finish it with a Fire Fang next turn. Carly levels up to 40 (from the Exp. Share, obviously she's not participating in this).
Next is Magneton, so I keep Holly in. This should be easy enough. I Fire Fang for great damage, but don't OHKO and thus let it set up an Electric Terrain. Not that it'll get to use it. Clemont heals up, but Fire Fang drops its health right back down, and with one more Fire Fang, Magneton is toast.
Last up is his ace, Heliolisk, for which I swap to Blake. Electric Terrain might just be a problem here... but luckily I have something to counter it. I set up a Light Screen right off the bat, and as such Heliolisk's Thunderbolt doesn't do as much as it could (albeit it still does sting a bit). Then I go for Psyshock, which just barely doesn't kill Heliolisk (and I do mean it, there was like a pixel of its healthbar left). And then, you're not gonna believe this, but then... Heliolisk lands a crit Thunderbolt. Bypassing my Light Screen. On the turn where the Electric Terrain is ending. And Blake... dies. Fucking hell! Holly then comes out, of course Electric Terrain is over now, and she finishes it off with a Feint Attack. Battle over.

...really. Seriously now. Did you see the tremendous amounts of concentrated bullshit that just happened. And now... Blake is dead. Great, just... great. We get the Voltage Badge, a TM for Thunderbolt, and immediately leave the premises to put Blake to rest. On the way there, Sycamore calls me up telling me to go to the Lysandre Cafe, but I'm busy so it'll have to wait. Once Blake is... dealt with, I place Beth back on the team, and then I head to the cafe only to listen to Sycamore and Lysandre going on a philosophical ramble or whatever. Can you tell I didn't pay attention? At the end of it, Lysandre gives me a King's Rock. Too late buddy, my Slowpoke died two routes ago.

So anyway, now we can advance towards Route 14, but... I'd rather cut this part off here. I'll have to think of something to replace Blake... We'll see about that next update, yeah? See ya then.
Beth the Azumarill, level 41 (Route 3)
Eric the Blastoise, level 40 (Gift from Lumiose City)
Carly the Barbaracle, level 40 (Ambrette Town)
Holly the Houndoom, level 40 (Route 10)
Helen the Clawitzer, level 39 (Route 8)

Graveyard:
Felicia the Fletchling, level 3-9 (Route 2 - Route 22)
Wilbur the Litleo, level 6-31 (Route 22 - Shalour Gym)
Louis the Slowpoke, level 23-27 (Route 12 - Route 12)
Blake the Delphox, level 5-41 (Aquacorde Town - Lumiose Gym)
 

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