surfe
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  • so I gave murkrow superpower in my hack because I thought it could learn it in later gens, but apparently not? so now i'm conflicted as whether or not to remove it. on one hand it makes murkrow a lot better, but on the other hand it kinda breaks the rules i'd set for buffing mons in the hack...
    mint0h
    mint0h
    Given that Honchkrow CAN use it as a Move Tutor in the later Gens, I don't see it as too much of a "buff" (even less so cause of the like 40 base Atk diff between the stages). More of, a retroactive decision.
    • Like
    Reactions: surfe
    Aureum
    Aureum
    Honestly, it’s down to you but I think it really would help Murkrow slightly. It’s not going to be game breaking or the like (as mint0h said), but looking at it’s FRLG Moveset, it’s better than its other moves. So yeah, I would do it but if it does break your rules it’s your call.
    I need to make some actual documentation I can share for 152 Red because my existing doc is a poorly organised outdated excel file named "emerald 12" with 9 sheets, only 3 of which have names
    • Cry
    Reactions: Rubombee
    surfe
    surfe
    need to hire a romhacking intern to hand this off to
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